void NextMatchGame P((void));
int NextTourneyGame P((int nr, int *swap));
int Pairing P((int nr, int nPlayers, int *w, int *b, int *sync));
+FILE *WriteTourneyFile P((char *results));
+void DisplayTwoMachinesTitle P(());
#ifdef WIN32
extern void ConsoleCreate();
char bookOutput[MSG_SIZ*10], thinkOutput[MSG_SIZ*10], lastHint[MSG_SIZ];
char thinkOutput1[MSG_SIZ*10];
-ChessProgramState first, second;
+ChessProgramState first, second, pairing;
/* premove variables */
int premoveToX = 0;
int initialRulePlies, FENrulePlies;
FILE *serverMoves = NULL; // next two for broadcasting (/serverMoves option)
int loadFlag = 0;
-int shuffleOpenings;
+Boolean shuffleOpenings;
int mute; // mute all sounds
// [HGM] vari: next 12 to save and restore variations
/* [HGM] debug */
cps->debug = FALSE;
+
cps->supportsNPS = UNKNOWN;
+ cps->memSize = FALSE;
+ cps->maxCores = FALSE;
+ cps->egtFormats[0] = NULLCHAR;
/* [HGM] options */
cps->optionSettings = appData.engOptions[n];
appData.noChessProgram = FALSE;
appData.clockMode = TRUE;
InitEngine(cps, n);
+ UpdateLogos(TRUE);
if(n) return; // only startup first engine immediately; second can wait
savCps = cps; // parameter to LoadEngine passed as globals, to allow scheduled calling :-(
LoadEngine();
void
Load(ChessProgramState *cps, int i)
{
- char *p, *q, buf[MSG_SIZ], command[MSG_SIZ];
+ char *p, *q, buf[MSG_SIZ], command[MSG_SIZ], buf2[MSG_SIZ];
if(engineLine[0]) { // an engine was selected from the combo box
snprintf(buf, MSG_SIZ, "-fcp %s", engineLine);
SwapEngines(i); // kludge to parse -f* / -first* like it is -s* / -second*
appData.directory[i] = strdup(engineName);
p[-1] = SLASH;
} else appData.directory[i] = ".";
+ if(strchr(p, ' ') && !strchr(p, '"')) snprintf(buf2, MSG_SIZ, "\"%s\"", p), p = buf2; // quote if it contains spaces
if(params[0]) {
snprintf(command, MSG_SIZ, "%s %s", p, params);
p = command;
if(useNick) ASSIGN(appData.pgnName[i], nickName);
if(addToList) {
int len;
+ char quote;
q = firstChessProgramNames;
if(nickName[0]) snprintf(buf, MSG_SIZ, "\"%s\" -fcp ", nickName); else buf[0] = NULLCHAR;
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), "\"%s\" -fd \"%s\"%s%s%s%s%s%s%s%s\n", p, appData.directory[i],
+ quote = strchr(p, '"') ? '\'' : '"'; // use single quotes around engine command if it contains double quotes
+ snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), "%c%s%c -fd \"%s\"%s%s%s%s%s%s%s%s\n",
+ quote, p, quote, appData.directory[i],
useNick ? " -fn \"" : "",
useNick ? nickName : "",
useNick ? "\"" : "",
v1 ? " -firstProtocolVersion 1" : "",
hasBook ? "" : " -fNoOwnBookUCI",
- isUCI ? " -fUCI" : "",
+ isUCI ? (isUCI == TRUE ? " -fUCI" : gameInfo.variant == VariantShogi ? " -fUSI" : " -fUCCI") : "",
storeVariant ? " -variant " : "",
storeVariant ? VariantName(gameInfo.variant) : "");
firstChessProgramNames = malloc(len = strlen(q) + strlen(buf) + 1);
InitEngine(&second, 1);
CommonEngineInit();
+ pairing.which = "pairing"; // pairing engine
+ pairing.pr = NoProc;
+ pairing.isr = NULL;
+ pairing.program = appData.pairingEngine;
+ pairing.host = "localhost";
+ pairing.dir = ".";
+
if (appData.icsActive) {
appData.clockMode = TRUE; /* changes dynamically in ICS mode */
} else if (appData.noChessProgram) { // [HGM] st: searchTime mode now also is clockMode
safeStrCpy(q, p, strlen(p) + 2);
if(gameNr >= 0) q[gameNr] = resChar; // replace '*' with result
if(appData.debugMode) fprintf(debugFP, "pick next game from '%s': %d\n", q, nextGame);
- if(nextGame <= appData.matchGames && resChar != ' ') { // already reserve next game, if tourney not yet done
+ if(nextGame <= appData.matchGames && resChar != ' ' && !abortMatch) { // reserve next game if tourney not yet done
if(q[nextGame] == NULLCHAR) q[nextGame+1] = NULLCHAR; // append one char
q[nextGame] = '*';
}
fprintf(tf, "%s\"\n", q); fclose(tf); // update, and flush by closing
DisplayMessage(buf, "");
free(p); appData.results = q;
- if(nextGame <= appData.matchGames && resChar != ' ' &&
+ if(nextGame <= appData.matchGames && resChar != ' ' && !abortMatch &&
(gameNr < 0 || nextGame / appData.defaultMatchGames != gameNr / appData.defaultMatchGames)) {
UnloadEngine(&first); // next game belongs to other pairing;
UnloadEngine(&second); // already unload the engines, so TwoMachinesEvent will load new ones.
int dummy;
if(matchMode) { // already in match mode: switch it off
abortMatch = TRUE;
- appData.matchGames = appData.tourneyFile[0] ? nextGame: matchGame; // kludge to let match terminate after next game.
