case VariantMakruk:
pieces = makrukArray;
nrCastlingRights = 0;
- startedFromSetupPosition = TRUE;
SetCharTable(pieceToChar, "PN.R.M....SKpn.r.m....sk");
break;
case VariantASEAN:
pieces = aseanArray;
nrCastlingRights = 0;
- startedFromSetupPosition = TRUE;
SetCharTable(pieceToChar, "PN.R.Q....BKpn.r.q....bk");
break;
case VariantTwoKings:
MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/
+ /* Test suites abort the 'game' after one move */
+ if(*appData.finger) {
+ static FILE *f;
+ char *fen = PositionToFEN(backwardMostMove, NULL, 0); // no counts in EPD
+ if(!f) f = fopen(appData.finger, "w");
+ if(f) fprintf(f, "%s bm %s;\n", fen, parseList[backwardMostMove]), fflush(f);
+ else { DisplayFatalError("Bad output file", errno, 0); return; }
+ free(fen);
+ GameEnds(GameUnfinished, NULL, GE_XBOARD);
+ }
+
/* [AS] Adjudicate game if needed (note: remember that forwardMostMove now points past the last move) */
if( gameMode == TwoMachinesPlay && adjudicateLossThreshold != 0 && forwardMostMove >= adjudicateLossPlies ) {
int count = 0;
PlayIcsUnfinishedSound();
}
}
+ if(appData.quitNext) { ExitEvent(0); return; }
} else if (gameMode == EditGame ||
gameMode == PlayFromGameFile ||
gameMode == AnalyzeMode ||