Fix TwoKings ICS castling-rights bug
[xboard.git] / backend.c
index 74898c8..204cd44 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -3155,6 +3155,7 @@ read_from_ics(isr, closure, data, count, error)
                    strncmp(why, "Continuing ", 11) == 0) {
                    gs_gamenum = gamenum;
                    strcpy(gs_kind, strchr(why, ' ') + 1);
+                   VariantSwitch(boards[currentMove], StringToVariant(gs_kind)); // [HGM] variantswitch: even before we get first board
 #if ZIPPY
                    if (appData.zippyPlay) {
                        ZippyGameStart(whitename, blackname);
@@ -3723,6 +3724,11 @@ ParseBoard12(string)
         for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
             if(board[BOARD_HEIGHT-1][k] == bKing)
                 initialRights[5] = boards[moveNum][CASTLING][5] = k;
+        if(gameInfo.variant == VariantTwoKings) {
+            // In TwoKings looking for a King does not work, so always give castling rights to a King on e1/e8
+            if(board[0][4] == wKing) initialRights[2] = boards[moveNum][CASTLING][2] = 4;
+            if(board[BOARD_HEIGHT-1][4] == bKing) initialRights[5] = boards[moveNum][CASTLING][5] = 4;
+        }
     } else { int r;
         r = boards[moveNum][CASTLING][0] = initialRights[0];
         if(board[0][r] != WhiteRook) boards[moveNum][CASTLING][0] = NoRights;