fprintf(debugFP, "Sending premove:\n");
SendToICS(str);
} else if (gotPremove) {
+ int oldFMM = forwardMostMove;
gotPremove = 0;
ClearPremoveHighlights();
if (appData.debugMode)
UserMoveEvent(premoveFromX, premoveFromY,
premoveToX, premoveToY,
premovePromoChar);
+ if(forwardMostMove == oldFMM) { // premove was rejected, highlight last opponent move
+ if(moveList[oldFMM-1][1] != '@')
+ SetHighlights(moveList[oldFMM-1][0]-AAA, moveList[oldFMM-1][1]-ONE,
+ moveList[oldFMM-1][2]-AAA, moveList[oldFMM-1][3]-ONE);
+ else // (drop)
+ SetHighlights(-1, -1, moveList[oldFMM-1][2]-AAA, moveList[oldFMM-1][3]-ONE);
+ }
}
}
Boolean addToBookFlag;
void
-UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
+UserMoveEvent (int fromX, int fromY, int toX, int toY, int promoChar)
{
ChessMove moveType;
ChessSquare pup;
}
void
+Wheel (int dir, int x, int y)
+{
+ if(gameMode == EditPosition) {
+ int xSqr = EventToSquare(x, BOARD_WIDTH);
+ int ySqr = EventToSquare(y, BOARD_HEIGHT);
+ if(ySqr < 0 || xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return;
+ if(flipView) xSqr = BOARD_WIDTH - 1 - xSqr; else ySqr = BOARD_HEIGHT - 1 - ySqr;
+ do {
+ boards[currentMove][ySqr][xSqr] += dir;
+ if((int) boards[currentMove][ySqr][xSqr] < WhitePawn) boards[currentMove][ySqr][xSqr] = BlackKing;
+ if((int) boards[currentMove][ySqr][xSqr] > BlackKing) boards[currentMove][ySqr][xSqr] = WhitePawn;
+ } while(PieceToChar(boards[currentMove][ySqr][xSqr]) == '.');
+ DrawPosition(FALSE, boards[currentMove]);
+ } else if(dir > 0) ForwardEvent(); else BackwardEvent();
+}
+
+void
SendProgramStatsToFrontend (ChessProgramState * cps, ChessProgramStats * cpstats)
{
// char * hint = lastHint;