SetHighlights(-1, -1, toX, toY);
}
} else {
+ int viaX = moveList[currentMove][5] - AAA;
+ int viaY = moveList[currentMove][6] - ONE;
fromX = moveList[currentMove][0] - AAA;
fromY = moveList[currentMove][1] - ONE;
HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove); /* [AS] */
+ if(moveList[currentMove][4] == ';') { // multi-leg
+ ChessSquare piece = boards[currentMove][viaY][viaX];
+ AnimateMove(boards[currentMove], fromX, fromY, viaX, viaY);
+ boards[currentMove][viaY][viaX] = boards[currentMove][fromY][fromX];
+ AnimateMove(boards[currentMove], fromX=viaX, fromY=viaY, toX, toY);
+ boards[currentMove][viaY][viaX] = piece;
+ } else
AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
if (appData.highlightLastMove) {
SetHighlights(-1, -1, toX, toY);
}
} else {
+ int viaX = moveList[target - 1][5] - AAA;
+ int viaY = moveList[target - 1][6] - ONE;
fromX = moveList[target - 1][0] - AAA;
fromY = moveList[target - 1][1] - ONE;
if (target == currentMove + 1) {
+ if(moveList[target - 1][4] == ';') { // multi-leg
+ ChessSquare piece = boards[currentMove][viaY][viaX];
+ AnimateMove(boards[currentMove], fromX, fromY, viaX, viaY);
+ boards[currentMove][viaY][viaX] = boards[currentMove][fromY][fromX];
+ AnimateMove(boards[currentMove], viaX, viaY, toX, toY);
+ boards[currentMove][viaY][viaX] = piece;
+ } else
AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
}
if (appData.highlightLastMove) {