ShowThinkingEvent(); // [HGM] thinking: make sure post/nopost state is set according to options
GetTimeMark(&programStartTime);
- srand(programStartTime.ms); // [HGM] book: makes sure random is unpredictabe to msec level
+ srandom((programStartTime.ms + 1000*programStartTime.sec)*0x1001001); // [HGM] book: makes sure random is unpredictabe to msec level
ClearProgramStats();
programStats.ok_to_send = 1;
case VariantSuper:
newHoldingsWidth = 2;
gameInfo.holdingsSize = 8;
- return;
+ break;
case VariantGothic:
case VariantCapablanca:
case VariantCapaRandom:
gameInfo.holdingsWidth = newHoldingsWidth;
gameInfo.variant = newVariant;
InitDrawingSizes(-2, 0);
- InitPosition(FALSE); /* this sets up board[0], but also other stuff */
- } else { gameInfo.variant = newVariant; InitPosition(FALSE); }
-
- DrawPosition(TRUE, boards[currentMove]);
+ InitPosition(TRUE); /* this sets up board[0], but also other stuff */
+ } else { gameInfo.variant = newVariant; InitPosition(TRUE); }
}
static int loggedOn = FALSE;
moves and soak them up so user can step
through them and/or save them.
*/
- Reset(FALSE, TRUE);
+ Reset(TRUE, TRUE);
gameMode = IcsObserving;
ModeHighlight();
ics_gamenum = -1;
* to move the position two files to the right to
* create room for them!
*/
- VariantSwitch(boards[currentMove], VariantCrazyhouse); /* temp guess */
+ VariantClass newVariant;
+ switch(gameInfo.boardWidth) { // base guess on board width
+ case 9: newVariant = VariantShogi; break;
+ case 10: newVariant = VariantGreat; break;
+ default: newVariant = VariantCrazyhouse; break;
+ }
+ VariantSwitch(boards[currentMove], newVariant); /* temp guess */
/* Get a move list just to see the header, which
will tell us whether this is really bug or zh */
if (ics_getting_history == H_FALSE) {
white_holding[strlen(white_holding)-1] = NULLCHAR;
black_holding[strlen(black_holding)-1] = NULLCHAR;
/* [HGM] copy holdings to board holdings area */
- CopyHoldings(boards[currentMove], white_holding, WhitePawn);
- CopyHoldings(boards[currentMove], black_holding, BlackPawn);
+ CopyHoldings(boards[forwardMostMove], white_holding, WhitePawn);
+ CopyHoldings(boards[forwardMostMove], black_holding, BlackPawn);
#if ZIPPY
if (appData.zippyPlay && first.initDone) {
ZippyHoldings(white_holding, black_holding,
char promoChar;
int ranks=1, files=0; /* [HGM] ICS80: allow variable board size */
char *bookHit = NULL; // [HGM] book
+ Boolean weird = FALSE;
fromX = fromY = toX = toY = -1;
while(i < 199 && (string[i] != ' ' || string[i+2] != ' ')) {
if(string[i] == ' ') { ranks++; files = 0; }
else files++;
+ if(!strchr(" -pnbrqkPNBRQK" , string[i])) weird = TRUE; // test for fairies
i++;
}
for(j = 0; j <i; j++) board_chars[j] = string[j];
&moveNum, str, elapsed_time, move_str, &ics_flip,
&ticking);
+ if (gameInfo.boardHeight != ranks || gameInfo.boardWidth != files ||
+ weird && (int)gameInfo.variant <= (int)VariantShogi) {
+ /* [HGM] We seem to switch variant during a game!
+ * Try to guess new variant from board size
+ */
+ VariantClass newVariant = VariantFairy; // if 8x8, but fairies present
+ if(ranks == 8 && files == 10) newVariant = VariantCapablanca; else
+ if(ranks == 10 && files == 9) newVariant = VariantXiangqi; else
+ if(ranks == 8 && files == 12) newVariant = VariantCourier; else
+ if(ranks == 9 && files == 9) newVariant = VariantShogi; else
+ if(!weird) newVariant = VariantNormal;
+ VariantSwitch(boards[currentMove], newVariant); /* temp guess */
+ /* Get a move list just to see the header, which
+ will tell us whether this is really bug or zh */
+ if (ics_getting_history == H_FALSE) {
+ ics_getting_history = H_REQUESTED;
+ sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
+ SendToICS(str);
+ }
+ }
+
if (n < 21) {
snprintf(str, sizeof(str), _("Failed to parse board string:\n\"%s\""), string);
DisplayError(str, 0);
/* Forget the old game and get the history (if any) of the new one */
if (gameMode != BeginningOfGame) {
- Reset(FALSE, TRUE);
+ Reset(TRUE, TRUE);
}
newGame = TRUE;
if (appData.autoRaiseBoard) BoardToTop();
DisplayError(_("Bad FEN received from engine"), 0);
return ;
} else {
- Reset(FALSE, FALSE);
+ Reset(TRUE, FALSE);
CopyBoard(boards[0], initial_position);
initialRulePlies = FENrulePlies;
epStatus[0] = FENepStatus;
p = (int) fromX;
if(p < (int) BlackPawn) { /* white drop */
p -= (int)WhitePawn;
+ p = PieceToNumber((ChessSquare)p);
if(p >= gameInfo.holdingsSize) p = 0;
- if(--board[p][BOARD_WIDTH-2] == 0)
+ if(--board[p][BOARD_WIDTH-2] <= 0)
board[p][BOARD_WIDTH-1] = EmptySquare;
+ if((int)board[p][BOARD_WIDTH-2] < 0)
+ board[p][BOARD_WIDTH-2] = 0;
} else { /* black drop */
p -= (int)BlackPawn;
+ p = PieceToNumber((ChessSquare)p);
if(p >= gameInfo.holdingsSize) p = 0;
- if(--board[BOARD_HEIGHT-1-p][1] == 0)
+ if(--board[BOARD_HEIGHT-1-p][1] <= 0)
board[BOARD_HEIGHT-1-p][0] = EmptySquare;
+ if((int)board[BOARD_HEIGHT-1-p][1] < 0)
+ board[BOARD_HEIGHT-1-p][1] = 0;
}
}
if (captured != EmptySquare && gameInfo.holdingsSize > 0
board[BOARD_HEIGHT-1-p][0] = WHITE_TO_BLACK captured;
}
}
-
} else if (gameInfo.variant == VariantAtomic) {
if (captured != EmptySquare) {
int y, x;
void
NextMatchGame P((void))
{
- int index; /* [HGM] autoinc: step lod index during match */
+ int index; /* [HGM] autoinc: step load index during match */
Reset(FALSE, TRUE);
if (*appData.loadGameFile != NULLCHAR) {
index = appData.loadGameIndex;
strcpy(bookMove, "move ");
strcat(bookMove, bookHit);
- HandleMachineMove(bookMove, &first);
+ savedMessage = bookMove; // args for deferred call
+ savedState = onmove;
+ ScheduleDelayedEvent(DeferredBookMove, 1);
}
}