#include <sys/types.h>\r
#include <sys/stat.h>\r
#include <math.h>\r
+#include <ctype.h>\r
\r
#if STDC_HEADERS\r
# include <stdlib.h>\r
void InitBackEnd3 P((void));\r
void FeatureDone P((ChessProgramState* cps, int val));\r
void InitChessProgram P((ChessProgramState *cps, int setup));\r
+void OutputKibitz(int window, char *text);\r
+int PerpetualChase(int first, int last);\r
+int EngineOutputIsUp();\r
+void InitDrawingSizes(int x, int y);\r
\r
#ifdef WIN32\r
extern void ConsoleCreate();\r
extern int tinyLayout, smallLayout;\r
ChessProgramStats programStats;\r
static int exiting = 0; /* [HGM] moved to top */\r
-static int setboardSpoiledMachineBlack = 0, errorExitFlag = 0;\r
-extern int startedFromPositionFile;\r
+static int setboardSpoiledMachineBlack = 0 /*, errorExitFlag = 0*/;\r
int startedFromPositionFile = FALSE; Board filePosition; /* [HGM] loadPos */\r
char endingGame = 0; /* [HGM] crash: flag to prevent recursion of GameEnds() */\r
int whiteNPS, blackNPS; /* [HGM] nps: for easily making clocks aware of NPS */\r
return dst;\r
}\r
\r
+#if 0\r
+//[HGM] for future use? Conditioned out for now to suppress warning.\r
static char * safeStrCat( char * dst, const char * src, size_t count )\r
{\r
size_t dst_len;\r
\r
return dst;\r
}\r
+#endif\r
\r
/* Some compiler can't cast u64 to double\r
* This function do the job for us:\r
{\r
int newHoldingsWidth, newWidth = 8, newHeight = 8, i, j;\r
int oldCurrentMove = currentMove, oldForwardMostMove = forwardMostMove, oldBackwardMostMove = backwardMostMove;\r
- Board tempBoard; int saveCastling[BOARD_SIZE], saveEP;\r
+// Board tempBoard; int saveCastling[BOARD_SIZE], saveEP;\r
\r
startedFromPositionFile = FALSE;\r
if(gameInfo.variant == newVariant) return;\r
(StrStr(star_match[0], gameInfo.white) == star_match[0] || \r
StrStr(star_match[0], gameInfo.black) == star_match[0] )) { // kibitz of self or opponent\r
suppressKibitz = TRUE;\r
- if((StrStr(star_match[0], gameInfo.white) == star_match[0])\r
- && (gameMode == IcsPlayingWhite) ||\r
- (StrStr(star_match[0], gameInfo.black) == star_match[0])\r
- && (gameMode == IcsPlayingBlack) ) // opponent kibitz\r
+ if((StrStr(star_match[0], gameInfo.white) == star_match[0]\r
+ && (gameMode == IcsPlayingWhite)) ||\r
+ (StrStr(star_match[0], gameInfo.black) == star_match[0]\r
+ && (gameMode == IcsPlayingBlack)) ) // opponent kibitz\r
started = STARTED_CHATTER; // own kibitz we simply discard\r
else {\r
started = STARTED_COMMENT; // make sure it will be collected in parse[]\r
if(bookHit) { // [HGM] book: simulate book reply\r
static char bookMove[MSG_SIZ]; // a bit generous?\r
\r
- programStats.depth = programStats.nodes = programStats.time = \r
+ programStats.nodes = programStats.depth = programStats.time = \r
programStats.score = programStats.got_only_move = 0;\r
sprintf(programStats.movelist, "%s (xbook)", bookHit);\r
\r
if(bookHit) { // [HGM] book: simulate book reply\r
static char bookMove[MSG_SIZ]; // a bit generous?\r
\r
- programStats.depth = programStats.nodes = programStats.time = \r
+ programStats.nodes = programStats.depth = programStats.time = \r
programStats.score = programStats.got_only_move = 0;\r
sprintf(programStats.movelist, "%s (xbook)", bookHit);\r
\r
void\r
AlphaRank(char *move, int n)\r
{\r
- char *p = move, c; int x, y;\r
+// char *p = move, c; int x, y;\r
\r
if (appData.debugMode) {\r
fprintf(debugFP, "alphaRank(%s,%d)\n", move, n);\r
}\r
}\r
\r
+#if 0\r
/* [AS] FRC game initialization */\r
static int FindEmptySquare( Board board, int n )\r
{\r
return i;\r
}\r
\r
-#if 0\r
static void ShuffleFRC( Board board )\r
{\r
int i;\r
\r
int squaresLeft[4];\r
int piecesLeft[(int)BlackPawn];\r
-long long int seed, nrOfShuffles;\r
+u64 seed, nrOfShuffles;\r
\r
