static void ExcludeClick P((int index));
void ToggleSecond P((void));
void PauseEngine P((ChessProgramState *cps));
+static int NonStandardBoardSize P((void));
#ifdef WIN32
extern void ConsoleCreate();
extern int chatCount;
int chattingPartner;
char marker[BOARD_RANKS][BOARD_FILES]; /* [HGM] marks for target squares */
+char legal[BOARD_RANKS][BOARD_FILES]; /* [HGM] legal target squares */
char lastMsg[MSG_SIZ];
ChessSquare pieceSweep = EmptySquare;
ChessSquare promoSweep = EmptySquare, defaultPromoChoice;
case VariantShatranj:
case VariantCourier:
case VariantMakruk:
+ case VariantASEAN:
case VariantGrand:
flags &= ~F_ALL_CASTLE_OK;
break;
BlackKing, BlackMan, BlackKnight, BlackRook }
};
+ChessSquare aseanArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
+ { WhiteRook, WhiteKnight, WhiteMan, WhiteFerz,
+ WhiteKing, WhiteMan, WhiteKnight, WhiteRook },
+ { BlackRook, BlackKnight, BlackMan, BlackFerz,
+ BlackKing, BlackMan, BlackKnight, BlackRook }
+};
+
#if (BOARD_FILES>=10)
ChessSquare ShogiArray[2][BOARD_FILES] = {
cps->sendName = appData.icsActive;
cps->sdKludge = FALSE;
cps->stKludge = FALSE;
+ if(cps->tidy == NULL) cps->tidy = (char*) malloc(MSG_SIZ);
TidyProgramName(cps->program, cps->host, cps->tidy);
cps->matchWins = 0;
- safeStrCpy(cps->variants, appData.variant, MSG_SIZ);
+ ASSIGN(cps->variants, appData.variant);
cps->analysisSupport = 2; /* detect */
cps->analyzing = FALSE;
cps->initDone = FALSE;
cps->supportsNPS = UNKNOWN;
cps->memSize = FALSE;
cps->maxCores = FALSE;
- cps->egtFormats[0] = NULLCHAR;
+ ASSIGN(cps->egtFormats, "");
/* [HGM] options */
cps->optionSettings = appData.engOptions[n];
cps->scoreIsAbsolute = appData.scoreIsAbsolute[n]; /* [AS] */
cps->isUCI = appData.isUCI[n]; /* [AS] */
cps->hasOwnBookUCI = appData.hasOwnBookUCI[n]; /* [AS] */
+ cps->highlight = 0;
if (appData.protocolVersion[n] > PROTOVER
|| appData.protocolVersion[n] < 1)
case Variant3Check: /* should work except for win condition */
case VariantShatranj: /* should work except for all win conditions */
case VariantMakruk: /* should work except for draw countdown */
+ case VariantASEAN : /* should work except for draw countdown */
case VariantBerolina: /* might work if TestLegality is off */
case VariantCapaRandom: /* should work */
case VariantJanus: /* should work */
break;
case WhitePromotion:
case BlackPromotion:
- if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk)
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
+ gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN)
snprintf(user_move, MSG_SIZ, "%c%c%c%c=%c\n",
AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
PieceToChar(WhiteFerz));
SendToICS(ics_prefix);
SendToICS(buf);
if(startedFromSetupPosition || backwardMostMove != 0) {
- fen = PositionToFEN(backwardMostMove, NULL);
+ fen = PositionToFEN(backwardMostMove, NULL, 1);
if(ics_type == ICS_ICC) { // on ICC we can simply send a complete FEN to set everything
snprintf(buf, MSG_SIZ,"loadfen %s\n", fen);
SendToICS(buf);
case VariantMakruk:
pieces = makrukArray;
nrCastlingRights = 0;
- startedFromSetupPosition = TRUE;
SetCharTable(pieceToChar, "PN.R.M....SKpn.r.m....sk");
break;
+ case VariantASEAN:
+ pieces = aseanArray;
+ nrCastlingRights = 0;
+ SetCharTable(pieceToChar, "PN.R.Q....BKpn.r.q....bk");
+ break;
case VariantTwoKings:
pieces = twoKingsArray;
break;
pawnRow = gameInfo.boardHeight - 7; /* seems to work in all common variants */
if(pawnRow < 1) pawnRow = 1;
- if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand) pawnRow = 2;
+ if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN || gameInfo.variant == VariantGrand) pawnRow = 2;
/* User pieceToChar list overrules defaults */
if(appData.pieceToCharTable != NULL)
char message[MSG_SIZ];
