* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
*
* Enhancements Copyright 2005 Alessandro Scotti
*
#ifdef WIN32
#include <windows.h>
-int flock(int f, int code);
-#define LOCK_EX 2
-#define SLASH '\\'
+ int flock(int f, int code);
+# define LOCK_EX 2
+# define SLASH '\\'
+
+# ifdef ARC_64BIT
+# define EGBB_NAME "egbbdll64.dll"
+# else
+# define EGBB_NAME "egbbdll.dll"
+# endif
#else
-#include <sys/file.h>
-#define SLASH '/'
+# include <sys/file.h>
+# define SLASH '/'
+
+# include <dlfcn.h>
+# ifdef ARC_64BIT
+# define EGBB_NAME "egbbso64.so"
+# else
+# define EGBB_NAME "egbbso.so"
+# endif
+ // kludge to allow Windows code in back-end by converting it to corresponding Linux code
+# define CDECL
+# define HMODULE void *
+# define LoadLibrary(x) dlopen(x, RTLD_LAZY)
+# define GetProcAddress dlsym
#endif
# include "zippy.h"
#endif
#include "backendz.h"
+#include "evalgraph.h"
+#include "engineoutput.h"
#include "gettext.h"
#ifdef ENABLE_NLS
void DisplayTwoMachinesTitle P(());
static void ExcludeClick P((int index));
void ToggleSecond P((void));
+void PauseEngine P((ChessProgramState *cps));
+static int NonStandardBoardSize P((VariantClass v, int w, int h, int s));
#ifdef WIN32
extern void ConsoleCreate();
#endif
ChessProgramState *WhitePlayer();
-void InsertIntoMemo P((int which, char *text)); // [HGM] kibitz: in engineo.c
int VerifyDisplayMode P(());
char *GetInfoFromComment( int, char * ); // [HGM] PV time: returns stripped comment
extern int chatCount;
int chattingPartner;
char marker[BOARD_RANKS][BOARD_FILES]; /* [HGM] marks for target squares */
+char legal[BOARD_RANKS][BOARD_FILES]; /* [HGM] legal target squares */
char lastMsg[MSG_SIZ];
+char lastTalker[MSG_SIZ];
ChessSquare pieceSweep = EmptySquare;
ChessSquare promoSweep = EmptySquare, defaultPromoChoice;
int promoDefaultAltered;
int keepInfo = 0; /* [HGM] to protect PGN tags in auto-step game analysis */
+static int initPing = -1;
+int border; /* [HGM] width of board rim, needed to size seek graph */
/* States for ics_getting_history */
#define H_FALSE 0
{
dst[ count-1 ] = '\0'; // make sure incomplete copy still null-terminated
if(appData.debugMode)
- fprintf(debugFP, "safeStrCpy: copying %s into %s didn't work, not enough space %d\n",src,dst, (int)count);
+ fprintf(debugFP, "safeStrCpy: copying %s into %s didn't work, not enough space %d\n",src,dst, (int)count);
}
return dst;
case VariantShatranj:
case VariantCourier:
case VariantMakruk:
+ case VariantASEAN:
case VariantGrand:
flags &= ~F_ALL_CASTLE_OK;
break;
+ case VariantChu:
+ case VariantChuChess:
+ case VariantLion:
+ flags |= F_NULL_MOVE;
+ break;
default:
break;
}
+ if(appData.fischerCastling) flags |= F_FRC_TYPE_CASTLING, flags &= ~F_ALL_CASTLE_OK; // [HGM] fischer
return flags;
}
char *fullTimeControlString = NULL, *nextSession, *whiteTC, *blackTC, activePartner; /* [HGM] secondary TC: merge of MPS, TC and inc */
long timeRemaining[2][MAX_MOVES];
int matchGame = 0, nextGame = 0, roundNr = 0;
-Boolean waitingForGame = FALSE;
+Boolean waitingForGame = FALSE, startingEngine = FALSE;
TimeMark programStartTime, pauseStart;
char ics_handle[MSG_SIZ];
int have_set_title = 0;
BlackKing, BlackMan, BlackKnight, BlackRook }
};
+ChessSquare aseanArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
+ { WhiteRook, WhiteKnight, WhiteMan, WhiteFerz,
+ WhiteKing, WhiteMan, WhiteKnight, WhiteRook },
+ { BlackRook, BlackKnight, BlackMan, BlackFerz,
+ BlackKing, BlackMan, BlackKnight, BlackRook }
+};
+
+ChessSquare lionArray[2][BOARD_FILES] = {
+ { WhiteRook, WhiteLion, WhiteBishop, WhiteQueen,
+ WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
+ { BlackRook, BlackLion, BlackBishop, BlackQueen,
+ BlackKing, BlackBishop, BlackKnight, BlackRook }
+};
+
#if (BOARD_FILES>=10)
ChessSquare ShogiArray[2][BOARD_FILES] = {
BlackMarshall, BlackAngel, BlackBishop, BlackKnight, EmptySquare }
};
+ChessSquare ChuChessArray[2][BOARD_FILES] = {
+ { WhiteMan, WhiteKnight, WhiteBishop, WhiteCardinal, WhiteLion,
+ WhiteQueen, WhiteDragon, WhiteBishop, WhiteKnight, WhiteMan },
+ { BlackMan, BlackKnight, BlackBishop, BlackDragon, BlackQueen,
+ BlackLion, BlackCardinal, BlackBishop, BlackKnight, BlackMan }
+};
+
#ifdef GOTHIC
ChessSquare GothicArray[2][BOARD_FILES] = {
{ WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen, WhiteMarshall,
{ BlackRook, BlackKnight, BlackAlfil, BlackBishop, BlackMan, BlackKing,
BlackFerz, BlackWazir, BlackBishop, BlackAlfil, BlackKnight, BlackRook }
};
+ChessSquare ChuArray[6][BOARD_FILES] = {
+ { WhiteLance, WhiteUnicorn, WhiteMan, WhiteFerz, WhiteWazir, WhiteKing,
+ WhiteAlfil, WhiteWazir, WhiteFerz, WhiteMan, WhiteUnicorn, WhiteLance },
+ { BlackLance, BlackUnicorn, BlackMan, BlackFerz, BlackWazir, BlackAlfil,
+ BlackKing, BlackWazir, BlackFerz, BlackMan, BlackUnicorn, BlackLance },
+ { WhiteCannon, EmptySquare, WhiteBishop, EmptySquare, WhiteNightrider, WhiteMarshall,
+ WhiteAngel, WhiteNightrider, EmptySquare, WhiteBishop, EmptySquare, WhiteCannon },
+ { BlackCannon, EmptySquare, BlackBishop, EmptySquare, BlackNightrider, BlackAngel,
+ BlackMarshall, BlackNightrider, EmptySquare, BlackBishop, EmptySquare, BlackCannon },
+ { WhiteFalcon, WhiteSilver, WhiteRook, WhiteCardinal, WhiteDragon, WhiteLion,
+ WhiteQueen, WhiteDragon, WhiteCardinal, WhiteRook, WhiteSilver, WhiteFalcon },
+ { BlackFalcon, BlackSilver, BlackRook, BlackCardinal, BlackDragon, BlackQueen,
+ BlackLion, BlackDragon, BlackCardinal, BlackRook, BlackSilver, BlackFalcon }
+};
#else // !(BOARD_FILES>=12)
#define CourierArray CapablancaArray
+#define ChuArray CapablancaArray
#endif // !(BOARD_FILES>=12)
ExitAnalyzeMode();
DoSleep( appData.delayBeforeQuit );
SendToProgram("quit\n", cps);
- DoSleep( appData.delayAfterQuit );
- DestroyChildProcess(cps->pr, cps->useSigterm);
+ DestroyChildProcess(cps->pr, 4 + cps->useSigterm);
}
cps->pr = NoProc;
if(appData.debugMode) fprintf(debugFP, "Unload %s\n", cps->which);
cps->sendName = appData.icsActive;
cps->sdKludge = FALSE;
cps->stKludge = FALSE;
+ if(cps->tidy == NULL) cps->tidy = (char*) malloc(MSG_SIZ);
TidyProgramName(cps->program, cps->host, cps->tidy);
cps->matchWins = 0;
- safeStrCpy(cps->variants, appData.variant, MSG_SIZ);
+ ASSIGN(cps->variants, appData.noChessProgram ? "" : appData.variant);
cps->analysisSupport = 2; /* detect */
cps->analyzing = FALSE;
cps->initDone = FALSE;
+ cps->reload = FALSE;
+ cps->pseudo = appData.pseudo[n];
/* New features added by Tord: */
cps->useFEN960 = FALSE;
/* [HGM] debug */
cps->debug = FALSE;
+ cps->drawDepth = appData.drawDepth[n];
cps->supportsNPS = UNKNOWN;
cps->memSize = FALSE;
cps->maxCores = FALSE;
- cps->egtFormats[0] = NULLCHAR;
+ ASSIGN(cps->egtFormats, "");
/* [HGM] options */
cps->optionSettings = appData.engOptions[n];
cps->scoreIsAbsolute = appData.scoreIsAbsolute[n]; /* [AS] */
cps->isUCI = appData.isUCI[n]; /* [AS] */
cps->hasOwnBookUCI = appData.hasOwnBookUCI[n]; /* [AS] */
+ cps->highlight = 0;
if (appData.protocolVersion[n] > PROTOVER
|| appData.protocolVersion[n] < 1)
ChessProgramState *savCps;
+GameMode oldMode;
+
void
LoadEngine ()
{
if(gameInfo.variant != StringToVariant(appData.variant)) {
// we changed variant when loading the engine; this forces us to reset
Reset(TRUE, savCps != &first);
- EditGameEvent(); // for consistency with other path, as Reset changes mode
+ oldMode = BeginningOfGame; // to prevent restoring old mode
}
InitChessProgram(savCps, FALSE);
- SendToProgram("force\n", savCps);
+ if(gameMode == EditGame) SendToProgram("force\n", savCps); // in EditGame mode engine must be in force mode
DisplayMessage("", "");
if (startedFromSetupPosition) SendBoard(savCps, backwardMostMove);
for (i = backwardMostMove; i < currentMove; i++) SendMoveToProgram(i, savCps);
ThawUI();
SetGNUMode();
+ if(oldMode == AnalyzeMode) AnalyzeModeEvent();
}
void
ReplaceEngine (ChessProgramState *cps, int n)
{
- EditGameEvent();
+ oldMode = gameMode; // remember mode, so it can be restored after loading sequence is complete
+ keepInfo = 1;
+ if(oldMode != BeginningOfGame) EditGameEvent();
+ keepInfo = 0;
UnloadEngine(cps);
appData.noChessProgram = FALSE;
appData.clockMode = TRUE;
extern char *engineName, *engineDir, *engineChoice, *engineLine, *nickName, *params;
extern Boolean isUCI, hasBook, storeVariant, v1, addToList, useNick;
-static char resetOptions[] =
+static char resetOptions[] =
"-reuse -firstIsUCI false -firstHasOwnBookUCI true -firstTimeOdds 1 "
"-firstInitString \"" INIT_STRING "\" -firstComputerString \"" COMPUTER_STRING "\" "
- "-firstFeatures \"\" -firstLogo \"\" -firstAccumulateTC 1 "
+ "-firstFeatures \"\" -firstLogo \"\" -firstAccumulateTC 1 -fd \".\" "
"-firstOptions \"\" -firstNPS -1 -fn \"\" -firstScoreAbs false";
void
void
Load (ChessProgramState *cps, int i)
{
- char *p, *q, buf[MSG_SIZ], command[MSG_SIZ], buf2[MSG_SIZ];
+ char *p, *q, buf[MSG_SIZ], command[MSG_SIZ], buf2[MSG_SIZ], buf3[MSG_SIZ], jar;
if(engineLine && engineLine[0]) { // an engine was selected from the combo box
snprintf(buf, MSG_SIZ, "-fcp %s", engineLine);
SwapEngines(i); // kludge to parse -f* / -first* like it is -s* / -second*
p[-1] = SLASH;
if(SLASH == '/' && p - engineName > 1) *(p -= 2) = '.'; // for XBoard use ./exeName as command after split!
} else { ASSIGN(appData.directory[i], "."); }
+ jar = (strstr(p, ".jar") == p + strlen(p) - 4);
if(params[0]) {
if(strchr(p, ' ') && !strchr(p, '"')) snprintf(buf2, MSG_SIZ, "\"%s\"", p), p = buf2; // quote if it contains spaces
snprintf(command, MSG_SIZ, "%s %s", p, params);
p = command;
}
+ if(jar) { snprintf(buf3, MSG_SIZ, "java -jar %s", p); p = buf3; }
ASSIGN(appData.chessProgram[i], p);
appData.isUCI[i] = isUCI;
appData.protocolVersion[i] = v1 ? 1 : PROTOVER;
if(nickName[0]) snprintf(buf, MSG_SIZ, "\"%s\" -fcp ", nickName); else buf[0] = NULLCHAR;
quote = strchr(p, '"') ? '\'' : '"'; // use single quotes around engine command if it contains double quotes
snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), "%c%s%c -fd \"%s\"%s%s%s%s%s%s%s%s\n",
- quote, p, quote, appData.directory[i],
+ quote, p, quote, appData.directory[i],
useNick ? " -fn \"" : "",
useNick ? nickName : "",
useNick ? "\"" : "",
DisplayFatalError(buf, 0, 2);
return;
+ case VariantNormal: /* definitely works! */
+ if(strcmp(appData.variant, "normal") && !appData.noChessProgram) { // [HGM] hope this is an engine-defined variant
+ safeStrCpy(engineVariant, appData.variant, MSG_SIZ);
+ return;
+ }
case VariantXiangqi: /* [HGM] repetition rules not implemented */
case VariantFairy: /* [HGM] TestLegality definitely off! */
case VariantGothic: /* [HGM] should work */
case VariantCapablanca: /* [HGM] should work */
case VariantCourier: /* [HGM] initial forced moves not implemented */
case VariantShogi: /* [HGM] could still mate with pawn drop */
+ case VariantChu: /* [HGM] experimental */
case VariantKnightmate: /* [HGM] should work */
case VariantCylinder: /* [HGM] untested */
case VariantFalcon: /* [HGM] untested */
case VariantCrazyhouse: /* holdings not shown, ([HGM] fixed that!)
offboard interposition not understood */
- case VariantNormal: /* definitely works! */
case VariantWildCastle: /* pieces not automatically shuffled */
case VariantNoCastle: /* pieces not automatically shuffled */
case VariantFischeRandom: /* [HGM] works and shuffles pieces */
case Variant3Check: /* should work except for win condition */
case VariantShatranj: /* should work except for all win conditions */
case VariantMakruk: /* should work except for draw countdown */
+ case VariantASEAN : /* should work except for draw countdown */
case VariantBerolina: /* might work if TestLegality is off */
case VariantCapaRandom: /* should work */
case VariantJanus: /* should work */
case VariantSChess: /* S-Chess, should work */
case VariantGrand: /* should work */
case VariantSpartan: /* should work */
+ case VariantLion: /* should work */
+ case VariantChuChess: /* should work */
break;
}
}
if(mps)
snprintf(buf, MSG_SIZ, ":%d/%s+%g", mps, mytc, ti);
- else
+ else
snprintf(buf, MSG_SIZ, ":%s+%g", mytc, ti);
} else {
if(mps)
snprintf(buf, MSG_SIZ, ":%d/%s", mps, mytc);
- else
+ else
snprintf(buf, MSG_SIZ, ":%s", mytc);
}
fullTimeControlString = StrSave(buf); // this should now be in PGN format
-
+
if( NextTimeControlFromString( &tc, &tc1 ) != 0 ) {
return FALSE;
}
InitBackEnd2 ()
{
if (appData.debugMode) {
- fprintf(debugFP, "%s\n", programVersion);
+# ifdef __GIT_VERSION
+ fprintf(debugFP, "Version: %s (%s)\n", programVersion, __GIT_VERSION);
+# else
+ fprintf(debugFP, "Version: %s\n", programVersion);
+# endif
}
ASSIGN(currentDebugFile, appData.nameOfDebugFile); // [HGM] debug split: remember initial name in use
NextTourneyGame(-1, &dummy);
ReserveGame(-1, 0);
if(nextGame <= appData.matchGames) {
- DisplayNote(_("You restarted an already completed tourney\nOne more cycle will now be added to it\nGames commence in 10 sec"));
+ DisplayNote(_("You restarted an already completed tourney.\nOne more cycle will now be added to it.\nGames commence in 10 sec."));
matchMode = mode;
ScheduleDelayedEvent(NextMatchGame, 10000);
return;
char buf[MSG_SIZ];
int err, len;
+ if(!appData.icsActive && !appData.noChessProgram && !appData.matchMode && // mode involves only first engine
+ !strcmp(appData.variant, "normal") && // no explicit variant request
+ appData.NrRanks == -1 && appData.NrFiles == -1 && appData.holdingsSize == -1 && // no size overrides requested
+ !SupportedVariant(first.variants, VariantNormal, 8, 8, 0, first.protocolVersion, "") && // but 'normal' won't work with engine
+ !SupportedVariant(first.variants, VariantFischeRandom, 8, 8, 0, first.protocolVersion, "") ) { // nor will Chess960
+ char c, *q = first.variants, *p = strchr(q, ',');
+ if(p) *p = NULLCHAR;
+ if(StringToVariant(q) != VariantUnknown) { // the engine can play a recognized variant, however
+ int w, h, s;
+ if(sscanf(q, "%dx%d+%d_%c", &w, &h, &s, &c) == 4) // get size overrides the engine needs with it (if any)
+ appData.NrFiles = w, appData.NrRanks = h, appData.holdingsSize = s, q = strchr(q, '_') + 1;
+ ASSIGN(appData.variant, q); // fake user requested the first variant played by the engine
+ Reset(TRUE, FALSE); // and re-initialize
+ }
+ if(p) *p = ',';
+ }
+
InitChessProgram(&first, startedFromSetupPosition);
if(!appData.noChessProgram) { /* [HGM] tidy: redo program version to use name from myname feature */
{
int outError, outCount;
static int gotEof = 0;
+ static FILE *ini;
/* Pass data read from player on to ICS */
if (count > 0) {
if (outCount < count) {
DisplayFatalError(_("Error writing to ICS"), outError, 1);
}
+ if(have_sent_ICS_logon == 2) {
+ if(ini = fopen(appData.icsLogon, "w")) { // save first two lines (presumably username & password) on init script file
+ fprintf(ini, "%s", message);
+ have_sent_ICS_logon = 3;
+ } else
+ have_sent_ICS_logon = 1;
+ } else if(have_sent_ICS_logon == 3) {
+ fprintf(ini, "%s", message);
+ fclose(ini);
+ have_sent_ICS_logon = 1;
+ }
} else if (count < 0) {
RemoveInputSource(isr);
DisplayFatalError(_("Error reading from keyboard"), error, 1);
return retbuf;
}
+char engineVariant[MSG_SIZ];
char *variantNames[] = VARIANT_NAMES;
char *
VariantName (VariantClass v)
{
+ if(v == VariantUnknown || *engineVariant) return engineVariant;
return variantNames[v];
}
int wnum = -1;
VariantClass v = VariantNormal;
int i, found = FALSE;
- char buf[MSG_SIZ];
+ char buf[MSG_SIZ], c;
int len;
if (!e) return v;
/* [HGM] skip over optional board-size prefixes */
- if( sscanf(e, "%dx%d_", &i, &i) == 2 ||
- sscanf(e, "%dx%d+%d_", &i, &i, &i) == 3 ) {
+ if( sscanf(e, "%dx%d_%c", &i, &i, &c) == 3 ||
+ sscanf(e, "%dx%d+%d_%c", &i, &i, &i, &c) == 4 ) {
while( *e++ != '_');
}
found = TRUE;
} else
for (i=0; i<sizeof(variantNames)/sizeof(char*); i++) {
- if (StrCaseStr(e, variantNames[i])) {
+ if (p = StrCaseStr(e, variantNames[i])) {
+ if(p && i >= VariantShogi && (p != e || isalpha(p[strlen(variantNames[i])]))) continue;
v = (VariantClass) i;
found = TRUE;
break;
}
}
if (appData.debugMode) {
- fprintf(debugFP, _("recognized '%s' (%d) as variant %s\n"),
+ fprintf(debugFP, "recognized '%s' (%d) as variant %s\n",
e, wnum, VariantName(v));
}
return v;
void
PlotSingleSeekAd (int i)
{
- DrawSeekOpen();
PlotSeekAd(i);
- DrawSeekClose();
}
void
{
int i;
if(!seekGraphUp) return FALSE;
- h = BOARD_HEIGHT * (squareSize + lineGap) + lineGap;
- w = BOARD_WIDTH * (squareSize + lineGap) + lineGap;
+ h = BOARD_HEIGHT * (squareSize + lineGap) + lineGap + 2*border;
+ w = BOARD_WIDTH * (squareSize + lineGap) + lineGap + 2*border;
- DrawSeekOpen();
DrawSeekBackground(0, 0, w, h);
DrawSeekAxis(hMargin, h-1-vMargin, w-5, h-1-vMargin);
DrawSeekAxis(hMargin, h-1-vMargin, hMargin, 5);
for(i=0; i<4000; i+= 100) if(i>=minRating && i<maxRating) {
int yy =((double)i - minRating)/(maxRating - minRating)*(h-vMargin-squareSize/8-1) + vMargin;
yy = h-1-yy;
- DrawSeekAxis(hMargin+5*(i%500==0), yy, hMargin-5, yy); // rating ticks
+ DrawSeekAxis(hMargin-5, yy, hMargin+5*(i%500==0), yy); // rating ticks
if(i%500 == 0) {
char buf[MSG_SIZ];
snprintf(buf, MSG_SIZ, "%d", i);
}
}
for(i=0; i<nrOfSeekAds; i++) PlotSeekAd(i);
- DrawSeekClose();
return TRUE;
}
int backup; /* [DM] For zippy color lines */
char *p;
char talker[MSG_SIZ]; // [HGM] chat
- int channel;
+ int channel, collective=0;
connectionAlive = TRUE; // [HGM] alive: I think, therefore I am...
