len = snprintf(buf, MSG_SIZ, _("protocol version %d not supported"),
appData.protocolVersion[n]);
- if( (len > MSG_SIZ) && appData.debugMode )
+ if( (len >= MSG_SIZ) && appData.debugMode )
fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
DisplayFatalError(buf, 0, 2);
case VariantKriegspiel: /* need to hide pieces and move details */
/* case VariantFischeRandom: (Fabien: moved below) */
len = snprintf(buf,MSG_SIZ, _("Variant %s supported only in ICS mode"), appData.variant);
- if( (len > MSG_SIZ) && appData.debugMode )
+ if( (len >= MSG_SIZ) && appData.debugMode )
fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
DisplayFatalError(buf, 0, 2);
case Variant36:
default:
len = snprintf(buf, MSG_SIZ, _("Unknown variant name %s"), appData.variant);
- if( (len > MSG_SIZ) && appData.debugMode )
+ if( (len >= MSG_SIZ) && appData.debugMode )
fprintf(debugFP, "InitBackEnd1: buffer truncated.\n");
DisplayFatalError(buf, 0, 2);
len = snprintf(buf, MSG_SIZ, _("Could not connect to host %s, port %s"),
appData.icsHost, appData.icsPort);
- if( (len > MSG_SIZ) && appData.debugMode )
+ if( (len >= MSG_SIZ) && appData.debugMode )
fprintf(debugFP, "InitBackEnd3: buffer truncated.\n");
DisplayFatalError(buf, err, 1);
initialMode = Training;
} else {
len = snprintf(buf, MSG_SIZ, _("Unknown initialMode %s"), appData.initialMode);
- if( (len > MSG_SIZ) && appData.debugMode )
+ if( (len >= MSG_SIZ) && appData.debugMode )
fprintf(debugFP, "InitBackEnd3: buffer truncated.\n");
DisplayFatalError(buf, 0, 2);
break;
default:
len = snprintf(buf, MSG_SIZ, _("Unknown wild type %d"), wnum);
- if( (len > MSG_SIZ) && appData.debugMode )
+ if( (len >= MSG_SIZ) && appData.debugMode )
fprintf(debugFP, "StringToVariant: buffer truncated.\n");
DisplayError(buf, 0);