extern char installDir[MSG_SIZ];
VariantClass startVariant; /* [HGM] nicks: initial variant */
Boolean abortMatch;
-int deadRanks;
+int deadRanks, handSize;
extern int tinyLayout, smallLayout;
ChessProgramStats programStats;
ASSIGN(*list, tidy+1);
}
-char *insert, *wbOptions; // point in ChessProgramNames were we should insert new engine
+char *insert, *wbOptions, *currentEngine[2]; // point in ChessProgramNames were we should insert new engine
void
Load (ChessProgramState *cps, int i)
{
char *p, *q, buf[MSG_SIZ], command[MSG_SIZ], buf2[MSG_SIZ], buf3[MSG_SIZ], jar;
if(engineLine && engineLine[0]) { // an engine was selected from the combo box
+ ASSIGN(currentEngine[i], engineLine);
snprintf(buf, MSG_SIZ, "-fcp %s", engineLine);
SwapEngines(i); // kludge to parse -f* / -first* like it is -s* / -second*
ParseArgsFromString(resetOptions); appData.pvSAN[0] = FALSE;
q = firstChessProgramNames;
if(nickName[0]) snprintf(buf, MSG_SIZ, "\"%s\" -fcp ", nickName); else buf[0] = NULLCHAR;
quote = strchr(p, '"') ? '\'' : '"'; // use single quotes around engine command if it contains double quotes
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), "%c%s%c -fd \"%s\"%s%s%s%s%s%s%s%s\n",
+ snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), "%c%s%c -fd \"%s\"%s%s%s%s%s%s%s%s",
quote, p, quote, appData.directory[i],
useNick ? " -fn \"" : "",
useNick ? nickName : "",
isUCI ? (isUCI == TRUE ? " -fUCI" : gameInfo.variant == VariantShogi ? " -fUSI" : " -fUCCI") : "",
storeVariant ? " -variant " : "",
storeVariant ? VariantName(gameInfo.variant) : "");
- if(wbOptions && wbOptions[0]) snprintf(buf+strlen(buf)-1, MSG_SIZ-strlen(buf), " %s\n", wbOptions);
- firstChessProgramNames = malloc(len = strlen(q) + strlen(buf) + 1);
+ if(wbOptions && wbOptions[0]) snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " %s", wbOptions);
+ firstChessProgramNames = malloc(len = strlen(q) + strlen(buf) + 2);
if(insert != q) insert[-1] = NULLCHAR;
- snprintf(firstChessProgramNames, len, "%s\n%s%s", q, buf, insert);
+ snprintf(firstChessProgramNames, len, "%s\n%s\n%s", q, buf, insert);
if(q) free(q);
FloatToFront(&appData.recentEngineList, buf);
+ ASSIGN(currentEngine[i], buf);
}
ReplaceEngine(cps, i);
}
NextMatchGame();
}
-char *comboLine = NULL; // [HGM] recent: WinBoard's first-engine combobox line
-
void
InitBackEnd3 P((void))
{
char buf[MSG_SIZ];
int err, len;
+ ParseFeatures(appData.features[0], &first);
if(!appData.icsActive && !appData.noChessProgram && !appData.matchMode && // mode involves only first engine
!strcmp(appData.variant, "normal") && // no explicit variant request
appData.NrRanks == -1 && appData.NrFiles == -1 && appData.holdingsSize == -1 && // no size overrides requested
free(programVersion);
programVersion = (char*) malloc(8 + strlen(PACKAGE_STRING) + strlen(first.tidy));
sprintf(programVersion, "%s + %s", PACKAGE_STRING, first.tidy);
- FloatToFront(&appData.recentEngineList, comboLine ? comboLine : appData.firstChessProgram);
+ FloatToFront(&appData.recentEngineList, currentEngine[0] ? currentEngine[0] : appData.firstChessProgram);
}
if (appData.icsActive) {
if( (int)lowestPiece >= BlackPawn ) {
holdingsColumn = 0;
countsColumn = 1;
- holdingsStartRow = BOARD_HEIGHT-1;
+ holdingsStartRow = handSize-1;
direction = -1;
} else {
holdingsColumn = BOARD_WIDTH-1;
direction = 1;
}
- for(i=0; i<BOARD_HEIGHT; i++) { /* clear holdings */
+ for(i=0; i<BOARD_RANKS-1; i++) { /* clear holdings */
board[i][holdingsColumn] = EmptySquare;
board[i][countsColumn] = (ChessSquare) 0;
}
parse, currentMove);
if (sscanf(parse, " game %d", &gamenum) == 1) {
if(gamenum == ics_gamenum) { // [HGM] bughouse: old code if part of foreground game
+ new_piece[0] = NULLCHAR;
+ sscanf(parse, "game %d white [%s black [%s <- %s",
+ &gamenum, white_holding, black_holding,
+ new_piece);
+ white_holding[strlen(white_holding)-1] = NULLCHAR;
+ black_holding[strlen(black_holding)-1] = NULLCHAR;
if (gameInfo.variant == VariantNormal) {
/* [HGM] We seem to switch variant during a game!