char mess[MSG_SIZ];
snprintf(mess, MSG_SIZ, "%s%s", talker, parse);
OutputChatMessage(chattingPartner, mess);
+ if(collective == 1) { // broadcasted talk also goes to private chatbox of talker
+ int p;
+ talker[strlen(talker+1)-1] = NULLCHAR; // strip closing delimiter
+ for(p=0; p<MAX_CHAT; p++) if(!StrCaseCmp(talker+1, chatPartner[p])) {
+ snprintf(mess, MSG_SIZ, "%s: %s", chatPartner[chattingPartner], parse);
+ OutputChatMessage(p, mess);
+ break;
+ }
+ }
chattingPartner = -1;
- next_out = i+1; // [HGM] suppress printing in ICS window
+ if(collective != 3) next_out = i+1; // [HGM] suppress printing in ICS window
+ collective = 0;
} else
if(!suppressKibitz) // [HGM] kibitz
AppendComment(forwardMostMove, StripHighlight(parse), TRUE);
} else {
char tmp[MSG_SIZ];
if(gameMode == IcsObserving) // restore original ICS messages
+ /* TRANSLATORS: to 'kibitz' is to send a message to all players and the game observers */
snprintf(tmp, MSG_SIZ, "%s kibitzes: %s", star_match[0], parse);
else
+ /* TRANSLATORS: to 'kibitz' is to send a message to all players and the game observers */
snprintf(tmp, MSG_SIZ, _("your opponent kibitzes: %s"), parse);
SendToPlayer(tmp, strlen(tmp));
}
looking_at(buf, &i, "*(*)(*)(*)(*):") && sscanf(star_match[4], "%d", &channel) == 1 )) {
int p;
sscanf(star_match[0], "%[^(]", talker+1); // strip (C) or (U) off ICS handle
- chattingPartner = -1;
+ chattingPartner = -1; collective = 0;
if(channel >= 0) // channel broadcast; look if there is a chatbox for this channel
for(p=0; p<MAX_CHAT; p++) {
+ collective = 1;
if(chatPartner[p][0] >= '0' && chatPartner[p][0] <= '9' && channel == atoi(chatPartner[p])) {
talker[0] = '['; strcat(talker, "] ");
- Colorize(channel == 1 ? ColorChannel1 : ColorChannel, FALSE);
+ Colorize((channel == 1 ? ColorChannel1 : ColorChannel), FALSE);
chattingPartner = p; break;
}
} else
if(buf[i-3] == 'e') // kibitz; look if there is a KIBITZ chatbox
for(p=0; p<MAX_CHAT; p++) {
+ collective = 1;
if(!strcmp("kibitzes", chatPartner[p])) {
talker[0] = '['; strcat(talker, "] ");
chattingPartner = p; break;
} else
if(buf[i-3] == 'r') // whisper; look if there is a WHISPER chatbox
for(p=0; p<MAX_CHAT; p++) {
+ collective = 1;
if(!strcmp("whispers", chatPartner[p])) {
talker[0] = '['; strcat(talker, "] ");
chattingPartner = p; break;
if(buf[i-3] == 't' || buf[oldi+2] == '>') {// shout, c-shout or it; look if there is a 'shouts' chatbox
if(buf[i-8] == '-' && buf[i-3] == 't')
for(p=0; p<MAX_CHAT; p++) { // c-shout; check if dedicatesd c-shout box exists
+ collective = 1;
if(!strcmp("c-shouts", chatPartner[p])) {
talker[0] = '('; strcat(talker, ") "); Colorize(ColorSShout, FALSE);
chattingPartner = p; break;
}
if(chattingPartner < 0)
for(p=0; p<MAX_CHAT; p++) {
+ collective = 1;
if(!strcmp("shouts", chatPartner[p])) {
if(buf[oldi+2] == '>') { talker[0] = '<'; strcat(talker, "> "); Colorize(ColorShout, FALSE); }
else if(buf[i-8] == '-') { talker[0] = '('; strcat(talker, ") "); Colorize(ColorSShout, FALSE); }
}
if(chattingPartner<0) // if not, look if there is a chatbox for this indivdual
for(p=0; p<MAX_CHAT; p++) if(!StrCaseCmp(talker+1, chatPartner[p])) {
- talker[0] = 0; Colorize(ColorTell, FALSE);
+ talker[0] = 0;
+ Colorize(ColorTell, FALSE);
+ if(collective) safeStrCpy(talker, "broadcasts: ", MSG_SIZ);
+ collective |= 2;
chattingPartner = p; break;
}
- if(chattingPartner<0) i = oldi; else {
+ if(chattingPartner<0) i = oldi, safeStrCpy(lastTalker, talker+1, MSG_SIZ); else {
Colorize(curColor, TRUE); // undo the bogus colorations we just made to trigger the souds
- if(oldi > 0 && buf[oldi-1] == '\n') oldi--;
- if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
started = STARTED_COMMENT;
parse_pos = 0; parse[0] = NULLCHAR;
savingComment = 3 + chattingPartner; // counts as TRUE
- suppressKibitz = TRUE;
- continue;
+ if(collective == 3) i = oldi; else {
+ suppressKibitz = TRUE;
+ if(oldi > 0 && buf[oldi-1] == '\n') oldi--;
+ if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
+ continue;
+ }
}
} // [HGM] chat: end of patch
parse[parse_pos] = NULLCHAR;
started = STARTED_COMMENT;
savingComment = TRUE;
- } else {
+ } else if(collective != 3) {
started = STARTED_CHATTER;
savingComment = FALSE;
}
continue;
}
- if (!have_sent_ICS_logon && looking_at(buf, &i, "login:")) {
- ICSInitScript();
- have_sent_ICS_logon = 1;
+ if (looking_at(buf, &i, "login:")) {
+ if (!have_sent_ICS_logon) {
+ if(ICSInitScript())
+ have_sent_ICS_logon = 1;
+ else // no init script was found
+ have_sent_ICS_logon = (appData.autoCreateLogon ? 2 : 1); // flag that we should capture username + password
+ } else { // we have sent (or created) the InitScript, but apparently the ICS rejected it
+ have_sent_ICS_logon = (appData.autoCreateLogon ? 2 : 1); // request creation of a new script
+ }
continue;
}
gameInfo.whiteRating = string_to_rating(star_match[1]);
gameInfo.blackRating = string_to_rating(star_match[3]);
if (appData.debugMode)
- fprintf(debugFP, _("Ratings from header: W %d, B %d\n"),
+ fprintf(debugFP, "Ratings from header: W %d, B %d\n",
gameInfo.whiteRating, gameInfo.blackRating);
}
continue;
void
ParseBoard12 (char *string)
{
+#if ZIPPY
+ int i, takeback;
+ char *bookHit = NULL; // [HGM] book
+#endif
GameMode newGameMode;
- int gamenum, newGame, newMove, relation, basetime, increment, ics_flip = 0, i;
- int j, k, n, moveNum, white_stren, black_stren, white_time, black_time, takeback;
+ int gamenum, newGame, newMove, relation, basetime, increment, ics_flip = 0;
+ int j, k, n, moveNum, white_stren, black_stren, white_time, black_time;
int double_push, castle_ws, castle_wl, castle_bs, castle_bl, irrev_count;
char to_play, board_chars[200];
char move_str[MSG_SIZ], str[MSG_SIZ], elapsed_time[MSG_SIZ];
int fromX, fromY, toX, toY;
char promoChar;
int ranks=1, files=0; /* [HGM] ICS80: allow variable board size */
- char *bookHit = NULL; // [HGM] book
Boolean weird = FALSE, reqFlag = FALSE;
fromX = fromY = toX = toY = -1;
newGame = FALSE;
if (appData.debugMode)
- fprintf(debugFP, _("Parsing board: %s\n"), string);
+ fprintf(debugFP, "Parsing board: %s\n", string);
move_str[0] = NULLCHAR;
elapsed_time[0] = NULLCHAR;
partnerUp = 0; flipView = !flipView; } // [HGM] dual
snprintf(partnerStatus, MSG_SIZ,"W: %d:%02d B: %d:%02d (%d-%d) %c", white_time*fac/60000, (white_time*fac%60000)/1000,
(black_time*fac/60000), (black_time*fac%60000)/1000, white_stren, black_stren, to_play);
- DisplayMessage(partnerStatus, "");
+ if(!twoBoards) DisplayMessage(partnerStatus, "");
partnerBoardValid = TRUE;
return;
}
to canonical algebraic form. */
if (moveNum > 0) {
if (appData.debugMode) {
- if (appData.debugMode) { int f = forwardMostMove;
- fprintf(debugFP, "parseboard %d, castling = %d %d %d %d %d %d\n", f,
- boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2],
- boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]);
- }
+ int f = forwardMostMove;
+ fprintf(debugFP, "parseboard %d, castling = %d %d %d %d %d %d\n", f,
+ boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2],
+ boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]);
fprintf(debugFP, "accepted move %s from ICS, parse it.\n", move_str);
fprintf(debugFP, "moveNum = %d\n", moveNum);
fprintf(debugFP, "board = %d-%d x %d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT);
default:
break;
case MT_CHECK:
- if(gameInfo.variant != VariantShogi)
+ if(!IS_SHOGI(gameInfo.variant))
strcat(parseList[moveNum - 1], "+");
break;
case MT_CHECKMATE:
char buf[MSG_SIZ];
if(moveList[moveNum][1] == '@' && moveList[moveNum][0] == '@') {
+ if(gameInfo.variant == VariantLion || gameInfo.variant == VariantChuChess || gameInfo.variant == VariantChu) {
+ sprintf(buf, "%s@@@@\n", cps->useUsermove ? "usermove " : "");
+ SendToProgram(buf, cps);
+ return;
+ }
// null move in variant where engine does not understand it (for analysis purposes)
SendBoard(cps, moveNum + 1); // send position after move in stead.
return;
/* Added by Tord: Send castle moves in "O-O" in FRC games if required by
* the engine. It would be nice to have a better way to identify castle
* moves here. */
- if((gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom)
- && cps->useOOCastle) {
+ if(appData.fischerCastling && cps->useOOCastle) {
int fromX = moveList[moveNum][0] - AAA;
int fromY = moveList[moveNum][1] - ONE;
int toX = moveList[moveNum][2] - AAA;
}
else SendToProgram(moveList[moveNum], cps);
} else
+ if(moveList[moveNum][4] == ';') { // [HGM] lion: move is double-step over intermediate square
+ snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d\n", moveList[moveNum][0], moveList[moveNum][1] - '0', // convert to two moves
+ moveList[moveNum][5], moveList[moveNum][6] - '0',
+ moveList[moveNum][5], moveList[moveNum][6] - '0',
+ moveList[moveNum][2], moveList[moveNum][3] - '0');
+ SendToProgram(buf, cps);
+ } else
if(BOARD_HEIGHT > 10) { // [HGM] big: convert ranks to double-digit where needed
if(moveList[moveNum][1] == '@' && (BOARD_HEIGHT < 16 || moveList[moveNum][0] <= 'Z')) { // drop move
if(moveList[moveNum][0]== '@') snprintf(buf, MSG_SIZ, "@@@@\n"); else
break;
case WhitePromotion:
case BlackPromotion:
- if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk)
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
+ gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN)
snprintf(user_move, MSG_SIZ, "%c%c%c%c=%c\n",
AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
PieceToChar(WhiteFerz));
SendToICS(ics_prefix);
SendToICS(buf);
if(startedFromSetupPosition || backwardMostMove != 0) {
- fen = PositionToFEN(backwardMostMove, NULL);
+ fen = PositionToFEN(backwardMostMove, NULL, 1);
if(ics_type == ICS_ICC) { // on ICC we can simply send a complete FEN to set everything
snprintf(buf, MSG_SIZ,"loadfen %s\n", fen);
SendToICS(buf);
SendToICS(ics_type == ICS_ICC ? "tag result Game in progress\n" : "commit\n");
}
+int killX = -1, killY = -1; // [HGM] lion: used for passing e.p. capture square to MakeMove
+int legNr = 1;
+
void
CoordsToComputerAlgebraic (int rf, int ff, int rt, int ft, char promoChar, char move[7])
{
if (promoChar == 'x' || promoChar == NULLCHAR) {
sprintf(move, "%c%c%c%c\n",
AAA + ff, ONE + rf, AAA + ft, ONE + rt);
+ if(killX >= 0 && killY >= 0) sprintf(move+4, ";%c%c\n", AAA + killX, ONE + killY);
} else {
sprintf(move, "%c%c%c%c%c\n",
AAA + ff, ONE + rf, AAA + ft, ONE + rt, promoChar);
}
-static int lastX, lastY, selectFlag, dragging;
+static int lastX, lastY, lastLeftX, lastLeftY, selectFlag;
+int dragging;
+static ClickType lastClickType;
+
+int
+Partner (ChessSquare *p)
+{ // change piece into promotion partner if one shogi-promotes to the other
+ int stride = gameInfo.variant == VariantChu ? 22 : 11;
+ ChessSquare partner;
+ partner = (*p/stride & 1 ? *p - stride : *p + stride);
+ if(PieceToChar(*p) != '+' && PieceToChar(partner) != '+') return 0;
+ *p = partner;
+ return 1;
+}
void
Sweep (int step)
{
ChessSquare king = WhiteKing, pawn = WhitePawn, last = promoSweep;
+ static int toggleFlag;
if(gameInfo.variant == VariantKnightmate) king = WhiteUnicorn;
if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway) king = EmptySquare;
if(promoSweep >= BlackPawn) king = WHITE_TO_BLACK king, pawn = WHITE_TO_BLACK pawn;
if(gameInfo.variant == VariantSpartan && pawn == BlackPawn) pawn = BlackLance, king = EmptySquare;
- if(fromY != BOARD_HEIGHT-2 && fromY != 1) pawn = EmptySquare;
+ if(fromY != BOARD_HEIGHT-2 && fromY != 1 && gameInfo.variant != VariantChuChess) pawn = EmptySquare;
+ if(!step) toggleFlag = Partner(&last); // piece has shogi-promotion
do {
- promoSweep -= step;
+ if(step && !(toggleFlag && Partner(&promoSweep))) promoSweep -= step;
if(promoSweep == EmptySquare) promoSweep = BlackPawn; // wrap
else if((int)promoSweep == -1) promoSweep = WhiteKing;
else if(promoSweep == BlackPawn && step < 0) promoSweep = WhitePawn;
else if(promoSweep == WhiteKing && step > 0) promoSweep = BlackKing;
if(!step) step = -1;
} while(PieceToChar(promoSweep) == '.' || PieceToChar(promoSweep) == '~' || promoSweep == pawn ||
- appData.testLegality && (promoSweep == king ||
- gameInfo.variant == VariantShogi && promoSweep != PROMOTED last && last != PROMOTED promoSweep && last != promoSweep));
+ !toggleFlag && PieceToChar(promoSweep) == '+' || // skip promoted versions of other
+ appData.testLegality && (promoSweep == king || gameInfo.variant != VariantChuChess &&
+ (promoSweep == WhiteLion || promoSweep == BlackLion)));
if(toX >= 0) {
int victim = boards[currentMove][toY][toX];
boards[currentMove][toY][toX] = promoSweep;
case WhiteNonPromotion:
case BlackNonPromotion:
case NormalMove:
+ case FirstLeg:
case WhiteCapturesEnPassant:
case BlackCapturesEnPassant:
case WhiteKingSideCastle:
if (appData.testLegality) {
return (*moveType != IllegalMove);
} else {
- return !(*fromX == *toX && *fromY == *toY) && boards[moveNum][*fromY][*fromX] != EmptySquare &&
+ return !(*fromX == *toX && *fromY == *toY && killX < 0) && boards[moveNum][*fromY][*fromX] != EmptySquare &&
+ // [HGM] lion: if this is a double move we are less critical
WhiteOnMove(moveNum) == (boards[moveNum][*fromY][*fromX] < BlackPawn);
}
Boolean valid;
int nr = 0;
- if (gameMode == AnalyzeMode && currentMove < forwardMostMove) {
+ lastParseAttempt = pv; if(!*pv) return; // turns out we crash when we parse an empty PV
+ if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) && currentMove < forwardMostMove) {
PushInner(currentMove, forwardMostMove); // [HGM] engine might not be thinking on forwardMost position!
pushed = TRUE;
}
return -1;
}
+Boolean extendGame; // signals to UnLoadPV() if walked part of PV has to be appended to game
+
Boolean
LoadMultiPV (int x, int y, char *buf, int index, int *start, int *end, int pane)
{
} else if(strstr(buf+lineStart, "exclude:") == buf+lineStart) { // exclude moves clicked
ExcludeClick(origIndex - lineStart);
return FALSE;
+ } else if(!strncmp(buf+lineStart, "dep\t", 4)) { // column headers clicked
+ Collapse(origIndex - lineStart);
+ return FALSE;
}
ParsePV(buf+startPV, FALSE, gameMode != AnalyzeMode);
*start = startPV; *end = index-1;
+ extendGame = (gameMode == AnalyzeMode && appData.autoExtend && origIndex - startPV < 5);
return TRUE;
}
static char buf[10*MSG_SIZ];
int i, k=0, savedEnd=endPV, saveFMM = forwardMostMove;
*buf = NULLCHAR;
- if(forwardMostMove < endPV) PushInner(forwardMostMove, endPV);
+ if(forwardMostMove < endPV) PushInner(forwardMostMove, endPV); // shelve PV of PV-walk
ParsePV(pv, FALSE, 2); // this appends PV to game, suppressing any display of it
for(i = forwardMostMove; i<endPV; i++){
if(i&1) snprintf(buf+k, 10*MSG_SIZ-k, "%s ", parseList[i]);
k += strlen(buf+k);
}
snprintf(buf+k, 10*MSG_SIZ-k, "%s", lastParseAttempt); // if we ran into stuff that could not be parsed, print it verbatim
+ if(pushed) { PopInner(0); pushed = FALSE; } // restore game continuation shelved by ParsePV
if(forwardMostMove < savedEnd) { PopInner(0); forwardMostMove = saveFMM; } // PopInner would set fmm to endPV!
endPV = savedEnd;
return buf;
int which = gameMode == TwoMachinesPlay && (WhiteOnMove(forwardMostMove) == (second.twoMachinesColor[0] == 'w'));
lastX = x; lastY = y;
ParsePV(lastPV[which], FALSE, TRUE); // load the PV of the thinking engine in the boards array.
+ extendGame = FALSE;
return TRUE;
}
if(endPV < 0) return;
if(appData.autoCopyPV) CopyFENToClipboard();
endPV = -1;
- if(gameMode == AnalyzeMode && currentMove > forwardMostMove) {
+ if(extendGame && currentMove > forwardMostMove) {
Boolean saveAnimate = appData.animate;
if(pushed) {
if(shiftKey && storedGames < MAX_VARIATIONS-2) { // wants to start variation, and there is space
InitPosition (int redraw)
{
ChessSquare (* pieces)[BOARD_FILES];
- int i, j, pawnRow, overrule,
+ int i, j, pawnRow=1, pieceRows=1, overrule,
oldx = gameInfo.boardWidth,
oldy = gameInfo.boardHeight,
oldh = gameInfo.holdingsWidth;
static int oldv;
- if(appData.icsActive) shuffleOpenings = FALSE; // [HGM] shuffle: in ICS mode, only shuffle on ICS request
+ if(appData.icsActive) shuffleOpenings = appData.fischerCastling = FALSE; // [HGM] shuffle: in ICS mode, only shuffle on ICS request
/* [AS] Initialize pv info list [HGM] and game status */
{
gameInfo.boardHeight = 8;
gameInfo.holdingsSize = 0;
nrCastlingRights = -1; /* [HGM] Kludge to indicate default should be used */
- for(i=0; i<BOARD_FILES-2; i++)
+ for(i=0; i<BOARD_FILES-6; i++)
initialPosition[CASTLING][i] = initialRights[i] = NoRights; /* but no rights yet */
initialPosition[EP_STATUS] = EP_NONE;
+ initialPosition[TOUCHED_W] = initialPosition[TOUCHED_B] = 0;
SetCharTable(pieceToChar, "PNBRQ...........Kpnbrq...........k");
if(startVariant == gameInfo.variant) // [HGM] nicks: enable nicknames in original variant
SetCharTable(pieceNickName, appData.pieceNickNames);
switch (gameInfo.variant) {
case VariantFischeRandom:
shuffleOpenings = TRUE;
+ appData.fischerCastling = TRUE;
default:
break;
case VariantShatranj:
case VariantMakruk:
pieces = makrukArray;
nrCastlingRights = 0;
- startedFromSetupPosition = TRUE;
SetCharTable(pieceToChar, "PN.R.M....SKpn.r.m....sk");
break;
+ case VariantASEAN:
+ pieces = aseanArray;
+ nrCastlingRights = 0;
+ SetCharTable(pieceToChar, "PN.R.Q....BKpn.r.q....bk");
+ break;
case VariantTwoKings:
pieces = twoKingsArray;
break;
break;
case VariantCapaRandom:
shuffleOpenings = TRUE;
+ appData.fischerCastling = TRUE;
case VariantCapablanca:
pieces = CapablancaArray;
gameInfo.boardWidth = 10;
case VariantFalcon:
pieces = FalconArray;
gameInfo.boardWidth = 10;
- SetCharTable(pieceToChar, "PNBRQ.............FKpnbrq.............fk");
+ SetCharTable(pieceToChar, "PNBRQ............FKpnbrq............fk");
break;
case VariantXiangqi:
pieces = XiangqiArray;
nrCastlingRights = 0;
SetCharTable(pieceToChar, "PNBRLS...G.++++++Kpnbrls...g.++++++k");
break;
+ case VariantChu:
+ pieces = ChuArray; pieceRows = 3;
+ gameInfo.boardWidth = 12;
+ gameInfo.boardHeight = 12;
+ nrCastlingRights = 0;
+ SetCharTable(pieceToChar, "P.BRQSEXOGCATHD.VMLIFN+.++.++++++++++.+++++K"
+ "p.brqsexogcathd.vmlifn+.++.++++++++++.+++++k");
+ break;
case VariantCourier:
pieces = CourierArray;
gameInfo.boardWidth = 12;
pieces = SpartanArray;
SetCharTable(pieceToChar, "PNBRQ................K......lwg.....c...h..k");
break;
+ case VariantLion:
+ pieces = lionArray;
+ SetCharTable(pieceToChar, "PNBRQ................LKpnbrq................lk");
+ break;
+ case VariantChuChess:
+ pieces = ChuChessArray;
+ gameInfo.boardWidth = 10;
+ gameInfo.boardHeight = 10;
+ SetCharTable(pieceToChar, "PNBRQ.....M.+++......LKpnbrq.....m.+++......lk");
+ break;
case VariantFairy:
pieces = fairyArray;
SetCharTable(pieceToChar, "PNBRQFEACWMOHIJGDVLSUKpnbrqfeacwmohijgdvlsuk");
pawnRow = gameInfo.boardHeight - 7; /* seems to work in all common variants */
if(pawnRow < 1) pawnRow = 1;
- if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand) pawnRow = 2;
+ if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN ||
+ gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) pawnRow = 2;
+ if(gameInfo.variant == VariantChu) pawnRow = 3;
/* User pieceToChar list overrules defaults */
if(appData.pieceToCharTable != NULL)
initialPosition[i][j] = s;
if(j < BOARD_LEFT || j >= BOARD_RGHT || overrule) continue;
- initialPosition[gameInfo.variant == VariantGrand][j] = pieces[0][j-gameInfo.holdingsWidth];
+ initialPosition[gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess][j] = pieces[0][j-gameInfo.holdingsWidth];
initialPosition[pawnRow][j] = WhitePawn;
initialPosition[BOARD_HEIGHT-pawnRow-1][j] = gameInfo.variant == VariantSpartan ? BlackLance : BlackPawn;
if(gameInfo.variant == VariantXiangqi) {
}
}
}
- if(gameInfo.variant == VariantGrand) {
+ if(gameInfo.variant == VariantChu) {
+ if(j == (BOARD_WIDTH-2)/3 || j == BOARD_WIDTH - (BOARD_WIDTH+1)/3)
+ initialPosition[pawnRow+1][j] = WhiteCobra,
+ initialPosition[BOARD_HEIGHT-pawnRow-2][j] = BlackCobra;
+ for(i=1; i<pieceRows; i++) {
+ initialPosition[i][j] = pieces[2*i][j-gameInfo.holdingsWidth];
+ initialPosition[BOARD_HEIGHT-1-i][j] = pieces[2*i+1][j-gameInfo.holdingsWidth];
+ }
+ }
+ if(gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) {
if(j==BOARD_LEFT || j>=BOARD_RGHT-1) {
initialPosition[0][j] = WhiteRook;
initialPosition[BOARD_HEIGHT-1][j] = BlackRook;
}
}
- initialPosition[BOARD_HEIGHT-1-(gameInfo.variant == VariantGrand)][j] = pieces[1][j-gameInfo.holdingsWidth];
+ initialPosition[BOARD_HEIGHT-1-(gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess)][j] = pieces[1][j-gameInfo.holdingsWidth];
}
+ if(gameInfo.variant == VariantChuChess) initialPosition[0][BOARD_WIDTH/2] = WhiteKing, initialPosition[BOARD_HEIGHT-1][BOARD_WIDTH/2-1] = BlackKing;
if( (gameInfo.variant == VariantShogi) && !overrule ) {
j=BOARD_LEFT+1;
initialPosition[2][0] = BlackAngel;
initialPosition[6][BOARD_WIDTH-1] = WhiteMarshall;
initialPosition[5][BOARD_WIDTH-1] = WhiteAngel;
- initialPosition[1][1] = initialPosition[2][1] =
+ initialPosition[1][1] = initialPosition[2][1] =
initialPosition[6][BOARD_WIDTH-2] = initialPosition[5][BOARD_WIDTH-2] = 1;
}
if (appData.debugMode) {
char message[MSG_SIZ];
if (cps->useSetboard) {
- char* fen = PositionToFEN(moveNum, cps->fenOverride);
+ char* fen = PositionToFEN(moveNum, cps->fenOverride, 1);
snprintf(message, MSG_SIZ,"setboard %s\n", fen);
SendToProgram(message, cps);
free(fen);
DefaultPromoChoice (int white)
{
ChessSquare result;
- if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk)
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
+ gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN)
result = WhiteFerz; // no choice
else if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway)
result= WhiteKing; // in Suicide Q is the last thing we want
/* [HGM] rewritten IsPromotion to only flag promotions that offer a choice */
/* [HGM] add Shogi promotions */
int promotionZoneSize=1, highestPromotingPiece = (int)WhitePawn;
- ChessSquare piece;
+ ChessSquare piece, partner;
ChessMove moveType;
Boolean premove;
return FALSE;
piece = boards[currentMove][fromY][fromX];
- if(gameInfo.variant == VariantShogi) {
+ if(gameInfo.variant == VariantChu) {
+ int p = piece >= BlackPawn ? BLACK_TO_WHITE piece : piece;
+ promotionZoneSize = BOARD_HEIGHT/3;
+ highestPromotingPiece = (p >= WhiteLion || PieceToChar(piece + 22) == '.') ? WhitePawn : WhiteLion;
+ } else if(gameInfo.variant == VariantShogi) {
promotionZoneSize = BOARD_HEIGHT/3;
- highestPromotingPiece = (int)WhiteFerz;
- } else if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand) {
+ highestPromotingPiece = (int)WhiteAlfil;
+ } else if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess) {
promotionZoneSize = 3;
}
- // Treat Lance as Pawn when it is not representing Amazon
- if(gameInfo.variant != VariantSuper) {
+ // Treat Lance as Pawn when it is not representing Amazon or Lance
+ if(gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu) {
if(piece == WhiteLance) piece = WhitePawn; else
if(piece == BlackLance) piece = BlackPawn;
}
if((int)piece >= BlackPawn) {
if(toY >= promotionZoneSize && fromY >= promotionZoneSize)
return FALSE;
+ if(fromY < promotionZoneSize && gameInfo.variant == VariantChuChess) return FALSE;
highestPromotingPiece = WHITE_TO_BLACK highestPromotingPiece;
} else {
if( toY < BOARD_HEIGHT - promotionZoneSize &&
fromY < BOARD_HEIGHT - promotionZoneSize) return FALSE;
+ if(fromY >= BOARD_HEIGHT - promotionZoneSize && gameInfo.variant == VariantChuChess)
+ return FALSE;
}
if( (int)piece > highestPromotingPiece ) return FALSE; // non-promoting piece
}
// we either have a choice what to promote to, or (in Shogi) whether to promote
- if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk) {
- *promoChoice = PieceToChar(BlackFerz); // no choice
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
+ gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) {
+ ChessSquare p=BlackFerz; // no choice
+ while(p < EmptySquare) { //but make sure we use piece that exists
+ *promoChoice = PieceToChar(p++);
+ if(*promoChoice != '.') break;
+ }
return FALSE;
}
// no sense asking what we must promote to if it is going to explode...
