if (gameMode == EditPosition)
return;
+ MarkTargetSquares(1);
+
if (gameMode == PlayFromGameFile && !pausing)
PauseEvent();
target, currentMove, forwardMostMove);
if (gameMode == EditPosition) return;
+ MarkTargetSquares(1);
if (currentMove <= backwardMostMove) {
ClearHighlights();
DrawPosition(full_redraw, boards[currentMove]);