- ModeHighlight(); // kludgey way to remove checkmark...
+ if(!appData.tourneyFile[0]) appData.matchGames = matchGame; // kludge to let match terminate after next game.
return;
}
// if(gameMode != BeginningOfGame) {
// return;
// }
abortMatch = FALSE;
- appData.matchGames = appData.defaultMatchGames;
+ if(mode == 2) appData.matchGames = appData.defaultMatchGames;
/* Set up machine vs. machine match */
nextGame = 0;
- NextTourneyGame(0, &dummy); // sets appData.matchGames if this is tourney, to make sure ReserveGame knows it
+ NextTourneyGame(-1, &dummy); // sets appData.matchGames if this is tourney, to make sure ReserveGame knows it
if(appData.tourneyFile[0]) {
ReserveGame(-1, 0);
if(nextGame > appData.matchGames) {
char buf[MSG_SIZ];
+ if(strchr(appData.results, '*') == NULL) {
+ FILE *f;
+ appData.tourneyCycles++;
+ if(f = WriteTourneyFile(appData.results)) { // make a tourney file with increased number of cycles
+ fclose(f);
+ NextTourneyGame(-1, &dummy);
+ ReserveGame(-1, 0);
+ if(nextGame <= appData.matchGames) {
+ DisplayNote(_("You restarted an already completed tourney\nOne more cycle will now be added to it\nGames commence in 10 sec"));
+ matchMode = mode;
+ ScheduleDelayedEvent(NextMatchGame, 10000);
+ return;
+ }
+ }
+ }
snprintf(buf, MSG_SIZ, _("All games in tourney '%s' are already played or playing"), appData.tourneyFile);
DisplayError(buf, 0);
appData.tourneyFile[0] = 0;
}
matchMode = mode;
matchGame = roundNr = 1;
- first.matchWins = second.matchWins = 0; // [HGM] match: needed in later matches\r
+ first.matchWins = second.matchWins = 0; // [HGM] match: needed in later matches
NextMatchGame();
}
if(f = fopen(appData.tourneyFile, "r")) {
ParseArgsFromFile(f); // make sure tourney parmeters re known
fclose(f);
+ appData.clockMode = TRUE;
+ SetGNUMode();
} else appData.tourneyFile[0] = NULLCHAR; // for now ignore bad tourney file
}
MatchEvent(TRUE);
else SendToProgram("O-O-O\n", cps);
}
else SendToProgram(moveList[moveNum], cps);
+ } else
+ if(BOARD_HEIGHT > 10) { // [HGM] big: convert ranks to double-digit where needed
+ snprintf(buf, MSG_SIZ, "%c%d%c%d%s", moveList[moveNum][0], moveList[moveNum][1] - '0',
+ moveList[moveNum][2], moveList[moveNum][3] - '0', moveList[moveNum]+4);
+ SendToProgram(buf, cps);
}
else SendToProgram(moveList[moveNum], cps);
/* End of additions by Tord */
}
Boolean pushed = FALSE;
+char *lastParseAttempt;
void
-ParsePV(char *pv, Boolean storeComments)
+ParsePV(char *pv, Boolean storeComments, Boolean atEnd)
{ // Parse a string of PV moves, and append to current game, behind forwardMostMove
int fromX, fromY, toX, toY; char promoChar;
ChessMove moveType;
do {
while(*pv == ' ' || *pv == '\n' || *pv == '\t') pv++; // must still read away whitespace
if(nr == 0 && !storeComments && *pv == '(') pv++; // first (ponder) move can be in parentheses
+ lastParseAttempt = pv;
valid = ParseOneMove(pv, endPV, &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
if(appData.debugMode){
fprintf(debugFP,"parsePV: %d %c%c%c%c yy='%s'\nPV = '%s'\n", valid, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, yy_textstr, pv);
endPV++;
CopyBoard(boards[endPV], boards[endPV-1]);
ApplyMove(fromX, fromY, toX, toY, promoChar, boards[endPV]);
- moveList[endPV-1][0] = fromX + AAA;
- moveList[endPV-1][1] = fromY + ONE;
- moveList[endPV-1][2] = toX + AAA;
- moveList[endPV-1][3] = toY + ONE;
- moveList[endPV-1][4] = promoChar;