}
// give caller the default choice even if we will not make it
*promoChoice = ToLower(PieceToChar(defaultPromoChoice));
- if(gameInfo.variant == VariantShogi) *promoChoice = (defaultPromoChoice == piece ? '=' : '+');
+ partner = piece; // pieces can promote if the pieceToCharTable says so
+ if(IS_SHOGI(gameInfo.variant)) *promoChoice = (defaultPromoChoice == piece && sweepSelect ? '=' : '+'); // obsolete?
+ else if(Partner(&partner)) *promoChoice = (defaultPromoChoice == piece && sweepSelect ? NULLCHAR : '+');
if( sweepSelect && gameInfo.variant != VariantGreat
&& gameInfo.variant != VariantGrand
&& gameInfo.variant != VariantSuper) return FALSE;
gameMode == IcsPlayingBlack && WhiteOnMove(currentMove);
if(appData.testLegality && !premove) {
moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
- fromY, fromX, toY, toX, gameInfo.variant == VariantShogi ? '+' : NULLCHAR);
+ fromY, fromX, toY, toX, IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantChuChess ? '+' : NULLCHAR);
+ if(moveType == IllegalMove) *promoChoice = NULLCHAR; // could be the fact we promoted was illegal
if(moveType != WhitePromotion && moveType != BlackPromotion)
return FALSE;
}
}
Boolean
-OnlyMove (int *x, int *y, Boolean captures)
+OnlyMove (int *x, int *y, Boolean captures)
{
DisambiguateClosure cl;
if (appData.zippyPlay || !appData.testLegality) return FALSE;
char lastLoadGameTitle[MSG_SIZ], lastLoadPositionTitle[MSG_SIZ];
ChessMove lastLoadGameStart = EndOfFile;
int doubleClick;
+Boolean addToBookFlag;
void
UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
DrawPosition(FALSE, boards[currentMove]);
return;
} else if (toX >= 0 && toY >= 0) {
+ if(!appData.pieceMenu && toX == fromX && toY == fromY && boards[0][rf][ff] != EmptySquare) {
+ ChessSquare q, p = boards[0][rf][ff];
+ if(p >= BlackPawn) p = BLACK_TO_WHITE p;
+ if(CHUPROMOTED p < BlackPawn) p = q = CHUPROMOTED boards[0][rf][ff];
+ else p = CHUDEMOTED (q = boards[0][rf][ff]);
+ if(PieceToChar(q) == '+') gatingPiece = p;
+ }
boards[0][toY][toX] = boards[0][fromY][fromX];
if(fromX == BOARD_LEFT-2) { // handle 'moves' out of holdings
if(boards[0][fromY][0] != EmptySquare) {
return;
}
- if(toX < 0 || toY < 0) return;
+ if((toX < 0 || toY < 0) && (fromY != DROP_RANK || fromX != EmptySquare)) return;
pup = boards[currentMove][toY][toX];
/* [HGM] If move started in holdings, it means a drop. Convert to standard form */
if( (fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) && fromY != DROP_RANK ) {
if( pup != EmptySquare ) return;
moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
- if(appData.debugMode) fprintf(debugFP, "Drop move %d, curr=%d, x=%d,y=%d, p=%d\n",
+ if(appData.debugMode) fprintf(debugFP, "Drop move %d, curr=%d, x=%d,y=%d, p=%d\n",
moveType, currentMove, fromX, fromY, boards[currentMove][fromY][fromX]);
// holdings might not be sent yet in ICS play; we have to figure out which piece belongs here
if(fromX == 0) fromY = BOARD_HEIGHT-1 - fromY; // black holdings upside-down
fromX = fromX ? WhitePawn : BlackPawn; // first piece type in selected holdings
- while(PieceToChar(fromX) == '.' || PieceToNumber(fromX) != fromY && fromX != (int) EmptySquare) fromX++;
+ while(PieceToChar(fromX) == '.' || PieceToChar(fromX) == '+' || PieceToNumber(fromX) != fromY && fromX != (int) EmptySquare) fromX++;
fromY = DROP_RANK;
}
moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
fromY, fromX, toY, toX, promoChar);
- if(fromY == DROP_RANK && fromX == EmptySquare && (gameMode == AnalyzeMode || gameMode == EditGame)) moveType = NormalMove;
+ if(fromY == DROP_RANK && fromX == EmptySquare && (gameMode == AnalyzeMode || gameMode == EditGame || PosFlags(0) & F_NULL_MOVE)) moveType = NormalMove;
/* [HGM] but possibly ignore an IllegalMove result */
if (appData.testLegality) {
return;
}
+ if(addToBookFlag) { // adding moves to book
+ char buf[MSG_SIZ], move[MSG_SIZ];
+ CoordsToAlgebraic(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar, move);
+ snprintf(buf, MSG_SIZ, " 0.0%% 1 %s\n", move);
+ AddBookMove(buf);
+ addToBookFlag = FALSE;
+ ClearHighlights();
+ return;
+ }
+
FinishMove(moveType, fromX, fromY, toX, toY, promoChar);
}
}
void
+MarkByFEN(char *fen)
+{
+ int r, f;
+ if(!appData.markers || !appData.highlightDragging) return;
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) legal[r][f] = 0;
+ r=BOARD_HEIGHT-1; f=BOARD_LEFT;
+ while(*fen) {
+ int s = 0;
+ marker[r][f] = 0;
+ if(*fen == 'M') legal[r][f] = 2; else // request promotion choice
+ if(*fen >= 'A' && *fen <= 'Z') legal[r][f] = 1; else
+ if(*fen >= 'a' && *fen <= 'z') *fen += 'A' - 'a';
+ if(*fen == '/' && f > BOARD_LEFT) f = BOARD_LEFT, r--; else
+ if(*fen == 'T') marker[r][f++] = 0; else
+ if(*fen == 'Y') marker[r][f++] = 1; else
+ if(*fen == 'G') marker[r][f++] = 3; else
+ if(*fen == 'B') marker[r][f++] = 4; else
+ if(*fen == 'C') marker[r][f++] = 5; else
+ if(*fen == 'M') marker[r][f++] = 6; else
+ if(*fen == 'W') marker[r][f++] = 7; else
+ if(*fen == 'D') marker[r][f++] = 8; else
+ if(*fen == 'R') marker[r][f++] = 2; else {
+ while(*fen <= '9' && *fen >= '0') s = 10*s + *fen++ - '0';
+ f += s; fen -= s>0;
+ }
+ while(f >= BOARD_RGHT) f -= BOARD_RGHT - BOARD_LEFT, r--;
+ if(r < 0) break;
+ fen++;
+ }
+ DrawPosition(TRUE, NULL);
+}
+
+static char baseMarker[BOARD_RANKS][BOARD_FILES], baseLegal[BOARD_RANKS][BOARD_FILES];
+
+void
Mark (Board board, int flags, ChessMove kind, int rf, int ff, int rt, int ft, VOIDSTAR closure)
{
typedef char Markers[BOARD_RANKS][BOARD_FILES];
Markers *m = (Markers *) closure;
- if(rf == fromY && ff == fromX)
+ if(rf == fromY && ff == fromX && (killX < 0 ? !(rt == rf && ft == ff) && legNr & 1 : rt == killY && ft == killX || legNr & 2))
(*m)[rt][ft] = 1 + (board[rt][ft] != EmptySquare
|| kind == WhiteCapturesEnPassant
- || kind == BlackCapturesEnPassant);
- else if(flags & F_MANDATORY_CAPTURE && board[rt][ft] != EmptySquare) (*m)[rt][ft] = 3;
+ || kind == BlackCapturesEnPassant) + 3*(kind == FirstLeg && killX < 0), legal[rt][ft] = 1;
+ else if(flags & F_MANDATORY_CAPTURE && board[rt][ft] != EmptySquare) (*m)[rt][ft] = 3, legal[rt][ft] = 1;
}
+static int hoverSavedValid;
+
void
MarkTargetSquares (int clear)
{
- int x, y;
- if(clear) // no reason to ever suppress clearing
- for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) marker[y][x] = 0;
- if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi ||
- !appData.testLegality || gameMode == EditPosition) return;
- if(!clear) {
+ int x, y, sum=0;
+ if(clear) { // no reason to ever suppress clearing
+ for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) sum += marker[y][x], marker[y][x] = 0;
+ hoverSavedValid = 0;
+ if(!sum) return; // nothing was cleared,no redraw needed
+ } else {
int capt = 0;
+ if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi ||
+ !appData.testLegality && !pieceDefs || gameMode == EditPosition) return;
GenLegal(boards[currentMove], PosFlags(currentMove), Mark, (void*) marker, EmptySquare);
if(PosFlags(0) & F_MANDATORY_CAPTURE) {
for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x]>1) capt++;
int
CanPromote (ChessSquare piece, int y)
{
+ int zone = (gameInfo.variant == VariantChuChess ? 3 : 1);
if(gameMode == EditPosition) return FALSE; // no promotions when editing position
// some variants have fixed promotion piece, no promotion at all, or another selection mechanism
- if(gameInfo.variant == VariantShogi || gameInfo.variant == VariantXiangqi ||
+ if(IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantXiangqi ||
gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat ||
gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
- gameInfo.variant == VariantMakruk) return FALSE;
- return (piece == BlackPawn && y == 1 ||
- piece == WhitePawn && y == BOARD_HEIGHT-2 ||
+ gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) return FALSE;
+ return (piece == BlackPawn && y <= zone ||
+ piece == WhitePawn && y >= BOARD_HEIGHT-1-zone ||
piece == BlackLance && y == 1 ||
piece == WhiteLance && y == BOARD_HEIGHT-2 );
}
void
+HoverEvent (int xPix, int yPix, int x, int y)
+{
+ static int oldX = -1, oldY = -1, oldFromX = -1, oldFromY = -1;
+ int r, f;
+ if(!first.highlight) return;
+ if(fromX != oldFromX || fromY != oldFromY) oldX = oldY = -1; // kludge to fake entry on from-click
+ if(x == oldX && y == oldY) return; // only do something if we enter new square
+ oldFromX = fromX; oldFromY = fromY;
+ if(oldX == -1 && oldY == -1 && x == fromX && y == fromY) { // record markings after from-change
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
+ baseMarker[r][f] = marker[r][f], baseLegal[r][f] = legal[r][f];
+ hoverSavedValid = 1;
+ } else if(oldX != x || oldY != y) {
+ // [HGM] lift: entered new to-square; redraw arrow, and inform engine
+ if(hoverSavedValid) // don't restore markers that are supposed to be cleared
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
+ marker[r][f] = baseMarker[r][f], legal[r][f] = baseLegal[r][f];
+ if((marker[y][x] == 2 || marker[y][x] == 6) && legal[y][x]) {
+ char buf[MSG_SIZ];
+ snprintf(buf, MSG_SIZ, "hover %c%d\n", x + AAA, y + ONE - '0');
+ SendToProgram(buf, &first);
+ }
+ oldX = x; oldY = y;
+// SetHighlights(fromX, fromY, x, y);
+ }
+}
+
+void ReportClick(char *action, int x, int y)
+{
+ char buf[MSG_SIZ]; // Inform engine of what user does
+ int r, f;
+ if(action[0] == 'l') // mark any target square of a lifted piece as legal to-square, clear markers
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++)
+ legal[r][f] = !pieceDefs || !appData.markers, marker[r][f] = 0;
+ if(!first.highlight || gameMode == EditPosition) return;
+ snprintf(buf, MSG_SIZ, "%s %c%d%s\n", action, x+AAA, y+ONE-'0', controlKey && action[0]=='p' ? "," : "");
+ SendToProgram(buf, &first);
+}
+
+void
LeftClick (ClickType clickType, int xPix, int yPix)
{
int x, y;
prevClickTime = lastClickTime; GetTimeMark(&lastClickTime);
if (clickType == Press) ErrorPopDown();
+ lastClickType = clickType, lastLeftX = xPix, lastLeftY = yPix; // [HGM] alien: remember state
x = EventToSquare(xPix, BOARD_WIDTH);
y = EventToSquare(yPix, BOARD_HEIGHT);
return;
}
doubleClick = FALSE;
- if(gameMode == AnalyzeMode && pausing && first.excludeMoves) { // use pause state to exclude moves
+ if(gameMode == AnalyzeMode && (pausing || controlKey) && first.excludeMoves) { // use pause state to exclude moves
doubleClick = TRUE; gatingPiece = boards[currentMove][y][x];
}
- fromX = x; fromY = y; toX = toY = -1;
+ fromX = x; fromY = y; toX = toY = killX = killY = -1;
if(!appData.oneClick || !OnlyMove(&x, &y, FALSE) ||
// even if only move, we treat as normal when this would trigger a promotion popup, to allow sweep selection
appData.sweepSelect && CanPromote(boards[currentMove][fromY][fromX], fromY) && originalY != y) {
/* First square */
if (OKToStartUserMove(fromX, fromY)) {
second = 0;
+ ReportClick("lift", x, y);
MarkTargetSquares(0);
if(gameMode == EditPosition && controlKey) gatingPiece = boards[currentMove][fromY][fromX];
DragPieceBegin(xPix, yPix, FALSE); dragging = 1;
/* Check if clicking again on the same color piece */
fromP = boards[currentMove][fromY][fromX];
toP = boards[currentMove][y][x];
- frc = gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom || gameInfo.variant == VariantSChess;
- if ((WhitePawn <= fromP && fromP <= WhiteKing &&
+ frc = appData.fischerCastling || gameInfo.variant == VariantSChess;
+ if( (killX < 0 || x != fromX || y != fromY) && // [HGM] lion: do not interpret igui as deselect!
+ legal[y][x] == 0 && // if engine told we can move to here, do it even if own piece
+ ((WhitePawn <= fromP && fromP <= WhiteKing &&
WhitePawn <= toP && toP <= WhiteKing &&
!(fromP == WhiteKing && toP == WhiteRook && frc) &&
!(fromP == WhiteRook && toP == WhiteKing && frc)) ||
(BlackPawn <= fromP && fromP <= BlackKing &&
BlackPawn <= toP && toP <= BlackKing &&
!(fromP == BlackRook && toP == BlackKing && frc) && // allow also RxK as FRC castling
- !(fromP == BlackKing && toP == BlackRook && frc))) {
+ !(fromP == BlackKing && toP == BlackRook && frc)))) {
/* Clicked again on same color piece -- changed his mind */
second = (x == fromX && y == fromY);
+ killX = killY = -1;
if(second && gameMode == AnalyzeMode && SubtractTimeMarks(&lastClickTime, &prevClickTime) < 200) {
second = FALSE; // first double-click rather than scond click
doubleClick = first.excludeMoves; // used by UserMoveEvent to recognize exclude moves
}
promoDefaultAltered = FALSE;
MarkTargetSquares(1);
- if(!second || appData.oneClick && !OnlyMove(&x, &y, TRUE)) {
+ if(!(second && appData.oneClick && OnlyMove(&x, &y, TRUE))) {
if (appData.highlightDragging) {
SetHighlights(x, y, -1, -1);
} else {
else gatingPiece = doubleClick ? fromP : EmptySquare;
fromX = x;
fromY = y; dragging = 1;
+ ReportClick("lift", x, y);
MarkTargetSquares(0);
DragPieceBegin(xPix, yPix, FALSE);
if(appData.sweepSelect && CanPromote(piece = boards[currentMove][y][x], y)) {
}
}
if(x == fromX && y == fromY) return; // if OnlyMove altered (x,y) we go on
- second = FALSE;
+ second = FALSE;
}
// ignore clicks on holdings
if(x < BOARD_LEFT || x >= BOARD_RGHT) return;
}
- if (clickType == Release && x == fromX && y == fromY) {
+ if (clickType == Release && x == fromX && y == fromY && killX < 0) {
DragPieceEnd(xPix, yPix); dragging = 0;
if(clearFlag) {
// a deferred attempt to click-click move an empty square on top of a piece
second = sweepSelecting = 0;
fromX = fromY = -1;
gatingPiece = EmptySquare;
+ MarkTargetSquares(1);
ClearHighlights();
gotPremove = 0;
ClearPremoveHighlights();
clearFlag = 0;
+ if(gameMode != EditPosition && !appData.testLegality && !legal[y][x] &&
+ fromX >= BOARD_LEFT && fromX < BOARD_RGHT && (x != killX || y != killY) && !sweepSelecting) {
+ if(dragging) DragPieceEnd(xPix, yPix), dragging = 0;
+ DisplayMessage(_("only marked squares are legal"),"");
+ DrawPosition(TRUE, NULL);
+ return; // ignore to-click
+ }
+
/* we now have a different from- and (possibly off-board) to-square */
/* Completed move */
if(!sweepSelecting) {
toX = x;
toY = y;
- } else sweepSelecting = 0; // this must be the up-click corresponding to the down-click that started the sweep
+ }
+
+ piece = boards[currentMove][fromY][fromX];
saveAnimate = appData.animate;
if (clickType == Press) {
+ if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
if(gameMode == EditPosition && boards[currentMove][fromY][fromX] == EmptySquare) {
// must be Edit Position mode with empty-square selected
fromX = x; fromY = y; DragPieceBegin(xPix, yPix, FALSE); dragging = 1; // consider this a new attempt to drag
if(x >= BOARD_LEFT && x < BOARD_RGHT) clearFlag = 1; // and defer click-click move of empty-square to up-click
return;
}
- if(HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) {
+ if(dragging == 2) { // [HGM] lion: just turn buttonless drag into normal drag, and let release to the job
+ return;
+ }
+ if(x == killX && y == killY) { // second click on this square, which was selected as first-leg target
+ killX = killY = -1; // this informs us no second leg is coming, so treat as to-click without intermediate
+ } else
+ if(marker[y][x] == 5) return; // [HGM] lion: to-click on cyan square; defer action to release
+ if(legal[y][x] == 2 || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) {
if(appData.sweepSelect) {
- ChessSquare piece = boards[currentMove][fromY][fromX];
promoSweep = defaultPromoChoice;
- if(PieceToChar(PROMOTED piece) == '+') promoSweep = PROMOTED piece;
+ if(gameInfo.variant != VariantChuChess && PieceToChar(CHUPROMOTED piece) == '+') promoSweep = CHUPROMOTED piece;
selectFlag = 0; lastX = xPix; lastY = yPix;
Sweep(0); // Pawn that is going to promote: preview promotion piece
sweepSelecting = 1;
} else {
ClearHighlights();
}
+ } else if(sweepSelecting) { // this must be the up-click corresponding to the down-click that started the sweep
+ sweepSelecting = 0; appData.animate = FALSE; // do not animate, a selected piece already on to-square
+ if (appData.animate || appData.highlightLastMove) {
+ SetHighlights(fromX, fromY, toX, toY);
+ } else {
+ ClearHighlights();
+ }
} else {
#if 0
// [HGM] this must be done after the move is made, as with arrow it could lead to a board redraw with piece still on from square
ClearHighlights();
}
#endif
+ if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
+ if(marker[y][x] == 5) { // [HGM] lion: this was the release of a to-click or drag on a cyan square
+ dragging *= 2; // flag button-less dragging if we are dragging
+ MarkTargetSquares(1);
+ if(x == killX && y == killY) killX = killY = -1; else {
+ killX = x; killY = y; //remeber this square as intermediate
+ ReportClick("put", x, y); // and inform engine
+ ReportClick("lift", x, y);
+ MarkTargetSquares(0);
+ return;
+ }
+ }
DragPieceEnd(xPix, yPix); dragging = 0;
/* Don't animate move and drag both */
appData.animate = FALSE;
// off-board moves should not be highlighted
if(x < 0 || y < 0) ClearHighlights();
+ else ReportClick("put", x, y);
if(gatingPiece != EmptySquare && gameInfo.variant == VariantSChess) promoChoice = ToLower(PieceToChar(gatingPiece));
DisplayMessage("Click in holdings to choose piece", "");
return;
}
- PromotionPopUp();
+ PromotionPopUp(promoChoice);
} else {
int oldMove = currentMove;
UserMoveEvent(fromX, fromY, toX, toY, promoChoice);
|| majors + (12*pCnt[BlackFerz-side] | 6*pCnt[BlackAlfil-side]) > 16; // KCKAA, KCKAX, KCKEEX, KCKEXX (XX!=HH), KCKXXX
// TO DO: cases wih an unpromoted f-Pawn acting as platform for an opponent Cannon
+ } else if(v == VariantKnightmate) {
+ if(nMine == 1) return FALSE;
+ if(nMine == 2 && nHis == 1 && pCnt[WhiteBishop+side] + pCnt[WhiteFerz+side] + pCnt[WhiteKnight+side]) return FALSE; // KBK is only draw
} else if(pCnt[WhiteKing] == 1 && pCnt[BlackKing] == 1) { // other variants with orthodox Kings
int nBishops = pCnt[WhiteBishop+side] + pCnt[WhiteFerz+side];
// In any case it determnes if the game is a claimable draw (filling in EP_STATUS).
// Actually ending the game is now based on the additional internal condition canAdjudicate.
// Only when the game is ended, and the opponent is a computer, this opponent gets the move relayed.
- int k, count = 0; static int bare = 1;
+ int k, drop, count = 0; static int bare = 1;
ChessProgramState *engineOpponent = (gameMode == TwoMachinesPlay ? cps->other : (cps ? NULL : &first));
Boolean canAdjudicate = !appData.icsActive;
case MT_NONE:
default:
break;
+ case MT_STEALMATE:
case MT_STALEMATE:
case MT_STAINMATE:
reason = "Xboard adjudication: Stalemate";
boards[forwardMostMove][EP_STATUS] = nrW == nrB ? EP_STALEMATE :
((nrW < nrB) != WhiteOnMove(forwardMostMove) ?
