Fix ICS castling rights
[xboard.git] / backend.c
index d765e81..2925088 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -4431,6 +4431,13 @@ ParseBoard12(string)
            board[k][1] = board[k][BOARD_WIDTH-2] = (ChessSquare) 0;;
       }
     }
+    if(moveNum==0 && gameInfo.variant == VariantSChess) {
+      board[5][BOARD_RGHT+1] = WhiteAngel;
+      board[6][BOARD_RGHT+1] = WhiteMarshall;
+      board[1][0] = BlackMarshall;
+      board[2][0] = BlackAngel;
+      board[1][1] = board[2][1] = board[5][BOARD_RGHT] = board[6][BOARD_RGHT] = 1;
+    }
     CopyBoard(boards[moveNum], board);
     boards[moveNum][HOLDINGS_SET] = 0; // [HGM] indicate holdings not set
     if (moveNum == 0) {
@@ -4466,6 +4473,7 @@ ParseBoard12(string)
             if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
         initialRights[4] = boards[moveNum][CASTLING][4] = (castle_bl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
 
+       boards[moveNum][CASTLING][2] = boards[moveNum][CASTLING][5] = NoRights;
        if(gameInfo.variant == VariantKnightmate) { wKing = WhiteUnicorn; bKing = BlackUnicorn; }
         for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
             if(board[0][k] == wKing) initialRights[2] = boards[moveNum][CASTLING][2] = k;
@@ -4948,7 +4956,7 @@ SendMoveToICS(moveType, fromX, fromY, toX, toY, promoChar)
 
     if(gameInfo.variant == VariantSChess && promoChar) {
        snprintf(suffix, 4, "=%c", toX == BOARD_WIDTH<<1 ? ToUpper(promoChar) : ToLower(promoChar));
-       if(toX == BOARD_WIDTH>>1) moveType = WhitePromotion; // kludge to do gating at Rook
+       if(moveType == NormalMove) moveType = WhitePromotion; // kludge to do gating
     } else suffix[0] = NULLCHAR;
 
     switch (moveType) {