if (cps->useSetboard) {
- char* fen = PositionToFEN(moveNum, cps->fenOverride);
+ char* fen = PositionToFEN(moveNum, cps->fenOverride, 1);
snprintf(message, MSG_SIZ,"setboard %s\n", fen);
SendToProgram(message, cps);
free(fen);
DefaultPromoChoice (int white)
{
ChessSquare result;
- if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk)
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
+ gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN)
result = WhiteFerz; // no choice
else if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway)
result= WhiteKing; // in Suicide Q is the last thing we want
}
// we either have a choice what to promote to, or (in Shogi) whether to promote
- if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk) {
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
+ gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) {
*promoChoice = PieceToChar(BlackFerz); // no choice
return FALSE;
}
}
void
+MarkByFEN(char *fen)
+{
+ int r, f;
+ if(!appData.markers || !appData.highlightDragging) return;
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) legal[r][f] = 0;
+ r=BOARD_HEIGHT-1; f=BOARD_LEFT;
+ while(*fen) {
+ int s = 0;
+ marker[r][f] = 0;
+ if(*fen >= 'A' && *fen <= 'Z') legal[r][f] = 1; else
+ if(*fen >= 'a' && *fen <= 'z') *fen += 'A' - 'a';
+ if(*fen == '/' && f > BOARD_LEFT) f = BOARD_LEFT, r--; else
+ if(*fen == 'T') marker[r][f++] = 0; else
+ if(*fen == 'Y') marker[r][f++] = 1; else
+ if(*fen == 'G') marker[r][f++] = 3; else
+ if(*fen == 'B') marker[r][f++] = 4; else
+ if(*fen == 'C') marker[r][f++] = 5; else
+ if(*fen == 'M') marker[r][f++] = 6; else
+ if(*fen == 'W') marker[r][f++] = 7; else
+ if(*fen == 'D') marker[r][f++] = 8; else
+ if(*fen == 'R') marker[r][f++] = 2; else {
+ while(*fen <= '9' && *fen >= '0') s = 10*s + *fen++ - '0';
+ f += s; fen -= s>0;
+ }
+ while(f >= BOARD_RGHT) f -= BOARD_RGHT - BOARD_LEFT, r--;
+ if(r < 0) break;
+ fen++;
+ }
+ DrawPosition(TRUE, NULL);
+}
+
+void
Mark (Board board, int flags, ChessMove kind, int rf, int ff, int rt, int ft, VOIDSTAR closure)
{
typedef char Markers[BOARD_RANKS][BOARD_FILES];
void
MarkTargetSquares (int clear)
{
- int x, y;
- if(clear) // no reason to ever suppress clearing
- for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) marker[y][x] = 0;
- if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi ||
- !appData.testLegality || gameMode == EditPosition) return;
- if(!clear) {
+ int x, y, sum=0;
+ if(clear) { // no reason to ever suppress clearing
+ for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) sum += marker[y][x], marker[y][x] = 0;
+ if(!sum) return; // nothing was cleared,no redraw needed
+ } else {
int capt = 0;
+ if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi ||
+ !appData.testLegality || gameMode == EditPosition) return;
GenLegal(boards[currentMove], PosFlags(currentMove), Mark, (void*) marker, EmptySquare);
if(PosFlags(0) & F_MANDATORY_CAPTURE) {
for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x]>1) capt++;
if(gameInfo.variant == VariantShogi || gameInfo.variant == VariantXiangqi ||
gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat ||
gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
- gameInfo.variant == VariantMakruk) return FALSE;
+ gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) return FALSE;
return (piece == BlackPawn && y == 1 ||
piece == WhitePawn && y == BOARD_HEIGHT-2 ||
piece == BlackLance && y == 1 ||
}
void
+HoverEvent (int hiX, int hiY, int x, int y)
+{
+ static char baseMarker[BOARD_RANKS][BOARD_FILES], baseLegal[BOARD_RANKS][BOARD_FILES];
+ int r, f;
+ if(!first.highlight) return;
+ if(hiX == -1 && hiY == -1 && x == fromX && y == fromY) // record markings