EP_CHECKMATE : EP_WINS);
- else if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi)
+ else if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShogi)
boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // and in these variants being stalemated loses
}
break;
case MT_CHECKMATE:
reason = "Xboard adjudication: Checkmate";
boards[forwardMostMove][EP_STATUS] = (gameInfo.variant == VariantLosers ? EP_WINS : EP_CHECKMATE);
+ if(gameInfo.variant == VariantShogi) {
+ if(forwardMostMove > backwardMostMove
+ && moveList[forwardMostMove-1][1] == '@'
+ && CharToPiece(ToUpper(moveList[forwardMostMove-1][0])) == WhitePawn) {
+ reason = "XBoard adjudication: pawn-drop mate";
+ boards[forwardMostMove][EP_STATUS] = EP_WINS;
+ }
+ }
break;
}
/* Check for rep-draws */
count = 0;
+ drop = gameInfo.holdingsSize && (gameInfo.variant != VariantSuper && gameInfo.variant != VariantSChess
+ && gameInfo.variant != VariantGreat && gameInfo.variant != VariantGrand);
for(k = forwardMostMove-2;
- k>=backwardMostMove && k>=forwardMostMove-100 &&
+ k>=backwardMostMove && k>=forwardMostMove-100 && (drop ||
(signed char)boards[k][EP_STATUS] < EP_UNKNOWN &&
- (signed char)boards[k+2][EP_STATUS] <= EP_NONE && (signed char)boards[k+1][EP_STATUS] <= EP_NONE;
+ (signed char)boards[k+2][EP_STATUS] <= EP_NONE && (signed char)boards[k+1][EP_STATUS] <= EP_NONE);
k-=2)
{ int rights=0;
if(CompareBoards(boards[k], boards[forwardMostMove])) {
/* adjudicate after user-specified nr of repeats */
int result = GameIsDrawn;
char *details = "XBoard adjudication: repetition draw";
- if(gameInfo.variant == VariantXiangqi && appData.testLegality) {
+ if((gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShogi) && appData.testLegality) {
// [HGM] xiangqi: check for forbidden perpetuals
int m, ourPerpetual = 1, hisPerpetual = 1;
for(m=forwardMostMove; m>k; m-=2) {
if(hisPerpetual && !ourPerpetual) { // he is checking us, but did not repeat yet
break; // (or we would have caught him before). Abort repetition-checking loop.
} else
+ if(gameInfo.variant == VariantShogi) { // in Shogi other repetitions are draws
+ if(BOARD_HEIGHT == 5 && BOARD_RGHT - BOARD_LEFT == 5) { // but in mini-Shogi gote wins!
+ result = BlackWins;
+ details = "Xboard adjudication: repetition";
+ }
+ } else // it must be XQ
// Now check for perpetual chases
if(!ourPerpetual && !hisPerpetual) { // no perpetual check, test for chase
hisPerpetual = PerpetualChase(k, forwardMostMove);
return 0;
}
+typedef int (CDECL *PPROBE_EGBB) (int player, int *piece, int *square);
+typedef int (CDECL *PLOAD_EGBB) (char *path, int cache_size, int load_options);
+static int egbbCode[] = { 6, 5, 4, 3, 2, 1 };
+
+static int
+BitbaseProbe ()
+{
+ int pieces[10], squares[10], cnt=0, r, f, res;
+ static int loaded;
+ static PPROBE_EGBB probeBB;
+ if(!appData.testLegality) return 10;
+ if(BOARD_HEIGHT != 8 || BOARD_RGHT-BOARD_LEFT != 8) return 12;
+ if(gameInfo.holdingsSize && gameInfo.variant != VariantSuper && gameInfo.variant != VariantSChess) return 12;
+ if(loaded == 2 && forwardMostMove < 2) loaded = 0; // retry on new game
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
+ ChessSquare piece = boards[forwardMostMove][r][f];
+ int black = (piece >= BlackPawn);
+ int type = piece - black*BlackPawn;
+ if(piece == EmptySquare) continue;
+ if(type != WhiteKing && type > WhiteQueen) return 12; // unorthodox piece
+ if(type == WhiteKing) type = WhiteQueen + 1;
+ type = egbbCode[type];
+ squares[cnt] = r*(BOARD_RGHT - BOARD_LEFT) + f - BOARD_LEFT;
+ pieces[cnt] = type + black*6;
+ if(++cnt > 5) return 11;
+ }
+ pieces[cnt] = squares[cnt] = 0;
+ // probe EGBB
+ if(loaded == 2) return 13; // loading failed before
+ if(loaded == 0) {
+ char *p, *path = strstr(appData.egtFormats, "scorpio:"), buf[MSG_SIZ];
+ HMODULE lib;
+ PLOAD_EGBB loadBB;
+ loaded = 2; // prepare for failure
+ if(!path) return 13; // no egbb installed
+ strncpy(buf, path + 8, MSG_SIZ);
+ if(p = strchr(buf, ',')) *p = NULLCHAR; else p = buf + strlen(buf);
+ snprintf(p, MSG_SIZ - strlen(buf), "%c%s", SLASH, EGBB_NAME);
+ lib = LoadLibrary(buf);
+ if(!lib) { DisplayError(_("could not load EGBB library"), 0); return 13; }
+ loadBB = (PLOAD_EGBB) GetProcAddress(lib, "load_egbb_xmen");
+ probeBB = (PPROBE_EGBB) GetProcAddress(lib, "probe_egbb_xmen");
+ if(!loadBB || !probeBB) { DisplayError(_("wrong EGBB version"), 0); return 13; }
+ p[1] = NULLCHAR; loadBB(buf, 64*1028, 2); // 2 = SMART_LOAD
+ loaded = 1; // success!
+ }
+ res = probeBB(forwardMostMove & 1, pieces, squares);
+ return res > 0 ? 1 : res < 0 ? -1 : 0;
+}
+
char *
SendMoveToBookUser (int moveNr, ChessProgramState *cps, int initial)
{ // [HGM] book: this routine intercepts moves to simulate book replies
char *bookHit = NULL;
+ if(cps->drawDepth && BitbaseProbe() == 0) { // [HG} egbb: reduce depth in drawn position
+ char buf[MSG_SIZ];
+ snprintf(buf, MSG_SIZ, "sd %d\n", cps->drawDepth);
+ SendToProgram(buf, cps);
+ }
//first determine if the incoming move brings opponent into his book
if(appData.usePolyglotBook && (cps == &first ? !appData.firstHasOwnBookUCI : !appData.secondHasOwnBookUCI))
bookHit = ProbeBook(moveNr+1, appData.polyglotBook); // returns move
SendToProgram("force\n", cps);
cps->bookSuspend = TRUE; // flag indicating it has to be restarted
}
+ if(bookHit) setboardSpoiledMachineBlack = FALSE; // suppress 'go' in SendMoveToProgram
if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move
// now arrange restart after book miss
if(bookHit) {
if(cps->initDone) return FALSE;
cps->isr = NULL; // this should suppress further error popups from breaking pipes
DestroyChildProcess(cps->pr, 9 ); // just to be sure
- cps->pr = NoProc;
+ cps->pr = NoProc;
if(cps == &first) {
appData.noChessProgram = TRUE;
gameMode = MachinePlaysBlack; ModeHighlight(); // kludge to unmark Machine Black menu
}
static int savedWhitePlayer, savedBlackPlayer, pairingReceived;
+static ChessProgramState *stalledEngine;
+static char stashedInputMove[MSG_SIZ];
void
HandleMachineMove (char *message, ChessProgramState *cps)
{
+ static char firstLeg[20];
char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ];
char realname[MSG_SIZ];
int fromX, fromY, toX, toY;
ChessMove moveType;
- char promoChar;
+ char promoChar, roar;
char *p, *pv=buf1;
int machineWhite, oldError;
char *bookHit;
if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 && strcmp(buf2, "...") == 0) ||
(sscanf(message, "%s %s", buf1, machineMove) == 2 && strcmp(buf1, "move") == 0))
{
+ if(pausing && !cps->pause) { // for pausing engine that does not support 'pause', we stash its move for processing when we resume.
+ if(appData.debugMode) fprintf(debugFP, "pause %s engine after move\n", cps->which);
+ safeStrCpy(stashedInputMove, message, MSG_SIZ);
+ stalledEngine = cps;
+ if(appData.ponderNextMove) { // bring opponent out of ponder
+ if(gameMode == TwoMachinesPlay) {
+ if(cps->other->pause)
+ PauseEngine(cps->other);
+ else
+ SendToProgram("easy\n", cps->other);
+ }
+ }
+ StopClocks();
+ return;
+ }
+
/* This method is only useful on engines that support ping */
if (cps->lastPing != cps->lastPong) {
if (gameMode == BeginningOfGame) {
}
if(cps->alphaRank) AlphaRank(machineMove, 4);
+
+ // [HGM] lion: (some very limited) support for Alien protocol
+ killX = killY = -1;
+ if(machineMove[strlen(machineMove)-1] == ',') { // move ends in coma: non-final leg of composite move
+ safeStrCpy(firstLeg, machineMove, 20); // just remember it for processing when second leg arrives
+ return;
+ } else if(firstLeg[0]) { // there was a previous leg;
+ // only support case where same piece makes two step (and don't even test that!)
+ char buf[20], *p = machineMove+1, *q = buf+1, f;
+ safeStrCpy(buf, machineMove, 20);
+ while(isdigit(*q)) q++; // find start of to-square
+ safeStrCpy(machineMove, firstLeg, 20);
+ while(isdigit(*p)) p++;
+ safeStrCpy(p, q, 20); // glue to-square of second leg to from-square of first, to process over-all move
+ sscanf(buf, "%c%d", &f, &killY); killX = f - AAA; killY -= ONE - '0'; // pass intermediate square to MakeMove in global
+ firstLeg[0] = NULLCHAR;
+ }
+
if (!ParseOneMove(machineMove, forwardMostMove, &moveType,
&fromX, &fromY, &toX, &toY, &promoChar)) {
/* Machine move could not be parsed; ignore it. */
snprintf(buf1, MSG_SIZ*10, _("Illegal move \"%s\" from %s machine"),
machineMove, _(cps->which));
- DisplayError(buf1, 0);
- snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c) res=%d",
- machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, moveType);
+ DisplayMoveError(buf1);
+ snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c via %c%c) res=%d",
+ machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, killX+AAA, killY+ONE, moveType);
if (gameMode == TwoMachinesPlay) {
GameEnds(machineWhite ? BlackWins : WhiteWins,
buf1, GE_XBOARD);
GameEnds(machineWhite ? BlackWins : WhiteWins,
buf1, GE_XBOARD);
return;
- } else if(gameInfo.variant != VariantFischeRandom && gameInfo.variant != VariantCapaRandom)
+ } else if(!appData.fischerCastling)
/* [HGM] Kludge to handle engines that send FRC-style castling
when they shouldn't (like TSCP-Gothic) */
switch(moveType) {
MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/
+ /* Test suites abort the 'game' after one move */
+ if(*appData.finger) {
+ static FILE *f;
+ char *fen = PositionToFEN(backwardMostMove, NULL, 0); // no counts in EPD
+ if(!f) f = fopen(appData.finger, "w");
+ if(f) fprintf(f, "%s bm %s;\n", fen, parseList[backwardMostMove]), fflush(f);
+ else { DisplayFatalError("Bad output file", errno, 0); return; }
+ free(fen);
+ GameEnds(GameUnfinished, NULL, GE_XBOARD);
+ }
+
/* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */
- if( gameMode == TwoMachinesPlay && adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
+ if( gameMode == TwoMachinesPlay && appData.adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
int count = 0;
while( count < adjudicateLossPlies ) {
score = -score; /* Flip score for winning side */
}
- if( score > adjudicateLossThreshold ) {
+ if( score > appData.adjudicateLossThreshold ) {
break;
}
(unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.),
programStats.movelist);
SendToICS(buf);
-if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.nodes, programStats.nodes);
}
}
#endif
cps->other->maybeThinking = TRUE;
}
+ roar = (killX >= 0 && IS_LION(boards[forwardMostMove][toY][toX]));
+
ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
if (!pausing && appData.ringBellAfterMoves) {
- RingBell();
+ if(!roar) RingBell();
}
/*
return; // [HGM] This return was missing, causing option features to be recognized as non-compliant commands!
}
- if ((!appData.testLegality || gameInfo.variant == VariantFairy) &&
- !strncmp(message, "setup ", 6)) { // [HGM] allow first engine to define opening position
- int dummy, s=6; char buf[MSG_SIZ];
+ if (!strncmp(message, "setup ", 6) &&
+ (!appData.testLegality || gameInfo.variant == VariantFairy || gameInfo.variant == VariantUnknown ||
+ NonStandardBoardSize(gameInfo.variant, gameInfo.boardWidth, gameInfo.boardHeight, gameInfo.holdingsSize))
+ ) { // [HGM] allow first engine to define opening position
+ int dummy, w, h, hand, s=6; char buf[MSG_SIZ], varName[MSG_SIZ];
if(appData.icsActive || forwardMostMove != 0 || cps != &first) return;
- if(sscanf(message, "setup (%s", buf) == 1) s = 8 + strlen(buf), buf[s-9] = NULLCHAR, SetCharTable(pieceToChar, buf);
+ *buf = NULLCHAR;
+ if(sscanf(message, "setup (%s", buf) == 1) {
+ s = 8 + strlen(buf), buf[s-9] = NULLCHAR, SetCharTable(pieceToChar, buf);
+ ASSIGN(appData.pieceToCharTable, buf);
+ }
+ dummy = sscanf(message+s, "%dx%d+%d_%s", &w, &h, &hand, varName);
+ if(dummy >= 3) {
+ while(message[s] && message[s++] != ' ');
+ if(BOARD_HEIGHT != h || BOARD_WIDTH != w + 4*(hand != 0) || gameInfo.holdingsSize != hand ||
+ dummy == 4 && gameInfo.variant != StringToVariant(varName) ) { // engine wants to change board format or variant
+ appData.NrFiles = w; appData.NrRanks = h; appData.holdingsSize = hand;
+ if(dummy == 4) gameInfo.variant = StringToVariant(varName); // parent variant
+ InitPosition(1); // calls InitDrawingSizes to let new parameters take effect
+ if(*buf) SetCharTable(pieceToChar, buf); // do again, for it was spoiled by InitPosition
+ startedFromSetupPosition = FALSE;
+ }
+ }
if(startedFromSetupPosition) return;
- ParseFEN(boards[0], &dummy, message+s);
+ ParseFEN(boards[0], &dummy, message+s, FALSE);
DrawPosition(TRUE, boards[0]);
+ CopyBoard(initialPosition, boards[0]);
startedFromSetupPosition = TRUE;
return;
}
+ if(sscanf(message, "piece %s %s", buf2, buf1) == 2) {
+ ChessSquare piece = WhitePawn;
+ char *p=buf2;
+ if(*p == '+') piece = CHUPROMOTED WhitePawn, p++;
+ piece += CharToPiece(*p) - WhitePawn;
+ if(cps != &first || appData.testLegality && *engineVariant == NULLCHAR
+ /* always accept definition of */ && piece != WhiteFalcon && piece != BlackFalcon
+ /* wild-card pieces. */ && piece != WhiteCobra && piece != BlackCobra
+ /* For variants we don't have */ && gameInfo.variant != VariantBerolina
+ /* correct rules for, we cannot */ && gameInfo.variant != VariantCylinder
+ /* enforce legality on our own! */ && gameInfo.variant != VariantUnknown
+ && gameInfo.variant != VariantGreat
+ && gameInfo.variant != VariantFairy ) return;
+ if(piece < EmptySquare) {
+ pieceDefs = TRUE;
+ ASSIGN(pieceDesc[piece], buf1);
+ if(isupper(*p) && p[1] == '&') { ASSIGN(pieceDesc[WHITE_TO_BLACK piece], buf1); }
+ }
+ return;
+ }
/* [HGM] Allow engine to set up a position. Don't ask me why one would
* want this, I was asked to put it in, and obliged.
*/
GameEnds(GameUnfinished, "Engine aborts game", GE_XBOARD);
- if (!ParseFEN(initial_position, &blackPlaysFirst, message + 9)) {
+ if (!ParseFEN(initial_position, &blackPlaysFirst, message + 9, FALSE)) {
DisplayError(_("Bad FEN received from engine"), 0);
return ;
} else {
snprintf(buf1, sizeof(buf1), "%swhisper %s\n", ics_prefix, message + 11);
SendToICS(buf1);
}
- }
+ } else if(appData.autoComment) AppendComment (forwardMostMove, message + 11, 1); // in local mode, add as move comment
return;
}
if (!strncmp(message, "tellall ", 8)) {
}
}
if (sscanf(message, "pong %d", &cps->lastPong) == 1) {
+ if(initPing == cps->lastPong) {
+ if(gameInfo.variant == VariantUnknown) {
+ DisplayError(_("Engine did not send setup for non-standard variant"), 0);
+ *engineVariant = NULLCHAR; appData.variant = VariantNormal; // back to normal as error recovery?
+ GameEnds(GameUnfinished, NULL, GE_XBOARD);
+ }
+ initPing = -1;
+ }
+ return;
+ }
+ if(!strncmp(message, "highlight ", 10)) {
+ if(appData.testLegality && appData.markers) return;
+ MarkByFEN(message+10); // [HGM] alien: allow engine to mark board squares
+ return;
+ }
+ if(!strncmp(message, "click ", 6)) {
+ char f, c=0; int x, y; // [HGM] alien: allow engine to finish user moves (i.e. engine-driven one-click moving)
+ if(appData.testLegality || !appData.oneClick) return;
+ sscanf(message+6, "%c%d%c", &f, &y, &c);
+ x = f - 'a' + BOARD_LEFT, y -= ONE - '0';
+ if(flipView) x = BOARD_WIDTH-1 - x; else y = BOARD_HEIGHT-1 - y;
+ x = x*squareSize + (x+1)*lineGap + squareSize/2;
+ y = y*squareSize + (y+1)*lineGap + squareSize/2;
+ f = first.highlight; first.highlight = 0; // kludge to suppress lift/put in response to own clicks
+ if(lastClickType == Press) // if button still down, fake release on same square, to be ready for next click
+ LeftClick(Release, lastLeftX, lastLeftY);
+ controlKey = (c == ',');
+ LeftClick(Press, x, y);
+ LeftClick(Release, x, y);
+ first.highlight = f;
return;
}
/*
Don't use it. */
cps->sendTime = 0;
}
+ if (cps->pseudo) { // [HGM] pseudo-engine, granted unusual powers
+ if (sscanf(message, "wtime %ld\n", &whiteTimeRemaining) == 1 || // adjust clock times
+ sscanf(message, "btime %ld\n", &blackTimeRemaining) == 1 ) return;
+ }
/*
* If chess program startup fails, exit with an error message.
DisplayInformation(_("Machine accepts your draw offer"));
GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
} else {
- DisplayInformation(_("Machine offers a draw\nSelect Action / Draw to agree"));
+ DisplayInformation(_("Machine offers a draw.\nSelect Action / Draw to accept."));
}
}
}
if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n",
&plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5) {
+ if(nodes>>32 == u64Const(0xFFFFFFFF)) // [HGM] negative node count read
+ nodes += u64Const(0x100000000);
+
if (plyext != ' ' && plyext != '\t') {
time *= 100;
}
if(f = fopen(buf, "w")) { // export PV to applicable PV file
fprintf(f, "%5.2f/%-2d %s", curscore/100., plylev, pv);
fclose(f);
- } else DisplayError(_("failed writing PV"), 0);
+ }
+ else
+ /* TRANSLATORS: PV = principal variation, the variation the chess engine thinks is the best for everyone */
+ DisplayError(_("failed writing PV"), 0);
}
tempStats.depth = plylev;
case WhiteNonPromotion:
case BlackNonPromotion:
case NormalMove:
+ case FirstLeg:
case WhiteCapturesEnPassant:
case BlackCapturesEnPassant:
case WhiteKingSideCastle:
default:
break;
case MT_CHECK:
- if(gameInfo.variant != VariantShogi)
+ if(!IS_SHOGI(gameInfo.variant))
strcat(parseList[boardIndex - 1], "+");
break;
case MT_CHECKMATE:
void
ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
{
- ChessSquare captured = board[toY][toX], piece, king; int p, oldEP = EP_NONE, berolina = 0;
- int promoRank = gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand ? 3 : 1;
+ ChessSquare captured = board[toY][toX], piece, pawn, king, killed; int p, rookX, oldEP, epRank, berolina = 0;
+ int promoRank = gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess ? 3 : 1;
/* [HGM] compute & store e.p. status and castling rights for new position */
/* we can always do that 'in place', now pointers to these rights are passed to ApplyMove */
if(gameInfo.variant == VariantBerolina) berolina = EP_BEROLIN_A;
- oldEP = (signed char)board[EP_STATUS];
+ oldEP = (signed char)board[EP_FILE]; epRank = board[EP_RANK];
board[EP_STATUS] = EP_NONE;
+ board[EP_FILE] = board[EP_RANK] = 100;
if (fromY == DROP_RANK) {
/* must be first */
}
piece = board[toY][toX] = (ChessSquare) fromX;
} else {
+// ChessSquare victim;
int i;
- if( board[toY][toX] != EmptySquare )
+ if( killX >= 0 && killY >= 0 ) // [HGM] lion: Lion trampled over something
+// victim = board[killY][killX],
+ killed = board[killY][killX],
+ board[killY][killX] = EmptySquare,
board[EP_STATUS] = EP_CAPTURE;
- if( board[fromY][fromX] == WhiteLance || board[fromY][fromX] == BlackLance ) {
- if( gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi )
- board[EP_STATUS] = EP_PAWN_MOVE; // Lance is Pawn-like in most variants
- } else
- if( board[fromY][fromX] == WhitePawn ) {
+ if( board[toY][toX] != EmptySquare ) {
+ board[EP_STATUS] = EP_CAPTURE;
+ if( (fromX != toX || fromY != toY) && // not igui!
+ (captured == WhiteLion && board[fromY][fromX] != BlackLion ||
+ captured == BlackLion && board[fromY][fromX] != WhiteLion ) ) { // [HGM] lion: Chu Lion-capture rules
+ board[EP_STATUS] = EP_IRON_LION; // non-Lion x Lion: no counter-strike allowed
+ }
+ }
+
+ pawn = board[fromY][fromX];
+ if( pawn == WhiteLance || pawn == BlackLance ) {
+ if( gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu ) {
+ if(gameInfo.variant == VariantSpartan) board[EP_STATUS] = EP_PAWN_MOVE; // in Spartan no e.p. rights must be set
+ else pawn += WhitePawn - WhiteLance; // Lance is Pawn-like in most variants, so let Pawn code treat it by this kludge
+ }
+ }
+ if( pawn == WhitePawn ) {
if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
board[EP_STATUS] = EP_PAWN_MOVE;
- if( toY-fromY==2) {
+ if( toY-fromY>=2) {
+ board[EP_FILE] = (fromX + toX)/2; board[EP_RANK] = toY - 1 | 128*(toY - fromY > 2);
if(toX>BOARD_LEFT && board[toY][toX-1] == BlackPawn &&
gameInfo.variant != VariantBerolina || toX < fromX)
board[EP_STATUS] = toX | berolina;
board[EP_STATUS] = toX;
}
} else
- if( board[fromY][fromX] == BlackPawn ) {
+ if( pawn == BlackPawn ) {
if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
board[EP_STATUS] = EP_PAWN_MOVE;
- if( toY-fromY== -2) {
+ if( toY-fromY<= -2) {
+ board[EP_FILE] = (fromX + toX)/2; board[EP_RANK] = toY + 1 | 128*(fromY - toY > 2);
if(toX>BOARD_LEFT && board[toY][toX-1] == WhitePawn &&
gameInfo.variant != VariantBerolina || toX < fromX)
board[EP_STATUS] = toX | berolina;
}
}
+ if(fromY == 0) board[TOUCHED_W] |= 1<<fromX; else // new way to keep track of virginity
+ if(fromY == BOARD_HEIGHT-1) board[TOUCHED_B] |= 1<<fromX;
+ if(toY == 0) board[TOUCHED_W] |= 1<<toX; else
+ if(toY == BOARD_HEIGHT-1) board[TOUCHED_B] |= 1<<toX;
+
for(i=0; i<nrCastlingRights; i++) {
if(board[CASTLING][i] == fromX && castlingRank[i] == fromY ||
board[CASTLING][i] == toX && castlingRank[i] == toY
if(gameInfo.variant == VariantKnightmate)
king += (int) WhiteUnicorn - (int) WhiteKing;
+ if(piece != WhiteKing && piece != BlackKing && pieceDesc[piece] && killX >= 0 && strchr(pieceDesc[piece], 'O') // Betza castling-enabled
+ && (piece < BlackPawn ? killed < BlackPawn : killed >= BlackPawn)) { // and captures own
+ board[toY][toX] = piece; board[fromY][fromX] = EmptySquare;
+ board[toY][toX + (killX < fromX ? 1 : -1)] = killed;
+ board[EP_STATUS] = EP_NONE; // capture was fake!