void GetPositionNumber()\r
{ // sets global variable seed\r
int i;\r
\r
for(i=BOARD_LEFT; i<BOARD_RGHT; i++) {\r
- if( ((i-BOARD_LEFT)&1)+1 & shade && board[rank][i] == EmptySquare && n-- == 0) {\r
+ if( (((i-BOARD_LEFT)&1)+1) & shade && board[rank][i] == EmptySquare && n-- == 0) {\r
board[rank][i] = (ChessSquare) pieceType;\r
- squaresLeft[(i-BOARD_LEFT&1) + 1]--;\r
+ squaresLeft[((i-BOARD_LEFT)&1) + 1]--;\r
squaresLeft[ANY]--;\r
piecesLeft[pieceType]--; \r
return i;\r
// in variants with super-numerary Kings and Rooks, we leave these for the shuffle\r
}\r
\r
- if((BOARD_RGHT-BOARD_LEFT & 1) == 0)\r
+ if(((BOARD_RGHT-BOARD_LEFT) & 1) == 0)\r
// only for even boards make effort to put pairs of colorbound pieces on opposite colors\r
for(p = (int) WhiteKing; p > (int) WhitePawn; p--) {\r
if(p != (int) WhiteBishop && p != (int) WhiteFerz && p != (int) WhiteAlfil) continue;\r
nrCastlingRights = 6;\r
castlingRights[0][0] = initialRights[0] = BOARD_RGHT-1;\r
castlingRights[0][1] = initialRights[1] = BOARD_LEFT;\r
- castlingRights[0][2] = initialRights[2] = BOARD_WIDTH-1>>1;\r
+ castlingRights[0][2] = initialRights[2] =(BOARD_WIDTH-1)>>1;\r
castlingRights[0][3] = initialRights[3] = BOARD_RGHT-1;\r
castlingRights[0][4] = initialRights[4] = BOARD_LEFT;\r
- castlingRights[0][5] = initialRights[5] = BOARD_WIDTH-1>>1;\r
+ castlingRights[0][5] = initialRights[5] =(BOARD_WIDTH-1)>>1;\r
break;\r
case VariantFalcon:\r
pieces = FalconArray;\r
if(bookHit) { // [HGM] book: simulate book reply\r
static char bookMove[MSG_SIZ]; // a bit generous?\r
\r
- programStats.depth = programStats.nodes = programStats.time = \r
+ programStats.nodes = programStats.depth = programStats.time = \r
programStats.score = programStats.got_only_move = 0;\r
sprintf(programStats.movelist, "%s (xbook)", bookHit);\r
\r
\r
void SendProgramStatsToFrontend( ChessProgramState * cps, ChessProgramStats * cpstats )\r
{\r
- char * hint = lastHint;\r
+// char * hint = lastHint;\r
FrontEndProgramStats stats;\r
\r
stats.which = cps == &first ? 0 : 1;\r
sprintf(buf1, _("Illegal move \"%s\" from %s machine"),\r
machineMove, cps->which);\r
DisplayError(buf1, 0);\r
- sprintf(buf1, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c) res=%d%c",\r
- machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0);\r
+ sprintf(buf1, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c) res=%d",\r
+ machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, moveType);\r
if (gameMode == TwoMachinesPlay) {\r
GameEnds(machineWhite ? BlackWins : WhiteWins,\r
buf1, GE_XBOARD);\r
toX--;\r
currentMoveString[2]--;\r
break;\r
+ default: ; // nothing to do, but suppresses warning of pedantic compilers\r
}\r
}\r
hintRequested = FALSE;\r
programStats.depth,\r
programStats.score / 100.,\r
programStats.time / 100.,\r
- (double) programStats.nodes,\r
- programStats.nodes / (10*abs(programStats.time) + 1.),\r
+ u64ToDouble(programStats.nodes),\r
+ u64ToDouble(programStats.nodes) / (10*abs(programStats.time) + 1.),\r
programStats.movelist);\r
SendToICS(buf);\r
}\r
{ /* [HGM] Some more adjudications for obstinate engines */\r
int NrWN=0, NrBN=0, NrWB=0, NrBB=0, NrWR=0, NrBR=0,\r
NrWQ=0, NrBQ=0, NrW=0, bishopsColor = 0,\r
- NrPieces=0, NrPawns=0, PawnAdvance=0, i, j, k;\r
+ NrPieces=0, NrPawns=0, PawnAdvance=0, i, j;\r
static int moveCount = 6;\r
\r
/* First absolutely insufficient mating material. Count what is on board. */\r
}\r
}\r
\r
- if( NrPieces == 2 || gameInfo.variant != VariantXiangqi &&\r
+ if( NrPieces == 2 || gameInfo.variant != VariantXiangqi && \r
+ gameInfo.variant != VariantShatranj && // [HGM] baring will remain possible\r
(NrPieces == 3 && NrWN+NrBN+NrWB+NrBB == 1 ||\r
NrPieces == NrBB+NrWB+2 && bishopsColor != 3)) // [HGM] all Bishops (Ferz!) same color\r