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
+ baseMarker[r][f] = marker[r][f], baseLegal[r][f] = legal[r][f];
+ else if(hiX != x || hiY != y) {
+ // [HGM] lift: entered new to-square; redraw arrow, and inform engine
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
+ marker[r][f] = baseMarker[r][f], legal[r][f] = baseLegal[r][f];
+ if(marker[y][x] == 2 && legal[y][x] == 1) {
+ char buf[MSG_SIZ];
+ snprintf(buf, MSG_SIZ, "hover %c%d\n", x + AAA, y + ONE - '0');
+ SendToProgram(buf, &first);
+ }
+ SetHighlights(fromX, fromY, x, y);
+ }
+}
+
+void ReportClick(char *action, int x, int y)
+{
+ char buf[MSG_SIZ]; // Inform engine of what user does
+ int r, f;
+ if(action[0] == 'l') // mark any target square of a lifted piece as legal to-square, clear markers
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) legal[r][f] = 1, marker[r][f] = 0;
+ if(!first.highlight || gameMode == EditPosition) return;
+ snprintf(buf, MSG_SIZ, "%s %c%d%s\n", action, x+AAA, y+ONE-'0', controlKey && action[0]=='p' ? "," : "");
+ SendToProgram(buf, &first);
+}
+
+void
LeftClick (ClickType clickType, int xPix, int yPix)
{
int x, y;
/* First square */
if (OKToStartUserMove(fromX, fromY)) {
second = 0;
+ ReportClick("lift", x, y);
MarkTargetSquares(0);
if(gameMode == EditPosition && controlKey) gatingPiece = boards[currentMove][fromY][fromX];
DragPieceBegin(xPix, yPix, FALSE); dragging = 1;
}
promoDefaultAltered = FALSE;
MarkTargetSquares(1);
- if(!second || appData.oneClick && !OnlyMove(&x, &y, TRUE)) {
+ if(!(second && appData.oneClick && OnlyMove(&x, &y, TRUE))) {
if (appData.highlightDragging) {
SetHighlights(x, y, -1, -1);
} else {
else gatingPiece = doubleClick ? fromP : EmptySquare;
fromX = x;
fromY = y; dragging = 1;
+ ReportClick("lift", x, y);
MarkTargetSquares(0);
DragPieceBegin(xPix, yPix, FALSE);
if(appData.sweepSelect && CanPromote(piece = boards[currentMove][y][x], y)) {
second = sweepSelecting = 0;
fromX = fromY = -1;
gatingPiece = EmptySquare;
+ MarkTargetSquares(1);
ClearHighlights();
gotPremove = 0;
ClearPremoveHighlights();
clearFlag = 0;
+ if(gameMode != EditPosition && !appData.testLegality && !legal[y][x]) {
+ if(dragging) DragPieceEnd(xPix, yPix), dragging = 0;
+ DisplayMessage(_("only marked squares are legal"),"");
+ DrawPosition(TRUE, NULL);
+ return; // ignore to-click
+ }
+
/* we now have a different from- and (possibly off-board) to-square */
/* Completed move */
if(!sweepSelecting) {
// off-board moves should not be highlighted
if(x < 0 || y < 0) ClearHighlights();
+ else ReportClick("put", x, y);
if(gatingPiece != EmptySquare && gameInfo.variant == VariantSChess) promoChoice = ToLower(PieceToChar(gatingPiece));
SendToProgram("force\n", cps);
cps->bookSuspend = TRUE; // flag indicating it has to be restarted
}
+ if(bookHit) setboardSpoiledMachineBlack = FALSE; // suppress 'go' in SendMoveToProgram
if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move
// now arrange restart after book miss
if(bookHit) {
MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/
+ /* Test suites abort the 'game' after one move */
+ if(*appData.finger) {
+ static FILE *f;
+ char *fen = PositionToFEN(backwardMostMove, NULL, 0); // no counts in EPD
+ if(!f) f = fopen(appData.finger, "w");
+ if(f) fprintf(f, "%s bm %s;\n", fen, parseList[backwardMostMove]), fflush(f);
+ else { DisplayFatalError("Bad output file", errno, 0); return; }
+ free(fen);
+ GameEnds(GameUnfinished, NULL, GE_XBOARD);
+ }
+
/* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */
if( gameMode == TwoMachinesPlay && adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
int count = 0;
return; // [HGM] This return was missing, causing option features to be recognized as non-compliant commands!
