Allow Lion sweep-selection in Chu Chess
[xboard.git] / backend.c
index 14967d6..8035673 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -5318,7 +5318,7 @@ Sweep (int step)
     if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway) king = EmptySquare;
     if(promoSweep >= BlackPawn) king = WHITE_TO_BLACK king, pawn = WHITE_TO_BLACK pawn;
     if(gameInfo.variant == VariantSpartan && pawn == BlackPawn) pawn = BlackLance, king = EmptySquare;
-    if(fromY != BOARD_HEIGHT-2 && fromY != 1) pawn = EmptySquare;
+    if(fromY != BOARD_HEIGHT-2 && fromY != 1 && gameInfo.variant != VariantChuChess) pawn = EmptySquare;
     if(!step) toggleFlag = Partner(&last); // piece has shogi-promotion
     do {
        if(step && !(toggleFlag && Partner(&promoSweep))) promoSweep -= step;
@@ -5328,7 +5328,9 @@ Sweep (int step)
        else if(promoSweep == WhiteKing && step > 0) promoSweep = BlackKing;
        if(!step) step = -1;
     } while(PieceToChar(promoSweep) == '.' || PieceToChar(promoSweep) == '~' || promoSweep == pawn ||
-           appData.testLegality && (promoSweep == king || promoSweep == WhiteLion || promoSweep == BlackLion));
+           !toggleFlag && PieceToChar(promoSweep) == '+' || // skip promoted versions of other
+           appData.testLegality && (promoSweep == king || gameInfo.variant != VariantChuChess &&
+            (promoSweep == WhiteLion || promoSweep == BlackLion)));
     if(toX >= 0) {
        int victim = boards[currentMove][toY][toX];
        boards[currentMove][toY][toX] = promoSweep;
@@ -6558,6 +6560,7 @@ HasPromotionChoice (int fromX, int fromY, int toX, int toY, char *promoChoice, i
     if(appData.testLegality && !premove) {
        moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
                        fromY, fromX, toY, toX, IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantChuChess ? '+' : NULLCHAR);
+        if(moveType == IllegalMove) *promoChoice = NULLCHAR; // could be the fact we promoted was illegal
        if(moveType != WhitePromotion && moveType  != BlackPromotion)
            return FALSE;
     }
@@ -7491,8 +7494,11 @@ LeftClick (ClickType clickType, int xPix, int yPix)
        toY = y;
     }
 
+    piece = boards[currentMove][fromY][fromX];
+
     saveAnimate = appData.animate;
     if (clickType == Press) {
+       if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
        if(gameMode == EditPosition && boards[currentMove][fromY][fromX] == EmptySquare) {
            // must be Edit Position mode with empty-square selected
            fromX = x; fromY = y; DragPieceBegin(xPix, yPix, FALSE); dragging = 1; // consider this a new attempt to drag
@@ -7508,10 +7514,8 @@ LeftClick (ClickType clickType, int xPix, int yPix)
        if(marker[y][x] == 5) return; // [HGM] lion: to-click on cyan square; defer action to release
        if(legal[y][x] == 2 || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) {
          if(appData.sweepSelect) {
-           ChessSquare piece = boards[currentMove][fromY][fromX];
            promoSweep = defaultPromoChoice;
-           if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) promoSweep = piece; else
-           if(PieceToChar(CHUPROMOTED piece) == '+') promoSweep = CHUPROMOTED piece;
+           if(gameInfo.variant != VariantChuChess && PieceToChar(CHUPROMOTED piece) == '+') promoSweep = CHUPROMOTED piece;
            selectFlag = 0; lastX = xPix; lastY = yPix;
            Sweep(0); // Pawn that is going to promote: preview promotion piece
            sweepSelecting = 1;
@@ -7543,6 +7547,7 @@ LeftClick (ClickType clickType, int xPix, int yPix)
            ClearHighlights();
        }
 #endif
+       if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
        if(marker[y][x] == 5) { // [HGM] lion: this was the release of a to-click or drag on a cyan square
          dragging *= 2;            // flag button-less dragging if we are dragging
          MarkTargetSquares(1);