* Presumably no holdings were displayed, so we have
switch(gameInfo.boardWidth) { // base guess on board width
case 9: newVariant = VariantShogi; break;
case 10: newVariant = VariantGreat; break;
- default: newVariant = VariantCrazyhouse; break;
+ default: newVariant = VariantCrazyhouse;
+ if(strchr(white_holding, 'E') || strchr(black_holding, 'E') ||
+ strchr(white_holding, 'H') || strchr(black_holding, 'H') )
+ newVariant = VariantSChess;
}
VariantSwitch(boards[currentMove], newVariant); /* temp guess */
/* Get a move list just to see the header, which
SendToICS(str);
}
}
- new_piece[0] = NULLCHAR;
- sscanf(parse, "game %d white [%s black [%s <- %s",
- &gamenum, white_holding, black_holding,
- new_piece);
- white_holding[strlen(white_holding)-1] = NULLCHAR;
- black_holding[strlen(black_holding)-1] = NULLCHAR;
/* [HGM] copy holdings to board holdings area */
CopyHoldings(boards[forwardMostMove], white_holding, WhitePawn);
CopyHoldings(boards[forwardMostMove], black_holding, BlackPawn);
} else if (count == 0) {
RemoveInputSource(isr);
- DisplayFatalError(_("Connection closed by ICS"), 0, 0);
+ DisplayFatalError(_("Connection closed by ICS"), 0, 6666);
} else {
DisplayFatalError(_("Error reading from ICS"), error, 1);
}
j = seed%4; seed /= 4;
p = board[0][BOARD_LEFT+j]; board[0][BOARD_LEFT+j] = EmptySquare; k = PieceToNumber(p);
board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
- board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
+ board[handSize-1-k][0] = WHITE_TO_BLACK p; board[handSize-1-k][1]++;
j = seed%3 + (seed%3 >= j); seed /= 3;
p = board[0][BOARD_LEFT+j]; board[0][BOARD_LEFT+j] = EmptySquare; k = PieceToNumber(p);
board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
- board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
+ board[handSize-1-k][0] = WHITE_TO_BLACK p; board[handSize-1-k][1]++;
j = seed%3; seed /= 3;
p = board[0][BOARD_LEFT+j+5]; board[0][BOARD_LEFT+j+5] = EmptySquare; k = PieceToNumber(p);
board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
- board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
+ board[handSize-1-k][0] = WHITE_TO_BLACK p; board[handSize-1-k][1]++;
j = seed%2 + (seed%2 >= j); seed /= 2;
p = board[0][BOARD_LEFT+j+5]; board[0][BOARD_LEFT+j+5] = EmptySquare; k = PieceToNumber(p);
board[k][BOARD_WIDTH-1] = p; board[k][BOARD_WIDTH-2]++;
- board[BOARD_HEIGHT-1-k][0] = WHITE_TO_BLACK p; board[BOARD_HEIGHT-1-k][1]++;
+ board[handSize-1-k][0] = WHITE_TO_BLACK p; board[handSize-1-k][1]++;
j = seed%4; seed /= 4; put(board, exoPieces[3], 0, j, ANY);
j = seed%3; seed /= 3; put(board, exoPieces[2], 0, j, ANY);
j = seed%2; seed /= 2; put(board, exoPieces[1], 0, j, ANY);
if(BOARD_HEIGHT > BOARD_RANKS || BOARD_WIDTH > BOARD_FILES)
DisplayFatalError(_("Recompile to support this BOARD_RANKS or BOARD_FILES!"), 0, 2);
+ handSize = BOARD_HEIGHT;
pawnRow = gameInfo.boardHeight - 7; /* seems to work in all common variants */
if(pawnRow < 1) pawnRow = 1;
if(gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN ||
if(gameInfo.variant == VariantGreat) { // promotion commoners
initialPosition[PieceToNumber(WhiteMan)][BOARD_WIDTH-1] = WhiteMan;
initialPosition[PieceToNumber(WhiteMan)][BOARD_WIDTH-2] = 9;
- initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][0] = BlackMan;
- initialPosition[BOARD_HEIGHT-1-PieceToNumber(WhiteMan)][1] = 9;
+ initialPosition[handSize-1-PieceToNumber(WhiteMan)][0] = BlackMan;
+ initialPosition[handSize-1-PieceToNumber(WhiteMan)][1] = 9;
}
if( gameInfo.variant == VariantSChess ) {
initialPosition[1][0] = BlackMarshall;
initialPosition[1][1] = initialPosition[2][1] =
initialPosition[6][BOARD_WIDTH-2] = initialPosition[5][BOARD_WIDTH-2] = 1;
}
+ initialPosition[CHECK_COUNT] = (gameInfo.variant == Variant3Check ? 0x303 : 0);
if (appData.debugMode) {
fprintf(debugFP, "shuffleOpenings = %d\n", shuffleOpenings);
}
* deprecated "black" command.
*/
if (!WhiteOnMove(moveNum)) // [HGM] but better a deprecated command than an illegal move...
