#if STDC_HEADERS
# include <stdlib.h>
# include <string.h>
+# include <stdarg.h>
#else /* not STDC_HEADERS */
# if HAVE_STRING_H
# include <string.h>
void ResurrectChessProgram P((void));
void DisplayComment P((int moveNumber, char *text));
void DisplayMove P((int moveNumber));
-void DisplayAnalysis P((void));
void ParseGameHistory P((char *game));
void ParseBoard12 P((char *string));
/* added routine for printf style output to ics */
void ics_printf(char *format, ...)
{
- char buffer[MSG_SIZ], *args;
-
- args = (char *)&format + sizeof(format);
- vsnprintf(buffer, sizeof(buffer), format, args);
- buffer[sizeof(buffer)-1] = '\0';
- SendToICS(buffer);
+ char buffer[MSG_SIZ];
+ va_list args;
+
+ va_start(args, format);
+ vsnprintf(buffer, sizeof(buffer), format, args);
+ buffer[sizeof(buffer)-1] = '\0';
+ SendToICS(buffer);
+ va_end(args);
}
void
VariantSwitch(Board board, VariantClass newVariant)
{
int newHoldingsWidth, newWidth = 8, newHeight = 8, i, j;
- int oldCurrentMove = currentMove, oldForwardMostMove = forwardMostMove, oldBackwardMostMove = backwardMostMove;
-// Board tempBoard; int saveCastling[BOARD_SIZE], saveEP;
startedFromPositionFile = FALSE;
if(gameInfo.variant == newVariant) return;
* case we want to add those holdings to the already received position.
*/
-
- if (appData.debugMode) {
- fprintf(debugFP, "Switch board from %s to %s\n",
- VariantName(gameInfo.variant), VariantName(newVariant));
- setbuf(debugFP, NULL);
- }
- shuffleOpenings = 0; /* [HGM] shuffle */
- gameInfo.holdingsSize = 5; /* [HGM] prepare holdings */
- switch(newVariant) {
- case VariantShogi:
- newWidth = 9; newHeight = 9;
- gameInfo.holdingsSize = 7;
- case VariantBughouse:
- case VariantCrazyhouse:
- newHoldingsWidth = 2; break;
- default:
- newHoldingsWidth = gameInfo.holdingsSize = 0;
- }
-
- if(newWidth != gameInfo.boardWidth ||
- newHeight != gameInfo.boardHeight ||
- newHoldingsWidth != gameInfo.holdingsWidth ) {
-
- /* shift position to new playing area, if needed */
- if(newHoldingsWidth > gameInfo.holdingsWidth) {
- for(i=0; i<BOARD_HEIGHT; i++)
- for(j=BOARD_RGHT-1; j>=BOARD_LEFT; j--)
- board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
- board[i][j];
- for(i=0; i<newHeight; i++) {
- board[i][0] = board[i][newWidth+2*newHoldingsWidth-1] = EmptySquare;
- board[i][1] = board[i][newWidth+2*newHoldingsWidth-2] = (ChessSquare) 0;
- }
- } else if(newHoldingsWidth < gameInfo.holdingsWidth) {
- for(i=0; i<BOARD_HEIGHT; i++)
- for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
- board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
- board[i][j];
- }
-
- gameInfo.boardWidth = newWidth;
- gameInfo.boardHeight = newHeight;
- gameInfo.holdingsWidth = newHoldingsWidth;
- gameInfo.variant = newVariant;
- InitDrawingSizes(-2, 0);
-
- /* [HGM] The following should definitely be solved in a better way */
- InitPosition(FALSE); /* this sets up board[0], but also other stuff */
- } else { gameInfo.variant = newVariant; InitPosition(FALSE); }
-
- forwardMostMove = oldForwardMostMove;
- backwardMostMove = oldBackwardMostMove;
- currentMove = oldCurrentMove; /* InitPos reset these, but we need still to redraw the position */
+