- moveList[endPV-1][5] = NULLCHAR;
+ CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar, moveList[endPV - 1]);
strncat(moveList[endPV-1], "\n", MOVE_LEN);
- if(storeComments)
- CoordsToAlgebraic(boards[endPV - 1],
+ CoordsToAlgebraic(boards[endPV - 1],
PosFlags(endPV - 1),
fromY, fromX, toY, toX, promoChar,
parseList[endPV - 1]);
- else
- parseList[endPV-1][0] = NULLCHAR;
} while(valid);
- currentMove = endPV;
+ if(atEnd == 2) return; // used hidden, for PV conversion
+ currentMove = (atEnd || endPV == forwardMostMove) ? endPV : forwardMostMove + 1;
if(currentMove == forwardMostMove) ClearPremoveHighlights(); else
SetPremoveHighlights(moveList[currentMove-1][0]-AAA, moveList[currentMove-1][1]-ONE,
moveList[currentMove-1][2]-AAA, moveList[currentMove-1][3]-ONE);
DrawPosition(TRUE, boards[currentMove]);
}
+int
+MultiPV(ChessProgramState *cps)
+{ // check if engine supports MultiPV, and if so, return the number of the option that sets it
+ int i;
+ for(i=0; i<cps->nrOptions; i++)
+ if(!strcmp(cps->option[i].name, "MultiPV") && cps->option[i].type == Spin)
+ return i;
+ return -1;
+}
+
Boolean
LoadMultiPV(int x, int y, char *buf, int index, int *start, int *end)
{
- int startPV;
- char *p;
+ int startPV, multi, lineStart, origIndex = index;
+ char *p, buf2[MSG_SIZ];
if(index < 0 || index >= strlen(buf)) return FALSE; // sanity
lastX = x; lastY = y;
while(index > 0 && buf[index-1] != '\n') index--; // beginning of line
- startPV = index;
+ lineStart = startPV = index;
while(buf[index] != '\n') if(buf[index++] == '\t') startPV = index;
if(index == startPV && (p = StrCaseStr(buf+index, "PV="))) startPV = p - buf + 3;
index = startPV;
do{ while(buf[index] && buf[index] != '\n') index++;
} while(buf[index] == '\n' && buf[index+1] == '\\' && buf[index+2] == ' ' && index++); // join kibitzed PV continuation line
buf[index] = 0;
- ParsePV(buf+startPV, FALSE);
+ if(lineStart == 0 && gameMode == AnalyzeMode && (multi = MultiPV(&first)) >= 0) {
+ int n = first.option[multi].value;
+ if(origIndex > 17 && origIndex < 24) { if(n>1) n--; } else if(origIndex > index - 6) n++;
+ snprintf(buf2, MSG_SIZ, "option MultiPV=%d\n", n);
+ if(first.option[multi].value != n) SendToProgram(buf2, &first);
+ first.option[multi].value = n;
+ *start = *end = 0;
+ return FALSE;
+ }
+ ParsePV(buf+startPV, FALSE, gameMode != AnalyzeMode);
*start = startPV; *end = index-1;
return TRUE;
}
+char *
+PvToSAN(char *pv)
+{
+ static char buf[10*MSG_SIZ];
+ int i, k=0, savedEnd=endPV;
+ *buf = NULLCHAR;
+ if(forwardMostMove < endPV) PushInner(forwardMostMove, endPV);
+ ParsePV(pv, FALSE, 2); // this appends PV to game, suppressing any display of it
+ for(i = forwardMostMove; i<endPV; i++){
+ if(i&1) snprintf(buf+k, 10*MSG_SIZ-k, "%s ", parseList[i]);
+ else snprintf(buf+k, 10*MSG_SIZ-k, "%d. %s ", i/2 + 1, parseList[i]);
+ k += strlen(buf+k);
+ }
+ snprintf(buf+k, 10*MSG_SIZ-k, "%s", lastParseAttempt); // if we ran into stuff that could not be parsed, print it verbatim
+ if(forwardMostMove < savedEnd) PopInner(0);
+ endPV = savedEnd;
+ return buf;
+}
+
Boolean
LoadPV(int x, int y)
{ // called on right mouse click to load PV
int which = gameMode == TwoMachinesPlay && (WhiteOnMove(forwardMostMove) == (second.twoMachinesColor[0] == 'w'));
lastX = x; lastY = y;
- ParsePV(lastPV[which], FALSE); // load the PV of the thinking engine in the boards array.
