Fix demoting in Edit Position mode
[xboard.git] / backend.c
index fd730e9..8545cde 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -7075,11 +7075,9 @@ UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
            return;
        } else if (toX >= 0 && toY >= 0) {
            if(!appData.pieceMenu && toX == fromX && toY == fromY && boards[0][rf][ff] != EmptySquare) {
-               ChessSquare q, p = boards[0][rf][ff];
-               if(p >= BlackPawn) p = BLACK_TO_WHITE p;
-               if(CHUPROMOTED(p) < BlackPawn) p = q = CHUPROMOTED(boards[0][rf][ff]);
-               else p = CHUDEMOTED (q = boards[0][rf][ff]);
-               if(PieceToChar(q) == '+') gatingPiece = p;
+               ChessSquare p = boards[0][rf][ff];
+               if(PieceToChar(p) == '+') gatingPiece = CHUDEMOTED(p); else
+               if(PieceToChar(CHUPROMOTED(p)) =='+') gatingPiece = CHUPROMOTED(p); 
            }
            boards[0][toY][toX] = boards[0][fromY][fromX];
            if(fromX == BOARD_LEFT-2) { // handle 'moves' out of holdings
@@ -7095,6 +7093,7 @@ UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
                }
            } else
            boards[0][fromY][fromX] = gatingPiece;
+           ClearHighlights();
            DrawPosition(FALSE, boards[currentMove]);
            return;
        }
@@ -7792,6 +7791,8 @@ LeftClick (ClickType clickType, int xPix, int yPix)
            ClearHighlights();
        }
 #endif
+       if(PieceToChar(CHUPROMOTED(boards[currentMove][fromY][fromX])) == '+')
+         defaultPromoChoice = CHUPROMOTED(boards[currentMove][fromY][fromX]);
        if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece;
        if(marker[y][x] == 5) { // [HGM] lion: this was the release of a to-click or drag on a cyan square
          dragging *= 2;            // flag button-less dragging if we are dragging