+ } else
/* Code added by Tord: */
/* FRC castling assumed when king captures friendly rook. [HGM] or RxK for S-Chess */
if (board[fromY][fromX] == WhiteKing && board[toY][toX] == WhiteRook ||
board[fromY][fromX] == WhiteRook && board[toY][toX] == WhiteKing) {
+ board[EP_STATUS] = EP_NONE; // capture was fake!
board[fromY][fromX] = EmptySquare;
board[toY][toX] = EmptySquare;
if((toX > fromX) != (piece == WhiteRook)) {
}
} else if (board[fromY][fromX] == BlackKing && board[toY][toX] == BlackRook ||
board[fromY][fromX] == BlackRook && board[toY][toX] == BlackKing) {
+ board[EP_STATUS] = EP_NONE;
board[fromY][fromX] = EmptySquare;
board[toY][toX] = EmptySquare;
if((toX > fromX) != (piece == BlackRook)) {
&& toY == fromY && toX > fromX+1) {
board[fromY][fromX] = EmptySquare;
board[toY][toX] = king;
- board[toY][toX-1] = board[fromY][BOARD_RGHT-1];
- board[fromY][BOARD_RGHT-1] = EmptySquare;
+ for(rookX=BOARD_RGHT-1; board[toY][rookX] == DarkSquare && rookX > toX + 1; rookX--);
+ board[toY][toX-1] = board[fromY][rookX];
+ board[fromY][rookX] = EmptySquare;
} else if (board[fromY][fromX] == king
&& fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
&& toY == fromY && toX < fromX-1) {
board[fromY][fromX] = EmptySquare;
board[toY][toX] = king;
- board[toY][toX+1] = board[fromY][BOARD_LEFT];
- board[fromY][BOARD_LEFT] = EmptySquare;
+ for(rookX=BOARD_LEFT; board[toY][rookX] == DarkSquare && rookX < toX - 1; rookX++);
+ board[toY][toX+1] = board[fromY][rookX];
+ board[fromY][rookX] = EmptySquare;
} else if ((board[fromY][fromX] == WhitePawn && gameInfo.variant != VariantXiangqi ||
- board[fromY][fromX] == WhiteLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi)
+ board[fromY][fromX] == WhiteLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu)
&& toY >= BOARD_HEIGHT-promoRank && promoChar // defaulting to Q is done elsewhere
) {
/* white pawn promotion */
board[toY][toX] = CharToPiece(ToUpper(promoChar));
- if(gameInfo.variant==VariantBughouse ||
- gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */
+ if(board[toY][toX] < WhiteCannon && PieceToChar(PROMOTED board[toY][toX]) == '~') /* [HGM] use shadow piece (if available) */
board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
board[fromY][fromX] = EmptySquare;
} else if ((fromY >= BOARD_HEIGHT>>1)
+ && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
&& (toX != fromX)
&& gameInfo.variant != VariantXiangqi
&& gameInfo.variant != VariantBerolina
- && (board[fromY][fromX] == WhitePawn)
+ && (pawn == WhitePawn)
&& (board[toY][toX] == EmptySquare)) {
board[fromY][fromX] = EmptySquare;
- board[toY][toX] = WhitePawn;
- captured = board[toY - 1][toX];
- board[toY - 1][toX] = EmptySquare;
+ board[toY][toX] = piece;
+ if(toY == epRank - 128 + 1)
+ captured = board[toY - 2][toX], board[toY - 2][toX] = EmptySquare;
+ else
+ captured = board[toY - 1][toX], board[toY - 1][toX] = EmptySquare;
} else if ((fromY == BOARD_HEIGHT-4)
&& (toX == fromX)
&& gameInfo.variant == VariantBerolina
&& toY == fromY && toX > fromX+1) {
board[fromY][fromX] = EmptySquare;
board[toY][toX] = king;
- board[toY][toX-1] = board[fromY][BOARD_RGHT-1];
- board[fromY][BOARD_RGHT-1] = EmptySquare;
+ for(rookX=BOARD_RGHT-1; board[toY][rookX] == DarkSquare && rookX > toX + 1; rookX--);
+ board[toY][toX-1] = board[fromY][rookX];
+ board[fromY][rookX] = EmptySquare;
} else if (board[fromY][fromX] == king
&& fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
&& toY == fromY && toX < fromX-1) {
board[fromY][fromX] = EmptySquare;
board[toY][toX] = king;
- board[toY][toX+1] = board[fromY][BOARD_LEFT];
- board[fromY][BOARD_LEFT] = EmptySquare;
+ for(rookX=BOARD_LEFT; board[toY][rookX] == DarkSquare && rookX < toX - 1; rookX++);
+ board[toY][toX+1] = board[fromY][rookX];
+ board[fromY][rookX] = EmptySquare;
} else if (fromY == 7 && fromX == 3
&& board[fromY][fromX] == BlackKing
&& toY == 7 && toX == 5) {
board[fromY][0] = EmptySquare;
board[toY][2] = BlackRook;
} else if ((board[fromY][fromX] == BlackPawn && gameInfo.variant != VariantXiangqi ||
- board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantShogi)
+ board[fromY][fromX] == BlackLance && gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu)
&& toY < promoRank && promoChar
) {
/* black pawn promotion */
board[toY][toX] = CharToPiece(ToLower(promoChar));
- if(gameInfo.variant==VariantBughouse ||
- gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */
+ if(board[toY][toX] < BlackCannon && PieceToChar(PROMOTED board[toY][toX]) == '~') /* [HGM] use shadow piece (if available) */
board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
board[fromY][fromX] = EmptySquare;
} else if ((fromY < BOARD_HEIGHT>>1)
+ && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
&& (toX != fromX)
&& gameInfo.variant != VariantXiangqi
&& gameInfo.variant != VariantBerolina
- && (board[fromY][fromX] == BlackPawn)
+ && (pawn == BlackPawn)
&& (board[toY][toX] == EmptySquare)) {
board[fromY][fromX] = EmptySquare;
- board[toY][toX] = BlackPawn;
- captured = board[toY + 1][toX];
- board[toY + 1][toX] = EmptySquare;
+ board[toY][toX] = piece;
+ if(toY == epRank - 128 - 1)
+ captured = board[toY + 2][toX], board[toY + 2][toX] = EmptySquare;
+ else
+ captured = board[toY + 1][toX], board[toY + 1][toX] = EmptySquare;
} else if ((fromY == 3)
&& (toX == fromX)
&& gameInfo.variant == VariantBerolina
board[fromY][fromX+1] = EmptySquare;
}
} else {
- board[toY][toX] = board[fromY][fromX];
+ ChessSquare piece = board[fromY][fromX]; // [HGM] lion: allow for igui (where from == to)
board[fromY][fromX] = EmptySquare;
+ board[toY][toX] = piece;
}
}
p = (int) captured;
if (p >= (int) BlackPawn) {
p -= (int)BlackPawn;
- if(gameInfo.variant == VariantShogi && DEMOTED p >= 0) {
- /* in Shogi restore piece to its original first */
+ if(DEMOTED p >= 0 && PieceToChar(p) == '+') {
+ /* Restore shogi-promoted piece to its original first */
captured = (ChessSquare) (DEMOTED captured);
p = DEMOTED p;
}
board[p][BOARD_WIDTH-1] = BLACK_TO_WHITE captured;
} else {
p -= (int)WhitePawn;
- if(gameInfo.variant == VariantShogi && DEMOTED p >= 0) {
+ if(DEMOTED p >= 0 && PieceToChar(p) == '+') {
captured = (ChessSquare) (DEMOTED captured);
p = DEMOTED p;
}
board[toY][toX] = EmptySquare;
}
}
+
if(gameInfo.variant == VariantSChess && promoChar != NULLCHAR && promoChar != '=' && piece != WhitePawn && piece != BlackPawn) {
board[fromY][fromX] = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar)); // S-Chess gating
} else
if(promoChar == '+') {
/* [HGM] Shogi-style promotions, to piece implied by original (Might overwrite ordinary Pawn promotion) */
- board[toY][toX] = (ChessSquare) (PROMOTED piece);
+ board[toY][toX] = (ChessSquare) (CHUPROMOTED piece);
+ if(gameInfo.variant == VariantChuChess && (piece == WhiteKnight || piece == BlackKnight))
+ board[toY][toX] = piece + WhiteLion - WhiteKnight; // adjust Knight promotions to Lion
} else if(!appData.testLegality && promoChar != NULLCHAR && promoChar != '=') { // without legality testing, unconditionally believe promoChar
ChessSquare newPiece = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar));
if((newPiece <= WhiteMan || newPiece >= BlackPawn && newPiece <= BlackMan) // unpromoted piece specified
board[BOARD_HEIGHT-1-k][0] = EmptySquare;
}
}
-
}
/* Updates forwardMostMove */
void
MakeMove (int fromX, int fromY, int toX, int toY, int promoChar)
{
+ int x = toX, y = toY;
+ char *s = parseList[forwardMostMove];
+ ChessSquare p = boards[forwardMostMove][toY][toX];
// forwardMostMove++; // [HGM] bare: moved downstream
+ if(killX >= 0 && killY >= 0) x = killX, y = killY; // [HGM] lion: make SAN move to intermediate square, if there is one
(void) CoordsToAlgebraic(boards[forwardMostMove],
PosFlags(forwardMostMove),
- fromY, fromX, toY, toX, promoChar,
- parseList[forwardMostMove]);
+ fromY, fromX, y, x, promoChar,
+ s);
+ if(killX >= 0 && killY >= 0)
+ sprintf(s + strlen(s), "%c%c%d", p == EmptySquare || toX == fromX && toY == fromY ? '-' : 'x', toX + AAA, toY + ONE - '0');
if(serverMoves != NULL) { /* [HGM] write moves on file for broadcasting (should be separate routine, really) */
int timeLeft; static int lastLoadFlag=0; int king, piece;
default:
break;
case MT_CHECK:
- if(gameInfo.variant != VariantShogi)
+ if(!IS_SHOGI(gameInfo.variant))
strcat(parseList[forwardMostMove - 1], "+");
break;
case MT_CHECKMATE:
strcat(parseList[forwardMostMove - 1], "#");
break;
}
-
}
/* Updates currentMove if not pausing */
currentMove = forwardMostMove;
}
+ killX = killY = -1; // [HGM] lion: used up
+
if (instant) return;
DisplayMove(currentMove - 1);
- DrawPosition(FALSE, boards[currentMove]);
if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
if (appData.highlightLastMove) { // [HGM] moved to after DrawPosition, as with arrow it could redraw old board
SetHighlights(fromX, fromY, toX, toY);
}
}
+ DrawPosition(FALSE, boards[currentMove]);
DisplayBothClocks();
HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
}
}
}
+static int
+NonStandardBoardSize (VariantClass v, int boardWidth, int boardHeight, int holdingsSize)
+{
+ int width = 8, height = 8, holdings = 0; // most common sizes
+ if( v == VariantUnknown || *engineVariant) return 0; // engine-defined name never needs prefix
+ // correct the deviations default for each variant
+ if( v == VariantXiangqi ) width = 9, height = 10;
+ if( v == VariantShogi ) width = 9, height = 9, holdings = 7;
+ if( v == VariantBughouse || v == VariantCrazyhouse) holdings = 5;
+ if( v == VariantCapablanca || v == VariantCapaRandom ||
+ v == VariantGothic || v == VariantFalcon || v == VariantJanus )
+ width = 10;
+ if( v == VariantCourier ) width = 12;
+ if( v == VariantSuper ) holdings = 8;
+ if( v == VariantGreat ) width = 10, holdings = 8;
+ if( v == VariantSChess ) holdings = 7;
+ if( v == VariantGrand ) width = 10, height = 10, holdings = 7;
+ if( v == VariantChuChess) width = 10, height = 10;
+ if( v == VariantChu ) width = 12, height = 12;
+ return boardWidth >= 0 && boardWidth != width || // -1 is default,
+ boardHeight >= 0 && boardHeight != height || // and thus by definition OK
+ holdingsSize >= 0 && holdingsSize != holdings;
+}
+
+char variantError[MSG_SIZ];
+
+char *
+SupportedVariant (char *list, VariantClass v, int boardWidth, int boardHeight, int holdingsSize, int proto, char *engine)
+{ // returns error message (recognizable by upper-case) if engine does not support the variant
+ char *p, *variant = VariantName(v);
+ static char b[MSG_SIZ];
+ if(NonStandardBoardSize(v, boardWidth, boardHeight, holdingsSize)) { /* [HGM] make prefix for non-standard board size. */
+ snprintf(b, MSG_SIZ, "%dx%d+%d_%s", boardWidth, boardHeight,
+ holdingsSize, variant); // cook up sized variant name
+ /* [HGM] varsize: try first if this deviant size variant is specifically known */
+ if(StrStr(list, b) == NULL) {
+ // specific sized variant not known, check if general sizing allowed
+ if(proto != 1 && StrStr(list, "boardsize") == NULL) {
+ snprintf(variantError, MSG_SIZ, "Board size %dx%d+%d not supported by %s",
+ boardWidth, boardHeight, holdingsSize, engine);
+ return NULL;
+ }
+ /* [HGM] here we really should compare with the maximum supported board size */
+ }
+ } else snprintf(b, MSG_SIZ,"%s", variant);
+ if(proto == 1) return b; // for protocol 1 we cannot check and hope for the best
+ p = StrStr(list, b);
+ while(p && (p != list && p[-1] != ',' || p[strlen(b)] && p[strlen(b)] != ',') ) p = StrStr(p+1, b);
+ if(p == NULL) {
+ // occurs not at all in list, or only as sub-string
+ snprintf(variantError, MSG_SIZ, _("Variant %s not supported by %s"), b, engine);
+ if(p = StrStr(list, b)) { // handle requesting parent variant when only size-overridden is supported
+ int l = strlen(variantError);
+ char *q;
+ while(p != list && p[-1] != ',') p--;
+ q = strchr(p, ',');
+ if(q) *q = NULLCHAR;
+ snprintf(variantError + l, MSG_SIZ - l, _(", but %s is"), p);
+ if(q) *q= ',';
+ }
+ return NULL;
+ }
+ return b;
+}
+
void
InitChessProgram (ChessProgramState *cps, int setup)
/* setup needed to setup FRC opening position */
{
- char buf[MSG_SIZ], b[MSG_SIZ]; int overruled;
+ char buf[MSG_SIZ], *b;
if (appData.noChessProgram) return;
hintRequested = FALSE;
bookRequested = FALSE;
SendToProgram(buf, cps);
}
+ setboardSpoiledMachineBlack = FALSE;
SendToProgram(cps->initString, cps);
if (gameInfo.variant != VariantNormal &&
gameInfo.variant != VariantLoadable
/* [HGM] also send variant if board size non-standard */
- || gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0
- ) {
- char *v = VariantName(gameInfo.variant);
- if (cps->protocolVersion != 1 && StrStr(cps->variants, v) == NULL) {
- /* [HGM] in protocol 1 we have to assume all variants valid */
- snprintf(buf, MSG_SIZ, _("Variant %s not supported by %s"), v, cps->tidy);
- DisplayFatalError(buf, 0, 1);
+ || gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0) {
+
+ b = SupportedVariant(cps->variants, gameInfo.variant, gameInfo.boardWidth,
+ gameInfo.boardHeight, gameInfo.holdingsSize, cps->protocolVersion, cps->tidy);
+ if (b == NULL) {
+ VariantClass v;
+ char c, *q = cps->variants, *p = strchr(q, ',');
+ if(p) *p = NULLCHAR;
+ v = StringToVariant(q);
+ DisplayError(variantError, 0);
+ if(v != VariantUnknown && cps == &first) {
+ int w, h, s;
+ if(sscanf(q, "%dx%d+%d_%c", &w, &h, &s, &c) == 4) // get size overrides the engine needs with it (if any)
+ appData.NrFiles = w, appData.NrRanks = h, appData.holdingsSize = s, q = strchr(q, '_') + 1;
+ ASSIGN(appData.variant, q);
+ Reset(TRUE, FALSE);
+ }
+ if(p) *p = ',';
return;
}
- /* [HGM] make prefix for non-standard board size. Awkward testing... */
- overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
- if( gameInfo.variant == VariantXiangqi )
- overruled = gameInfo.boardWidth != 9 || gameInfo.boardHeight != 10 || gameInfo.holdingsSize != 0;
- if( gameInfo.variant == VariantShogi )
- overruled = gameInfo.boardWidth != 9 || gameInfo.boardHeight != 9 || gameInfo.holdingsSize != 7;
- if( gameInfo.variant == VariantBughouse || gameInfo.variant == VariantCrazyhouse )
- overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 5;
- if( gameInfo.variant == VariantCapablanca || gameInfo.variant == VariantCapaRandom ||
- gameInfo.variant == VariantGothic || gameInfo.variant == VariantFalcon || gameInfo.variant == VariantJanus )
- overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
- if( gameInfo.variant == VariantCourier )
- overruled = gameInfo.boardWidth != 12 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 0;
- if( gameInfo.variant == VariantSuper )
- overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8;
- if( gameInfo.variant == VariantGreat )
- overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8;
- if( gameInfo.variant == VariantSChess )
- overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 7;
- if( gameInfo.variant == VariantGrand )
- overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 10 || gameInfo.holdingsSize != 7;
-
- if(overruled) {
- snprintf(b, MSG_SIZ, "%dx%d+%d_%s", gameInfo.boardWidth, gameInfo.boardHeight,
- gameInfo.holdingsSize, VariantName(gameInfo.variant)); // cook up sized variant name
- /* [HGM] varsize: try first if this defiant size variant is specifically known */
- if(StrStr(cps->variants, b) == NULL) {
- // specific sized variant not known, check if general sizing allowed
- if (cps->protocolVersion != 1) { // for protocol 1 we cannot check and hope for the best
- if(StrStr(cps->variants, "boardsize") == NULL) {
- snprintf(buf, MSG_SIZ, "Board size %dx%d+%d not supported by %s",
- gameInfo.boardWidth, gameInfo.boardHeight, gameInfo.holdingsSize, cps->tidy);
- DisplayFatalError(buf, 0, 1);
- return;
- }
- /* [HGM] here we really should compare with the maximum supported board size */
- }
- }
- } else snprintf(b, MSG_SIZ,"%s", VariantName(gameInfo.variant));
snprintf(buf, MSG_SIZ, "variant %s\n", b);
SendToProgram(buf, cps);
}
SendToProgram("easy\n", cps);
}
if (cps->usePing) {
- snprintf(buf, MSG_SIZ, "ping %d\n", ++cps->lastPing);
+ snprintf(buf, MSG_SIZ, "ping %d\n", initPing = ++cps->lastPing);
SendToProgram(buf, cps);
}
cps->initDone = TRUE;
void
+ResendOptions (ChessProgramState *cps)
+{ // send the stored value of the options
+ int i;
+ char buf[MSG_SIZ];
+ Option *opt = cps->option;
+ for(i=0; i<cps->nrOptions; i++, opt++) {
+ switch(opt->type) {
+ case Spin:
+ case Slider:
+ case CheckBox:
+ snprintf(buf, MSG_SIZ, "option %s=%d\n", opt->name, opt->value);
+ break;
+ case ComboBox:
+ snprintf(buf, MSG_SIZ, "option %s=%s\n", opt->name, opt->choice[opt->value]);
+ break;
+ default:
+ snprintf(buf, MSG_SIZ, "option %s=%s\n", opt->name, opt->textValue);
+ break;
+ case Button:
+ case SaveButton:
+ continue;
+ }
+ SendToProgram(buf, cps);
+ }
+}
+
+void
StartChessProgram (ChessProgramState *cps)
{
char buf[MSG_SIZ];
cps->isr = AddInputSource(cps->pr, TRUE, ReceiveFromProgram, cps);
if (cps->protocolVersion > 1) {
snprintf(buf, MSG_SIZ, "xboard\nprotover %d\n", cps->protocolVersion);
- cps->nrOptions = 0; // [HGM] options: clear all engine-specific options
- cps->comboCnt = 0; // and values of combo boxes
+ if(!cps->reload) { // do not clear options when reloading because of -xreuse
+ cps->nrOptions = 0; // [HGM] options: clear all engine-specific options
+ cps->comboCnt = 0; // and values of combo boxes
+ }
SendToProgram(buf, cps);
+ if(cps->reload) ResendOptions(cps);
} else {
SendToProgram("xboard\n", cps);
}
return;
}
DisplayMessage("", ""); curMess = 0;
- ThawUI();
TwoMachinesEvent();
}
fprintf(f, "-loadPositionFile \"%s\"\n", appData.loadPositionFile);
fprintf(f, "-loadPositionIndex %d\n", appData.loadPositionIndex);
fprintf(f, "-rewindIndex %d\n", appData.rewindIndex);
+ fprintf(f, "-usePolyglotBook %s\n", appData.usePolyglotBook ? "true" : "false");
+ fprintf(f, "-polyglotBook \"%s\"\n", appData.polyglotBook);
+ fprintf(f, "-bookDepth %d\n", appData.bookDepth);
+ fprintf(f, "-bookVariation %d\n", appData.bookStrength);
fprintf(f, "-discourageOwnBooks %s\n", appData.defNoBook ? "true" : "false");
+ fprintf(f, "-defaultHashSize %d\n", appData.defaultHashSize);
+ fprintf(f, "-defaultCacheSizeEGTB %d\n", appData.defaultCacheSizeEGTB);
+ fprintf(f, "-ponderNextMove %s\n", appData.ponderNextMove ? "true" : "false");
+ fprintf(f, "-smpCores %d\n", appData.smpCores);
if(searchTime > 0)
fprintf(f, "-searchTime \"%d:%02d\"\n", searchTime/60, searchTime%60);
else {
SWAP(fenOverride, p)
SWAP(NPS, h)
SWAP(accumulateTC, h)
+ SWAP(drawDepth, h)
SWAP(host, p)
+ SWAP(pseudo, h)
}
int
ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; appData.pvSAN[0] = FALSE;
appData.firstHasOwnBookUCI = !appData.defNoBook; appData.protocolVersion[0] = PROTOVER;
ParseArgsFromString(buf);
+ } else { // no engine with this nickname is installed!
+ snprintf(buf, MSG_SIZ, _("No engine %s is installed"), engineName);
+ ReserveGame(nextGame, ' '); // unreserve game and drop out of match mode with error
+ matchMode = FALSE; appData.matchGames = matchGame = roundNr = 0;
+ ModeHighlight();
+ DisplayError(buf, 0);
+ return 0;
}
free(engineName);
return i;
*blackPlayer = curRound + appData.tourneyType;
}
- // take care of white/black alternation per round.
+ // take care of white/black alternation per round.
// For cycles and games this is already taken care of by default, derived from matchGame!
return curRound & 1;
}
NextTourneyGame (int nr, int *swapColors)
{ // !!!major kludge!!! fiddle appData settings to get everything in order for next tourney game
char *p, *q;
- int whitePlayer, blackPlayer, firstBusy=1000000000, syncInterval = 0, nPlayers;
+ int whitePlayer, blackPlayer, firstBusy=1000000000, syncInterval = 0, nPlayers, OK = 1;
FILE *tf;
if(appData.tourneyFile[0] == NULLCHAR) return 1; // no tourney, always allow next game
tf = fopen(appData.tourneyFile, "r");
SendToProgram(buf, &pairing);
return 0; // wait for pairing engine to answer (which causes NextTourneyGame to be called again...
