SaveGamePGN (FILE *f)
{
int i, offset, linelen, newblock;
- time_t tm;
// char *movetext;
char numtext[32];
int movelen, numlen, blank;
offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
- tm = time((time_t *) NULL);
-
PrintPGNTags(f, &gameInfo);
if(appData.numberTag && matchMode) fprintf(f, "[Number \"%d\"]\n", nextGame+1); // [HGM] number tag