- SendToProgram(boards[0][1][BOARD_LEFT] == WhitePawn ? "a2a3\n" : "black\n", cps);
+ SendToProgram(boards[0][1][BOARD_LEFT] == WhitePawn && !pieceDesc[WhitePawn] ? "a2a3\n" : "black\nforce\n", cps);
if(!cps->extendedEdit) left = BOARD_LEFT, right = BOARD_RGHT; // only board proper
if(appData.debugMode) fprintf(debugFP, "Drop move %d, curr=%d, x=%d,y=%d, p=%d\n",
moveType, currentMove, fromX, fromY, boards[currentMove][fromY][fromX]);
// holdings might not be sent yet in ICS play; we have to figure out which piece belongs here
- if(fromX == 0) fromY = BOARD_HEIGHT-1 - fromY; // black holdings upside-down
+ if(fromX == 0) fromY = handSize-1 - fromY; // black holdings upside-down
fromX = fromX ? WhitePawn : BlackPawn; // first piece type in selected holdings
while(PieceToChar(fromX) == '.' || PieceToChar(fromX) == '+' || PieceToNumber(fromX) != fromY && fromX != (int) EmptySquare) fromX++;
fromY = DROP_RANK;
if(WhiteOnMove(currentMove)) {
if(!boards[currentMove][k][BOARD_WIDTH-2]) return 0;
} else {
- if(!boards[currentMove][BOARD_HEIGHT-1-k][1]) return 0;
+ if(!boards[currentMove][handSize-1-k][1]) return 0;
}
}
if(PosFlags(0) & F_MANDATORY_CAPTURE) {
for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x]>1) capt++;
if(capt)
- for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x] == 1) marker[y][x] = 0;
+ for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x] == 1) marker[y][x] = legal[y][x] = 0;
}
}
DrawPosition(FALSE, NULL);
if(gameMode == AnalyzeMode && (pausing || controlKey) && first.excludeMoves) { // use pause state to exclude moves
doubleClick = TRUE; gatingPiece = boards[currentMove][y][x];
}
- fromX = x; fromY = y; toX = toY = killX = killY = kill2X = kill2Y = -1;
+ fromX = x; fromY = y; toX = toY = killX = killY = kill2X = kill2Y = -1; *promoRestrict = NULLCHAR;
if(!appData.oneClick || !OnlyMove(&x, &y, FALSE) ||
// even if only move, we treat as normal when this would trigger a promotion popup, to allow sweep selection
appData.sweepSelect && CanPromote(boards[currentMove][fromY][fromX], fromY) && originalY != y) {
!(fromP == BlackKing && toP == BlackRook && frc)))) {
/* Clicked again on same color piece -- changed his mind */
second = (x == fromX && y == fromY);
- killX = killY = kill2X = kill2Y = -1;
+ killX = killY = kill2X = kill2Y = -1; *promoRestrict = NULLCHAR;
if(second && gameMode == AnalyzeMode && SubtractTimeMarks(&lastClickTime, &prevClickTime) < 200) {
second = FALSE; // first double-click rather than scond click
doubleClick = first.excludeMoves; // used by UserMoveEvent to recognize exclude moves
if(x == BOARD_LEFT-2 && piece >= BlackPawn) {
n = PieceToNumber(piece - (int)BlackPawn);
if(n >= gameInfo.holdingsSize) { n = 0; piece = BlackPawn; }
- boards[currentMove][BOARD_HEIGHT-1 - n][0] = piece;
- boards[currentMove][BOARD_HEIGHT-1 - n][1]++;
+ boards[currentMove][handSize-1 - n][0] = piece;
+ boards[currentMove][handSize-1 - n][1]++;
} else
if(x == BOARD_RGHT+1 && piece < BlackPawn) {
n = PieceToNumber(piece);
}
// off-board moves should not be highlighted
- if(x < 0 || y < 0) ClearHighlights();
- else ReportClick("put", x, y);
+ if(x < 0 || y < 0) {
+ ClearHighlights();
+ DrawPosition(FALSE, NULL);
+ } else ReportClick("put", x, y);
if(gatingPiece != EmptySquare && gameInfo.variant == VariantSChess) promoChoice = ToLower(PieceToChar(gatingPiece));
}
if(saveAnimate && !appData.animate && currentMove != oldMove && // drag-move was performed
Explode(boards[currentMove-1], fromX, fromY, toX, toY))
DrawPosition(TRUE, boards[currentMove]);
+ else DrawPosition(FALSE, NULL);
fromX = fromY = -1;
flashing = 0;
}
}
return;
}
- if(sscanf(message, "choice %s", promoRestrict) == 1) {
+ if(!appData.testLegality && sscanf(message, "choice %s", promoRestrict) == 1) {
if(deferChoice) {
LeftClick(Press, 0, 0); // finish the click that was interrupted
} else if(promoSweep != EmptySquare) {
ParseGameHistory (char *game)
{
ChessMove moveType;
- int fromX, fromY, toX, toY, boardIndex;
+ int fromX, fromY, toX, toY, boardIndex, mask;