}
- pairingReceived = 0; // ... so we continue here
+ pairingReceived = 0; // ... so we continue here
*swapColors = 0;
appData.matchGames = appData.tourneyCycles * syncInterval - 1;
whitePlayer = savedWhitePlayer-1; blackPlayer = savedBlackPlayer-1;
// redefine engines, engine dir, etc.
NamesToList(firstChessProgramNames, command, mnemonic, "all"); // get mnemonics of installed engines
if(first.pr == NoProc) {
- SetPlayer(whitePlayer, appData.participants); // find white player amongst it, and parse its engine line
+ if(!SetPlayer(whitePlayer, appData.participants)) OK = 0; // find white player amongst it, and parse its engine line
InitEngine(&first, 0); // initialize ChessProgramStates based on new settings.
}
if(second.pr == NoProc) {
SwapEngines(1);
- SetPlayer(blackPlayer, appData.participants); // find black player amongst it, and parse its engine line
+ if(!SetPlayer(blackPlayer, appData.participants)) OK = 0; // find black player amongst it, and parse its engine line
SwapEngines(1); // and make that valid for second engine by swapping
InitEngine(&second, 1);
}
CommonEngineInit(); // after this TwoMachinesEvent will create correct engine processes
UpdateLogos(FALSE); // leave display to ModeHiglight()
- return 1;
+ return OK;
}
void
result, resultDetails ? resultDetails : "(null)", whosays);
}
- fromX = fromY = -1; // [HGM] abort any move the user is entering.
+ fromX = fromY = killX = killY = -1; // [HGM] abort any move the user is entering. // [HGM] lion
+
+ if(pausing) PauseEvent(); // can happen when we abort a paused game (New Game or Quit)
if (appData.icsActive && (whosays == GE_ENGINE || whosays >= GE_ENGINE1)) {
/* If we are playing on ICS, the server decides when the
resultDetails = buf;
}
/* (Claiming a loss is accepted no questions asked!) */
+ } else if(matchMode && result == GameIsDrawn && !strcmp(resultDetails, "Engine Abort Request")) {
+ forwardMostMove = backwardMostMove; // [HGM] delete game to surpress saving
+ result = GameUnfinished;
+ if(!*appData.tourneyFile) matchGame--; // replay even in plain match
}
/* [HGM] bare: don't allow bare King to win */
if((gameInfo.holdingsWidth == 0 || gameInfo.variant == VariantSuper
&& lastSavedGame != GameCheckSum() // [HGM] save: suppress duplicates
) {
if (*appData.saveGameFile != NULLCHAR) {
+ if(result == GameUnfinished && matchMode && *appData.tourneyFile)
+ AutoSaveGame(); // [HGM] protect tourney PGN from aborted games, and prompt for name instead
+ else
SaveGameToFile(appData.saveGameFile, TRUE);
} else if (appData.autoSaveGames) {
- AutoSaveGame();
+ if(gameMode != IcsObserving || !appData.onlyOwn) AutoSaveGame();
}
if (*appData.savePositionFile != NULLCHAR) {
SavePositionToFile(appData.savePositionFile);
}
+ AddGameToBook(FALSE); // Only does something during Monte-Carlo book building
}
}
PlayIcsUnfinishedSound();
}
}
+ if(appData.quitNext) { ExitEvent(0); return; }
} else if (gameMode == EditGame ||
gameMode == PlayFromGameFile ||
gameMode == AnalyzeMode ||
ExitAnalyzeMode();
DoSleep( appData.delayBeforeQuit );
SendToProgram("quit\n", &first);
- DoSleep( appData.delayAfterQuit );
- DestroyChildProcess(first.pr, first.useSigterm);
+ DestroyChildProcess(first.pr, 4 + first.useSigterm);
+ first.reload = TRUE;
}
first.pr = NoProc;
}
if (second.pr != NoProc) {
DoSleep( appData.delayBeforeQuit );
SendToProgram("quit\n", &second);
- DoSleep( appData.delayAfterQuit );
- DestroyChildProcess(second.pr, second.useSigterm);
+ DestroyChildProcess(second.pr, 4 + second.useSigterm);
+ second.reload = TRUE;
}
second.pr = NoProc;
}
- if (matchMode && (gameMode == TwoMachinesPlay || waitingForGame && exiting)) {
+ if (matchMode && (gameMode == TwoMachinesPlay || (waitingForGame || startingEngine) && exiting)) {
char resChar = '=';
switch (result) {
case WhiteWins:
break;
}
- if(waitingForGame) resChar = ' '; // quit while waiting for round sync: unreserve already reserved game
+ if(exiting) resChar = ' '; // quit while waiting for round sync: unreserve already reserved game
if(appData.tourneyFile[0]){ // [HGM] we are in a tourney; update tourney file with game result
if(appData.afterGame && appData.afterGame[0]) RunCommand(appData.afterGame);
ReserveGame(nextGame, resChar); // sets nextGame
if(currentlyInitializedVariant != gameInfo.variant) {
char buf[MSG_SIZ];
// [HGM] variantswitch: make engine aware of new variant
- if(cps->protocolVersion > 1 && StrStr(cps->variants, VariantName(gameInfo.variant)) == NULL)
+ if(!SupportedVariant(cps->variants, gameInfo.variant, gameInfo.boardWidth,
+ gameInfo.boardHeight, gameInfo.holdingsSize, cps->protocolVersion, ""))
return; // [HGM] refrain from feeding moves altogether if variant is unsupported!
snprintf(buf, MSG_SIZ, "variant %s\n", VariantName(gameInfo.variant));
SendToProgram(buf, cps);
if (appData.noChessProgram) return 1;
- if(matchMode && appData.tourneyFile[0]) { // [HGM] tourney: make sure we get features after engine replacement. (Should we always do this?)
- if(WaitForEngine(&first, TwoMachinesEventIfReady)) { doInit = 1; return 0; } // request to do init on next visit
+ if(matchMode /*&& appData.tourneyFile[0]*/) { // [HGM] tourney: make sure we get features after engine replacement. (Should we always do this?)
+ if(WaitForEngine(&first, TwoMachinesEventIfReady)) { doInit = 1; return 0; } // request to do init on next visit, because we started engine
if(!doInit) return 1; // this replaces testing first.pr != NoProc, which is true when we get here, but first time no reason to abort
doInit = 0; // we fell through (first time after starting the engine); make sure it doesn't happen again
} else {
fprintf(debugFP, "Reset(%d, %d) from gameMode %d\n",
redraw, init, gameMode);
}
+ pieceDefs = FALSE; // [HGM] gen: reset engine-defined piece moves
+ for(i=0; i<EmptySquare; i++) { FREE(pieceDesc[i]); pieceDesc[i] = NULL; }
CleanupTail(); // [HGM] vari: delete any stored variations
CommentPopDown(); // [HGM] make sure no comments to the previous game keep hanging on
pausing = pauseExamInvalid = FALSE;
lastHint[0] = NULLCHAR;
ClearGameInfo(&gameInfo);
gameInfo.variant = StringToVariant(appData.variant);
+ if(gameInfo.variant == VariantNormal && strcmp(appData.variant, "normal")) gameInfo.variant = VariantUnknown;
ics_user_moved = ics_clock_paused = FALSE;
ics_getting_history = H_FALSE;
ics_gamenum = -1;
ClearPremoveHighlights();
gotPremove = FALSE;
alarmSounded = FALSE;
+ killX = killY = -1; // [HGM] lion
GameEnds(EndOfFile, NULL, GE_PLAYER);
if(appData.serverMovesName != NULL) {
if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile)
return FALSE;
- if (gameMode == AnalyzeFile && currentMove > backwardMostMove) {
+ if (gameMode == AnalyzeFile && currentMove > backwardMostMove && programStats.depth) {
pvInfoList[currentMove].depth = programStats.depth;
pvInfoList[currentMove].score = programStats.score;
pvInfoList[currentMove].time = 0;
if(currentMove < forwardMostMove) AppendComment(currentMove+1, lastPV[0], 2);
+ else { // append analysis of final position as comment
+ char buf[MSG_SIZ];
+ snprintf(buf, MSG_SIZ, "{final score %+4.2f/%d}", programStats.score/100., programStats.depth);
+ AppendComment(currentMove, buf, 3); // the 3 prevents stripping of the score/depth!
+ }
+ programStats.depth = 0;
}
if (currentMove >= forwardMostMove) {
if(gameMode == AnalyzeFile) {
if(appData.loadGameIndex == -1) {
- GameEnds(EndOfFile, NULL, GE_FILE);
+ GameEnds(gameInfo.result, gameInfo.resultDetails ? gameInfo.resultDetails : "", GE_FILE);
ScheduleDelayedEvent(AnalyzeNextGame, 10);
} else {
ExitAnalyzeMode(); SendToProgram("force\n", &first);
SetHighlights(-1, -1, toX, toY);
}
} else {
+ int viaX = moveList[currentMove][5] - AAA;
+ int viaY = moveList[currentMove][6] - ONE;
fromX = moveList[currentMove][0] - AAA;
fromY = moveList[currentMove][1] - ONE;
HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove); /* [AS] */
+ if(moveList[currentMove][4] == ';') { // multi-leg
+ ChessSquare piece = boards[currentMove][viaY][viaX];
+ AnimateMove(boards[currentMove], fromX, fromY, viaX, viaY);
+ boards[currentMove][viaY][viaX] = boards[currentMove][fromY][fromX];
+ AnimateMove(boards[currentMove], fromX=viaX, fromY=viaY, toX, toY);
+ boards[currentMove][viaY][viaX] = piece;
+ } else
AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
if (appData.highlightLastMove) {
case WhiteNonPromotion:
case BlackNonPromotion:
case NormalMove:
+ case FirstLeg:
case WhiteKingSideCastle:
case WhiteQueenSideCastle:
case BlackKingSideCastle:
toX = currentMoveString[2] - AAA;
toY = currentMoveString[3] - ONE;
promoChar = currentMoveString[4];
+ if(promoChar == ';') promoChar = NULLCHAR;
break;
case WhiteDrop:
thinkOutput[0] = NULLCHAR;
MakeMove(fromX, fromY, toX, toY, promoChar);
+ killX = killY = -1; // [HGM] lion: used up
currentMove = forwardMostMove;
return TRUE;
}
PackMove (int fromX, int fromY, int toX, int toY, ChessSquare promoPiece)
{
int sq = fromX + (fromY<<4);
- int piece = quickBoard[sq];
+ int piece = quickBoard[sq], rook;
quickBoard[sq] = 0;
moveDatabase[movePtr].to = pieceList[piece] = sq = toX + (toY<<4);
- if(piece == pieceList[1] && fromY == toY && (toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) {
+ if(piece == pieceList[1] && fromY == toY) {
+ if((toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) {
int from = toX>fromX ? BOARD_RGHT-1 : BOARD_LEFT;
moveDatabase[movePtr++].piece = Q_WCASTL;
quickBoard[sq] = piece;
piece = quickBoard[from]; quickBoard[from] = 0;
moveDatabase[movePtr].to = pieceList[piece] = sq = toX>fromX ? sq-1 : sq+1;
+ } else if((rook = quickBoard[sq]) && pieceType[rook] == WhiteRook) { // FRC castling
+ quickBoard[sq] = 0; // remove Rook
+ moveDatabase[movePtr].to = sq = (toX>fromX ? BOARD_RGHT-2 : BOARD_LEFT+2); // King to-square
+ moveDatabase[movePtr++].piece = Q_WCASTL;
+ quickBoard[sq] = pieceList[1]; // put King
+ piece = rook;
+ moveDatabase[movePtr].to = pieceList[rook] = sq = toX>fromX ? sq-1 : sq+1;
+ }
} else
- if(piece == pieceList[2] && fromY == toY && (toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) {
+ if(piece == pieceList[2] && fromY == toY) {
+ if((toX > fromX+1 || toX < fromX-1) && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1) {
int from = (toX>fromX ? BOARD_RGHT-1 : BOARD_LEFT) + (BOARD_HEIGHT-1 <<4);
moveDatabase[movePtr++].piece = Q_BCASTL;
quickBoard[sq] = piece;
piece = quickBoard[from]; quickBoard[from] = 0;
moveDatabase[movePtr].to = pieceList[piece] = sq = toX>fromX ? sq-1 : sq+1;
+ } else if((rook = quickBoard[sq]) && pieceType[rook] == BlackRook) { // FRC castling
+ quickBoard[sq] = 0; // remove Rook
+ moveDatabase[movePtr].to = sq = (toX>fromX ? BOARD_RGHT-2 : BOARD_LEFT+2);
+ moveDatabase[movePtr++].piece = Q_BCASTL;
+ quickBoard[sq] = pieceList[2]; // put King
+ piece = rook;
+ moveDatabase[movePtr].to = pieceList[rook] = sq = toX>fromX ? sq-1 : sq+1;
+ }
} else
if(epOK && (pieceType[piece] == WhitePawn || pieceType[piece] == BlackPawn) && fromX != toX && quickBoard[sq] == 0) {
quickBoard[(fromY<<4)+toX] = 0;
int
QuickScan (Board board, Move *move)
{ // reconstruct game,and compare all positions in it
- int cnt=0, stretch=0, total = MakePieceList(board, counts);
+ int cnt=0, stretch=0, found = -1, total = MakePieceList(board, counts);
do {
int piece = move->piece;
int to = move->to, from = pieceList[piece];
+ if(found < 0) { // if already found just scan to game end for final piece count
+ if(QuickCompare(soughtBoard, minSought, maxSought) ||
+ appData.ignoreColors && QuickCompare(reverseBoard, minReverse, maxReverse) ||
+ flipSearch && (QuickCompare(flipBoard, minSought, maxSought) ||
+ appData.ignoreColors && QuickCompare(rotateBoard, minReverse, maxReverse))
+ ) {
+ static int lastCounts[EmptySquare+1];
+ int i;
+ if(stretch) for(i=0; i<EmptySquare; i++) if(lastCounts[i] != counts[i]) { stretch = 0; break; } // reset if material changes
+ if(stretch++ == 0) for(i=0; i<EmptySquare; i++) lastCounts[i] = counts[i]; // remember actual material
+ } else stretch = 0;
+ if(stretch && (appData.searchMode == 1 || stretch >= appData.stretch)) found = cnt + 1 - stretch;
+ if(found >= 0 && !appData.minPieces) return found;
+ }
if(piece <= Q_PROMO) { // special moves encoded by otherwise invalid piece numbers 1-4
- if(!piece) return -1;
+ if(!piece) return (appData.minPieces && (total < appData.minPieces || total > appData.maxPieces) ? -1 : found);
if(piece == Q_PROMO) { // promotion, encoded as (Q_PROMO, to) + (piece, promoType)
piece = (++move)->piece;
from = pieceList[piece];
}
}
if(appData.searchMode > 2) counts[pieceType[quickBoard[to]]]--; // account capture
- if((total -= (quickBoard[to] != 0)) < soughtTotal) return -1; // piece count dropped below what we search for
+ if((total -= (quickBoard[to] != 0)) < soughtTotal && found < 0) return -1; // piece count dropped below what we search for
quickBoard[from] = 0;
aftercastle:
quickBoard[to] = piece;
pieceList[piece] = to;
cnt++; turn ^= 3;
- if(QuickCompare(soughtBoard, minSought, maxSought) ||
- appData.ignoreColors && QuickCompare(reverseBoard, minReverse, maxReverse) ||
- flipSearch && (QuickCompare(flipBoard, minSought, maxSought) ||
- appData.ignoreColors && QuickCompare(rotateBoard, minReverse, maxReverse))
- ) {
- static int lastCounts[EmptySquare+1];
- int i;
- if(stretch) for(i=0; i<EmptySquare; i++) if(lastCounts[i] != counts[i]) { stretch = 0; break; } // reset if material changes
- if(stretch++ == 0) for(i=0; i<EmptySquare; i++) lastCounts[i] = counts[i]; // remember actual material
- } else stretch = 0;
- if(stretch && (appData.searchMode == 1 || stretch >= appData.stretch)) return cnt + 1 - stretch;
move++;
} while(1);
}
if(piece < BlackPawn) piece += BlackPawn; else if(piece < EmptySquare) piece -= BlackPawn; // color-flip
reverseBoard[r][f] = piece;
}
- reverseBoard[EP_STATUS-1] = soughtBoard[EP_STATUS-1] ^ 3;
+ reverseBoard[EP_STATUS-1] = soughtBoard[EP_STATUS-1] ^ 3;
for(r=0; r<6; r++) reverseBoard[CASTLING][r] = boards[currentMove][CASTLING][(r+3)%6];
if(appData.findMirror && appData.searchMode <= 3 && (!nrCastlingRights
- || (boards[currentMove][CASTLING][2] == NoRights ||
+ || (boards[currentMove][CASTLING][2] == NoRights ||
boards[currentMove][CASTLING][0] == NoRights && boards[currentMove][CASTLING][1] == NoRights )
- && (boards[currentMove][CASTLING][5] == NoRights ||
+ && (boards[currentMove][CASTLING][5] == NoRights ||
boards[currentMove][CASTLING][3] == NoRights && boards[currentMove][CASTLING][4] == NoRights ) )
) {
flipSearch = TRUE;
}
GameInfo dummyInfo;
+static int creatingBook;
int
GameContainsPosition (FILE *f, ListGame *lg)
for(next = WhitePawn; next<EmptySquare; next++) keys[next] = random()>>8 ^ random()<<6 ^random()<<20;
initDone = TRUE;
}
- if(lg->gameInfo.fen) ParseFEN(boards[scratch], &btm, lg->gameInfo.fen);
+ if(lg->gameInfo.fen) ParseFEN(boards[scratch], &btm, lg->gameInfo.fen, FALSE);
else CopyBoard(boards[scratch], initialPosition); // default start position
if(lg->moves) {
turn = btm + 1;
case WhiteNonPromotion:
case BlackNonPromotion:
case NormalMove:
+ case FirstLeg:
case WhiteKingSideCastle:
case WhiteQueenSideCastle:
case BlackKingSideCastle:
if (gameMode != BeginningOfGame) {
Reset(FALSE, TRUE);
}
+ killX = killY = -1; // [HGM] lion: in case we did not Reset
gameFileFP = f;
if (lastLoadGameFP != NULL && lastLoadGameFP != f) {
gn = 1;
}
else {
- if(gameMode == AnalyzeFile && appData.loadGameIndex == -1)
+ if(oldGameMode == AnalyzeFile && appData.loadGameIndex == -1)
appData.loadGameIndex = 0; // [HGM] suppress error message if we reach file end after auto-stepping analysis
else
DisplayError(_("Game number out of range"), 0);
break;
case NormalMove:
+ case FirstLeg:
/* Only a NormalMove can be at the start of a game
* without a position diagram. */
if (lastLoadGameStart == EndOfFile ) {
if (!err) numPGNTags++;
/* [HGM] PGNvariant: automatically switch to variant given in PGN tag */
- if(gameInfo.variant != oldVariant) {
+ if(gameInfo.variant != oldVariant && (gameInfo.variant != VariantNormal || gameInfo.variantName == NULL || *gameInfo.variantName == NULLCHAR)) {
startedFromPositionFile = FALSE; /* [HGM] loadPos: variant switch likely makes position invalid */
ResetFrontEnd(); // [HGM] might need other bitmaps. Cannot use Reset() because it clears gameInfo :-(
InitPosition(TRUE);
if (gameInfo.fen != NULL) {
Board initial_position;
startedFromSetupPosition = TRUE;
- if (!ParseFEN(initial_position, &blackPlaysFirst, gameInfo.fen)) {
+ if (!ParseFEN(initial_position, &blackPlaysFirst, gameInfo.fen, TRUE)) {
Reset(TRUE, TRUE);
DisplayError(_("Bad FEN position in file"), 0);
return FALSE;
}
CopyBoard(boards[0], initial_position);
+ if(*engineVariant) // [HGM] for now, assume FEN in engine-defined variant game is default initial position
+ CopyBoard(initialPosition, initial_position);
if (blackPlaysFirst) {
currentMove = forwardMostMove = backwardMostMove = 1;
CopyBoard(boards[1], initial_position);
cm = (ChessMove) Myylex();
}
+ if(!creatingBook) {
if (first.pr == NoProc) {
StartChessProgram(&first);
}
}
DisplayBothClocks();
}
+ }
/* [HGM] server: flag to write setup moves in broadcast file as one */
loadFlag = appData.suppressLoadMoves;
HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
- if (oldGameMode == AnalyzeFile ||
- oldGameMode == AnalyzeMode) {
+ if (oldGameMode == AnalyzeFile) {
appData.loadGameIndex = -1; // [HGM] order auto-stepping through games
- keepInfo = 1;
AnalyzeFileEvent();
- keepInfo = 0;
+ } else
+ if (oldGameMode == AnalyzeMode) {
+ AnalyzeFileEvent();
+ }
+
