int promoDefaultAltered;
int keepInfo = 0; /* [HGM] to protect PGN tags in auto-step game analysis */
static int initPing = -1;
+static Boolean pieceDefs;
/* States for ics_getting_history */
#define H_FALSE 0
static char resetOptions[] =
"-reuse -firstIsUCI false -firstHasOwnBookUCI true -firstTimeOdds 1 "
"-firstInitString \"" INIT_STRING "\" -firstComputerString \"" COMPUTER_STRING "\" "
- "-firstFeatures \"\" -firstLogo \"\" -firstAccumulateTC 1 "
+ "-firstFeatures \"\" -firstLogo \"\" -firstAccumulateTC 1 -fd \".\" "
"-firstOptions \"\" -firstNPS -1 -fn \"\" -firstScoreAbs false";
void
}
ParsePV(buf+startPV, FALSE, gameMode != AnalyzeMode);
*start = startPV; *end = index-1;
- extendGame = (gameMode == AnalyzeMode && appData.autoExtend);
+ extendGame = (gameMode == AnalyzeMode && appData.autoExtend && origIndex - startPV < 5);
return TRUE;
}
} else {
int capt = 0;
if(!appData.markers || !appData.highlightDragging || appData.icsActive && gameInfo.variant < VariantShogi ||
- !appData.testLegality || gameMode == EditPosition) return;
+ !appData.testLegality && !pieceDefs || gameMode == EditPosition) return;
GenLegal(boards[currentMove], PosFlags(currentMove), Mark, (void*) marker, EmptySquare);
if(PosFlags(0) & F_MANDATORY_CAPTURE) {
for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x]>1) capt++;
// probe EGBB
if(loaded == 2) return 13; // loading failed before
if(loaded == 0) {
- loaded = 2; // prepare for failure
char *p, *path = strstr(appData.egtFormats, "scorpio:"), buf[MSG_SIZ];
HMODULE lib;
PLOAD_EGBB loadBB;
+ loaded = 2; // prepare for failure
if(!path) return 13; // no egbb installed
strncpy(buf, path + 8, MSG_SIZ);
if(p = strchr(buf, ',')) *p = NULLCHAR; else p = buf + strlen(buf);
startedFromSetupPosition = TRUE;
return;
}
+ if(sscanf(message, "piece %c %s", &promoChar, buf1) == 2) {
+ ChessSquare piece = CharToPiece(promoChar);
+ if(piece < EmptySquare && !appData.testLegality) { ASSIGN(pieceDesc[piece], buf1); pieceDefs = TRUE; }
+ return;
+ }
/* [HGM] Allow engine to set up a position. Don't ask me why one would
* want this, I was asked to put it in, and obliged.
*/
fprintf(debugFP, "Reset(%d, %d) from gameMode %d\n",
redraw, init, gameMode);
}
+ pieceDefs = FALSE; // [HGM] gen: reset engine-defined piece moves
+ for(i=0; i<EmptySquare; i++) { FREE(pieceDesc[i]); pieceDesc[i] = NULL; }
CleanupTail(); // [HGM] vari: delete any stored variations
CommentPopDown(); // [HGM] make sure no comments to the previous game keep hanging on
pausing = pauseExamInvalid = FALSE;
SetHighlights(-1, -1, toX, toY);
}
} else {
+ int viaX = moveList[currentMove][5] - AAA;
+ int viaY = moveList[currentMove][6] - ONE;
fromX = moveList[currentMove][0] - AAA;
fromY = moveList[currentMove][1] - ONE;
HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove); /* [AS] */
+ if(moveList[currentMove][4] == ';') { // multi-leg
+ ChessSquare piece = boards[currentMove][viaY][viaX];
+ AnimateMove(boards[currentMove], fromX, fromY, viaX, viaY);
+ boards[currentMove][viaY][viaX] = boards[currentMove][fromY][fromX];
+ AnimateMove(boards[currentMove], fromX=viaX, fromY=viaY, toX, toY);
+ boards[currentMove][viaY][viaX] = piece;
+ } else
AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
if (appData.highlightLastMove) {
SetHighlights(-1, -1, toX, toY);
}
} else {
+ int viaX = moveList[target - 1][5] - AAA;
+ int viaY = moveList[target - 1][6] - ONE;
fromX = moveList[target - 1][0] - AAA;
fromY = moveList[target - 1][1] - ONE;
if (target == currentMove + 1) {
+ if(moveList[target - 1][4] == ';') { // multi-leg
+ ChessSquare piece = boards[currentMove][viaY][viaX];
+ AnimateMove(boards[currentMove], fromX, fromY, viaX, viaY);
+ boards[currentMove][viaY][viaX] = boards[currentMove][fromY][fromX];
+ AnimateMove(boards[currentMove], viaX, viaY, toX, toY);
+ boards[currentMove][viaY][viaX] = piece;
+ } else
AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
}
if (appData.highlightLastMove) {
if(lg->position >= 0) { // selected?
LoadGame(f, nItem, "", TRUE);
SaveGamePGN2(g); // leaves g open
- cnt++;
+ cnt++; DoEvents();
}
lg = (ListGame *) lg->node.succ;
}
if(lg->position >= 0) {
LoadGame(f, nItem, "", TRUE);
AddGameToBook(TRUE);
+ DoEvents();
}
lg = (ListGame *) lg->node.succ;
}
v = StringToVariant(s);
if(v == VariantNormal && strcmp(s, "normal") && !strstr(s, "_normal")) v = VariantUnknown; // garbage is recognized as normal
if(v == VariantUnknown) { // non-standard variant in list of engine-supported variants
+ if(!strcmp(s, "tenjiku") || !strcmp(s, "dai") || !strcmp(s, "dada") || // ignore Alien-Edition variants
+ !strcmp(s, "maka") || !strcmp(s, "tai") || !strcmp(s, "kyoku") ||
+ !strcmp(s, "checkers") || !strcmp(s, "go") || !strcmp(s, "reversi") ||
+ !strcmp(s, "dark") || !strcmp(s, "alien") || !strcmp(s, "multi") || !strcmp(s, "amazons") ) n++;
if(--n < 0) safeStrCpy(buf, s, MSG_SIZ);
}
if(p) *p++ = ',';