{ /* KBK, KNK, KK of KBKB with like Bishops */\r
strcat(bookMove, bookHit);\r
message = bookMove;\r
cps = cps->other;\r
- programStats.depth = programStats.nodes = programStats.time = \r
+ programStats.nodes = programStats.depth = programStats.time = \r
programStats.score = programStats.got_only_move = 0;\r
sprintf(programStats.movelist, "%s (xbook)", bookHit);\r
\r
if(cps->nps >= 0) { /* [HGM] nps: use engine nodes or time to decrement clock */\r
int ticklen;\r
\r
- if(cps->nps == 0) ticklen = 10*time; // use engine reported time\r
- else ticklen = (1000. * nodes) / cps->nps; // convert node count to time\r
+ if(cps->nps == 0) ticklen = 10*time; // use engine reported time\r
+ else ticklen = (1000. * u64ToDouble(nodes)) / cps->nps; // convert node count to time\r
if(WhiteOnMove(forwardMostMove)) \r
whiteTimeRemaining = timeRemaining[0][forwardMostMove] - ticklen;\r
else blackTimeRemaining = timeRemaining[1][forwardMostMove] - ticklen;\r
else {\r
buf1[0] = NULLCHAR;\r
\r
- if (sscanf(message, "%d%c %d %d %lu %[^\n]\n",\r
+ if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n",\r
&plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5) \r
{\r
ChessProgramStats cpstats;\r
/* [HGM] compute & store e.p. status and castling rights for new position */\r
/* if we are updating a board for which those exist (i.e. in boards[]) */\r
if((p = ((int)board - (int)boards[0])/((int)boards[1]-(int)boards[0])) < MAX_MOVES && p > 0)\r
- { int i, j;\r
+ { int i;\r
\r
if(gameInfo.variant == VariantBerolina) berolina = EP_BEROLIN_A;\r
oldEP = epStatus[p-1];\r
{\r
int i, offset, linelen, newblock;\r
time_t tm;\r
- char *movetext;\r
+// char *movetext;\r
char numtext[32];\r
int movelen, numlen, blank;\r
char move_buffer[100]; /* [AS] Buffer for move+PV info */\r
#else\r
seconds = (pvInfoList[i].time + 5)/10; // [HGM] PVtime: use engine time\r
#endif\r
- if (appData.debugMode,0) {\r
- fprintf(debugFP, "times = %d %d %d %d, seconds=%d\n",\r
- timeRemaining[0][i+1], timeRemaining[0][i],\r
- timeRemaining[1][i+1], timeRemaining[1][i], seconds\r
- );\r
- }\r
\r
if( seconds <= 0) buf[0] = 0; else\r
if( seconds < 30 ) sprintf(buf, " %3.1f%c", seconds/10., 0); else {\r
if(bookHit) { // [HGM] book: simulate book reply\r
static char bookMove[MSG_SIZ]; // a bit generous?\r
\r
- programStats.depth = programStats.nodes = programStats.time = \r
+ programStats.nodes = programStats.depth = programStats.time = \r
programStats.score = programStats.got_only_move = 0;\r
sprintf(programStats.movelist, "%s (xbook)", bookHit);\r
\r
if(bookHit) { // [HGM] book: simulate book reply\r
static char bookMove[MSG_SIZ]; // a bit generous?\r
\r
- programStats.depth = programStats.nodes = programStats.time = \r
+ programStats.nodes = programStats.depth = programStats.time = \r
programStats.score = programStats.got_only_move = 0;\r
sprintf(programStats.movelist, "%s (xbook)", bookHit);\r
\r
if(bookHit) { // [HGM] book: simulate book reply\r
static char bookMove[MSG_SIZ]; // a bit generous?\r
\r
- programStats.depth = programStats.nodes = programStats.time = \r
+ programStats.nodes = programStats.depth = programStats.time = \r
programStats.score = programStats.got_only_move = 0;\r
sprintf(programStats.movelist, "%s (xbook)", bookHit);\r
\r
you have neither ftime nor gettimeofday.\r
*/\r
\r
+/* VS 2008 requires the #include outside of the function */\r
+#if !HAVE_GETTIMEOFDAY && HAVE_FTIME\r
+#include <sys/timeb.h>\r
+#endif\r
+\r
/* Get the current time as a TimeMark */\r
void\r
GetTimeMark(tm)\r
#else /*!HAVE_GETTIMEOFDAY*/\r
#if HAVE_FTIME\r
\r
-#include <sys/timeb.h>\r
+// include <sys/timeb.h> / moved to just above start of function\r
struct timeb timeB;\r
\r
ftime(&timeB);\r