{
int x, y;
Boolean saveAnimate;
- static int second = 0, promotionChoice = 0;
+ static int second = 0, promotionChoice = 0, dragging = 0;
char promoChoice = NULLCHAR;
if(appData.seekGraph && appData.icsActive && loggedOn &&
fromY = y;
second = 0;
MarkTargetSquares(0);
- DragPieceBegin(xPix, yPix);
+ DragPieceBegin(xPix, yPix); dragging = 1;
if (appData.highlightDragging) {
SetHighlights(x, y, -1, -1);
}
}
+ } else if(dragging) { // [HGM] from-square must have been reset due to game end since last press
+ DragPieceEnd(xPix, yPix); dragging = 0;
+ DrawPosition(FALSE, NULL);
}
return;
}
}
if (OKToStartUserMove(x, y)) {
fromX = x;
- fromY = y;
+ fromY = y; dragging = 1;
MarkTargetSquares(0);
DragPieceBegin(xPix, yPix);
}
}
if (clickType == Release && x == fromX && y == fromY) {
- DragPieceEnd(xPix, yPix);
+ DragPieceEnd(xPix, yPix); dragging = 0;
if (appData.animateDragging) {
/* Undo animation damage if any */
DrawPosition(FALSE, NULL);
} else {
ClearHighlights();
}
- DragPieceEnd(xPix, yPix);
+ DragPieceEnd(xPix, yPix); dragging = 0;
/* Don't animate move and drag both */
appData.animate = FALSE;
}
if( count == backwardMostMove )
count -= initialRulePlies;
count = forwardMostMove - count;
+ if(gameInfo.variant == VariantXiangqi && ( count >= 100 || count >= 2*appData.ruleMoves ) ) {
+ // adjust reversible move counter for checks in Xiangqi
+ int i = forwardMostMove - count, inCheck = 0, lastCheck;
+ if(i < backwardMostMove) i = backwardMostMove;
+ while(i <= forwardMostMove) {
+ lastCheck = inCheck; // check evasion does not count
+ inCheck = (MateTest(boards[i], PosFlags(i)) == MT_CHECK);
+ if(inCheck || lastCheck) count--; // check does not count
+ i++;
+ }
+ }
if( count >= 100)
boards[forwardMostMove][EP_STATUS] = EP_RULE_DRAW;
/* this is used to judge if draw claims are legal */
strcat(machineMove, "\n");
strcpy(moveList[forwardMostMove], machineMove);
+ /* [AS] Save move info*/
+ pvInfoList[ forwardMostMove ].score = programStats.score;
+ pvInfoList[ forwardMostMove ].depth = programStats.depth;
+ pvInfoList[ forwardMostMove ].time = programStats.time; // [HGM] PGNtime: take time from engine stats
+
MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/
/* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */
}
#endif
- /* [AS] Save move info and clear stats for next move */
- pvInfoList[ forwardMostMove-1 ].score = programStats.score;
- pvInfoList[ forwardMostMove-1 ].depth = programStats.depth;
- pvInfoList[ forwardMostMove-1 ].time = programStats.time; // [HGM] PGNtime: take time from engine stats
+ /* [AS] Clear stats for next move */
ClearProgramStats();
thinkOutput[0] = NULLCHAR;
hiddenThinkOutputState = 0;
if( (boards[forwardMostMove][fromY][fromX] == WhitePawn ||
boards[forwardMostMove][fromY][fromX] == BlackPawn ) &&
boards[forwardMostMove][toY][toX] == EmptySquare
- && fromX != toX )
+ && fromX != toX && fromY != toY)
fprintf(serverMoves, ":%c%c:%c%c", AAA+fromX, ONE+fromY, AAA+toX, ONE+fromY);
// promotion suffix
if(promoChar != NULLCHAR)