char promoChar;
char *p, *q;
char buf[MSG_SIZ];
strcat(moveList[boardIndex], "\n");
boardIndex++;
ApplyMove(fromX, fromY, toX, toY, promoChar, boards[boardIndex]);
+ mask = (WhiteOnMove(boardIndex) ? 0xFF : 0xFF00);
switch (MateTest(boards[boardIndex], PosFlags(boardIndex)) ) {
case MT_NONE:
case MT_STALEMATE:
default:
break;
case MT_CHECK:
- if(!IS_SHOGI(gameInfo.variant))
- strcat(parseList[boardIndex - 1], "+");
- break;
+ if(boards[boardIndex][CHECK_COUNT]) boards[boardIndex][CHECK_COUNT] -= mask & 0x101;
+ if(!boards[boardIndex][CHECK_COUNT] || boards[boardIndex][CHECK_COUNT] & mask) {
+ if(!IS_SHOGI(gameInfo.variant)) strcat(parseList[boardIndex - 1], "+");
+ break;
+ }
case MT_CHECKMATE:
case MT_STAINMATE:
strcat(parseList[boardIndex - 1], "#");
void
ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board)
{
- ChessSquare captured = board[toY][toX], piece, pawn, king, killed, killed2; int p, rookX, oldEP, epRank, berolina = 0;
+ ChessSquare captured = board[toY][toX], piece, pawn, king, killed, killed2; int p, rookX, oldEP, epRank, epFile, lastFile, lastRank, berolina = 0;
int promoRank = gameInfo.variant == VariantMakruk || gameInfo.variant == VariantGrand || gameInfo.variant == VariantChuChess ? 3 : 1;
/* [HGM] compute & store e.p. status and castling rights for new position */
/* we can always do that 'in place', now pointers to these rights are passed to ApplyMove */
if(gameInfo.variant == VariantBerolina) berolina = EP_BEROLIN_A;
- oldEP = (signed char)board[EP_FILE]; epRank = board[EP_RANK];
+ oldEP = (signed char)board[EP_STATUS]; epRank = board[EP_RANK]; epFile = board[EP_FILE]; lastFile = board[LAST_TO] & 255,lastRank = board[LAST_TO] >> 8;
board[EP_STATUS] = EP_NONE;
- board[EP_FILE] = board[EP_RANK] = 100;
+ board[EP_FILE] = board[EP_RANK] = 100, board[LAST_TO] = 0x4040;
if (fromY == DROP_RANK) {
/* must be first */
}
pawn = board[fromY][fromX];
+ if(pieceDesc[pawn] && strchr(pieceDesc[pawn], 'e')) { // piece with user-defined e.p. capture
+ if(captured == EmptySquare && toX == epFile && (toY == (epRank & 127) || toY + (pawn < BlackPawn ? -1 : 1) == epRank - 128)) {
+ captured = board[lastRank][lastFile]; // remove victim
+ board[lastRank][lastFile] = EmptySquare;
+ pawn = EmptySquare; // kludge to suppress old e.p. code
+ }
+ }
if( pawn == WhiteLance || pawn == BlackLance ) {
if( gameInfo.variant != VariantSuper && gameInfo.variant != VariantChu ) {
if(gameInfo.variant == VariantSpartan) board[EP_STATUS] = EP_PAWN_MOVE; // in Spartan no e.p. rights must be set
if(toX<BOARD_RGHT-1 && board[toY][toX+1] == BlackPawn &&
gameInfo.variant != VariantBerolina || toX > fromX)
board[EP_STATUS] = toX;
+ board[LAST_TO] = toX + 256*toY;
}
} else
if( pawn == BlackPawn ) {
if(toX<BOARD_RGHT-1 && board[toY][toX+1] == WhitePawn &&
gameInfo.variant != VariantBerolina || toX > fromX)
board[EP_STATUS] = toX;
+ board[LAST_TO] = toX + 256*toY;
}
}
board[toY][toX] = (ChessSquare) (PROMOTED(board[toY][toX]));
board[fromY][fromX] = EmptySquare;
} else if ((fromY >= BOARD_HEIGHT>>1)
- && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
+ && (epFile == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
&& (toX != fromX)
&& gameInfo.variant != VariantXiangqi
&& gameInfo.variant != VariantBerolina
&& (pawn == WhitePawn)
&& (board[toY][toX] == EmptySquare)) {
+ if(lastFile == 100) lastFile = (board[fromY][toX] == BlackPawn ? toX : fromX), lastRank = fromY; // assume FIDE e.p. if victim present
board[fromY][fromX] = EmptySquare;
board[toY][toX] = piece;
- if(toY == epRank - 128 + 1)
- captured = board[toY - 2][toX], board[toY - 2][toX] = EmptySquare;
- else
- captured = board[toY - 1][toX], board[toY - 1][toX] = EmptySquare;
+ captured = board[lastRank][lastFile], board[lastRank][lastFile] = EmptySquare;
} else if ((fromY == BOARD_HEIGHT-4)
&& (toX == fromX)
&& gameInfo.variant == VariantBerolina
board[toY][toX] = (ChessSquare) (PROMOTED(board[toY][toX]));
board[fromY][fromX] = EmptySquare;
} else if ((fromY < BOARD_HEIGHT>>1)
- && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
+ && (epFile == toX && epRank == toY || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
&& (toX != fromX)
&& gameInfo.variant != VariantXiangqi
&& gameInfo.variant != VariantBerolina
&& (pawn == BlackPawn)
&& (board[toY][toX] == EmptySquare)) {
+ if(lastFile == 100) lastFile = (board[fromY][toX] == WhitePawn ? toX : fromX), lastRank = fromY;
board[fromY][fromX] = EmptySquare;
board[toY][toX] = piece;
- if(toY == epRank - 128 - 1)
- captured = board[toY + 2][toX], board[toY + 2][toX] = EmptySquare;
- else
- captured = board[toY + 1][toX], board[toY + 1][toX] = EmptySquare;
+ captured = board[lastRank][lastFile], board[lastRank][lastFile] = EmptySquare;
} else if ((fromY == 3)
&& (toX == fromX)
&& gameInfo.variant == VariantBerolina
p -= (int)BlackPawn;
p = PieceToNumber((ChessSquare)p);
if(p >= gameInfo.holdingsSize) p = 0;
- if(--board[BOARD_HEIGHT-1-p][1] <= 0)
- board[BOARD_HEIGHT-1-p][0] = EmptySquare;
- if((int)board[BOARD_HEIGHT-1-p][1] < 0)
- board[BOARD_HEIGHT-1-p][1] = 0;
+ if(--board[handSize-1-p][1] <= 0)
+ board[handSize-1-p][0] = EmptySquare;
+ if((int)board[handSize-1-p][1] < 0)
+ board[handSize-1-p][1] = 0;
}
}
if (captured != EmptySquare && gameInfo.holdingsSize > 0
}
p = PieceToNumber((ChessSquare)p);
if(p >= gameInfo.holdingsSize) { p = 0; captured = WhitePawn; }
- board[BOARD_HEIGHT-1-p][1]++;
- board[BOARD_HEIGHT-1-p][0] = WHITE_TO_BLACK captured;
+ board[handSize-1-p][1]++;
+ board[handSize-1-p][0] = WHITE_TO_BLACK captured;
}
}
} else if (gameInfo.variant == VariantAtomic) {
if(!--board[k][BOARD_WIDTH-2])
board[k][BOARD_WIDTH-1] = EmptySquare;
} else {
- if(!--board[BOARD_HEIGHT-1-k][1])
- board[BOARD_HEIGHT-1-k][0] = EmptySquare;
+ if(!--board[handSize-1-k][1])
+ board[handSize-1-k][0] = EmptySquare;
}
}
}
void
MakeMove (int fromX, int fromY, int toX, int toY, int promoChar)
{
- int x = toX, y = toY;
+ int x = toX, y = toY, mask;
char *s = parseList[forwardMostMove];
ChessSquare p = boards[forwardMostMove][toY][toX];
// forwardMostMove++; // [HGM] bare: moved downstream
}
CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar,
moveList[forwardMostMove - 1]);
+ mask = (WhiteOnMove(forwardMostMove) ? 0xFF : 0xFF00);
switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove)) ) {
case MT_NONE:
case MT_STALEMATE:
default:
break;
case MT_CHECK:
- if(!IS_SHOGI(gameInfo.variant))
- strcat(parseList[forwardMostMove - 1], "+");
- break;
+ if(boards[forwardMostMove][CHECK_COUNT]) boards[forwardMostMove][CHECK_COUNT] -= mask & 0x101;
+ if(!boards[forwardMostMove][CHECK_COUNT] || boards[forwardMostMove][CHECK_COUNT] & mask) {
+ if(!IS_SHOGI(gameInfo.variant)) strcat(parseList[forwardMostMove - 1], "+");
+ break;
+ }
case MT_CHECKMATE:
case MT_STAINMATE:
strcat(parseList[forwardMostMove - 1], "#");
}
-void
-ResendOptions (ChessProgramState *cps)
+char *
+ResendOptions (ChessProgramState *cps, int toEngine)
{ // send the stored value of the options
int i;
- char buf[MSG_SIZ];
+ static char buf2[MSG_SIZ*10];
+ char buf[MSG_SIZ], *p = buf2;
Option *opt = cps->option;
+ *p = NULLCHAR;
for(i=0; i<cps->nrOptions; i++, opt++) {
+ *buf = NULLCHAR;
switch(opt->type) {
case Spin:
case Slider:
case CheckBox:
- snprintf(buf, MSG_SIZ, "option %s=%d\n", opt->name, opt->value);
+ if(opt->value != *(int*) (opt->name + MSG_SIZ - 104))
+ snprintf(buf, MSG_SIZ, "%s=%d", opt->name, opt->value);
break;
case ComboBox:
- snprintf(buf, MSG_SIZ, "option %s=%s\n", opt->name, opt->choice[opt->value]);
+ if(opt->value != *(int*) (opt->name + MSG_SIZ - 104))
+ snprintf(buf, MSG_SIZ, "%s=%s", opt->name, opt->choice[opt->value]);
break;
default:
- snprintf(buf, MSG_SIZ, "option %s=%s\n", opt->name, opt->textValue);
+ if(strcmp(opt->textValue, opt->name + MSG_SIZ - 100))
+ snprintf(buf, MSG_SIZ, "%s=%s", opt->name, opt->textValue);
break;
case Button:
case SaveButton:
continue;
}
- SendToProgram(buf, cps);
+ if(*buf) {
+ if(toEngine) {
+ snprintf(buf2, MSG_SIZ, "option %s\n", buf);
+ SendToProgram(buf2, cps);