+ if(gameInfo.result == GameUnfinished && gameInfo.resultDetails && appData.clockMode) {
+ long int w, b; // [HGM] adjourn: restore saved clock times
+ char *p = strstr(gameInfo.resultDetails, "(Clocks:");
+ if(p && sscanf(p+8, "%ld,%ld", &w, &b) == 2) {
+ timeRemaining[0][forwardMostMove] = whiteTimeRemaining = 1000*w + 500;
+ timeRemaining[1][forwardMostMove] = blackTimeRemaining = 1000*b + 500;
+ }
}
+ if(creatingBook) return TRUE;
if (!matchMode && pos > 0) {
ToNrEvent(pos); // [HGM] no autoplay if selected on position
} else
}
if (fenMode) {
- if (!ParseFEN(initial_position, &blackPlaysFirst, line)) {
+ if (!ParseFEN(initial_position, &blackPlaysFirst, line, TRUE)) {
DisplayError(_("Bad FEN position in file"), 0);
return FALSE;
}
}
}
-/* Save game in PGN style and close the file */
-int
-SaveGamePGN (FILE *f)
+/* Save game in PGN style */
+static void
+SaveGamePGN2 (FILE *f)
{
int i, offset, linelen, newblock;
// char *movetext;
if(appData.numberTag && matchMode) fprintf(f, "[Number \"%d\"]\n", nextGame+1); // [HGM] number tag
if (backwardMostMove > 0 || startedFromSetupPosition) {
- char *fen = PositionToFEN(backwardMostMove, NULL);
+ char *fen = PositionToFEN(backwardMostMove, NULL, 1);
fprintf(f, "[FEN \"%s\"]\n[SetUp \"1\"]\n", fen);
fprintf(f, "\n{--------------\n");
PrintPosition(f, backwardMostMove);
/* Print result */
if (gameInfo.resultDetails != NULL &&
gameInfo.resultDetails[0] != NULLCHAR) {
- fprintf(f, "{%s} %s\n\n", gameInfo.resultDetails,
- PGNResult(gameInfo.result));
+ char buf[MSG_SIZ], *p = gameInfo.resultDetails;
+ if(gameInfo.result == GameUnfinished && appData.clockMode &&
+ (gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack || gameMode == TwoMachinesPlay)) // [HGM] adjourn: save clock settings
+ snprintf(buf, MSG_SIZ, "%s (Clocks: %ld, %ld)", p, whiteTimeRemaining/1000, blackTimeRemaining/1000), p = buf;
+ fprintf(f, "{%s} %s\n\n", p, PGNResult(gameInfo.result));
} else {
fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
}
+}
+/* Save game in PGN style and close the file */
+int
+SaveGamePGN (FILE *f)
+{
+ SaveGamePGN2(f);
fclose(f);
lastSavedGame = GameCheckSum(); // [HGM] save: remember ID of last saved game to prevent double saving
return TRUE;
PrintPosition(f, currentMove);
fprintf(f, "--------------]\n");
} else {
- fen = PositionToFEN(currentMove, NULL);
+ fen = PositionToFEN(currentMove, NULL, 1);
fprintf(f, "%s\n", fen);
free(fen);
}
return;
}
+ if (appData.icsActive) printf("\n"); // [HGM] end on new line after closing XBoard
if (appData.icsActive && appData.colorize) Colorize(ColorNone, FALSE);
if (telnetISR != NULL) {
DoSleep( appData.delayBeforeQuit );
SendToProgram("quit\n", &first);
- DoSleep( appData.delayAfterQuit );
- DestroyChildProcess(first.pr, 10 /* [AS] first.useSigterm */ );
+ DestroyChildProcess(first.pr, 4 + first.useSigterm /* [AS] first.useSigterm */ );
}
if (second.pr != NoProc) {
DoSleep( appData.delayBeforeQuit );
SendToProgram("quit\n", &second);
- DoSleep( appData.delayAfterQuit );
- DestroyChildProcess(second.pr, 10 /* [AS] second.useSigterm */ );
+ DestroyChildProcess(second.pr, 4 + second.useSigterm /* [AS] second.useSigterm */ );
}
if (first.isr != NULL) {
RemoveInputSource(first.isr);
}
void
+PauseEngine (ChessProgramState *cps)
+{
+ SendToProgram("pause\n", cps);
+ cps->pause = 2;
+}
+
+void
+UnPauseEngine (ChessProgramState *cps)
+{
+ SendToProgram("resume\n", cps);
+ cps->pause = 1;
+}
+
+void
PauseEvent ()
{
if (appData.debugMode)
if (pausing) {
pausing = FALSE;
ModeHighlight();
+ if(stalledEngine) { // [HGM] pause: resume game by releasing withheld move
+ StartClocks();
+ if(gameMode == TwoMachinesPlay) { // we might have to make the opponent resume pondering
+ if(stalledEngine->other->pause == 2) UnPauseEngine(stalledEngine->other);
+ else if(appData.ponderNextMove) SendToProgram("hard\n", stalledEngine->other);
+ }
+ if(appData.ponderNextMove) SendToProgram("hard\n", stalledEngine);
+ HandleMachineMove(stashedInputMove, stalledEngine);
+ stalledEngine = NULL;
+ return;
+ }
if (gameMode == MachinePlaysWhite ||
- gameMode == MachinePlaysBlack) {
+ gameMode == TwoMachinesPlay ||
+ gameMode == MachinePlaysBlack) { // the thinking engine must have used pause mode, or it would have been stalledEngine
+ if(first.pause) UnPauseEngine(&first);
+ else if(appData.ponderNextMove) SendToProgram("hard\n", &first);
+ if(second.pause) UnPauseEngine(&second);
+ else if(gameMode == TwoMachinesPlay && appData.ponderNextMove) SendToProgram("hard\n", &second);
StartClocks();
} else {
DisplayBothClocks();
Reset(FALSE, TRUE);
SendToICS(ics_prefix);
SendToICS("refresh\n");
- } else if (currentMove < forwardMostMove) {
+ } else if (currentMove < forwardMostMove && gameMode != AnalyzeMode) {
ForwardInner(forwardMostMove);
}
pauseExamInvalid = FALSE;
case TwoMachinesPlay:
if (forwardMostMove == 0)
return; /* don't pause if no one has moved */
- if ((gameMode == MachinePlaysWhite &&
- !WhiteOnMove(forwardMostMove)) ||
- (gameMode == MachinePlaysBlack &&
- WhiteOnMove(forwardMostMove))) {
+ if(gameMode == TwoMachinesPlay) { // [HGM] pause: stop clocks if engine can be paused immediately
+ ChessProgramState *onMove = (WhiteOnMove(forwardMostMove) == (first.twoMachinesColor[0] == 'w') ? &first : &second);
+ if(onMove->pause) { // thinking engine can be paused
+ PauseEngine(onMove); // do it
+ if(onMove->other->pause) // pondering opponent can always be paused immediately
+ PauseEngine(onMove->other);
+ else
+ SendToProgram("easy\n", onMove->other);
+ StopClocks();
+ } else if(appData.ponderNextMove) SendToProgram("easy\n", onMove); // pre-emptively bring out of ponder
+ } else if(gameMode == (WhiteOnMove(forwardMostMove) ? MachinePlaysWhite : MachinePlaysBlack)) { // engine on move
+ if(first.pause) {
+ PauseEngine(&first);
+ StopClocks();
+ } else if(appData.ponderNextMove) SendToProgram("easy\n", &first); // pre-emptively bring out of ponder
+ } else { // human on move, pause pondering by either method
+ if(first.pause)
+ PauseEngine(&first);
+ else if(appData.ponderNextMove)
+ SendToProgram("easy\n", &first);
StopClocks();
}
+ // if no immediate pausing is possible, wait for engine to move, and stop clocks then
case AnalyzeMode:
pausing = TRUE;
ModeHighlight();
}
}
+/* Toggle ShowThinking */
void
+ToggleShowThinking()
+{
+ appData.showThinking = !appData.showThinking;
+ ShowThinkingEvent();
+}
+
+int
AnalyzeModeEvent ()
{
- if (gameMode == AnalyzeMode) { ToggleSecond(); return; }
+ char buf[MSG_SIZ];
+
+ if (!first.analysisSupport) {
+ snprintf(buf, sizeof(buf), _("%s does not support analysis"), first.tidy);
+ DisplayError(buf, 0);
+ return 0;
+ }
+ /* [DM] icsEngineAnalyze [HGM] This is horrible code; reverse the gameMode and isEngineAnalyze tests! */
+ if (appData.icsActive) {
+ if (gameMode != IcsObserving) {
+ snprintf(buf, MSG_SIZ, _("You are not observing a game"));
+ DisplayError(buf, 0);
+ /* secure check */
+ if (appData.icsEngineAnalyze) {
+ if (appData.debugMode)
+ fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
+ ExitAnalyzeMode();
+ ModeHighlight();
+ }
+ return 0;
+ }
+ /* if enable, user wants to disable icsEngineAnalyze */
+ if (appData.icsEngineAnalyze) {
+ ExitAnalyzeMode();
+ ModeHighlight();
+ return 0;
+ }
+ appData.icsEngineAnalyze = TRUE;
+ if (appData.debugMode)
+ fprintf(debugFP, "ICS engine analyze starting... \n");
+ }
+
+ if (gameMode == AnalyzeMode) { ToggleSecond(); return 0; }
if (appData.noChessProgram || gameMode == AnalyzeMode)
- return;
+ return 0;
if (gameMode != AnalyzeFile) {
if (!appData.icsEngineAnalyze) {
EditGameEvent();
- if (gameMode != EditGame) return;
+ if (gameMode != EditGame) return 0;
}
+ if (!appData.showThinking) ToggleShowThinking();
ResurrectChessProgram();
SendToProgram("analyze\n", &first);
first.analyzing = TRUE;
first.maybeThinking = FALSE; /* avoid killing GNU Chess */
EngineOutputPopUp();
}
- if (!appData.icsEngineAnalyze) gameMode = AnalyzeMode;
+ if (!appData.icsEngineAnalyze) {
+ gameMode = AnalyzeMode;
+ ClearEngineOutputPane(0); // [TK] exclude: to print exclusion/multipv header
+ }
pausing = FALSE;
ModeHighlight();
SetGameInfo();
StartAnalysisClock();
GetTimeMark(&lastNodeCountTime);
lastNodeCount = 0;
+ return 1;
}
void
if (appData.noChessProgram || gameMode == AnalyzeFile)
return;
+ if (!first.analysisSupport) {
+ char buf[MSG_SIZ];
+ snprintf(buf, sizeof(buf), _("%s does not support analysis"), first.tidy);
+ DisplayError(buf, 0);
+ return;
+ }
+
if (gameMode != AnalyzeMode) {
+ keepInfo = 1; // mere annotating should not alter PGN tags
EditGameEvent();
+ keepInfo = 0;
if (gameMode != EditGame) return;
+ if (!appData.showThinking) ToggleShowThinking();
ResurrectChessProgram();
SendToProgram("analyze\n", &first);
first.analyzing = TRUE;
gameMode = AnalyzeFile;
pausing = FALSE;
ModeHighlight();
- SetGameInfo();
StartAnalysisClock();
GetTimeMark(&lastNodeCountTime);
lastNodeCount = 0;
if(appData.timeDelay > 0) StartLoadGameTimer((long)(1000.0f * appData.timeDelay));
+ AnalysisPeriodicEvent(1);
}
void
gameInfo.white, _("vs."), gameInfo.black,
nextGame+1, appData.matchGames+1,
appData.tourneyType>0 ? "gt" : appData.tourneyType<0 ? "sw" : "rr");
- } else
+ } else
if (first.twoMachinesColor[0] == 'w') {
snprintf(buf, MSG_SIZ, "%s %s %s (%d-%d-%d)",
gameInfo.white, _("vs."), gameInfo.black,
StartChessProgram(cps);
if (cps->protocolVersion == 1) {
retry();
+ ScheduleDelayedEvent(retry, 1); // Do this also through timeout to avoid recursive calling of 'retry'
} else {
/* kludge: allow timeout for initial "feature" command */
- FreezeUI();
+ if(retry != TwoMachinesEventIfReady) FreezeUI();
snprintf(buf, MSG_SIZ, _("Starting %s chess program"), _(cps->which));
DisplayMessage("", buf);
ScheduleDelayedEvent(retry, FEATURE_TIMEOUT);
case MachinePlaysWhite:
case MachinePlaysBlack:
if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
- DisplayError(_("Wait until your turn,\nor select Move Now"), 0);
+ DisplayError(_("Wait until your turn,\nor select 'Move Now'."), 0);
return;
}
/* fall through */
// forwardMostMove = currentMove;
TruncateGame(); // [HGM] vari: MachineWhite and MachineBlack do this...
+ startingEngine = TRUE;
if(!ResurrectChessProgram()) return; /* in case first program isn't running (unbalances its ping due to InitChessProgram!) */
- if(WaitForEngine(&second, TwoMachinesEventIfReady)) return; // (if needed:) started up second engine, so wait for features
+ if(!first.initDone && GetDelayedEvent() == TwoMachinesEventIfReady) return; // [HGM] engine #1 still waiting for feature timeout
if(first.lastPing != first.lastPong) { // [HGM] wait till we are sure first engine has set up position
ScheduleDelayedEvent(TwoMachinesEventIfReady, 10);
return;
}
+ if(WaitForEngine(&second, TwoMachinesEventIfReady)) return; // (if needed:) started up second engine, so wait for features
- if(second.protocolVersion >= 2 && !strstr(second.variants, VariantName(gameInfo.variant))) {
+ if(!SupportedVariant(second.variants, gameInfo.variant, gameInfo.boardWidth,
+ gameInfo.boardHeight, gameInfo.holdingsSize, second.protocolVersion, second.tidy)) {
+ startingEngine = matchMode = FALSE;
DisplayError("second engine does not play this", 0);
+ gameMode = TwoMachinesPlay; ModeHighlight(); // Needed to make sure menu item is unchecked
+ EditGameEvent(); // switch back to EditGame mode
return;
}
}
gameMode = TwoMachinesPlay;
- pausing = FALSE;
+ pausing = startingEngine = FALSE;
ModeHighlight(); // [HGM] logo: this triggers display update of logos
SetGameInfo();
DisplayTwoMachinesTitle();
{
char buf[MSG_SIZ];
ChessSquare piece = boards[0][y][x];
+ static Board erasedBoard, currentBoard, menuBoard, nullBoard;
+ static int lastVariant;
if (gameMode != EditPosition && gameMode != IcsExamining) return;
switch (selection) {
case ClearBoard:
+ fromX = fromY = killX = killY = -1; // [HGM] abort any move entry in progress
+ MarkTargetSquares(1);
+ CopyBoard(currentBoard, boards[0]);
+ CopyBoard(menuBoard, initialPosition);
if (gameMode == IcsExamining && ics_type == ICS_FICS) {
SendToICS(ics_prefix);
SendToICS("bsetup clear\n");
SendToICS(ics_prefix);
SendToICS("clearboard\n");
} else {
+ int nonEmpty = 0;
for (x = 0; x < BOARD_WIDTH; x++) { ChessSquare p = EmptySquare;
if(x == BOARD_LEFT-1 || x == BOARD_RGHT) p = (ChessSquare) 0; /* [HGM] holdings */
for (y = 0; y < BOARD_HEIGHT; y++) {
SendToICS(buf);
}
} else {
+ if(boards[0][y][x] != p) nonEmpty++;
boards[0][y][x] = p;
}
}
}
+ if(gameMode != IcsExamining) { // [HGM] editpos: cycle trough boards
+ int r;
+ for(r = 0; r < BOARD_HEIGHT; r++) {
+ for(x = BOARD_LEFT; x < BOARD_RGHT; x++) { // create 'menu board' by removing duplicates
+ ChessSquare p = menuBoard[r][x];
+ for(y = x + 1; y < BOARD_RGHT; y++) if(menuBoard[r][y] == p) menuBoard[r][y] = EmptySquare;
+ }
+ }
+ DisplayMessage("Clicking clock again restores position", "");
+ if(gameInfo.variant != lastVariant) lastVariant = gameInfo.variant, CopyBoard(erasedBoard, boards[0]);
+ if(!nonEmpty) { // asked to clear an empty board
+ CopyBoard(boards[0], menuBoard);
+ } else
+ if(CompareBoards(currentBoard, menuBoard)) { // asked to clear an empty board
+ CopyBoard(boards[0], initialPosition);
+ } else
+ if(CompareBoards(currentBoard, initialPosition) && !CompareBoards(currentBoard, erasedBoard)
+ && !CompareBoards(nullBoard, erasedBoard)) {
+ CopyBoard(boards[0], erasedBoard);
+ } else
+ CopyBoard(erasedBoard, currentBoard);
+
+ }
}
if (gameMode == EditPosition) {
DrawPosition(FALSE, boards[0]);
if(gameInfo.variant == VariantShatranj ||
gameInfo.variant == VariantXiangqi ||
gameInfo.variant == VariantCourier ||
+ gameInfo.variant == VariantASEAN ||
gameInfo.variant == VariantMakruk )
selection = (ChessSquare)((int)selection - (int)WhiteQueen + (int)WhiteFerz);
goto defaultlabel;
if (gameMode == EditPosition || gameMode == IcsExamining) {
if(!appData.pieceMenu && blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0);
SetBlackToPlayEvent();
- } else if ((gameMode == AnalyzeMode || gameMode == EditGame) && !blackFlag && WhiteOnMove(currentMove)) {
+ } else if ((gameMode == AnalyzeMode || gameMode == EditGame ||
+ gameMode == MachinePlaysBlack && PosFlags(0) & F_NULL_MOVE && !blackFlag && !shiftKey) && WhiteOnMove(currentMove)) {
UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move: if not out of time, enters null move
} else if (shiftKey) {
AdjustClock(which, -1);
if (gameMode == EditPosition || gameMode == IcsExamining) {
if(!appData.pieceMenu && !blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0);
SetWhiteToPlayEvent();
- } else if ((gameMode == AnalyzeMode || gameMode == EditGame) && !whiteFlag && !WhiteOnMove(currentMove)) {
+ } else if ((gameMode == AnalyzeMode || gameMode == EditGame ||
+ gameMode == MachinePlaysWhite && PosFlags(0) & F_NULL_MOVE && !whiteFlag && !shiftKey) && !WhiteOnMove(currentMove)) {
UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move
} else if (shiftKey) {
AdjustClock(which, -1);
seekGraphUp = FALSE;
MarkTargetSquares(1);
+ fromX = fromY = killX = killY = -1; // [HGM] abort any move entry in progress
if (gameMode == PlayFromGameFile && !pausing)
PauseEvent();
SetHighlights(-1, -1, toX, toY);
}
} else {
+ int viaX = moveList[target - 1][5] - AAA;
+ int viaY = moveList[target - 1][6] - ONE;
fromX = moveList[target - 1][0] - AAA;
fromY = moveList[target - 1][1] - ONE;
if (target == currentMove + 1) {
+ if(moveList[target - 1][4] == ';') { // multi-leg
+ ChessSquare piece = boards[currentMove][viaY][viaX];
+ AnimateMove(boards[currentMove], fromX, fromY, viaX, viaY);
+ boards[currentMove][viaY][viaX] = boards[currentMove][fromY][fromX];
+ AnimateMove(boards[currentMove], viaX, viaY, toX, toY);
+ boards[currentMove][viaY][viaX] = piece;
+ } else
AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
}
if (appData.highlightLastMove) {
if (gameMode == EditPosition) return;
seekGraphUp = FALSE;
MarkTargetSquares(1);
+ fromX = fromY = killX = killY = -1; // [HGM] abort any move entry in progress
if (currentMove <= backwardMostMove) {
ClearHighlights();
DrawPosition(full_redraw, boards[currentMove]);
for(i=target; i>backwardMostMove; i--) { // seek back to start or previous null move
if(moveList[i-1][1] == '@' && moveList[i-1][0] == '@') break;
}
- SendBoard(&first, i);
+ SendBoard(&first, i);
if(second.analyzing) SendBoard(&second, i);
for(currentMove=i; currentMove<target; currentMove++) {
SendMoveToProgram(currentMove, &first);
case MachinePlaysWhite:
case MachinePlaysBlack:
if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
- DisplayError(_("Wait until your turn,\nor select Move Now"), 0);
+ DisplayError(_("Wait until your turn,\nor select 'Move Now'."), 0);
return;
}
if (forwardMostMove < 2) return;
switch (gameMode) {
case MachinePlaysWhite:
if (WhiteOnMove(forwardMostMove)) {
- DisplayError(_("Wait until your turn"), 0);
+ DisplayError(_("Wait until your turn."), 0);
return;
}
break;
case BeginningOfGame:
case MachinePlaysBlack:
if (!WhiteOnMove(forwardMostMove)) {
- DisplayError(_("Wait until your turn"), 0);
+ DisplayError(_("Wait until your turn."), 0);
return;
}
break;
hintRequested = TRUE;
}
+int
+SaveSelected (FILE *g, int dummy, char *dummy2)
+{
+ ListGame * lg = (ListGame *) gameList.head;
+ int nItem, cnt=0;
+ FILE *f;
+
+ if( !(f = GameFile()) || ((ListGame *) gameList.tailPred)->number <= 0 ) {
+ DisplayError(_("Game list not loaded or empty"), 0);
+ return 0;
+ }
+
+ creatingBook = TRUE; // suppresses stuff during load game
+
+ /* Get list size */
+ for (nItem = 1; nItem <= ((ListGame *) gameList.tailPred)->number; nItem++){
+ if(lg->position >= 0) { // selected?