}
- if ((!appData.testLegality || gameInfo.variant == VariantFairy) &&
- !strncmp(message, "setup ", 6)) { // [HGM] allow first engine to define opening position
+ if (!strncmp(message, "setup ", 6) &&
+ (!appData.testLegality || gameInfo.variant == VariantFairy || NonStandardBoardSize())
+ ) { // [HGM] allow first engine to define opening position
int dummy, s=6; char buf[MSG_SIZ];
if(appData.icsActive || forwardMostMove != 0 || cps != &first) return;
if(sscanf(message, "setup (%s", buf) == 1) s = 8 + strlen(buf), buf[s-9] = NULLCHAR, SetCharTable(pieceToChar, buf);
if(startedFromSetupPosition) return;
+ if(sscanf(message+s, "%dx%d+%d", &dummy, &dummy, &dummy) == 3) while(message[s] && message[s++] != ' '); // for compatibility with Alien Edition
ParseFEN(boards[0], &dummy, message+s);
DrawPosition(TRUE, boards[0]);
startedFromSetupPosition = TRUE;
if (sscanf(message, "pong %d", &cps->lastPong) == 1) {
return;
}
+ if(!strncmp(message, "highlight ", 10)) {
+ if(appData.testLegality && appData.markers) return;
+ MarkByFEN(message+10); // [HGM] alien: allow engine to mark board squares
+ return;
+ }
/*
* If the move is illegal, cancel it and redraw the board.
* Also deal with other error cases. Matching is rather loose
}
}
+static int
+NonStandardBoardSize ()
+{
+ /* [HGM] Awkward testing. Should really be a table */
+ int overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
+ if( gameInfo.variant == VariantXiangqi )
+ overruled = gameInfo.boardWidth != 9 || gameInfo.boardHeight != 10 || gameInfo.holdingsSize != 0;
+ if( gameInfo.variant == VariantShogi )
+ overruled = gameInfo.boardWidth != 9 || gameInfo.boardHeight != 9 || gameInfo.holdingsSize != 7;
+ if( gameInfo.variant == VariantBughouse || gameInfo.variant == VariantCrazyhouse )
+ overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 5;
+ if( gameInfo.variant == VariantCapablanca || gameInfo.variant == VariantCapaRandom ||
+ gameInfo.variant == VariantGothic || gameInfo.variant == VariantFalcon || gameInfo.variant == VariantJanus )
+ overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
+ if( gameInfo.variant == VariantCourier )
+ overruled = gameInfo.boardWidth != 12 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
+ if( gameInfo.variant == VariantSuper )
+ overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8;
+ if( gameInfo.variant == VariantGreat )
+ overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8;
+ if( gameInfo.variant == VariantSChess )
+ overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 7;
+ if( gameInfo.variant == VariantGrand )
+ overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 10 || gameInfo.holdingsSize != 7;
+ return overruled;
+}
+
void
InitChessProgram (ChessProgramState *cps, int setup)
/* setup needed to setup FRC opening position */
{
- char buf[MSG_SIZ], b[MSG_SIZ]; int overruled;
+ char buf[MSG_SIZ], b[MSG_SIZ];
if (appData.noChessProgram) return;
hintRequested = FALSE;
bookRequested = FALSE;
return;
}
- /* [HGM] make prefix for non-standard board size. Awkward testing... */
- overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
- if( gameInfo.variant == VariantXiangqi )
- overruled = gameInfo.boardWidth != 9 || gameInfo.boardHeight != 10 || gameInfo.holdingsSize != 0;
- if( gameInfo.variant == VariantShogi )
- overruled = gameInfo.boardWidth != 9 || gameInfo.boardHeight != 9 || gameInfo.holdingsSize != 7;
- if( gameInfo.variant == VariantBughouse || gameInfo.variant == VariantCrazyhouse )
- overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 5;
- if( gameInfo.variant == VariantCapablanca || gameInfo.variant == VariantCapaRandom ||
- gameInfo.variant == VariantGothic || gameInfo.variant == VariantFalcon || gameInfo.variant == VariantJanus )
- overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
- if( gameInfo.variant == VariantCourier )
- overruled = gameInfo.boardWidth != 12 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
- if( gameInfo.variant == VariantSuper )
- overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8;
- if( gameInfo.variant == VariantGreat )
- overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8;
- if( gameInfo.variant == VariantSChess )
- overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 7;
- if( gameInfo.variant == VariantGrand )
- overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 10 || gameInfo.holdingsSize != 7;
-
- if(overruled) {
+ if(NonStandardBoardSize()) { /* [HGM] make prefix for non-standard board size. */
snprintf(b, MSG_SIZ, "%dx%d+%d_%s", gameInfo.boardWidth, gameInfo.boardHeight,
gameInfo.holdingsSize, VariantName(gameInfo.variant)); // cook up sized variant name
/* [HGM] varsize: try first if this defiant size variant is specifically known */
fprintf(f, "-loadPositionIndex %d\n", appData.loadPositionIndex);
fprintf(f, "-rewindIndex %d\n", appData.rewindIndex);
fprintf(f, "-usePolyglotBook %s\n", appData.usePolyglotBook ? "true" : "false");
- fprintf(f, "-polyglotBook %s\n", appData.polyglotBook);
+ fprintf(f, "-polyglotBook \"%s\"\n", appData.polyglotBook);
fprintf(f, "-bookDepth %d\n", appData.bookDepth);
fprintf(f, "-bookVariation %d\n", appData.bookStrength);
fprintf(f, "-discourageOwnBooks %s\n", appData.defNoBook ? "true" : "false");
PlayIcsUnfinishedSound();
}
}
+ if(appData.quitNext) { ExitEvent(0); return; }
} else if (gameMode == EditGame ||
gameMode == PlayFromGameFile ||
gameMode == AnalyzeMode ||
if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile)
return FALSE;
- if (gameMode == AnalyzeFile && currentMove > backwardMostMove) {
+ if (gameMode == AnalyzeFile && currentMove > backwardMostMove && programStats.depth) {
pvInfoList[currentMove].depth = programStats.depth;
pvInfoList[currentMove].score = programStats.score;
pvInfoList[currentMove].time = 0;
if(currentMove < forwardMostMove) AppendComment(currentMove+1, lastPV[0], 2);
+ else { // append analysis of final position as comment
+ char buf[MSG_SIZ];
+ snprintf(buf, MSG_SIZ, "{final score %+4.2f/%d}", programStats.score/100., programStats.depth);
+ AppendComment(currentMove, buf, 3); // the 3 prevents stripping of the score/depth!