+ } else {
+ if(p != buf2) *p++ = ',';
+ strncpy(p, buf, 10*MSG_SIZ-1 - (p - buf2));
+ while(*p) p++;
+ }
+ }
}
+ return buf2;
}
void
cps->comboCnt = 0; // and values of combo boxes
}
SendToProgram(buf, cps);
- if(cps->reload) ResendOptions(cps);
+ if(cps->reload) ResendOptions(cps, TRUE);
} else {
SendToProgram("xboard\n", cps);
}
int
NamesToList (char *names, char **engineList, char **engineMnemonic, char *group)
{
- char buf[MSG_SIZ], *p, *q;
+ char buf[2*MSG_SIZ], *p, *q;
int i=1, header, skip, all = !strcmp(group, "all"), depth = 0;
insert = names; // afterwards, this global will point just after last retrieved engine line or group end in the 'names'
skip = !all && group[0]; // if group requested, we start in skip mode
return i;
}
+void
+SaveEngineSettings (int n)
+{
+ int len; char *p, *q, *s, buf[MSG_SIZ], *optionSettings;
+ if(!currentEngine[n] || !currentEngine[n][0]) { DisplayMessage("saving failed: engine not from list", ""); return; } // no engine from list is loaded
+ p = strstr(firstChessProgramNames, currentEngine[n]);
+ if(!p) { DisplayMessage("saving failed: engine not found in list", ""); return; } // sanity check; engine could be deleted from list after loading
+ optionSettings = ResendOptions(n ? &second : &first, FALSE);
+ len = strlen(currentEngine[n]);
+ q = p + len; *p = 0; // cut list into head and tail piece
+ s = strstr(currentEngine[n], "firstOptions");
+ if(s && (s[-1] == '-' || s[-1] == '/') && (s[12] == ' ' || s[12] == '=') && (s[13] == '"' || s[13] == '\'')) {
+ char *r = s + 14;
+ while(*r && *r != s[13]) r++;
+ s[14] = 0; // cut currentEngine into head and tail part, removing old settings
+ snprintf(buf, MSG_SIZ, "%s%s%s", currentEngine[n], optionSettings, *r ? r : "\""); // synthesize new engine line
+ } else if(*optionSettings) {
+ snprintf(buf, MSG_SIZ, "%s -firstOptions \"%s\"", currentEngine[n], optionSettings);
+ }
+ ASSIGN(currentEngine[n], buf); // updated engine line
+ len = p - firstChessProgramNames + strlen(q) + strlen(currentEngine[n]) + 1;
+ s = malloc(len);
+ snprintf(s, len, "%s%s%s", firstChessProgramNames, currentEngine[n], q);
+ FREE(firstChessProgramNames); firstChessProgramNames = s; // new list
+}
+
// following implemented as macro to avoid type limitations
#define SWAP(item, temp) temp = appData.item[0]; appData.item[0] = appData.item[n]; appData.item[n] = temp;
if(n == 1) SwapEngines(n);
ParseArgsFromString(buf);
if(n == 1) SwapEngines(n);
+ if(n < 2) { ASSIGN(currentEngine[n], command[i]); }
if(n == 0 && *appData.secondChessProgram == NULLCHAR) {
SwapEngines(1); // set second same as first if not yet set (to suppress WB startup dialog)
ParseArgsFromString(buf);
&& result != GameIsDrawn)
{ int i, j, k=0, oppoKings = 0, color = (result==WhiteWins ? (int)WhitePawn : (int)BlackPawn);
for(j=BOARD_LEFT; j<BOARD_RGHT; j++) for(i=0; i<BOARD_HEIGHT; i++) {
- int p = (signed char)boards[forwardMostMove][i][j] - color;
+ int p = (int)boards[forwardMostMove][i][j] - color;
if(p >= 0 && p <= (int)WhiteKing) k++;
oppoKings += (p + color == WhiteKing + BlackPawn - color);
}
safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
strcat(bookMove, bookHit);
- HandleMachineMove(bookMove, &first);
+ savedMessage = bookMove; // args for deferred call
+ savedState = &first;
+ ScheduleDelayedEvent(DeferredBookMove, 1);
}
}
safeStrCpy(bookMove, "move ", sizeof(bookMove)/sizeof(bookMove[0]));
strcat(bookMove, bookHit);
- HandleMachineMove(bookMove, &first);
+ savedMessage = bookMove; // args for deferred call
+ savedState = &first;
+ ScheduleDelayedEvent(DeferredBookMove, 1);
}
}
void
TwoMachinesEvent P((void))
{
- int i;
+ int i, move = forwardMostMove;
char buf[MSG_SIZ];
ChessProgramState *onmove;
char *bookHit = NULL;
}
}
- ResetClocks();
- if (!first.sendTime || !second.sendTime) {
+ if (!first.sendTime || !second.sendTime || move == 0) { // [HGM] first engine changed sides from Reset, so recalc time odds
+ ResetClocks();
timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