+ ParsePV(lastPV[which], FALSE, TRUE); // load the PV of the thinking engine in the boards array.
return TRUE;
}
void
UnLoadPV()
{
+ int oldFMM = forwardMostMove; // N.B.: this was currentMove before PV was loaded!
if(endPV < 0) return;
endPV = -1;
+ if(gameMode == AnalyzeMode && currentMove > forwardMostMove) {
+ Boolean saveAnimate = appData.animate;
+ if(pushed) {
+ if(shiftKey && storedGames < MAX_VARIATIONS-2) { // wants to start variation, and there is space
+ if(storedGames == 1) GreyRevert(FALSE); // we already pushed the tail, so just make it official
+ } else storedGames--; // abandon shelved tail of original game
+ }
+ pushed = FALSE;
+ forwardMostMove = currentMove;
+ currentMove = oldFMM;
+ appData.animate = FALSE;
+ ToNrEvent(forwardMostMove);
+ appData.animate = saveAnimate;
+ }
currentMove = forwardMostMove;
- if(pushed) { PopInner(0); pushed = FALSE; } // restore shelved game contnuation
+ if(pushed) { PopInner(0); pushed = FALSE; } // restore shelved game continuation
ClearPremoveHighlights();
DrawPosition(TRUE, boards[currentMove]);
}
for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) marker[y][x] = 0;
} else {
int capt = 0;
- GenLegal(boards[currentMove], PosFlags(currentMove), Mark, (void*) marker);
+ GenLegal(boards[currentMove], PosFlags(currentMove), Mark, (void*) marker, EmptySquare);
if(PosFlags(0) & F_MANDATORY_CAPTURE) {
for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x]>1) capt++;
if(capt)
if (action != Press) return -2; // return code to be ignored
switch (gameMode) {
case IcsExamining:
- if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1;\r
+ if(xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return -1;
case EditPosition:
- if (xSqr == BOARD_LEFT-1 || xSqr == BOARD_RGHT) return -1;\r
+ if (xSqr == BOARD_LEFT-1 || xSqr == BOARD_RGHT) return -1;
if (xSqr < 0 || ySqr < 0) return -1;
if(appData.pieceMenu) { whichMenu = 0; break; } // edit-position menu
pieceSweep = shiftKey ? BlackPawn : WhitePawn; // [HGM] sweep: prepare selecting piece by mouse sweep
toX = xSqr; toY = ySqr; lastX = x, lastY = y;
if(flipView) toX = BOARD_WIDTH - 1 - toX; else toY = BOARD_HEIGHT - 1 - toY;
NextPiece(0);
- return -2;\r
+ return -2;
case IcsObserving:
if(!appData.icsEngineAnalyze) return -1;
case IcsPlayingWhite:
SetProgramStats( &stats );
}
+void
+ClearEngineOutputPane(int which)
+{
+ static FrontEndProgramStats dummyStats;
+ dummyStats.which = which;
+ dummyStats.pv = "#";
+ SetProgramStats( &dummyStats );
+}
+
#define MAXPLAYERS 500
char *
int score[MAXPLAYERS], ranking[MAXPLAYERS], points[MAXPLAYERS], games[MAXPLAYERS];
char result, *p, *names[MAXPLAYERS];
+ if(appData.tourneyType < 0 && !strchr(appData.results, '*'))
+ return strdup(_("Swiss tourney finished")); // standings of Swiss yet TODO
names[0] = p = strdup(appData.participants);
while(p = strchr(p, '\n')) *p++ = NULLCHAR, names[++nPlayers] = p; // count participants
if(bookHit) {
// after a book hit we never send 'go', and the code after the call to this routine
// has '&& !bookHit' added to suppress potential sending there (based on 'firstMove').
- char buf[MSG_SIZ];
- snprintf(buf, MSG_SIZ, "%s%s\n", (cps->useUsermove ? "usermove " : ""), bookHit); // force book move into program supposed to play it
+ char buf[MSG_SIZ], *move = bookHit;
+ if(cps->useSAN) {
+ int fromX, fromY, toX, toY;
+ char promoChar;
+ ChessMove moveType;
+ move = buf + 30;
+ if (ParseOneMove(bookHit, forwardMostMove, &moveType,
+ &fromX, &fromY, &toX, &toY, &promoChar)) {
+ (void) CoordsToAlgebraic(boards[forwardMostMove],
+ PosFlags(forwardMostMove),
+ fromY, fromX, toY, toX, promoChar, move);
+ } else {
+ if(appData.debugMode) fprintf(debugFP, "Book move could not be parsed\n");
+ bookHit = NULL;
+ }
+ }
+ snprintf(buf, MSG_SIZ, "%s%s\n", (cps->useUsermove ? "usermove " : ""), move); // force book move into program supposed to play it
SendToProgram(buf, cps);
if(!initial) firstMove = FALSE; // normally we would clear the firstMove condition after return & sending 'go'
} else if(initial) { // 'go' was needed irrespective of firstMove, and it has to be done in this routine
HandleMachineMove(savedMessage, savedState);
}
+static int savedWhitePlayer, savedBlackPlayer, pairingReceived;
+
void
HandleMachineMove(message, cps)
char *message;
int fromX, fromY, toX, toY;
ChessMove moveType;
char promoChar;
- char *p;
+ char *p, *pv=buf1;
int machineWhite;
char *bookHit;
+ if(cps == &pairing && sscanf(message, "%d-%d", &savedWhitePlayer, &savedBlackPlayer) == 2) {
+ // [HGM] pairing: Mega-hack! Pairing engine also uses this routine (so it could give other WB commands).
