by this function.
*/
int
-PosFlags (index)
+PosFlags (int index)
{
int flags = F_ALL_CASTLE_OK;
if ((index % 2) == 0) flags |= F_WHITE_ON_MOVE;
DisplayFatalError(_("Error reading from keyboard"), error, 1);
} else if (gotEof++ > 0) {
RemoveInputSource(isr);
- DisplayFatalError(_("Got end of file from keyboard"), 0, 0);
+ DisplayFatalError(_("Got end of file from keyboard"), 0, 666); // [HGM] 666 is kludge to alert front end
}
}
if(clear) { // no reason to ever suppress clearing
for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) sum += marker[y][x], marker[y][x] = 0;
hoverSavedValid = 0;
- if(!sum) return; // nothing was cleared,no redraw needed
+ if(!sum || clear < 0) return; // nothing was cleared,no redraw needed
} else {
int capt = 0;
if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi ||
doubleClick = first.excludeMoves; // used by UserMoveEvent to recognize exclude moves
}
promoDefaultAltered = FALSE;
- MarkTargetSquares(1);
+ if(!second) MarkTargetSquares(1);
if(!(second && appData.oneClick && OnlyMove(&x, &y, TRUE))) {
if (appData.highlightDragging) {
SetHighlights(x, y, -1, -1);
second = 0;
fromX = fromY = -1;
gatingPiece = EmptySquare;
- MarkTargetSquares(1);
ClearHighlights();
gotPremove = 0;
ClearPremoveHighlights();
+ MarkTargetSquares(-1);
+ DrawPosition(FALSE, NULL); // make user highlights are drawn (and deferred marker clearing)
} else {
/* First upclick in same square; start click-click mode */
SetHighlights(x, y, -1, -1);
} else {
ClearHighlights();
}
+ MarkTargetSquares(1);
} else if(sweepSelecting) { // this must be the up-click corresponding to the down-click that started the sweep
sweepSelecting = 0; appData.animate = FALSE; // do not animate, a selected piece already on to-square
*promoRestrict = 0;
} else {
ClearHighlights();
}
+ MarkTargetSquares(1);
} else {
#if 0
// [HGM] this must be done after the move is made, as with arrow it could lead to a board redraw with piece still on from square
DragPieceEnd(xPix, yPix); dragging = 0;
/* Don't animate move and drag both */
appData.animate = FALSE;
+ MarkTargetSquares(-1); // -1 defers displaying marker change to prevent piece reappearing on from-square!
}
// moves into holding are invalid for now (except in EditPosition, adapting to-square)
if(saveAnimate && !appData.animate && currentMove != oldMove && // drag-move was performed
Explode(boards[currentMove-1], fromX, fromY, toX, toY))
DrawPosition(TRUE, boards[currentMove]);
- MarkTargetSquares(1);
fromX = fromY = -1;
}
appData.animate = saveAnimate;
if (appData.animate || appData.animateDragging) {
/* Undo animation damage if needed */
- DrawPosition(FALSE, NULL);
+// DrawPosition(FALSE, NULL);
}
}