+ }
+ programStats.depth = 0;
}
if (currentMove >= forwardMostMove) {
if(gameMode == AnalyzeFile) {
if(appData.loadGameIndex == -1) {
- GameEnds(EndOfFile, NULL, GE_FILE);
+ GameEnds(gameInfo.result, gameInfo.resultDetails ? gameInfo.resultDetails : "", GE_FILE);
ScheduleDelayedEvent(AnalyzeNextGame, 10);
} else {
ExitAnalyzeMode(); SendToProgram("force\n", &first);
gn = 1;
}
else {
- if(gameMode == AnalyzeFile && appData.loadGameIndex == -1)
+ if(oldGameMode == AnalyzeFile && appData.loadGameIndex == -1)
appData.loadGameIndex = 0; // [HGM] suppress error message if we reach file end after auto-stepping analysis
else
DisplayError(_("Game number out of range"), 0);
HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
- if (oldGameMode == AnalyzeFile ||
- oldGameMode == AnalyzeMode) {
+ if (oldGameMode == AnalyzeFile) {
appData.loadGameIndex = -1; // [HGM] order auto-stepping through games
AnalyzeFileEvent();
+ } else
+ if (oldGameMode == AnalyzeMode) {
+ AnalyzeFileEvent();
}
if(creatingBook) return TRUE;
if(appData.numberTag && matchMode) fprintf(f, "[Number \"%d\"]\n", nextGame+1); // [HGM] number tag
if (backwardMostMove > 0 || startedFromSetupPosition) {
- char *fen = PositionToFEN(backwardMostMove, NULL);
+ char *fen = PositionToFEN(backwardMostMove, NULL, 1);
fprintf(f, "[FEN \"%s\"]\n[SetUp \"1\"]\n", fen);
fprintf(f, "\n{--------------\n");
PrintPosition(f, backwardMostMove);
PrintPosition(f, currentMove);
fprintf(f, "--------------]\n");
} else {
- fen = PositionToFEN(currentMove, NULL);
+ fen = PositionToFEN(currentMove, NULL, 1);
fprintf(f, "%s\n", fen);
free(fen);
}
if(gameInfo.variant == VariantShatranj ||
gameInfo.variant == VariantXiangqi ||
gameInfo.variant == VariantCourier ||
+ gameInfo.variant == VariantASEAN ||
gameInfo.variant == VariantMakruk )
selection = (ChessSquare)((int)selection - (int)WhiteQueen + (int)WhiteFerz);
goto defaultlabel;
CreateBookEvent ()
{
ListGame * lg = (ListGame *) gameList.head;
- FILE *f;
+ FILE *f, *g;
int nItem;
static int secondTime = FALSE;
return;
}
- if(!secondTime && (f = fopen(appData.polyglotBook, "r"))) {
- fclose(f);
+ if(!secondTime && (g = fopen(appData.polyglotBook, "r"))) {
+ fclose(g);
secondTime++;
DisplayNote(_("Book file exists! Try again for overwrite."));
return;
int oldlen, len;
char *old;
-if(appData.debugMode) fprintf(debugFP, "Append: in='%s' %d\n", text, addBraces); fflush(debugFP);
+if(appData.debugMode) fprintf(debugFP, "Append: in='%s' %d\n", text, addBraces);
+ if(addBraces == 3) addBraces = 0; else // force appending literally
text = GetInfoFromComment( index, text ); /* [HGM] PV time: strip PV info from comment */
CrushCRs(text);
int time = -1, sec = 0, deci;
char * s_eval = FindStr( text, "[%eval " );
char * s_emt = FindStr( text, "[%emt " );
-
+#if 0
if( s_eval != NULL || s_emt != NULL ) {
+#else
+ if(0) { // [HGM] this code is not finished, and could actually be detrimental
+#endif
/* New style */
char delim;
}
p = text;
+ if(!strncmp(p+1, "final score ", 12)) p += 12, index++; else
if(p[1] == '(') { // comment starts with PV
p = strchr(p, ')'); // locate end of PV
if(p == NULL || sep < p+5) return text;
if(sec >= 0) time = 600*time + 10*sec; else
if(deci >= 0) time = 10*time + deci; else time *= 10; // deci-sec
- score = score >= 0 ? score*100 + score_lo : score*100 - score_lo;
+ score = score > 0 || !score & p[1] != '-' ? score*100 + score_lo : score*100 - score_lo;
/* [HGM] PV time: now locate end of PV info */
while( *++sep >= '0' && *sep <= '9'); // strip depth
}
int
-StringFeature (char **p, char *name, char loc[], ChessProgramState *cps)
+StringFeature (char **p, char *name, char **loc, ChessProgramState *cps)
{
char buf[MSG_SIZ];
int len = strlen(name);
if (strncmp((*p), name, len) == 0
&& (*p)[len] == '=' && (*p)[len+1] == '\"') {
(*p) += len + 2;