timeRemaining[1][forwardMostMove] = blackTimeRemaining;
}
if(x == BOARD_LEFT-2 && selection >= BlackPawn) {
n = PieceToNumber(selection - BlackPawn);
if(n >= gameInfo.holdingsSize) { n = 0; selection = BlackPawn; }
- boards[0][BOARD_HEIGHT-1-n][0] = selection;
- boards[0][BOARD_HEIGHT-1-n][1]++;
+ boards[0][handSize-1-n][0] = selection;
+ boards[0][handSize-1-n][1]++;
} else
if(x == BOARD_RGHT+1 && selection < BlackPawn) {
n = PieceToNumber(selection);
if (strncmp((*p), name, len) == 0
&& (*p)[len] == '=' && (*p)[len+1] == '\"') {
(*p) += len + 2;
- ASSIGN(*loc, *p); // kludge alert: assign rest of line just to be sure allocation is large enough so that sscanf below always fits
- sscanf(*p, "%[^\"]", *loc);
+ len = strlen(*p) + 1; if(len < MSG_SIZ && !strcmp(name, "option")) len = MSG_SIZ; // make sure string options have enough space to change their value
+ FREE(*loc); *loc = malloc(len);
+ strncpy(*loc, *p, len);
+ sscanf(*p, "%[^\"]", *loc); // should always fit, because we allocated at least strlen(*p)
while (**p && **p != '\"') (*p)++;
if (**p == '\"') (*p)++;
snprintf(buf, MSG_SIZ, "accepted %s\n", name);
strcat(buf, "\n");
SendToProgram(buf, cps);
}
+ *(int*) (opt->name + MSG_SIZ - 104) = opt->value; // hide default values somewhere
+ if(opt->target == &opt->textValue) strncpy(opt->name + MSG_SIZ - 100, opt->textValue, 99);
return TRUE;
}
if (StringFeature(&p, "egt", &cps->egtFormats, cps)) continue;
if (StringFeature(&p, "option", &q, cps)) { // read to freshly allocated temp buffer first
if(cps->reload) { FREE(q); q = NULL; continue; } // we are reloading because of xreuse
+ if(cps->nrOptions == 0) { ASSIGN(cps->option[0].name, _("Make Persistent -save")); ParseOption(&(cps->option[cps->nrOptions++]), cps); }
FREE(cps->option[cps->nrOptions].name);
cps->option[cps->nrOptions].name = q; q = NULL;
if(!ParseOption(&(cps->option[cps->nrOptions++]), cps)) { // [HGM] options: add option feature
fromY = moveList[move - 1][1] - ONE;
toX = moveList[move - 1][2] - AAA;
toY = moveList[move - 1][3] - ONE;
- if (fromY == (whiteToPlay ? BOARD_HEIGHT-2 : 1) &&
- toY == (whiteToPlay ? BOARD_HEIGHT-4 : 3) &&
- boards[move][toY][toX] == (whiteToPlay ? BlackPawn : WhitePawn) &&
- fromX == toX) {
+ if ((whiteToPlay ? toY < fromY - 1 : toY > fromY + 1) &&
+ boards[move][toY][toX] == (whiteToPlay ? BlackPawn : WhitePawn) ) {
/* 2-square pawn move just happened */
- *p++ = toX + AAA;
- *p++ = whiteToPlay ? '6'+BOARD_HEIGHT-8 : '3';
+ *p++ = (3*toX + 5*fromX + 4)/8 + AAA;
+ *p++ = (3*toY + 5*fromY + 4)/8 + ONE;
+ if(gameInfo.variant == VariantBerolina) {
+ *p++ = toX + AAA;
+ *p++ = toY + ONE;
+ }
} else {
*p++ = '-';
}
}
}
+ i = boards[move][CHECK_COUNT];
+ if(i) {
+ sprintf(p, "%d+%d ", i&255, i>>8);
+ while(*p) p++;
+ }
+
if(moveCounts)
{ int i = 0, j=move;
i = (int)piece - (int)BlackPawn;
i = PieceToNumber((ChessSquare)i);
if( i >= gameInfo.holdingsSize ) return FALSE;
- board[BOARD_HEIGHT-1-i][0] = piece; /* black holdings */
- board[BOARD_HEIGHT-1-i][1]++; /* black counts */
+ board[handSize-1-i][0] = piece; /* black holdings */
+ board[handSize-1-i][1]++; /* black counts */
bcnt++;
} else {
i = (int)piece - (int)WhitePawn;
if(*p=='-') {
p++; board[EP_STATUS] = EP_NONE;
} else {
- char c = *p++ - AAA;
-
- if(c < BOARD_LEFT || c >= BOARD_RGHT) return TRUE;
- if(*p >= '0' && *p <='9') p++;
- board[EP_STATUS] = c;
+ int d, r, c = *p - AAA;
+
+ if(c >= BOARD_LEFT && c < BOARD_RGHT) {
+ p++;
+ board[EP_STATUS] = board[EP_FILE] = c; r = 0;
+ if(*p >= '0' && *p <='9') r = board[EP_RANK] = *p++ - ONE;
+ d = (r < BOARD_HEIGHT << 1 ? 1 : -1); // assume double-push (P next to e.p. square nearer center)
+ if(board[r+d][c] == EmptySquare) d *= 2; // but if no Pawn there, triple push
+ board[LAST_TO] = 256*(r + d) + c;
+ c = *p++ - AAA;
+ if(c >= BOARD_LEFT && c < BOARD_RGHT) { // mover explicitly mentioned
+ if(*p >= '0' && *p <='9') r = board[EP_RANK] = *p++ - ONE;
+ board[LAST_TO] = 256*r + c;
+ if(!(board[EP_RANK]-r & 1)) board[EP_RANK] |= 128;
+ }
+ }
}
}
+ while(*p == ' ') p++;
+