+ if (appData.debugMode) {
+ fprintf(debugFP, "Switch board from %s to %s\n",
+ VariantName(gameInfo.variant), VariantName(newVariant));
+ setbuf(debugFP, NULL);
+ }
+ shuffleOpenings = 0; /* [HGM] shuffle */
+ gameInfo.holdingsSize = 5; /* [HGM] prepare holdings */
+ switch(newVariant)
+ {
+ case VariantShogi:
+ newWidth = 9; newHeight = 9;
+ gameInfo.holdingsSize = 7;
+ case VariantBughouse:
+ case VariantCrazyhouse:
+ newHoldingsWidth = 2; break;
+ case VariantGreat:
+ newWidth = 10;
+ case VariantSuper:
+ newHoldingsWidth = 2;
+ gameInfo.holdingsSize = 8;
+ return;
+ case VariantGothic:
+ case VariantCapablanca:
+ case VariantCapaRandom:
+ newWidth = 10;
+ default:
+ newHoldingsWidth = gameInfo.holdingsSize = 0;
+ };
+
+ if(newWidth != gameInfo.boardWidth ||
+ newHeight != gameInfo.boardHeight ||
+ newHoldingsWidth != gameInfo.holdingsWidth ) {
+
+ /* shift position to new playing area, if needed */
+ if(newHoldingsWidth > gameInfo.holdingsWidth) {
+ for(i=0; i<BOARD_HEIGHT; i++)
+ for(j=BOARD_RGHT-1; j>=BOARD_LEFT; j--)
+ board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
+ board[i][j];
+ for(i=0; i<newHeight; i++) {
+ board[i][0] = board[i][newWidth+2*newHoldingsWidth-1] = EmptySquare;
+ board[i][1] = board[i][newWidth+2*newHoldingsWidth-2] = (ChessSquare) 0;
+ }
+ } else if(newHoldingsWidth < gameInfo.holdingsWidth) {
+ for(i=0; i<BOARD_HEIGHT; i++)
+ for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
+ board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
+ board[i][j];
+ }
+ gameInfo.boardWidth = newWidth;
+ gameInfo.boardHeight = newHeight;
+ gameInfo.holdingsWidth = newHoldingsWidth;
+ gameInfo.variant = newVariant;
+ InitDrawingSizes(-2, 0);
+ InitPosition(FALSE); /* this sets up board[0], but also other stuff */
+ } else { gameInfo.variant = newVariant; InitPosition(FALSE); }
+
+ DrawPosition(TRUE, boards[currentMove]);
}
static int loggedOn = FALSE;
char gs_kind[MSG_SIZ];
static char player1Name[128] = "";
static char player2Name[128] = "";
+static char cont_seq[] = "\n\\ ";
static int player1Rating = -1;
static int player2Rating = -1;
/*----------------------------*/
static int firstTime = TRUE, intfSet = FALSE;
static ColorClass prevColor = ColorNormal;
static int savingComment = FALSE;
+ static int cmatch = 0; // continuation sequence match
+ char *bp;
char str[500];
int i, oldi;
int buf_len;
buf[i] = buf[leftover_start + i];
}
- /* Copy in new characters, removing nulls and \r's */
- buf_len = leftover_len;
- for (i = 0; i < count; i++) {
- if (data[i] != NULLCHAR && data[i] != '\r')
- buf[buf_len++] = data[i];
- if(!appData.noJoin && buf_len >= 5 && buf[buf_len-5]=='\n' && buf[buf_len-4]=='\\' &&
- buf[buf_len-3]==' ' && buf[buf_len-2]==' ' && buf[buf_len-1]==' ') {
- buf_len -= 5; // [HGM] ICS: join continuation line of Lasker 2.2.3 server with previous
- if(buf_len == 0 || buf[buf_len-1] != ' ')
- buf[buf_len++] = ' '; // add space (assumes ICS does not break lines within word)
- }
- }
+ /* copy new characters into the buffer */
+ bp = buf + leftover_len;
+ buf_len=leftover_len;
+ for (i=0; i<count; i++)
+ {
+ // ignore these
+ if (data[i] == '\r')
+ continue;
+
+ // join lines split by ICS?
