ChessSquare pieceSweep = EmptySquare;
ChessSquare promoSweep = EmptySquare, defaultPromoChoice;
int promoDefaultAltered;
+int keepInfo = 0; /* [HGM] to protect PGN tags in auto-step game analysis */
/* States for ics_getting_history */
#define H_FALSE 0
}
void
+PlotSingleSeekAd (int i)
+{
+ DrawSeekOpen();
+ PlotSeekAd(i);
+ DrawSeekClose();
+}
+
+void
AddAd (char *handle, char *rating, int base, int inc, char rated, char *type, int nr, Boolean plot)
{
char buf[MSG_SIZ], *ext = "";
seekNrList[nrOfSeekAds] = nr;
zList[nrOfSeekAds] = 0;
seekAdList[nrOfSeekAds++] = StrSave(buf);
- if(plot) PlotSeekAd(nrOfSeekAds-1);
+ if(plot) PlotSingleSeekAd(nrOfSeekAds-1);
}
}
h = BOARD_HEIGHT * (squareSize + lineGap) + lineGap;
w = BOARD_WIDTH * (squareSize + lineGap) + lineGap;
+ DrawSeekOpen();
DrawSeekBackground(0, 0, w, h);
DrawSeekAxis(hMargin, h-1-vMargin, w-5, h-1-vMargin);
DrawSeekAxis(hMargin, h-1-vMargin, hMargin, 5);
}
}
for(i=0; i<nrOfSeekAds; i++) PlotSeekAd(i);
+ DrawSeekClose();
return TRUE;
}
return;
}
doubleClick = FALSE;
+ if(gameMode == AnalyzeMode && pausing && first.excludeMoves) { // use pause state to exclude moves
+ doubleClick = TRUE; gatingPiece = boards[currentMove][y][x];
+ }
fromX = x; fromY = y; toX = toY = -1;
if(!appData.oneClick || !OnlyMove(&x, &y, FALSE) ||
// even if only move, we treat as normal when this would trigger a promotion popup, to allow sweep selection
ClearHighlights();
}
} else {
+#if 0
+// [HGM] this must be done after the move is made, as with arrow it could lead to a board redraw with piece still on from square
/* Finish drag move */
if (appData.highlightLastMove) {
SetHighlights(fromX, fromY, toX, toY);
} else {
ClearHighlights();
}
+#endif
DragPieceEnd(xPix, yPix); dragging = 0;
/* Don't animate move and drag both */
appData.animate = FALSE;
}
- MarkTargetSquares(1);
// moves into holding are invalid for now (except in EditPosition, adapting to-square)
if(x >= 0 && x < BOARD_LEFT || x >= BOARD_RGHT) {
}
ClearHighlights();
fromX = fromY = -1;
+ MarkTargetSquares(1);
DrawPosition(TRUE, boards[currentMove]);
return;
}
if(saveAnimate && !appData.animate && currentMove != oldMove && // drag-move was performed
Explode(boards[currentMove-1], fromX, fromY, toX, toY))
DrawPosition(TRUE, boards[currentMove]);
+ MarkTargetSquares(1);
fromX = fromY = -1;
}
appData.animate = saveAnimate;
AnimateMove(boards[forwardMostMove - 1],
fromX, fromY, toX, toY);
}
- if (appData.highlightLastMove) {
- SetHighlights(fromX, fromY, toX, toY);
- }
}
currentMove = forwardMostMove;
}
DisplayMove(currentMove - 1);
DrawPosition(FALSE, boards[currentMove]);
+ if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
+ if (appData.highlightLastMove) { // [HGM] moved to after DrawPosition, as with arrow it could redraw old board
+ SetHighlights(fromX, fromY, toX, toY);
+ }
+ }
DisplayBothClocks();
HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
}
char buf[MSG_SIZ];
extern char *icsNames;
if(!s || !*s) return 0;
- NamesToList(n == 10 ? icsNames : firstChessProgramNames, command, mnemonic, "all");
+ NamesToList(n >= 10 ? icsNames : firstChessProgramNames, command, mnemonic, "all");
for(i=1; mnemonic[i]; i++) if(!strcmp(s, mnemonic[i])) break;
if(!mnemonic[i]) return 0;
+ if(n == 11) return 1; // just testing if there was a match
snprintf(buf, MSG_SIZ, "-%s %s", n == 10 ? "icshost" : "fcp", command[i]);
if(n == 1) SwapEngines(n);
ParseArgsFromString(buf);
}
}
+void
+AnalyzeNextGame()
+{
+ ReloadGame(1); // next game
+}
int
AutoPlayOneMove ()
}
if (currentMove >= forwardMostMove) {
- if(gameMode == AnalyzeFile) { ExitAnalyzeMode(); SendToProgram("force\n", &first); }
+ if(gameMode == AnalyzeFile) {
+ if(appData.loadGameIndex == -1) {
+ GameEnds(EndOfFile, NULL, GE_FILE);
+ ScheduleDelayedEvent(AnalyzeNextGame, 10);
+ } else {
+ ExitAnalyzeMode(); SendToProgram("force\n", &first);
+ }
+ }
// gameMode = EndOfGame;
// ModeHighlight();
gn = 1;
}
else {
+ if(gameMode == AnalyzeFile && appData.loadGameIndex == -1)
+ appData.loadGameIndex = 0; // [HGM] suppress error message if we reach file end after auto-stepping analysis
+ else
DisplayError(_("Game number out of range"), 0);
return FALSE;
}
if (oldGameMode == AnalyzeFile ||
oldGameMode == AnalyzeMode) {
+ appData.loadGameIndex = -1; // [HGM] order auto-stepping through games
+ keepInfo = 1;
AnalyzeFileEvent();
+ keepInfo = 0;
}
if (!matchMode && pos > 0) {
WhiteOnMove(forwardMostMove))) {
StopClocks();
}
+ case AnalyzeMode:
pausing = TRUE;
ModeHighlight();
break;
ChessMove r = GameUnfinished;
char *p = NULL;
+ if(keepInfo) return;
+
if(gameMode == EditGame) { // [HGM] vari: do not erase result on EditGame
r = gameInfo.result;
p = gameInfo.resultDetails;