Suppress lift command on deselecting piece
[xboard.git] / backend.c
index 71a795c..3730e07 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -5527,7 +5527,12 @@ ParseOneMove (char *move, int moveNum, ChessMove *moveType, int *fromX, int *fro
       case BlackASideCastleFR:
       /* End of code added by Tord */
       case IllegalMove:                /* bug or odd chess variant */
-       if(currentMoveString[1] == '@') goto drop; // illegal drop
+       if(currentMoveString[1] == '@') { // illegal drop
+         *fromX = *moveType == WhiteOnMove(moveNum) ?
+           (int) CharToPiece(ToUpper(currentMoveString[0])) :
+           (int) CharToPiece(ToLower(currentMoveString[0]));
+         goto drop;
+       }
         *fromX = currentMoveString[0] - AAA;
         *fromY = currentMoveString[1] - ONE;
         *toX = currentMoveString[2] - AAA;
@@ -5551,10 +5556,10 @@ ParseOneMove (char *move, int moveNum, ChessMove *moveType, int *fromX, int *fro
 
       case WhiteDrop:
       case BlackDrop:
-      drop:
        *fromX = *moveType == WhiteDrop ?
          (int) CharToPiece(ToUpper(currentMoveString[0])) :
          (int) CharToPiece(ToLower(currentMoveString[0]));
+      drop:
        *fromY = DROP_RANK;
         *toX = currentMoveString[2] - AAA;
         *toY = currentMoveString[3] - ONE;
@@ -7551,7 +7556,7 @@ printf("to click %d,%d\n",x,y);
                else gatingPiece = doubleClick ? fromP : EmptySquare;
                fromX = x;
                fromY = y; dragging = 1;
-               ReportClick("lift", x, y);
+               if(!second) ReportClick("lift", x, y);
                MarkTargetSquares(0);
                DragPieceBegin(xPix, yPix, FALSE);
                if(appData.sweepSelect && CanPromote(piece = boards[currentMove][y][x], y)) {
@@ -7727,7 +7732,7 @@ printf("(%d,%d)-(%d,%d) %d %d\n",fromX,fromY,toX,toY,x,y);
 
     if(legal[toY][toX] == 2) promoChoice = ToLower(PieceToChar(defaultPromoChoice)); // highlight-induced promotion
 
-    if (legal[toY][toX] == 2 || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, appData.sweepSelect)) {
+    if (legal[toY][toX] == 2 && !appData.sweepSelect || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, appData.sweepSelect)) {
        SetHighlights(fromX, fromY, toX, toY);
         MarkTargetSquares(1);
        if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat || gameInfo.variant == VariantGrand) {