Fix cross-edge e.p. capture in Cylinder Chess
[xboard.git] / backend.c
index 758b71a..605940e 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -6028,9 +6028,10 @@ InitPosition (int redraw)
     gameInfo.boardHeight   = 8;
     gameInfo.holdingsSize  = 0;
     nrCastlingRights = -1; /* [HGM] Kludge to indicate default should be used */
-    for(i=0; i<BOARD_FILES-2; i++)
+    for(i=0; i<BOARD_FILES-6; i++)
       initialPosition[CASTLING][i] = initialRights[i] = NoRights; /* but no rights yet */
     initialPosition[EP_STATUS] = EP_NONE;
+    initialPosition[TOUCHED_W] = initialPosition[TOUCHED_B] = 0;
     SetCharTable(pieceToChar, "PNBRQ...........Kpnbrq...........k");
     if(startVariant == gameInfo.variant) // [HGM] nicks: enable nicknames in original variant
          SetCharTable(pieceNickName, appData.pieceNickNames);
@@ -9941,6 +9942,11 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
           }
        }
 
+       if(fromY == 0) board[TOUCHED_W] |= 1<<fromX; else // new way to keep track of virginity
+       if(fromY == BOARD_HEIGHT-1) board[TOUCHED_B] |= 1<<fromX;
+       if(toY == 0) board[TOUCHED_W] |= 1<<toX; else
+       if(toY == BOARD_HEIGHT-1) board[TOUCHED_B] |= 1<<toX;
+
        for(i=0; i<nrCastlingRights; i++) {
            if(board[CASTLING][i] == fromX && castlingRank[i] == fromY ||
               board[CASTLING][i] == toX   && castlingRank[i] == toY
@@ -10007,7 +10013,7 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
             board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
        board[fromY][fromX] = EmptySquare;
     } else if ((fromY >= BOARD_HEIGHT>>1)
-              && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality)
+              && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
               && (toX != fromX)
                && gameInfo.variant != VariantXiangqi
                && gameInfo.variant != VariantBerolina
@@ -10068,7 +10074,7 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
             board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
        board[fromY][fromX] = EmptySquare;
     } else if ((fromY < BOARD_HEIGHT>>1)
-              && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality)
+              && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
               && (toX != fromX)
                && gameInfo.variant != VariantXiangqi
                && gameInfo.variant != VariantBerolina