Always assume FEN in variant-fairy PGN game is initial position
[xboard.git] / backend.c
index ffd9c44..54c16be 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -6050,7 +6050,11 @@ SetCharTableEsc (unsigned char *table, const char * map, char * escapes)
                     int p;
                     for(p=0; p<EmptySquare; p++) if(table[p] == partner[i]) break;
                     if(c == '^') table[i] = '+';
-                    if(p < EmptySquare) promoPartner[p] = i, promoPartner[i] = p; // marry them
+                    if(p < EmptySquare) {
+                        if(promoPartner[promoPartner[p]] == p) promoPartner[promoPartner[p]] = promoPartner[p]; // divorce old partners
+                        if(promoPartner[promoPartner[i]] == i) promoPartner[promoPartner[i]] = promoPartner[i];
+                        promoPartner[p] = i, promoPartner[i] = p; // and marry this couple
+                    }
                 } else if(c == '*') {
                     table[i] = partner[i];
                     promoPartner[i] = (i < BlackPawn ? WhiteTokin : BlackTokin); // promotes to Tokin
@@ -13103,7 +13107,7 @@ LoadGame (FILE *f, int gameNumber, char *title, int useList)
            return FALSE;
          }
          CopyBoard(boards[0], initial_position);
-         if(*engineVariant) // [HGM] for now, assume FEN in engine-defined variant game is default initial position
+         if(*engineVariant || gameInfo.variant == VariantFairy) // [HGM] for now, assume FEN in engine-defined variant game is default initial position
            CopyBoard(initialPosition, initial_position);
          if (blackPlaysFirst) {
            currentMove = forwardMostMove = backwardMostMove = 1;