+ if (!appData.noJoin)
+ {
+ /*
+ Joining just consists of finding matches against the
+ continuation sequence, and discarding that sequence
+ if found instead of copying it. So, until a match
+ fails, there's nothing to do since it might be the
+ complete sequence, and thus, something we don't want
+ copied.
+ */
+ if (data[i] == cont_seq[cmatch])
+ {
+ cmatch++;
+ if (cmatch == strlen(cont_seq))
+ {
+ cmatch = 0; // complete match. just reset the counter
+
+ /*
+ it's possible for the ICS to not include the space
+ at the end of the last word, making our [correct]
+ join operation fuse two separate words. the server
+ does this when the space occurs at the width setting.
+ */
+ if (!buf_len || buf[buf_len-1] != ' ')
+ {
+ *bp++ = ' ';
+ buf_len++;
+ }
+ }
+ continue;
+ }
+ else if (cmatch)
+ {
+ /*
+ match failed, so we have to copy what matched before
+ falling through and copying this character. In reality,
+ this will only ever be just the newline character, but
+ it doesn't hurt to be precise.
+ */
+ strncpy(bp, cont_seq, cmatch);
+ bp += cmatch;
+ buf_len += cmatch;
+ cmatch = 0;
+ }
+ }
+
+ // copy this char
+ *bp++ = data[i];
+ buf_len++;
+ }
buf[buf_len] = NULLCHAR;
next_out = leftover_len;
sprintf(str,
"/set-quietly interface %s\n/set-quietly style 12\n",
programVersion);
- strcat(str, "/set-quietly wrap 0\n");
-
} else if (ics_type == ICS_CHESSNET) {
sprintf(str, "/style 12\n");
} else {
#ifdef WIN32
strcat(str, "$iset nohighlight 1\n");
#endif
- strcat(str, "$iset nowrap 1\n");
strcat(str, "$iset lock 1\n$style 12\n");
}
SendToICS(str);
}
int
-IsPromotion(fromX, fromY, toX, toY)
- int fromX, fromY, toX, toY;
+HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice)
{
+ /* [HGM] rewritten IsPromotion to only flag promotions that offer a choice */
/* [HGM] add Shogi promotions */
int promotionZoneSize=1, highestPromotingPiece = (int)WhitePawn;
ChessSquare piece;
+ ChessMove moveType;
+ Boolean premove;
+
+ if(fromX < BOARD_LEFT || fromX >= BOARD_RGHT) return FALSE; // drop
+ if(toX < BOARD_LEFT || toX >= BOARD_RGHT) return FALSE; // move into holdings
+
+ if(gameMode == EditPosition || gameInfo.variant == VariantXiangqi || // no promotions
+ !(fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0) ) // invalid move
+ return FALSE;
- if(gameMode == EditPosition || gameInfo.variant == VariantXiangqi ||
- !(fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0) ) return FALSE;
- /* [HGM] Note to self: line above also weeds out drops */
piece = boards[currentMove][fromY][fromX];
if(gameInfo.variant == VariantShogi) {
promotionZoneSize = 3;
- highestPromotingPiece = (int)WhiteKing;
- /* [HGM] Should be Silver = Ferz, really, but legality testing is off,
- and if in normal chess we then allow promotion to King, why not
- allow promotion of other piece in Shogi? */
+ highestPromotingPiece = (int)WhiteFerz;
}
+
+ // next weed out all moves that do not touch the promotion zone at all
if((int)piece >= BlackPawn) {
if(toY >= promotionZoneSize && fromY >= promotionZoneSize)
return FALSE;
if( toY < BOARD_HEIGHT - promotionZoneSize &&
fromY < BOARD_HEIGHT - promotionZoneSize) return FALSE;
}
- return ( (int)piece <= highestPromotingPiece );
+
+ if( (int)piece > highestPromotingPiece ) return FALSE; // non-promoting piece
+
+ // weed out mandatory Shogi promotions
