/* [HGM] options for broadcasting and time odds */
{ "chatBoxes", ArgString, (void *) &appData.chatBoxes, !XBOARD, (ArgIniType) NULL },
{ "serverMoves", ArgString, (void *) &appData.serverMovesName, FALSE, (ArgIniType) NULL },
+ { "serverFile", ArgString, (void *) &appData.serverFileName, FALSE, (ArgIniType) NULL },
{ "suppressLoadMoves", ArgBoolean, (void *) &appData.suppressLoadMoves, FALSE, (ArgIniType) FALSE },
{ "serverPause", ArgInt, (void *) &appData.serverPause, FALSE, (ArgIniType) 15 },
{ "firstTimeOdds", ArgInt, (void *) &appData.firstTimeOdds, FALSE, (ArgIniType) 1 },
{ "keepLineBreaksICS", ArgBoolean, (void *) &appData.noJoin, TRUE, INVALID },
{ "wrapContinuationSequence", ArgString, (void *) &appData.wrapContSeq, FALSE, INVALID },
{ "useInternalWrap", ArgTrue, (void *) &appData.useInternalWrap, FALSE, INVALID }, /* noJoin usurps this if set */
+ { "openCommand", ArgString, (void *) &appData.sysOpen, FALSE, "xdg-open" },
// [HGM] placement: put all window layouts last in ini file, but man X,Y before all others
- { "minX", ArgZ, (void *) &minX, FALSE, INVALID }, // [HGM] placement: to make suer auxialary windows can be placed
+ { "minX", ArgZ, (void *) &minX, FALSE, INVALID }, // [HGM] placement: to make sure auxiliary windows can be placed
{ "minY", ArgZ, (void *) &minY, FALSE, INVALID },
{ "winWidth", ArgInt, (void *) &wpMain.width, TRUE, INVALID }, // [HGM] placement: dummies to remember right & bottom
{ "winHeight", ArgInt, (void *) &wpMain.height, TRUE, INVALID }, // for attaching auxiliary windows to them