channel = -1;
if(started == STARTED_NONE && (looking_at(buf, &i, "* tells you:") || looking_at(buf, &i, "* says:") ||
looking_at(buf, &i, "* whispers:") ||
+ looking_at(buf, &i, "* shouts:") ||
+ looking_at(buf, &i, "* c-shouts:") ||
+ looking_at(buf, &i, "--> * ") ||
looking_at(buf, &i, "*(*):") && (sscanf(star_match[1], "%d", &channel),1) ||
looking_at(buf, &i, "*(*)(*):") && (sscanf(star_match[2], "%d", &channel),1) ||
looking_at(buf, &i, "*(*)(*)(*):") && (sscanf(star_match[3], "%d", &channel),1) ||
for(p=0; p<MAX_CHAT; p++) {
if(channel == atoi(chatPartner[p])) {
talker[0] = '['; strcat(talker, "] ");
+ Colorize(channel == 1 ? ColorChannel1 : ColorChannel, FALSE);
chattingPartner = p; break;
}
} else
if(buf[i-3] == 'r') // whisper; look if there is a WHISPER chatbox
for(p=0; p<MAX_CHAT; p++) {
- if(!strcmp("WHISPER", chatPartner[p])) {
+ if(!strcmp("whispers", chatPartner[p])) {
talker[0] = '['; strcat(talker, "] ");
chattingPartner = p; break;
}
+ } else
+ if(buf[i-3] == 't' || buf[oldi+2] == '>') // shout, c-shout or it; look if there is a 'shouts' chatbox
+ for(p=0; p<MAX_CHAT; p++) {
+ if(!strcmp("shouts", chatPartner[p])) {
+ if(buf[oldi+2] == '>') { talker[0] = '<'; strcat(talker, "> "); Colorize(ColorShout, FALSE); }
+ else if(buf[i-8] == '-') { talker[0] = '('; strcat(talker, ") "); Colorize(ColorSShout, FALSE); }
+ else { talker[0] = '['; strcat(talker, "] "); Colorize(ColorShout, FALSE); }
+ chattingPartner = p; break;
+ }
}
if(chattingPartner<0) // if not, look if there is a chatbox for this indivdual
for(p=0; p<MAX_CHAT; p++) if(!StrCaseCmp(talker+1, chatPartner[p])) {
- talker[0] = 0;
+ talker[0] = 0; Colorize(ColorTell, FALSE);
chattingPartner = p; break;
}
if(chattingPartner<0) i = oldi; else {
+ Colorize(curColor, TRUE); // undo the bogus colorations we just made to trigger the souds
if(oldi > 0 && buf[oldi-1] == '\n') oldi--;
if (oldi > next_out) SendToPlayer(&buf[next_out], oldi - next_out);
started = STARTED_COMMENT;
}
void
+UploadGameEvent()
+{ // [HGM] upload: send entire stored game to ICS as long-algebraic moves.
+ int i, last = forwardMostMove; // make sure ICS reply cannot pre-empt us by clearing fmm
+ static char *castlingStrings[4] = { "none", "kside", "qside", "both" };
+ if(gameMode == IcsObserving || gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite) {
+ DisplayError("You cannot do this while you are playing or observing", 0);
+ return;
+ }
+ if(gameMode != IcsExamining) { // is this ever not the case?
+ char buf[MSG_SIZ], *p, *fen, command[MSG_SIZ], bsetup = 0;
+
+ if(ics_type == ICS_ICC) { // on ICC match ourselves in applicable variant
+ sprintf(command, "match %s", ics_handle);
+ } else { // on FICS we must first go to general examine mode
+ strcpy(command, "examine\nbsetup"); // and specify variant within it with bsetups
+ }
+ if(gameInfo.variant != VariantNormal) {
+ // try figure out wild number, as xboard names are not always valid on ICS
+ for(i=1; i<=36; i++) {
+ sprintf(buf, "wild/%d", i);
+ if(StringToVariant(buf) == gameInfo.variant) break;
+ }
+ if(i<=36 && ics_type == ICS_ICC) sprintf(buf, "%s w%d\n", command, i);
+ else if(i == 22) sprintf(buf, "%s fr\n", command);
+ else sprintf(buf, "%s %s\n", command, VariantName(gameInfo.variant));
+ } else sprintf(buf, "%s\n", ics_type == ICS_ICC ? command : "examine\n"); // match yourself or examine
+ SendToICS(ics_prefix);
+ SendToICS(buf);
+ if(startedFromSetupPosition || backwardMostMove != 0) {
+ fen = PositionToFEN(backwardMostMove, NULL);
+ if(ics_type == ICS_ICC) { // on ICC we can simply send a complete FEN to set everything
+ sprintf(buf, "loadfen %s\n", fen);
+ SendToICS(buf);
+ } else { // FICS: everything has to set by separate bsetup commands
+ p = strchr(fen, ' '); p[0] = NULLCHAR; // cut after board
+ sprintf(buf, "bsetup fen %s\n", fen);
+ SendToICS(buf);
+ if(!WhiteOnMove(backwardMostMove)) {
+ SendToICS("bsetup tomove black\n");
+ }
+ i = (strchr(p+3, 'K') != NULL) + 2*(strchr(p+3, 'Q') != NULL);
+ sprintf(buf, "bsetup wcastle %s\n", castlingStrings[i]);
+ SendToICS(buf);
+ i = (strchr(p+3, 'k') != NULL) + 2*(strchr(p+3, 'q') != NULL);
+ sprintf(buf, "bsetup bcastle %s\n", castlingStrings[i]);
+ SendToICS(buf);
+ i = boards[backwardMostMove][EP_STATUS];
+ if(i >= 0) { // set e.p.
+ sprintf(buf, "bsetup eppos %c\n", i+AAA);
+ SendToICS(buf);
+ }
+ bsetup++;
+ }
+ }
+ if(bsetup || ics_type != ICS_ICC && gameInfo.variant != VariantNormal)
+ SendToICS("bsetup done\n"); // switch to normal examining.
+ }
+ for(i = backwardMostMove; i<last; i++) {
+ char buf[20];
+ sprintf(buf, "%s\n", parseList[i]);
+ SendToICS(buf);
+ }
+ SendToICS(ics_prefix);
+ SendToICS(ics_type == ICS_ICC ? "tag result Game in progress\n" : "commit\n");
+}
+
+void
CoordsToComputerAlgebraic(rf, ff, rt, ft, promoChar, move)
int rf, ff, rt, ft;
char promoChar;
}
void
-RevertEvent()
+RevertEvent(Boolean annotate)
{
- if(PopTail(TRUE)) { // [HGM] vari: restore old game tail
+ if(PopTail(annotate)) { // [HGM] vari: restore old game tail
return;
}
if (gameMode != IcsExamining) {
sprintf(moveBuf, " %d. %s", i+2>>1, SavePart(parseList[i]));
else sprintf(moveBuf, " %s", SavePart(parseList[i]));
strcat(buf, moveBuf);
+ if(commentList[i]) { strcat(buf, " "); strcat(buf, commentList[i]); }
if(!--cnt) { strcat(buf, "\n"); cnt = 10; }
}
strcat(buf, ")");