safeStrCpy(moveList[moveNum - 1], currentMoveString, sizeof(moveList[moveNum - 1])/sizeof(moveList[moveNum - 1][0]));
strcat(moveList[moveNum - 1], "\n");
- if(gameInfo.holdingsWidth && !appData.disguise) // inherit info that ICS does not give from previous board
+ if(gameInfo.holdingsWidth && !appData.disguise && gameInfo.variant != VariantSuper
+ && gameInfo.variant != VariantGreat) // inherit info that ICS does not give from previous board
for(k=0; k<ranks; k++) for(j=BOARD_LEFT; j<BOARD_RGHT; j++) {
ChessSquare old, new = boards[moveNum][k][j];
if(fromY == DROP_RANK && k==toY && j==toX) continue; // dropped pieces always stand for themselves
for (i = BOARD_HEIGHT - 1; i >= 0; i--)
for (j = BOARD_LEFT; j < BOARD_RGHT; p++)
switch (*p) {
+ case '{':
case '[':
case '-':
case ' ':