+ if(gameInfo.variant == VariantShogi) {
+ if(piece >= BlackPawn) {
+ if(toY == 0 && piece == BlackPawn ||
+ toY == 0 && piece == BlackQueen ||
+ toY <= 1 && piece == BlackKnight) {
+ *promoChoice = '+';
+ return FALSE;
+ }
+ } else {
+ if(toY == BOARD_HEIGHT-1 && piece == WhitePawn ||
+ toY == BOARD_HEIGHT-1 && piece == WhiteQueen ||
+ toY >= BOARD_HEIGHT-2 && piece == WhiteKnight) {
+ *promoChoice = '+';
+ return FALSE;
+ }
+ }
+ }
+
+ // weed out obviously illegal Pawn moves
+ if(appData.testLegality && (piece == WhitePawn || piece == BlackPawn) ) {
+ if(toX > fromX+1 || toX < fromX-1) return FALSE; // wide
+ if(piece == WhitePawn && toY != fromY+1) return FALSE; // deep
+ if(piece == BlackPawn && toY != fromY-1) return FALSE; // deep
+ if(fromX != toX && gameInfo.variant == VariantShogi) return FALSE;
+ // note we are not allowed to test for valid (non-)capture, due to premove
+ }
+
+ // we either have a choice what to promote to, or (in Shogi) whether to promote
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier) {
+ *promoChoice = PieceToChar(BlackFerz); // no choice
+ return FALSE;
+ }
+ if(appData.alwaysPromoteToQueen) { // predetermined
+ if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantLosers)
+ *promoChoice = PieceToChar(BlackKing); // in Suicide Q is the last thing we want
+ else *promoChoice = PieceToChar(BlackQueen);
+ return FALSE;
+ }
+
+ // suppress promotion popup on illegal moves that are not premoves
+ premove = gameMode == IcsPlayingWhite && !WhiteOnMove(currentMove) ||
+ gameMode == IcsPlayingBlack && WhiteOnMove(currentMove);
+ if(appData.testLegality && !premove) {
+ moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
+ epStatus[currentMove], castlingRights[currentMove],
+ fromY, fromX, toY, toX, NULLCHAR);
+ if(moveType != WhitePromotionQueen && moveType != BlackPromotionQueen &&
+ moveType != WhitePromotionKnight && moveType != BlackPromotionKnight)
+ return FALSE;
+ }
+
+ return TRUE;
}
int
ChessMove moveType;
ChessSquare pdown, pup;
- if (fromX < 0 || fromY < 0) return ImpossibleMove;
-
- /* [HGM] suppress all moves into holdings area and guard band */
- if( toX < BOARD_LEFT || toX >= BOARD_RGHT || toY < 0 )
- return ImpossibleMove;
-
- /* [HGM] <sameColor> moved to here from winboard.c */
- /* note: capture of own piece can be legal as drag-drop premove. For click-click it is selection of new piece. */
- pdown = boards[currentMove][fromY][fromX];
- pup = boards[currentMove][toY][toX];
- if ( gameMode != EditPosition && !captureOwn &&
- (WhitePawn <= pdown && pdown < BlackPawn &&
- WhitePawn <= pup && pup < BlackPawn ||
- BlackPawn <= pdown && pdown < EmptySquare &&
- BlackPawn <= pup && pup < EmptySquare
- ) && !((gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom) &&
- (pup == WhiteRook && pdown == WhiteKing && fromY == 0 && toY == 0||
- pup == BlackRook && pdown == BlackKing && fromY == BOARD_HEIGHT-1 && toY == BOARD_HEIGHT-1 ||
- pup == WhiteKing && pdown == WhiteRook && fromY == 0 && toY == 0|| // also allow RxK
- pup == BlackKing && pdown == BlackRook && fromY == BOARD_HEIGHT-1 && toY == BOARD_HEIGHT-1 )
- ) )
- return Comment;
-
/* Check if the user is playing in turn. This is complicated because we
let the user "pick up" a piece before it is his turn. So the piece he
tried to pick up may have been captured by the time he puts it down!
