void SendToICSDelayed P((char *s, long msdelay));
void SendMoveToICS P((ChessMove moveType, int fromX, int fromY,
int toX, int toY));
-void InitPosition P((int redraw));
void HandleMachineMove P((char *message, ChessProgramState *cps));
int AutoPlayOneMove P((void));
int LoadGameOneMove P((ChessMove readAhead));
Board boards[MAX_MOVES];
/* [HGM] Following 7 needed for accurate legality tests: */
-char epStatus[MAX_MOVES];
-char castlingRights[MAX_MOVES][BOARD_SIZE]; // stores files for pieces with castling rights or -1
-char castlingRank[BOARD_SIZE]; // and corresponding ranks
-char initialRights[BOARD_SIZE], FENcastlingRights[BOARD_SIZE], fileRights[BOARD_SIZE];
+signed char epStatus[MAX_MOVES];
+signed char castlingRights[MAX_MOVES][BOARD_SIZE]; // stores files for pieces with castling rights or -1
+signed char castlingRank[BOARD_SIZE]; // and corresponding ranks
+signed char initialRights[BOARD_SIZE], FENcastlingRights[BOARD_SIZE], fileRights[BOARD_SIZE];
int nrCastlingRights; // For TwoKings, or to implement castling-unknown status
int initialRulePlies, FENrulePlies;
char FENepStatus;
#endif
#endif
} // [DM] 'else { ' deleted
- if (/* Don't color "message" or "messages" output */
- (tkind = 5, looking_at(buf, &i, "*. * (*:*): ")) ||
- looking_at(buf, &i, "*. * at *:*: ") ||
- looking_at(buf, &i, "--* (*:*): ") ||
+ if (
/* Regular tells and says */
(tkind = 1, looking_at(buf, &i, "* tells you: ")) ||
looking_at(buf, &i, "* (your partner) tells you: ") ||
looking_at(buf, &i, "* says: ") ||
+ /* Don't color "message" or "messages" output */
+ (tkind = 5, looking_at(buf, &i, "*. * (*:*): ")) ||
+ looking_at(buf, &i, "*. * at *:*: ") ||
+ looking_at(buf, &i, "--* (*:*): ") ||
/* Message notifications (same color as tells) */
looking_at(buf, &i, "* has left a message ") ||
looking_at(buf, &i, "* just sent you a message:\n") ||
void
EditPositionDone()
{
+ int king = gameInfo.variant == VariantKnightmate ? WhiteUnicorn : WhiteKing;
+
startedFromSetupPosition = TRUE;
InitChessProgram(&first, FALSE);
+ castlingRights[0][2] = castlingRights[0][5] = BOARD_WIDTH>>1;
+ if(boards[0][0][BOARD_WIDTH>>1] == king) {
+ castlingRights[0][1] = boards[0][0][BOARD_LEFT] == WhiteRook ? 0 : -1;
+ castlingRights[0][0] = boards[0][0][BOARD_RGHT-1] == WhiteRook ? BOARD_RGHT-1 : -1;
+ } else castlingRights[0][2] = -1;
+ if(boards[0][BOARD_HEIGHT-1][BOARD_WIDTH>>1] == WHITE_TO_BLACK king) {
+ castlingRights[0][4] = boards[0][BOARD_HEIGHT-1][BOARD_LEFT] == BlackRook ? 0 : -1;
+ castlingRights[0][3] = boards[0][BOARD_HEIGHT-1][BOARD_RGHT-1] == BlackRook ? BOARD_RGHT-1 : -1;
+ } else castlingRights[0][5] = -1;
SendToProgram("force\n", &first);
if (blackPlaysFirst) {
strcpy(moveList[0], "");