- sscanf(*p, "%[^\"]", loc);
+ ASSIGN(*loc, *p); // kludge alert: assign rest of line just to be sure allocation is large enough so that sscanf below always fits
+ sscanf(*p, "%[^\"]", *loc);
while (**p && **p != '\"') (*p)++;
if (**p == '\"') (*p)++;
snprintf(buf, MSG_SIZ, "accepted %s\n", name);
ParseFeatures (char *args, ChessProgramState *cps)
{
char *p = args;
- char *q;
+ char *q = NULL;
int val;
char buf[MSG_SIZ];
continue;
}
if (BoolFeature(&p, "analyze", &cps->analysisSupport, cps)) continue;
- if (StringFeature(&p, "myname", cps->tidy, cps)) {
+ if (StringFeature(&p, "myname", &cps->tidy, cps)) {
if (gameMode == TwoMachinesPlay) {
DisplayTwoMachinesTitle();
} else {
}
continue;
}
- if (StringFeature(&p, "variants", cps->variants, cps)) continue;
+ if (StringFeature(&p, "variants", &cps->variants, cps)) continue;
if (BoolFeature(&p, "san", &cps->useSAN, cps)) continue;
if (BoolFeature(&p, "ping", &cps->usePing, cps)) continue;
if (BoolFeature(&p, "playother", &cps->usePlayother, cps)) continue;
/* End of additions by Tord */
/* [HGM] added features: */
+ if (BoolFeature(&p, "highlight", &cps->highlight, cps)) continue;
if (BoolFeature(&p, "debug", &cps->debug, cps)) continue;
if (BoolFeature(&p, "nps", &cps->supportsNPS, cps)) continue;
if (IntFeature(&p, "level", &cps->maxNrOfSessions, cps)) continue;
if (BoolFeature(&p, "memory", &cps->memSize, cps)) continue;
if (BoolFeature(&p, "smp", &cps->maxCores, cps)) continue;
- if (StringFeature(&p, "egt", cps->egtFormats, cps)) continue;
- if (StringFeature(&p, "option", buf, cps)) {
- if(cps->reload) continue; // we are reloading because of xreuse
+ if (StringFeature(&p, "egt", &cps->egtFormats, cps)) continue;
+ if (StringFeature(&p, "option", &q, cps)) { // read to freshly allocated temp buffer first
+ if(cps->reload) { FREE(q); q = NULL; continue; } // we are reloading because of xreuse
FREE(cps->option[cps->nrOptions].name);
- cps->option[cps->nrOptions].name = malloc(MSG_SIZ);
- safeStrCpy(cps->option[cps->nrOptions].name, buf, MSG_SIZ);
+ cps->option[cps->nrOptions].name = q; q = NULL;
if(!ParseOption(&(cps->option[cps->nrOptions++]), cps)) { // [HGM] options: add option feature
snprintf(buf, MSG_SIZ, "rejected option %s\n", cps->option[--cps->nrOptions].name);
SendToProgram(buf, cps);
char *
-PositionToFEN (int move, char *overrideCastling)
+PositionToFEN (int move, char *overrideCastling, int moveCounts)
{
int i, j, fromX, fromY, toX, toY;
int whiteToPlay;
}
if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
- gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier && gameInfo.variant != VariantMakruk ) {
+ gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier &&
+ gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN ) {
/* En passant target square */
if (move > backwardMostMove) {
fromX = moveList[move - 1][0] - AAA;
}
}
- /* [HGM] find reversible plies */
+ if(moveCounts)
{ int i = 0, j=move;
+ /* [HGM] find reversible plies */
if (appData.debugMode) { int k;
fprintf(debugFP, "write FEN 50-move: %d %d %d\n", initialRulePlies, forwardMostMove, backwardMostMove);
for(k=backwardMostMove; k<=forwardMostMove; k++)
if( j == backwardMostMove ) i += initialRulePlies;
sprintf(p, "%d ", i);
p += i>=100 ? 4 : i >= 10 ? 3 : 2;
- }
- /* Fullmove number */
- sprintf(p, "%d", (move / 2) + 1);
+
+ /* Fullmove number */
+ sprintf(p, "%d", (move / 2) + 1);
+ } else *--p = NULLCHAR;
return StrSave(buf);
}
/* read e.p. field in games that know e.p. capture */
if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
- gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier && gameInfo.variant != VariantMakruk ) {
+ gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier &&
+ gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN ) {
if(*p=='-') {
p++; board[EP_STATUS] = EP_NONE;
} else {