return ImpossibleMove;
}
+ pdown = boards[currentMove][fromY][fromX];
+ pup = boards[currentMove][toY][toX];
+
/* [HGM] If move started in holdings, it means a drop */
if( fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) {
if( pup != EmptySquare ) return ImpossibleMove;
FinishMove(moveType, fromX, fromY, toX, toY, promoChar);
}
+void LeftClick(ClickType clickType, int xPix, int yPix)
+{
+ int x, y;
+ Boolean saveAnimate;
+ static int second = 0, promotionChoice = 0;
+ char promoChoice = NULLCHAR;
+
+ if (clickType == Press) ErrorPopDown();
+
+ x = EventToSquare(xPix, BOARD_WIDTH);
+ y = EventToSquare(yPix, BOARD_HEIGHT);
+ if (!flipView && y >= 0) {
+ y = BOARD_HEIGHT - 1 - y;
+ }
+ if (flipView && x >= 0) {
+ x = BOARD_WIDTH - 1 - x;
+ }
+
+ if(promotionChoice) { // we are waiting for a click to indicate promotion piece
+ if(clickType == Release) return; // ignore upclick of click-click destination
+ promotionChoice = FALSE; // only one chance: if click not OK it is interpreted as cancel
+ if(appData.debugMode) fprintf(debugFP, "promotion click, x=%d, y=%d\n", x, y);
+ if(gameInfo.holdingsWidth &&
+ (WhiteOnMove(currentMove)
+ ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y > 0
+ : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT-1) ) {
+ // click in right holdings, for determining promotion piece
+ ChessSquare p = boards[currentMove][y][x];
+ if(appData.debugMode) fprintf(debugFP, "square contains %d\n", (int)p);
+ if(p != EmptySquare) {
+ FinishMove(NormalMove, fromX, fromY, toX, toY, ToLower(PieceToChar(p)));
+ fromX = fromY = -1;
+ return;
+ }
+ }
+ DrawPosition(FALSE, boards[currentMove]);
+ return;
+ }
+
+ /* [HGM] holdings: next 5 lines: ignore all clicks between board and holdings */
+ if(clickType == Press
+ && ( x == BOARD_LEFT-1 || x == BOARD_RGHT
+ || x == BOARD_LEFT-2 && y < BOARD_HEIGHT-gameInfo.holdingsSize
+ || x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize) )
+ return;
+
+ if (fromX == -1) {
+ if (clickType == Press) {
+ /* First square */
+ if (OKToStartUserMove(x, y)) {
+ fromX = x;
+ fromY = y;
+ second = 0;
+ DragPieceBegin(xPix, yPix);
+ if (appData.highlightDragging) {
+ SetHighlights(x, y, -1, -1);
+ }
+ }
+ }
+ return;
+ }
+
+ /* fromX != -1 */
+ if (clickType == Press && gameMode != EditPosition) {
+ ChessSquare fromP;
+ ChessSquare toP;
+ int frc;
+
+ // ignore off-board to clicks
+ if(y < 0 || x < 0) return;
+
+ /* Check if clicking again on the same color piece */
+ fromP = boards[currentMove][fromY][fromX];
+ toP = boards[currentMove][y][x];
+ frc = gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom;
+ if ((WhitePawn <= fromP && fromP <= WhiteKing &&
+ WhitePawn <= toP && toP <= WhiteKing &&
+ !(fromP == WhiteKing && toP == WhiteRook && frc) &&
+ !(fromP == WhiteRook && toP == WhiteKing && frc)) ||
+ (BlackPawn <= fromP && fromP <= BlackKing &&
+ BlackPawn <= toP && toP <= BlackKing &&
+ !(fromP == BlackRook && toP == BlackKing && frc) && // allow also RxK as FRC castling
+ !(fromP == BlackKing && toP == BlackRook && frc))) {
+ /* Clicked again on same color piece -- changed his mind */
+ second = (x == fromX && y == fromY);
+ if (appData.highlightDragging) {
+ SetHighlights(x, y, -1, -1);
+ } else {
+ ClearHighlights();
+ }
+ if (OKToStartUserMove(x, y)) {
+ fromX = x;
+ fromY = y;
+ DragPieceBegin(xPix, yPix);
+ }
+ return;
+ }
