{ "soundSeek", ArgFilename, (void *) &appData.soundSeek, TRUE, (ArgIniType) "" },
{ "soundMove", ArgFilename, (void *) &appData.soundMove, TRUE, (ArgIniType) "" },
{ "soundBell", ArgFilename, (void *) &appData.soundBell, TRUE, (ArgIniType) SOUND_BELL },
+ { "soundRoar", ArgFilename, (void *) &appData.soundRoar, TRUE, (ArgIniType) "" },
{ "soundIcsWin", ArgFilename, (void *) &appData.soundIcsWin, TRUE, (ArgIniType) "" },
{ "soundIcsLoss", ArgFilename, (void *) &appData.soundIcsLoss, TRUE, (ArgIniType) "" },
{ "soundIcsDraw", ArgFilename, (void *) &appData.soundIcsDraw, TRUE, (ArgIniType) "" },
{ "useBorder", ArgBoolean, (void *) &appData.useBorder, TRUE, (ArgIniType) FALSE },
{ "ub", ArgBoolean, (void *) &appData.useBorder, FALSE, INVALID },
{ "border", ArgFilename, (void *) &appData.border, TRUE, (ArgIniType) "" },
+ { "finger", ArgFilename, (void *) &appData.finger, FALSE, (ArgIniType) "" },
// [HGM] tournament options
{ "tourneyFile", ArgFilename, (void *) &appData.tourneyFile, FALSE, (ArgIniType) "" },
}
if (ok) {
f = fopen(fullname, "r");
+#ifdef DATADIR
+ if(f == NULL && *fullname != '/') { // when a relative name did not work
+ MySearchPath(DATADIR "/themes/conf", name, fullname); // also look in standard place
+ f = fopen(fullname, "r");
+ }
+#endif
if (f != NULL) {
if (addr != NULL) {
ASSIGN(*addr, fullname);
case ArgString:
case ArgFilename:
+#ifdef DATADIR
+ if(argValue[0] == '~' && argValue[1] == '~') {
+ char buf[4*MSG_SIZ]; // expand ~~
+ snprintf(buf, 4*MSG_SIZ, DATADIR "%s", argValue+2);
+ ASSIGN(*(char **) ad->argLoc, buf);
+ break;
+ }
+#endif
ASSIGN(*(char **) ad->argLoc, argValue);
break;