{ "adjudicateLossThreshold", ArgInt, (void *) &appData.adjudicateLossThreshold, TRUE, (ArgIniType) 0 },
{ "delayBeforeQuit", ArgInt, (void *) &appData.delayBeforeQuit, TRUE, (ArgIniType) 0 },
{ "delayAfterQuit", ArgInt, (void *) &appData.delayAfterQuit, TRUE, (ArgIniType) 0 },
- { "nameOfDebugFile", ArgFilename, (void *) &appData.nameOfDebugFile, FALSE, (ArgIniType) "winboard.debug" },
+ { "nameOfDebugFile", ArgFilename, (void *) &appData.nameOfDebugFile, FALSE, (ArgIniType) DEBUG_FILE },
{ "debugfile", ArgFilename, (void *) &appData.nameOfDebugFile, FALSE, INVALID },
{ "pgnEventHeader", ArgString, (void *) &appData.pgnEventHeader, TRUE, (ArgIniType) "Computer Chess Game" },
{ "defaultFrcPosition", ArgInt, (void *) &appData.defaultFrcPosition, TRUE, (ArgIniType) -1 },