char lastLoadGameTitle[MSG_SIZ], lastLoadPositionTitle[MSG_SIZ];
ChessMove lastLoadGameStart = EndOfFile;
int doubleClick;
+Boolean addToBookFlag;
void
UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
return;
}
+ if(addToBookFlag) { // adding moves to book
+ char buf[MSG_SIZ], move[MSG_SIZ];
+ CoordsToAlgebraic(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar, move);
+ snprintf(buf, MSG_SIZ, " 0.0%% 1 %s\n", move);
+ AddBookMove(buf);
+ addToBookFlag = FALSE;
+ ClearHighlights();
+ return;
+ }
+
FinishMove(moveType, fromX, fromY, toX, toY, promoChar);
}
}
/* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */
- if( gameMode == TwoMachinesPlay && adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
+ if( gameMode == TwoMachinesPlay && appData.adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
int count = 0;
while( count < adjudicateLossPlies ) {
if( count & 1 ) {
score = -score; /* Flip score for winning side */
}
-
- if( score > adjudicateLossThreshold ) {
+printf("score=%d count=%d\n",score,count);
+ if( score > appData.adjudicateLossThreshold ) {
break;
}
(unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.),
programStats.movelist);
SendToICS(buf);
-if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.nodes, programStats.nodes);
}
}
#endif
int dummy, w, h, hand, s=6; char buf[MSG_SIZ], varName[MSG_SIZ];
if(appData.icsActive || forwardMostMove != 0 || cps != &first) return;
*buf = NULLCHAR;
- if(sscanf(message, "setup (%s", buf) == 1) s = 8 + strlen(buf), buf[s-9] = NULLCHAR, SetCharTable(pieceToChar, buf);
+ if(sscanf(message, "setup (%s", buf) == 1) {
+ s = 8 + strlen(buf), buf[s-9] = NULLCHAR, SetCharTable(pieceToChar, buf);
+ ASSIGN(appData.pieceToCharTable, buf);
+ }
if(startedFromSetupPosition) return;
dummy = sscanf(message+s, "%dx%d+%d_%s", &w, &h, &hand, varName);
if(dummy >= 3) {
SendToProgram(buf, cps);
}
+ setboardSpoiledMachineBlack = FALSE;
SendToProgram(cps->initString, cps);
if (gameInfo.variant != VariantNormal &&
gameInfo.variant != VariantLoadable
return;
}
+ if (appData.icsActive) printf("\n"); // [HGM] end on new line after closing XBoard
if (appData.icsActive && appData.colorize) Colorize(ColorNone, FALSE);
if (telnetISR != NULL) {