+ board[CHECK_COUNT] = 0; // [HGM] 3check: check-count field
+ if(sscanf(p, "%d+%d", &i, &j) == 2) {
+ board[CHECK_COUNT] = i + 256*j;
+ while(*p && *p != ' ') p++;
+ }
- if(sscanf(p, "%d", &i) == 1) {
+ c = sscanf(p, "%d%*d +%d+%d", &i, &j, &k);
+ if(c > 0) {
FENrulePlies = i; /* 50-move ply counter */
/* (The move number is still ignored) */
+ if(c == 3 && !board[CHECK_COUNT]) board[CHECK_COUNT] = (3 - j) + 256*(3 - k); // SCIDB-style check count
}
return TRUE;
void
LoadTheme ()
{
- char *p, *q, buf[MSG_SIZ];
+#define BUF_SIZ (2*MSG_SIZ)
+ char *p, *q, buf[BUF_SIZ];
if(engineLine && engineLine[0]) { // a theme was selected from the listbox
- snprintf(buf, MSG_SIZ, "-theme %s", engineLine);
+ snprintf(buf, BUF_SIZ, "-theme %s", engineLine);
ParseArgsFromString(buf);
ActivateTheme(TRUE); // also redo colors
return;
{
int len;
q = appData.themeNames;
- snprintf(buf, MSG_SIZ, "\"%s\"", nickName);
+ snprintf(buf, BUF_SIZ, "\"%s\"", nickName);
if(appData.useBitmaps) {
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ubt true -lbtf \"%s\" -dbtf \"%s\" -lbtm %d -dbtm %d",
- appData.liteBackTextureFile, appData.darkBackTextureFile,
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -ubt true -lbtf \"%s\"",
+ Shorten(appData.liteBackTextureFile));
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -dbtf \"%s\" -lbtm %d -dbtm %d",
+ Shorten(appData.darkBackTextureFile),
appData.liteBackTextureMode,
appData.darkBackTextureMode );
} else {
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ubt false");
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -ubt false");
}
if(!appData.useBitmaps || transparency[0]) {
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -lsc %s", Col2Text(2) ); // lightSquareColor
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -lsc %s", Col2Text(2) ); // lightSquareColor
}
if(!appData.useBitmaps || transparency[1]) {
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -dsc %s", Col2Text(3) ); // darkSquareColor
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -dsc %s", Col2Text(3) ); // darkSquareColor
}
if(appData.useBorder) {
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ub true -border \"%s\"",
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -ub true -border \"%s\"",
appData.border);
} else {
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -ub false");
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -ub false");
}
if(appData.useFont) {
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -upf true -pf \"%s\" -fptc \"%s\" -fpfcw %s -fpbcb %s",
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -upf true -pf \"%s\" -fptc \"%s\" -fpfcw %s -fpbcb %s",
appData.renderPiecesWithFont,
appData.fontToPieceTable,
Col2Text(9), // appData.fontBackColorWhite
Col2Text(10) ); // appData.fontForeColorBlack
} else {
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -upf false");
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -upf false");
if(appData.pieceDirectory[0]) {
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -pid \"%s\"", appData.pieceDirectory);
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -pid \"%s\"", Shorten(appData.pieceDirectory));
if(appData.trueColors != 2) // 2 is a kludge to suppress this in WinBoard
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -trueColors %s", appData.trueColors ? "true" : "false");
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -trueColors %s", appData.trueColors ? "true" : "false");
}
if(!appData.pieceDirectory[0] || !appData.trueColors)
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -wpc %s -bpc %s",
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -wpc %s -bpc %s",
Col2Text(0), // whitePieceColor
Col2Text(1) ); // blackPieceColor
}
- snprintf(buf+strlen(buf), MSG_SIZ-strlen(buf), " -hsc %s -phc %s\n",
+ snprintf(buf+strlen(buf), BUF_SIZ-strlen(buf), " -hsc %s -phc %s\n",
Col2Text(4), // highlightSquareColor
Col2Text(5) ); // premoveHighlightColor
appData.themeNames = malloc(len = strlen(q) + strlen(buf) + 1);