+ // ignore to-clicks in holdings
+ if(x < BOARD_LEFT || x >= BOARD_RGHT) return;
+ }
+
+ if (clickType == Release && (x == fromX && y == fromY ||
+ x < BOARD_LEFT || x >= BOARD_RGHT)) {
+
+ // treat drags into holding as click on start square
+ x = fromX; y = fromY;
+
+ DragPieceEnd(xPix, yPix);
+ if (appData.animateDragging) {
+ /* Undo animation damage if any */
+ DrawPosition(FALSE, NULL);
+ }
+ if (second) {
+ /* Second up/down in same square; just abort move */
+ second = 0;
+ fromX = fromY = -1;
+ ClearHighlights();
+ gotPremove = 0;
+ ClearPremoveHighlights();
+ } else {
+ /* First upclick in same square; start click-click mode */
+ SetHighlights(x, y, -1, -1);
+ }
+ return;
+ }
+
+ /* we now have a different from- and to-square */
+ /* Completed move */
+ toX = x;
+ toY = y;
+ saveAnimate = appData.animate;
+ if (clickType == Press) {
+ /* Finish clickclick move */
+ if (appData.animate || appData.highlightLastMove) {
+ SetHighlights(fromX, fromY, toX, toY);
+ } else {
+ ClearHighlights();
+ }
+ } else {
+ /* Finish drag move */
+ if (appData.highlightLastMove) {
+ SetHighlights(fromX, fromY, toX, toY);
+ } else {
+ ClearHighlights();
+ }
+ DragPieceEnd(xPix, yPix);
+ /* Don't animate move and drag both */
+ appData.animate = FALSE;
+ }
+ if (HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice)) {
+ SetHighlights(fromX, fromY, toX, toY);
+ if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) {
+ // [HGM] super: promotion to captured piece selected from holdings
+ ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];
+ promotionChoice = TRUE;
+ // kludge follows to temporarily execute move on display, without promoting yet
+ boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank
+ boards[currentMove][toY][toX] = p;
+ DrawPosition(FALSE, boards[currentMove]);
+ boards[currentMove][fromY][fromX] = p; // take back, but display stays
+ boards[currentMove][toY][toX] = q;
+ DisplayMessage("Click in holdings to choose piece", "");
+ return;
+ }
+ PromotionPopUp();
+ } else {
+ UserMoveEvent(fromX, fromY, toX, toY, promoChoice);
+ if (!appData.highlightLastMove || gotPremove) ClearHighlights();
+ if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
+ fromX = fromY = -1;
+ }
+ appData.animate = saveAnimate;
+ if (appData.animate || appData.animateDragging) {
+ /* Undo animation damage if needed */
+ DrawPosition(FALSE, NULL);
+ }
+}
+
void SendProgramStatsToFrontend( ChessProgramState * cps, ChessProgramStats * cpstats )
{
// char * hint = lastHint;
if (currentMove == forwardMostMove || gameMode == AnalyzeMode
|| gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
DisplayMove(currentMove - 1);
- DisplayAnalysis();
}
return;
if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
DisplayMove(currentMove - 1);
- DisplayAnalysis();
}
return;
} else if (sscanf(message,"stat01: %d " u64Display " %d %d %d %s",
SendProgramStatsToFrontend( cps, &programStats );
- DisplayAnalysis();
return;
} else if (strncmp(message,"++",2) == 0) {
if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
DisplayMove(currentMove - 1);
- DisplayAnalysis();
}
return;
}
fprintf(f, " ");
linelen++;
}
- fprintf(f, numtext);
+ fprintf(f, "%s", numtext);
linelen += numlen;
/* Get move */
fprintf(f, " ");
linelen++;
}
- fprintf(f, move_buffer);
+ fprintf(f, "%s", move_buffer);
linelen += movelen;
/* [AS] Add PV info if present */
fprintf(f, " ");