+ if(savedWhitePlayer == 0 || savedBlackPlayer == 0) {
+ DisplayError(_("Invalid pairing from pairing engine"), 0);
+ return;
+ }
+ pairingReceived = 1;
+ NextMatchGame();
+ return; // Skim the pairing messages here.
+ }
+
cps->userError = 0;
FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book hit
if (!strncmp(message, "telluser ", 9)) {
if(message[9] == '\\' && message[10] == '\\')
EscapeExpand(message+9, message+11); // [HGM] esc: allow escape sequences in popup box
+ PlayTellSound();
DisplayNote(message + 9);
return;
}
cps->userError = 1;
if(message[14] == '\\' && message[15] == '\\')
EscapeExpand(message+14, message+16); // [HGM] esc: allow escape sequences in popup box
+ PlayTellSound();
DisplayError(message + 14, 0);
return;
}
curscore = -curscore;
}
+ if(appData.pvSAN[cps==&second]) pv = PvToSAN(buf1);
tempStats.depth = plylev;
tempStats.nodes = nodes;
}
/* Buffer overflow protection */
- if (buf1[0] != NULLCHAR) {
- if (strlen(buf1) >= sizeof(tempStats.movelist)
+ if (pv[0] != NULLCHAR) {
+ if (strlen(pv) >= sizeof(tempStats.movelist)
&& appData.debugMode) {
fprintf(debugFP,
"PV is too long; using the first %u bytes.\n",
(unsigned) sizeof(tempStats.movelist) - 1);
}
- safeStrCpy( tempStats.movelist, buf1, sizeof(tempStats.movelist)/sizeof(tempStats.movelist[0]) );
+ safeStrCpy( tempStats.movelist, pv, sizeof(tempStats.movelist)/sizeof(tempStats.movelist[0]) );
} else {
sprintf(tempStats.movelist, " no PV\n");
}
if( buf1[0] != NULLCHAR ) {
unsigned max_len = sizeof(thinkOutput) - strlen(thinkOutput) - 1;
- if( strlen(buf1) > max_len ) {
+ if( strlen(pv) > max_len ) {
if( appData.debugMode) {
fprintf(debugFP,"PV is too long for thinkOutput, truncating.\n");
}
- buf1[max_len+1] = '\0';
+ pv[max_len+1] = '\0';
}
- strcat( thinkOutput, buf1 );
+ strcat( thinkOutput, pv);
}
if (currentMove == forwardMostMove || gameMode == AnalyzeMode
DrawPosition(FALSE, boards[currentMove]);
DisplayBothClocks();
HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
+ DisplayBook(currentMove);
}
void SendEgtPath(ChessProgramState *cps)
SendToProgram(buf, cps);
}
cps->initDone = TRUE;
+ ClearEngineOutputPane(cps == &second);
}
if (err != 0) {
snprintf(buf, MSG_SIZ, _("Startup failure on '%s'"), cps->program);
- DisplayFatalError(buf, err, 1);
- cps->pr = NoProc;
- cps->isr = NULL;
+ DisplayError(buf, err); // [HGM] bit of a rough kludge: ignore failure, (which XBoard would do anyway), and let I/O discover it
+ if(cps != &first) return;
+ appData.noChessProgram = TRUE;
+ ThawUI();
+ SetNCPMode();
+// DisplayFatalError(buf, err, 1);
+// cps->pr = NoProc;
+// cps->isr = NULL;
return;
}
TwoMachinesEvent();
}
+char *
+MakeName(char *template)
+{
+ time_t clock;
+ struct tm *tm;
+ static char buf[MSG_SIZ];
+ char *p = buf;
+ int i;
+
+ clock = time((time_t *)NULL);
+ tm = localtime(&clock);
+
+ while(*p++ = *template++) if(p[-1] == '%') {
+ switch(*template++) {
+ case 0: *p = 0; return buf;
+ case 'Y': i = tm->tm_year+1900; break;
+ case 'y': i = tm->tm_year-100; break;
+ case 'M': i = tm->tm_mon+1; break;
+ case 'd': i = tm->tm_mday; break;
+ case 'h': i = tm->tm_hour; break;
+ case 'm': i = tm->tm_min; break;
+ case 's': i = tm->tm_sec; break;
+ default: i = 0;
+ }
+ snprintf(p-1, MSG_SIZ-10 - (p - buf), "%02d", i); p += strlen(p);
+ }
+ return buf;
+}
+
+int
+CountPlayers(char *p)
+{
+ int n = 0;
+ while(p = strchr(p, '\n')) p++, n++; // count participants
+ return n;
+}
+
+FILE *
+WriteTourneyFile(char *results)
+{ // write tournament parameters on tourneyFile; on success return the stream pointer for closing
+ FILE *f = fopen(appData.tourneyFile, "w");
+ if(f == NULL) DisplayError(_("Could not write on tourney file"), 0); else {
+ // create a file with tournament description
+ fprintf(f, "-participants {%s}\n", appData.participants);