+ LoadGame(f, nItem, "", TRUE);
+ SaveGamePGN2(g); // leaves g open
+ cnt++; DoEvents();
+ }
+ lg = (ListGame *) lg->node.succ;
+ }
+
+ fclose(g);
+ creatingBook = FALSE;
+
+ return cnt;
+}
+
+void
+CreateBookEvent ()
+{
+ ListGame * lg = (ListGame *) gameList.head;
+ FILE *f, *g;
+ int nItem;
+ static int secondTime = FALSE;
+
+ if( !(f = GameFile()) || ((ListGame *) gameList.tailPred)->number <= 0 ) {
+ DisplayError(_("Game list not loaded or empty"), 0);
+ return;
+ }
+
+ if(!secondTime && (g = fopen(appData.polyglotBook, "r"))) {
+ fclose(g);
+ secondTime++;
+ DisplayNote(_("Book file exists! Try again for overwrite."));
+ return;
+ }
+
+ creatingBook = TRUE;
+ secondTime = FALSE;
+
+ /* Get list size */
+ for (nItem = 1; nItem <= ((ListGame *) gameList.tailPred)->number; nItem++){
+ if(lg->position >= 0) {
+ LoadGame(f, nItem, "", TRUE);
+ AddGameToBook(TRUE);
+ DoEvents();
+ }
+ lg = (ListGame *) lg->node.succ;
+ }
+
+ creatingBook = FALSE;
+ FlushBook();
+}
+
void
BookEvent ()
{
switch (gameMode) {
case MachinePlaysWhite:
if (WhiteOnMove(forwardMostMove)) {
- DisplayError(_("Wait until your turn"), 0);
+ DisplayError(_("Wait until your turn."), 0);
return;
}
break;
case BeginningOfGame:
case MachinePlaysBlack:
if (!WhiteOnMove(forwardMostMove)) {
- DisplayError(_("Wait until your turn"), 0);
+ DisplayError(_("Wait until your turn."), 0);
return;
}
break;
char *p;
float score;
- if(index && sscanf(text, "%f/%d", &score, &len) == 2 &&
+ if(index && sscanf(text, "%f/%d", &score, &len) == 2 &&
pvInfoList[index-1].depth == len &&
fabs(pvInfoList[index-1].score - score*100.) < 0.5 &&
(p = strchr(text, '\n'))) text = p; // [HGM] strip off first line with PV info, if any
int oldlen, len;
char *old;
-if(appData.debugMode) fprintf(debugFP, "Append: in='%s' %d\n", text, addBraces); fflush(debugFP);
+if(appData.debugMode) fprintf(debugFP, "Append: in='%s' %d\n", text, addBraces);
+ if(addBraces == 3) addBraces = 0; else // force appending literally
text = GetInfoFromComment( index, text ); /* [HGM] PV time: strip PV info from comment */
CrushCRs(text);
int time = -1, sec = 0, deci;
char * s_eval = FindStr( text, "[%eval " );
char * s_emt = FindStr( text, "[%emt " );
-
+#if 0
if( s_eval != NULL || s_emt != NULL ) {
+#else
+ if(0) { // [HGM] this code is not finished, and could actually be detrimental
+#endif
/* New style */
char delim;
}
p = text;
+ if(!strncmp(p+1, "final score ", 12)) p += 12, index++; else
if(p[1] == '(') { // comment starts with PV
p = strchr(p, ')'); // locate end of PV
if(p == NULL || sep < p+5) return text;
if(sec >= 0) time = 600*time + 10*sec; else
if(deci >= 0) time = 10*time + deci; else time *= 10; // deci-sec
- score = score >= 0 ? score*100 + score_lo : score*100 - score_lo;
+ score = score > 0 || !score & p[1] != '-' ? score*100 + score_lo : score*100 - score_lo;
/* [HGM] PV time: now locate end of PV info */
while( *++sep >= '0' && *sep <= '9'); // strip depth
sscanf(message, "tell%c", &c)!=1 && sscanf(message, "0-1 %c", &c)!=1 &&
sscanf(message, "1-0 %c", &c)!=1 && sscanf(message, "1/2-1/2 %c", &c)!=1 &&
sscanf(message, "setboard %c", &c)!=1 && sscanf(message, "setup %c", &c)!=1 &&
- sscanf(message, "hint: %c", &c)!=1 &&
+ sscanf(message, "hint: %c", &c)!=1 &&
sscanf(message, "pong %c", &c)!=1 && start != '#') {
quote = appData.engineComments == 2 ? "# " : "### NON-COMPLIANT! ### ";
print = (appData.engineComments >= 2);
SendToProgram(message, cps);
}
+char *
+EngineDefinedVariant (ChessProgramState *cps, int n)
+{ // return name of n-th unknown variant that engine supports
+ static char buf[MSG_SIZ];
+ char *p, *s = cps->variants;
+ if(!s) return NULL;
+ do { // parse string from variants feature
+ VariantClass v;
+ p = strchr(s, ',');
+ if(p) *p = NULLCHAR;
+ v = StringToVariant(s);
+ if(v == VariantNormal && strcmp(s, "normal") && !strstr(s, "_normal")) v = VariantUnknown; // garbage is recognized as normal
+ if(v == VariantUnknown) { // non-standard variant in list of engine-supported variants
+ if(!strcmp(s, "tenjiku") || !strcmp(s, "dai") || !strcmp(s, "dada") || // ignore Alien-Edition variants
+ !strcmp(s, "maka") || !strcmp(s, "tai") || !strcmp(s, "kyoku") ||
+ !strcmp(s, "checkers") || !strcmp(s, "go") || !strcmp(s, "reversi") ||
+ !strcmp(s, "dark") || !strcmp(s, "alien") || !strcmp(s, "multi") || !strcmp(s, "amazons") ) n++;
+ if(--n < 0) safeStrCpy(buf, s, MSG_SIZ);
+ }
+ if(p) *p++ = ',';
+ if(n < 0) return buf;
+ } while(s = p);
+ return NULL;
+}
+
int
BoolFeature (char **p, char *name, int *loc, ChessProgramState *cps)
{
}
int
-StringFeature (char **p, char *name, char loc[], ChessProgramState *cps)
+StringFeature (char **p, char *name, char **loc, ChessProgramState *cps)
{
char buf[MSG_SIZ];
int len = strlen(name);
if (strncmp((*p), name, len) == 0
&& (*p)[len] == '=' && (*p)[len+1] == '\"') {
(*p) += len + 2;
- sscanf(*p, "%[^\"]", loc);
+ ASSIGN(*loc, *p); // kludge alert: assign rest of line just to be sure allocation is large enough so that sscanf below always fits
+ sscanf(*p, "%[^\"]", *loc);
while (**p && **p != '\"') (*p)++;
if (**p == '\"') (*p)++;
snprintf(buf, MSG_SIZ, "accepted %s\n", name);
ScheduleDelayedEvent(cb, val ? 1 : 3600000);
}
cps->initDone = val;
+ if(val) cps->reload = FALSE;
}
/* Parse feature command from engine */
ParseFeatures (char *args, ChessProgramState *cps)
{
char *p = args;
- char *q;
+ char *q = NULL;
int val;
char buf[MSG_SIZ];
continue;
}
if (BoolFeature(&p, "analyze", &cps->analysisSupport, cps)) continue;
- if (StringFeature(&p, "myname", cps->tidy, cps)) {
+ if (StringFeature(&p, "myname", &cps->tidy, cps)) {
if (gameMode == TwoMachinesPlay) {
DisplayTwoMachinesTitle();
} else {
}
continue;
}
- if (StringFeature(&p, "variants", cps->variants, cps)) continue;
+ if (StringFeature(&p, "variants", &cps->variants, cps)) continue;
if (BoolFeature(&p, "san", &cps->useSAN, cps)) continue;
if (BoolFeature(&p, "ping", &cps->usePing, cps)) continue;
if (BoolFeature(&p, "playother", &cps->usePlayother, cps)) continue;
if (BoolFeature(&p, "exclude", &cps->excludeMoves, cps)) continue;
if (BoolFeature(&p, "ics", &cps->sendICS, cps)) continue;
if (BoolFeature(&p, "name", &cps->sendName, cps)) continue;
- if (BoolFeature(&p, "pause", &val, cps)) continue; /* unused at present */
+ if (BoolFeature(&p, "pause", &cps->pause, cps)) continue; // [HGM] pause
if (IntFeature(&p, "done", &val, cps)) {
FeatureDone(cps, val);
continue;
/* End of additions by Tord */
/* [HGM] added features: */
+ if (BoolFeature(&p, "highlight", &cps->highlight, cps)) continue;
if (BoolFeature(&p, "debug", &cps->debug, cps)) continue;
if (BoolFeature(&p, "nps", &cps->supportsNPS, cps)) continue;
if (IntFeature(&p, "level", &cps->maxNrOfSessions, cps)) continue;
if (BoolFeature(&p, "memory", &cps->memSize, cps)) continue;
if (BoolFeature(&p, "smp", &cps->maxCores, cps)) continue;
- if (StringFeature(&p, "egt", cps->egtFormats, cps)) continue;
- if (StringFeature(&p, "option", buf, cps)) {
+ if (StringFeature(&p, "egt", &cps->egtFormats, cps)) continue;
+ if (StringFeature(&p, "option", &q, cps)) { // read to freshly allocated temp buffer first
+ if(cps->reload) { FREE(q); q = NULL; continue; } // we are reloading because of xreuse
FREE(cps->option[cps->nrOptions].name);
- cps->option[cps->nrOptions].name = malloc(MSG_SIZ);
- safeStrCpy(cps->option[cps->nrOptions].name, buf, MSG_SIZ);
+ cps->option[cps->nrOptions].name = q; q = NULL;
if(!ParseOption(&(cps->option[cps->nrOptions++]), cps)) { // [HGM] options: add option feature
snprintf(buf, MSG_SIZ, "rejected option %s\n", cps->option[--cps->nrOptions].name);
SendToProgram(buf, cps);
void
TypeInEvent (char firstChar)
{
- if ((gameMode == BeginningOfGame && !appData.icsActive) ||
+ if ((gameMode == BeginningOfGame && !appData.icsActive) ||
gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
- gameMode == AnalyzeMode || gameMode == EditGame ||
+ gameMode == AnalyzeMode || gameMode == EditGame ||
gameMode == EditPosition || gameMode == IcsExamining ||
gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
isdigit(firstChar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
ChessMove moveType;
// [HGM] FENedit
- if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
+ if(gameMode == EditPosition && ParseFEN(board, &n, move, TRUE) ) {
EditPositionPasteFEN(move);
return;
}
return;
}
- if (gameMode != EditGame && currentMove != forwardMostMove &&
+ if (gameMode != EditGame && currentMove != forwardMostMove &&
gameMode != Training) {
DisplayMoveError(_("Displayed move is not current"));
} else {
- int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
+ int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
&moveType, &fromX, &fromY, &toX, &toY, &promoChar);
if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
- if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
+ if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
&moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
- UserMoveEvent(fromX, fromY, toX, toY, promoChar);
+ UserMoveEvent(fromX, fromY, toX, toY, promoChar);
} else {
DisplayMoveError(_("Could not parse move"));
}
char *
-PositionToFEN (int move, char *overrideCastling)
+PositionToFEN (int move, char *overrideCastling, int moveCounts)
{
int i, j, fromX, fromY, toX, toY;
int whiteToPlay;
if(PieceToChar(piece) == '+') {
/* [HGM] write promoted pieces as '+<unpromoted>' (Shogi) */
*p++ = '+';
- piece = (ChessSquare)(DEMOTED piece);
+ piece = (ChessSquare)(CHUDEMOTED piece);
}
- *p++ = PieceToChar(piece);
+ *p++ = (piece == DarkSquare ? '*' : PieceToChar(piece));
if(p[-1] == '~') {
/* [HGM] flag promoted pieces as '<promoted>~' (Crazyhouse) */
- p[-1] = PieceToChar((ChessSquare)(DEMOTED piece));
+ p[-1] = PieceToChar((ChessSquare)(CHUDEMOTED piece));
*p++ = '~';
}
}
while(*p++ = *q++); if(q != overrideCastling+1) p[-1] = ' '; else --p;
} else {
if(nrCastlingRights) {
+ int handW=0, handB=0;
+ if(gameInfo.variant == VariantSChess) { // for S-Chess, all virgin backrank pieces must be listed
+ for(i=0; i<BOARD_HEIGHT; i++) handW += boards[move][i][BOARD_RGHT]; // count white held pieces
+ for(i=0; i<BOARD_HEIGHT; i++) handB += boards[move][i][BOARD_LEFT-1]; // count black held pieces
+ }
q = p;
- if(gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom) {
+ if(appData.fischerCastling) {
+ if(handW) { // in shuffle S-Chess simply dump all virgin pieces
+ for(i=BOARD_RGHT-1; i>=BOARD_LEFT; i--)
+ if(boards[move][VIRGIN][i] & VIRGIN_W) *p++ = i + AAA + 'A' - 'a';
+ } else {
/* [HGM] write directly from rights */
if(boards[move][CASTLING][2] != NoRights &&
boards[move][CASTLING][0] != NoRights )
if(boards[move][CASTLING][2] != NoRights &&
boards[move][CASTLING][1] != NoRights )
*p++ = boards[move][CASTLING][1] + AAA + 'A' - 'a';
+ }
+ if(handB) {
+ for(i=BOARD_RGHT-1; i>=BOARD_LEFT; i--)
+ if(boards[move][VIRGIN][i] & VIRGIN_B) *p++ = i + AAA;
+ } else {
if(boards[move][CASTLING][5] != NoRights &&
boards[move][CASTLING][3] != NoRights )
*p++ = boards[move][CASTLING][3] + AAA;
if(boards[move][CASTLING][5] != NoRights &&
boards[move][CASTLING][4] != NoRights )
*p++ = boards[move][CASTLING][4] + AAA;
+ }
} else {
/* [HGM] write true castling rights */
boards[move][CASTLING][2] != NoRights ) k = 1, *p++ = 'K';
q = (boards[move][CASTLING][1] == BOARD_LEFT &&
boards[move][CASTLING][2] != NoRights );
- if(gameInfo.variant == VariantSChess) { // for S-Chess, indicate all vrgin backrank pieces
- for(i=j=0; i<BOARD_HEIGHT; i++) j += boards[move][i][BOARD_RGHT]; // count white held pieces
- for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q && j; i--)
+ if(handW) { // for S-Chess with pieces in hand, list virgin pieces between K and Q
+ for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q; i--)
if((boards[move][0][i] != WhiteKing || k+q == 0) &&
boards[move][VIRGIN][i] & VIRGIN_W) *p++ = i + AAA + 'A' - 'a';
}
boards[move][CASTLING][5] != NoRights ) k = 1, *p++ = 'k';
q = (boards[move][CASTLING][4] == BOARD_LEFT &&
boards[move][CASTLING][5] != NoRights );
- if(gameInfo.variant == VariantSChess) {
- for(i=j=0; i<BOARD_HEIGHT; i++) j += boards[move][i][BOARD_LEFT-1]; // count black held pieces
- for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q && j; i--)
+ if(handB) {
+ for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q; i--)
if((boards[move][BOARD_HEIGHT-1][i] != BlackKing || k+q == 0) &&
boards[move][VIRGIN][i] & VIRGIN_B) *p++ = i + AAA;
}
}
if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
- gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier && gameInfo.variant != VariantMakruk ) {
+ gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier &&
+ gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN ) {
/* En passant target square */
if (move > backwardMostMove) {
fromX = moveList[move - 1][0] - AAA;
}
}
- /* [HGM] find reversible plies */
+ if(moveCounts)
{ int i = 0, j=move;
+ /* [HGM] find reversible plies */
if (appData.debugMode) { int k;
fprintf(debugFP, "write FEN 50-move: %d %d %d\n", initialRulePlies, forwardMostMove, backwardMostMove);
for(k=backwardMostMove; k<=forwardMostMove; k++)
if( j == backwardMostMove ) i += initialRulePlies;
sprintf(p, "%d ", i);
p += i>=100 ? 4 : i >= 10 ? 3 : 2;
- }
- /* Fullmove number */
- sprintf(p, "%d", (move / 2) + 1);
+
+ /* Fullmove number */
+ sprintf(p, "%d", (move / 2) + 1);
+ } else *--p = NULLCHAR;
return StrSave(buf);
}
Boolean
-ParseFEN (Board board, int *blackPlaysFirst, char *fen)
+ParseFEN (Board board, int *blackPlaysFirst, char *fen, Boolean autoSize)
{
- int i, j;
+ int i, j, k, w=0, subst=0, shuffle=0;
char *p, c;
int emptycount, virgin[BOARD_FILES];
ChessSquare piece;
p = fen;
- /* [HGM] by default clear Crazyhouse holdings, if present */
- if(gameInfo.holdingsWidth) {
- for(i=0; i<BOARD_HEIGHT; i++) {
- board[i][0] = EmptySquare; /* black holdings */
- board[i][BOARD_WIDTH-1] = EmptySquare; /* white holdings */
- board[i][1] = (ChessSquare) 0; /* black counts */
- board[i][BOARD_WIDTH-2] = (ChessSquare) 0; /* white counts */
- }
- }
-
/* Piece placement data */
for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
j = 0;
for (;;) {
- if (*p == '/' || *p == ' ' || (*p == '[' && i == 0) ) {
- if (*p == '/') p++;
+ if (*p == '/' || *p == ' ' || *p == '[' ) {
+ if(j > w) w = j;
emptycount = gameInfo.boardWidth - j;
while (emptycount--)
board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
+ if (*p == '/') p++;
+ else if(autoSize) { // we stumbled unexpectedly into end of board
+ for(k=i; k<BOARD_HEIGHT; k++) { // too few ranks; shift towards bottom
+ for(j=0; j<BOARD_WIDTH; j++) board[k-i][j] = board[k][j];
+ }
+ appData.NrRanks = gameInfo.boardHeight - i; i=0;
+ }
break;
-#if(BOARD_FILES >= 10)
+#if(BOARD_FILES >= 10)*0
} else if(*p=='x' || *p=='X') { /* [HGM] X means 10 */
p++; emptycount=10;
if (j + emptycount > gameInfo.boardWidth) return FALSE;
while (emptycount--)
board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
#endif
+ } else if (*p == '*') {
+ board[i][(j++)+gameInfo.holdingsWidth] = DarkSquare; p++;
} else if (isdigit(*p)) {
emptycount = *p++ - '0';
while(isdigit(*p)) emptycount = 10*emptycount + *p++ - '0'; /* [HGM] allow > 9 */
if (j + emptycount > gameInfo.boardWidth) return FALSE;
while (emptycount--)
board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
+ } else if (*p == '<') {
+ if(i == BOARD_HEIGHT-1) shuffle = 1;
+ else if (i != 0 || !shuffle) return FALSE;
+ p++;
+ } else if (shuffle && *p == '>') {
+ p++; // for now ignore closing shuffle range, and assume rank-end
+ } else if (*p == '?') {
+ if (j >= gameInfo.boardWidth) return FALSE;
+ if (i != 0 && i != BOARD_HEIGHT-1) return FALSE; // only on back-rank
+ board[i][(j++)+gameInfo.holdingsWidth] = ClearBoard; p++; subst++; // placeHolder
} else if (*p == '+' || isalpha(*p)) {
if (j >= gameInfo.boardWidth) return FALSE;
if(*p=='+') {
piece = CharToPiece(*++p);
if(piece == EmptySquare) return FALSE; /* unknown piece */
- piece = (ChessSquare) (PROMOTED piece ); p++;
+ piece = (ChessSquare) (CHUPROMOTED piece ); p++;
if(PieceToChar(piece) != '+') return FALSE; /* unpromotable piece */
} else piece = CharToPiece(*p++);
}
while (*p == '/' || *p == ' ') p++;
+ if(autoSize) appData.NrFiles = w, InitPosition(TRUE);
+
+ /* [HGM] by default clear Crazyhouse holdings, if present */
+ if(gameInfo.holdingsWidth) {
+ for(i=0; i<BOARD_HEIGHT; i++) {
+ board[i][0] = EmptySquare; /* black holdings */
+ board[i][BOARD_WIDTH-1] = EmptySquare; /* white holdings */
+ board[i][1] = (ChessSquare) 0; /* black counts */
+ board[i][BOARD_WIDTH-2] = (ChessSquare) 0; /* white counts */
+ }
+ }
+
/* [HGM] look for Crazyhouse holdings here */
while(*p==' ') p++;
if( gameInfo.holdingsWidth && p[-1] == '/' || *p == '[') {
+ int swap=0, wcnt=0, bcnt=0;
if(*p == '[') p++;
+ if(*p == '<') swap++, p++;
if(*p == '-' ) p++; /* empty holdings */ else {
if( !gameInfo.holdingsWidth ) return FALSE; /* no room to put holdings! */
/* if we would allow FEN reading to set board size, we would */
if( i >= gameInfo.holdingsSize ) return FALSE;
board[BOARD_HEIGHT-1-i][0] = piece; /* black holdings */
board[BOARD_HEIGHT-1-i][1]++; /* black counts */
+ bcnt++;
} else {
i = (int)piece - (int)WhitePawn;
i = PieceToNumber((ChessSquare)i);
if( i >= gameInfo.holdingsSize ) return FALSE;
board[i][BOARD_WIDTH-1] = piece; /* white holdings */
board[i][BOARD_WIDTH-2]++; /* black holdings */
+ wcnt++;
+ }
+ }
+ if(subst) { // substitute back-rank question marks by holdings pieces
+ for(j=BOARD_LEFT; j<BOARD_RGHT; j++) {
+ int k, m, n = bcnt + 1;
+ if(board[0][j] == ClearBoard) {
+ if(!wcnt) return FALSE;
+ n = rand() % wcnt;
+ for(k=0, m=n; k<gameInfo.holdingsSize; k++) if((m -= board[k][BOARD_WIDTH-2]) < 0) {
+ board[0][j] = board[k][BOARD_WIDTH-1]; wcnt--;
+ if(--board[k][BOARD_WIDTH-2] == 0) board[k][BOARD_WIDTH-1] = EmptySquare;
+ break;
+ }
+ }
+ if(board[BOARD_HEIGHT-1][j] == ClearBoard) {
+ if(!bcnt) return FALSE;
+ if(n >= bcnt) n = rand() % bcnt; // use same randomization for black and white if possible
+ for(k=0, m=n; k<gameInfo.holdingsSize; k++) if((n -= board[BOARD_HEIGHT-1-k][1]) < 0) {
+ board[BOARD_HEIGHT-1][j] = board[BOARD_HEIGHT-1-k][0]; bcnt--;
+ if(--board[BOARD_HEIGHT-1-k][1] == 0) board[BOARD_HEIGHT-1-k][0] = EmptySquare;
+ break;
+ }
+ }
}
+ subst = 0;
}
}
if(*p == ']') p++;
}
+ if(subst) return FALSE; // substitution requested, but no holdings
+
while(*p == ' ') p++;
/* Active color */
board[EP_STATUS] = EP_UNKNOWN;
for(i=0; i<nrCastlingRights; i++ ) {
board[CASTLING][i] =
- gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom ? NoRights : initialRights[i];
+ appData.fischerCastling ? NoRights : initialRights[i];
} /* assume possible unless obviously impossible */
if(initialRights[0]!=NoRights && board[castlingRank[0]][initialRights[0]] != WhiteRook) board[CASTLING][0] = NoRights;
if(initialRights[1]!=NoRights && board[castlingRank[1]][initialRights[1]] != WhiteRook) board[CASTLING][1] = NoRights;
while(*p==' ') p++;
if(nrCastlingRights) {
+ int fischer = 0;
if(gameInfo.variant == VariantSChess) for(i=0; i<BOARD_FILES; i++) virgin[i] = 0;
if(*p >= 'A' && *p <= 'Z' || *p >= 'a' && *p <= 'z' || *p=='-') {
/* castling indicator present, so default becomes no castlings */
}
}
while(*p=='K' || *p=='Q' || *p=='k' || *p=='q' || *p=='-' ||
- (gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom || gameInfo.variant == VariantSChess) &&
+ (appData.fischerCastling || gameInfo.variant == VariantSChess) &&
( *p >= 'a' && *p < 'a' + gameInfo.boardWidth) ||
( *p >= 'A' && *p < 'A' + gameInfo.boardWidth) ) {
int c = *p++, whiteKingFile=NoRights, blackKingFile=NoRights;
board[CASTLING][2] = whiteKingFile;
if(board[CASTLING][0] != NoRights) virgin[board[CASTLING][0]] |= VIRGIN_W;
if(board[CASTLING][2] != NoRights) virgin[board[CASTLING][2]] |= VIRGIN_W;
+ if(whiteKingFile != BOARD_WIDTH>>1|| i != BOARD_RGHT-1) fischer = 1;
break;
case'Q':
for(i=BOARD_LEFT; i<BOARD_RGHT && board[0][i]!=WhiteRook && i<whiteKingFile; i++);
board[CASTLING][2] = whiteKingFile;
if(board[CASTLING][1] != NoRights) virgin[board[CASTLING][1]] |= VIRGIN_W;
if(board[CASTLING][2] != NoRights) virgin[board[CASTLING][2]] |= VIRGIN_W;
+ if(whiteKingFile != BOARD_WIDTH>>1|| i != BOARD_LEFT) fischer = 1;
break;
case'k':
for(i=BOARD_RGHT-1; board[BOARD_HEIGHT-1][i]!=BlackRook && i>blackKingFile; i--);
board[CASTLING][5] = blackKingFile;
if(board[CASTLING][3] != NoRights) virgin[board[CASTLING][3]] |= VIRGIN_B;
if(board[CASTLING][5] != NoRights) virgin[board[CASTLING][5]] |= VIRGIN_B;
+ if(blackKingFile != BOARD_WIDTH>>1|| i != BOARD_RGHT-1) fischer = 1;
break;
case'q':
for(i=BOARD_LEFT; i<BOARD_RGHT && board[BOARD_HEIGHT-1][i]!=BlackRook && i<blackKingFile; i++);
board[CASTLING][5] = blackKingFile;
if(board[CASTLING][4] != NoRights) virgin[board[CASTLING][4]] |= VIRGIN_B;
if(board[CASTLING][5] != NoRights) virgin[board[CASTLING][5]] |= VIRGIN_B;
+ if(blackKingFile != BOARD_WIDTH>>1|| i != BOARD_LEFT) fischer = 1;
case '-':
break;
default: /* FRC castlings */
}
for(i=0; i<nrCastlingRights; i++)
if(board[CASTLING][i] != NoRights) initialRights[i] = board[CASTLING][i];
- if(gameInfo.variant == VariantSChess) for(i=0; i<BOARD_FILES; i++) board[VIRGIN][i] = virgin[i];
+ if(gameInfo.variant == VariantSChess)
+ for(i=0; i<BOARD_FILES; i++) board[VIRGIN][i] = shuffle ? VIRGIN_W | VIRGIN_B : virgin[i]; // when shuffling assume all virgin
+ if(fischer && shuffle) appData.fischerCastling = TRUE;
if (appData.debugMode) {
fprintf(debugFP, "FEN castling rights:");
for(i=0; i<nrCastlingRights; i++)
while(*p==' ') p++;
}
+ if(shuffle) SetUpShuffle(board, appData.defaultFrcPosition);
+
/* read e.p. field in games that know e.p. capture */
if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
- gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier && gameInfo.variant != VariantMakruk ) {
+ gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier &&
+ gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN ) {
if(*p=='-') {
p++; board[EP_STATUS] = EP_NONE;
} else {
if (fen != NULL) {
Board initial_position;
- if (!ParseFEN(initial_position, &blackPlaysFirst, fen)) {
+ if (!ParseFEN(initial_position, &blackPlaysFirst, fen, TRUE)) {
DisplayError(_("Bad FEN position in clipboard"), 0);
return ;
} else {
ToNrEvent(currentMove+1);
}
+void
+LoadTheme ()
+{
+ char *p, *q, buf[MSG_SIZ];
+ if(engineLine && engineLine[0]) { // a theme was selected from the listbox
+ snprintf(buf, MSG_SIZ, "-theme %s", engineLine);
+ ParseArgsFromString(buf);
+ ActivateTheme(TRUE); // also redo colors
+ return;
+ }
+ p = nickName;
+ if(*p && !strchr(p, '"')) // theme name specified and well-formed; add settings to theme list
+ {
+ int len;
+ q = appData.themeNames;
+ snprintf(buf, MSG_SIZ, "\"%s\"", nickName);
+ if(appData.useBitmaps) {
+ snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ubt true -lbtf \"%s\" -dbtf \"%s\" -lbtm %d -dbtm %d",
+ appData.liteBackTextureFile, appData.darkBackTextureFile,
+ appData.liteBackTextureMode,
+ appData.darkBackTextureMode );
+ } else {
+ snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ubt false -lsc %s -dsc %s",
+ Col2Text(2), // lightSquareColor
+ Col2Text(3) ); // darkSquareColor
+ }
+ if(appData.useBorder) {
+ snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ub true -border \"%s\"",
+ appData.border);
+ } else {
+ snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ub false");
+ }
+ if(appData.useFont) {
+ snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -upf true -pf \"%s\" -fptc \"%s\" -fpfcw %s -fpbcb %s",
+ appData.renderPiecesWithFont,
+ appData.fontToPieceTable,
+ Col2Text(9), // appData.fontBackColorWhite
+ Col2Text(10) ); // appData.fontForeColorBlack
+ } else {
+ snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -upf false -pid \"%s\"",
+ appData.pieceDirectory);
+ if(!appData.pieceDirectory[0])
+ snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -wpc %s -bpc %s",
+ Col2Text(0), // whitePieceColor
+ Col2Text(1) ); // blackPieceColor
+ }
+ snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -hsc %s -phc %s\n",
+ Col2Text(4), // highlightSquareColor
+ Col2Text(5) ); // premoveHighlightColor
+ appData.themeNames = malloc(len = strlen(q) + strlen(buf) + 1);
+ if(insert != q) insert[-1] = NULLCHAR;
+ snprintf(appData.themeNames, len, "%s\n%s%s", q, buf, insert);
+ if(q) free(q);
+ }
+ ActivateTheme(FALSE);
+}