linelen++;
}
- fprintf(f, move_buffer);
+ fprintf(f, "%s", move_buffer);
linelen += movelen;
}
first.analyzing = TRUE;
/*first.maybeThinking = TRUE;*/
first.maybeThinking = FALSE; /* avoid killing GNU Chess */
- AnalysisPopUp(_("Analysis"),
- _("Starting analysis mode...\nIf this message stays up, your chess program does not support analysis."));
+ EngineOutputPopUp();
}
if (!appData.icsEngineAnalyze) gameMode = AnalyzeMode;
pausing = FALSE;
first.analyzing = TRUE;
/*first.maybeThinking = TRUE;*/
first.maybeThinking = FALSE; /* avoid killing GNU Chess */
- AnalysisPopUp(_("Analysis"),
- _("Starting analysis mode...\nIf this message stays up, your chess program does not support analysis."));
+ EngineOutputPopUp();
}
gameMode = AnalyzeFile;
pausing = FALSE;
SendToProgram("exit\n", &first);
first.analyzing = FALSE;
}
- AnalysisPopDown();
thinkOutput[0] = NULLCHAR;
}
appData.periodicUpdates=newState;
/* Display type changes, so update it now */
- DisplayAnalysis();
+// DisplayAnalysis();
/* Get the ball rolling again... */
if (newState) {
}
void
-DisplayAnalysisText(text)
- char *text;
-{
- char buf[MSG_SIZ];
-
- if (gameMode == AnalyzeMode || gameMode == AnalyzeFile
- || appData.icsEngineAnalyze) {
- sprintf(buf, "Analysis (%s)", first.tidy);
- AnalysisPopUp(buf, text);
- }
-}
-
-static int
-only_one_move(str)
- char *str;
-{
- while (*str && isspace(*str)) ++str;
- while (*str && !isspace(*str)) ++str;
- if (!*str) return 1;
- while (*str && isspace(*str)) ++str;
- if (!*str) return 1;
- return 0;
-}
-
-void
-DisplayAnalysis()
-{
- char buf[MSG_SIZ];
- char lst[MSG_SIZ / 2];
- double nps;
- static char *xtra[] = { "", " (--)", " (++)" };
- int h, m, s, cs;
-
- if (programStats.time == 0) {
- programStats.time = 1;
- }
-
- if (programStats.got_only_move) {
- safeStrCpy(buf, programStats.movelist, sizeof(buf));
- } else {
- safeStrCpy( lst, programStats.movelist, sizeof(lst));
-
- nps = (u64ToDouble(programStats.nodes) /
- ((double)programStats.time /100.0));
-
- cs = programStats.time % 100;
- s = programStats.time / 100;
- h = (s / (60*60));
- s = s - h*60*60;
- m = (s/60);
- s = s - m*60;
-
- if (programStats.moves_left > 0 && appData.periodicUpdates) {
- if (programStats.move_name[0] != NULLCHAR) {
- sprintf(buf, "depth=%d %d/%d(%s) %+.2f %s%s\nNodes: " u64Display " NPS: %d\nTime: %02d:%02d:%02d.%02d",
- programStats.depth,
- programStats.nr_moves-programStats.moves_left,
- programStats.nr_moves, programStats.move_name,
- ((float)programStats.score)/100.0, lst,
- only_one_move(lst)?
- xtra[programStats.got_fail] : "",
- (u64)programStats.nodes, (int)nps, h, m, s, cs);
- } else {
- sprintf(buf, "depth=%d %d/%d %+.2f %s%s\nNodes: " u64Display " NPS: %d\nTime: %02d:%02d:%02d.%02d",
- programStats.depth,
- programStats.nr_moves-programStats.moves_left,
- programStats.nr_moves, ((float)programStats.score)/100.0,
- lst,
- only_one_move(lst)?
- xtra[programStats.got_fail] : "",
- (u64)programStats.nodes, (int)nps, h, m, s, cs);
- }
- } else {
- sprintf(buf, "depth=%d %+.2f %s%s\nNodes: " u64Display " NPS: %d\nTime: %02d:%02d:%02d.%02d",
- programStats.depth,
- ((float)programStats.score)/100.0,
- lst,
- only_one_move(lst)?
- xtra[programStats.got_fail] : "",
- (u64)programStats.nodes, (int)nps, h, m, s, cs);
- }
- }
- DisplayAnalysisText(buf);
-}
-
-void
DisplayComment(moveNumber, text)
int moveNumber;
char *text;