+ fprintf(f, "-tourneyType %d\n", appData.tourneyType);
+ fprintf(f, "-tourneyCycles %d\n", appData.tourneyCycles);
+ fprintf(f, "-defaultMatchGames %d\n", appData.defaultMatchGames);
+ fprintf(f, "-syncAfterRound %s\n", appData.roundSync ? "true" : "false");
+ fprintf(f, "-syncAfterCycle %s\n", appData.cycleSync ? "true" : "false");
+ fprintf(f, "-saveGameFile \"%s\"\n", appData.saveGameFile);
+ fprintf(f, "-loadGameFile \"%s\"\n", appData.loadGameFile);
+ fprintf(f, "-loadGameIndex %d\n", appData.loadGameIndex);
+ fprintf(f, "-loadPositionFile \"%s\"\n", appData.loadPositionFile);
+ fprintf(f, "-loadPositionIndex %d\n", appData.loadPositionIndex);
+ fprintf(f, "-rewindIndex %d\n", appData.rewindIndex);
+ if(searchTime > 0)
+ fprintf(f, "-searchTime \"%s\"\n", appData.searchTime);
+ else {
+ fprintf(f, "-mps %d\n", appData.movesPerSession);
+ fprintf(f, "-tc %s\n", appData.timeControl);
+ fprintf(f, "-inc %.2f\n", appData.timeIncrement);
+ }
+ fprintf(f, "-results \"%s\"\n", results);
+ }
+ return f;
+}
+
int
CreateTourney(char *name)
{
FILE *f;
- if(name[0] == NULLCHAR) return 0;
- f = fopen(appData.tourneyFile, "r");
+ if(name[0] == NULLCHAR) {
+ if(appData.participants[0])
+ DisplayError(_("You must supply a tournament file,\nfor storing the tourney progress"), 0);
+ return 0;
+ }
+ f = fopen(name, "r");
if(f) { // file exists
+ ASSIGN(appData.tourneyFile, name);
ParseArgsFromFile(f); // parse it
} else {
- f = fopen(appData.tourneyFile, "w");
- if(f == NULL) { DisplayError("Could not write on tourney file", 0); return 0; } else {
- // create a file with tournament description
- fprintf(f, "-participants {%s}\n", appData.participants);
- fprintf(f, "-tourneyType %d\n", appData.tourneyType);
- fprintf(f, "-tourneyCycles %d\n", appData.tourneyCycles);
- fprintf(f, "-defaultMatchGames %d\n", appData.defaultMatchGames);
- fprintf(f, "-syncAfterRound %s\n", appData.roundSync ? "true" : "false");
- fprintf(f, "-syncAfterCycle %s\n", appData.cycleSync ? "true" : "false");
- fprintf(f, "-saveGameFile \"%s\"\n", appData.saveGameFile);
- fprintf(f, "-loadGameFile \"%s\"\n", appData.loadGameFile);
- fprintf(f, "-loadGameIndex %d\n", appData.loadGameIndex);
- fprintf(f, "-loadPositionFile \"%s\"\n", appData.loadPositionFile);
- fprintf(f, "-loadPositionIndex %d\n", appData.loadPositionIndex);
- fprintf(f, "-rewindIndex %d\n", appData.rewindIndex);
- if(searchTime > 0)
- fprintf(f, "-searchTime \"%s\"\n", appData.searchTime);
- else {
- fprintf(f, "-mps %d\n", appData.movesPerSession);
- fprintf(f, "-tc %s\n", appData.timeControl);
- fprintf(f, "-inc %.2f\n", appData.timeIncrement);
- }
- fprintf(f, "-results \"\"\n");
+ if(!appData.participants[0]) return 0; // ignore tourney file if non-existing & no participants
+ if(CountPlayers(appData.participants) < (appData.tourneyType>0 ? appData.tourneyType+1 : 2)) {
+ DisplayError(_("Not enough participants"), 0);
+ return 0;
}
+ ASSIGN(appData.tourneyFile, name);
+ if(appData.tourneyType < 0) appData.defaultMatchGames = 1; // Swiss forces games/pairing = 1
+ if((f = WriteTourneyFile("")) == NULL) return 0;
}
fclose(f);
appData.noChessProgram = FALSE;
SWAP(timeOdds, h)
SWAP(logo, p)
SWAP(pgnName, p)
+ SWAP(pvSAN, h)
}
void
int
Pairing(int nr, int nPlayers, int *whitePlayer, int *blackPlayer, int *syncInterval)
{ // determine players from game number
- int curCycle, curRound, curPairing, gamesPerCycle, gamesPerRound, roundsPerCycle, pairingsPerRound;
+ int curCycle, curRound, curPairing, gamesPerCycle, gamesPerRound, roundsPerCycle=1, pairingsPerRound=1;
if(appData.tourneyType == 0) {
roundsPerCycle = (nPlayers - 1) | 1;
*whitePlayer = curRound;
*blackPlayer = nPlayers - 1; // this is the 'bye' when nPlayer is odd
} else {
- *whitePlayer = curRound - pairingsPerRound + curPairing;
+ *whitePlayer = curRound - (nPlayers-1)/2 + curPairing;
if(*whitePlayer < 0) *whitePlayer += nPlayers-1+(nPlayers&1);
- *blackPlayer = curRound + pairingsPerRound - curPairing;
+ *blackPlayer = curRound + (nPlayers-1)/2 - curPairing;
if(*blackPlayer >= nPlayers-1+(nPlayers&1)) *blackPlayer -= nPlayers-1+(nPlayers&1);
}
} else if(appData.tourneyType > 0) {
NextTourneyGame(int nr, int *swapColors)
{ // !!!major kludge!!! fiddle appData settings to get everything in order for next tourney game
char *p, *q;
- int whitePlayer, blackPlayer, firstBusy=1000000000, syncInterval = 0, nPlayers=0;
+ int whitePlayer, blackPlayer, firstBusy=1000000000, syncInterval = 0, nPlayers;
FILE *tf;
if(appData.tourneyFile[0] == NULLCHAR) return 1; // no tourney, always allow next game
tf = fopen(appData.tourneyFile, "r");
ParseArgsFromFile(tf); fclose(tf);
InitTimeControls(); // TC might be altered from tourney file
- p = appData.participants;
- while(p = strchr(p, '\n')) p++, nPlayers++; // count participants
- *swapColors = Pairing(nr, nPlayers, &whitePlayer, &blackPlayer, &syncInterval);
+ nPlayers = CountPlayers(appData.participants); // count participants
+ if(appData.tourneyType < 0) syncInterval = nPlayers/2; else
+ *swapColors = Pairing(nr<0 ? 0 : nr, nPlayers, &whitePlayer, &blackPlayer, &syncInterval);
if(syncInterval) {
p = q = appData.results;
waitingForGame = FALSE;
}
+ if(appData.tourneyType < 0) {
+ if(nr>=0 && !pairingReceived) {
+ char buf[1<<16];
+ if(pairing.pr == NoProc) {
+ if(!appData.pairingEngine[0]) {
+ DisplayFatalError(_("No pairing engine specified"), 0, 1);
+ return 0;
+ }
+ StartChessProgram(&pairing); // starts the pairing engine
+ }
+ snprintf(buf, 1<<16, "results %d %s\n", nPlayers, appData.results);
+ SendToProgram(buf, &pairing);
+ snprintf(buf, 1<<16, "pairing %d\n", nr+1);
+ SendToProgram(buf, &pairing);
+ return 0; // wait for pairing engine to answer (which causes NextTourneyGame to be called again...
+ }
+ pairingReceived = 0; // ... so we continue here
+ *swapColors = 0;
+ appData.matchGames = appData.tourneyCycles * syncInterval - 1;
+ whitePlayer = savedWhitePlayer-1; blackPlayer = savedBlackPlayer-1;
+ matchGame = 1; roundNr = nr / syncInterval + 1;
+ }
+
if(first.pr != NoProc) return 1; // engines already loaded
// redefine engines, engine dir, etc.
InitEngine(&first, 0); // initialize ChessProgramStates based on new settings.
InitEngine(&second, 1);
CommonEngineInit(); // after this TwoMachinesEvent will create correct engine processes
+ UpdateLogos(FALSE); // leave display to ModeHiglight()
return 1;
}
}
if(waitingForGame) resChar = ' '; // quit while waiting for round sync: unreserve already reserved game
- if(appData.tourneyFile[0] && !abortMatch){ // [HGM] we are in a tourney; update tourney file with game result
+ if(appData.tourneyFile[0]){ // [HGM] we are in a tourney; update tourney file with game result
ReserveGame(nextGame, resChar); // sets nextGame
if(nextGame > appData.matchGames) appData.tourneyFile[0] = 0, ranking = TourneyStandings(3); // tourney is done
+ else ranking = strdup("busy"); //suppress popup when aborted but not finished
} else roundNr = nextGame = matchGame + 1; // normal match, just increment; round equals matchGame
if (nextGame <= appData.matchGames && !abortMatch) {
first.tidy, second.tidy,
first.matchWins, second.matchWins,
appData.matchGames - (first.matchWins + second.matchWins));
+ if(!appData.tourneyFile[0]) matchGame++, DisplayTwoMachinesTitle(); // [HGM] update result in window title
popupRequested++; // [HGM] crash: postpone to after resetting endingGame
if (appData.firstPlaysBlack) { // [HGM] match: back to original for next match
first.twoMachinesColor = "black\n";
if(popupRequested) { // [HGM] crash: this calls GameEnds recursively through ExitEvent! Make it a harmless tail recursion.
if(matchMode == TRUE) { // match through command line: exit with or without popup
if(ranking) {
+ ToNrEvent(forwardMostMove);
if(strcmp(ranking, "busy")) DisplayFatalError(ranking, 0, 0);
else ExitEvent(0);
} else DisplayFatalError(buf, 0, 0);
} else { // match through menu; just stop, with or without popup
matchMode = FALSE; appData.matchGames = matchGame = roundNr = 0;
+ ModeHighlight();
if(ranking){
if(strcmp(ranking, "busy")) DisplayNote(ranking);
} else DisplayNote(buf);
RemoveInputSource(second.isr);
}
+ if (pairing.pr != NoProc) SendToProgram("quit\n", &pairing);
+ if (pairing.isr != NULL) RemoveInputSource(pairing.isr);
+
ShutDownFrontEnd();
exit(status);
}
EditTagsEvent()
{
char *tags = PGNTags(&gameInfo);
+ bookUp = FALSE;
EditTagsPopUp(tags, NULL);
free(tags);
}
{
char buf[MSG_SIZ];
if (appData.matchGames > 0) {
+ if(appData.tourneyFile[0]) {
+ snprintf(buf, MSG_SIZ, "%s vs. %s (%d/%d%s)",
+ gameInfo.white, gameInfo.black,
+ nextGame+1, appData.matchGames+1,
+ appData.tourneyType>0 ? "gt" : appData.tourneyType<0 ? "sw" : "rr");
+ } else
if (first.twoMachinesColor[0] == 'w') {
snprintf(buf, MSG_SIZ, "%s vs. %s (%d-%d-%d)",
gameInfo.white, gameInfo.black,
gameMode = TwoMachinesPlay;
pausing = FALSE;
- ModeHighlight();
+ ModeHighlight(); // [HGM] logo: this triggers display update of logos
SetGameInfo();
DisplayTwoMachinesTitle();
firstMove = TRUE;
if ( !matchMode && gameMode != Training) { // [HGM] PV info: routine tests if empty
DisplayComment(currentMove - 1, commentList[currentMove]);
}
+ DisplayBook(currentMove);
}
HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
// [HGM] PV info: routine tests if comment empty
DisplayComment(currentMove - 1, commentList[currentMove]);
+ DisplayBook(currentMove);
}
void
if (count <= 0) {
if (count == 0) {
RemoveInputSource(cps->isr);
+ if(!cps->initDone) return; // [HGM] should not generate fatal error during engine load
snprintf(buf, MSG_SIZ, _("Error: %s chess program (%s) exited unexpectedly"),
_(cps->which), cps->program);
if(gameInfo.resultDetails==NULL) { /* [HGM] crash: if game in progress, give reason for abort */
void
TypeInEvent(char firstChar)
{
- if ((gameMode == BeginningOfGame && !appData.icsActive) || \r
- gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||\r
- gameMode == AnalyzeMode || gameMode == EditGame || \r
- gameMode == EditPosition || gameMode == IcsExamining ||\r
- gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||\r
- isdigit(firstChar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes\r
- ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||\r
- gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||\r
+ if ((gameMode == BeginningOfGame && !appData.icsActive) ||
+ gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
+ gameMode == AnalyzeMode || gameMode == EditGame ||
+ gameMode == EditPosition || gameMode == IcsExamining ||
+ gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
+ isdigit(firstChar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
+ ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
+ gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
gameMode == Training) PopUpMoveDialog(firstChar);
}
Board board;
int n, fromX, fromY, toX, toY;
char promoChar;
- ChessMove moveType;\r
-
- // [HGM] FENedit\r
- if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {\r
- EditPositionPasteFEN(move);\r
- return;\r
- }\r
- // [HGM] movenum: allow move number to be typed in any mode\r
- if(sscanf(move, "%d", &n) == 1 && n != 0 ) {\r
- ToNrEvent(2*n-1);\r
- return;\r
- }\r
-
- if (gameMode != EditGame && currentMove != forwardMostMove && \r
- gameMode != Training) {\r
- DisplayMoveError(_("Displayed move is not current"));\r
- } else {\r
- int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, \r
- &moveType, &fromX, &fromY, &toX, &toY, &promoChar);\r
- if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized\r
- if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, \r
- &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {\r
- UserMoveEvent(fromX, fromY, toX, toY, promoChar); \r
- } else {\r
- DisplayMoveError(_("Could not parse move"));\r
- }
- }\r
-}\r
+ ChessMove moveType;
+
+ // [HGM] FENedit
+ if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
+ EditPositionPasteFEN(move);
+ return;
+ }
+ // [HGM] movenum: allow move number to be typed in any mode
+ if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
+ ToNrEvent(2*n-1);
+ return;
+ }
+
+ if (gameMode != EditGame && currentMove != forwardMostMove &&
+ gameMode != Training) {
+ DisplayMoveError(_("Displayed move is not current"));
+ } else {
+ int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
+ &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
+ if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
+ if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
+ &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
+ UserMoveEvent(fromX, fromY, toX, toY, promoChar);
+ } else {
+ DisplayMoveError(_("Could not parse move"));
+ }
+ }
+}
void
DisplayMove(moveNumber)
PushTail(currentMove, forwardMostMove); // shelve main variation. This truncates game
// kludge: use ParsePV() to append variation to game
move = currentMove;
- ParsePV(start, TRUE);
+ ParsePV(start, TRUE, TRUE);
forwardMostMove = endPV; endPV = -1; currentMove = move; // cleanup what ParsePV did
ClearPremoveHighlights();
CommentPopDown();