Always accept piece commands in partly supported variants
[xboard.git] / backend.c
index ec9cfbb..9495083 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -8893,7 +8893,11 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h
     if(sscanf(message, "piece %s %s", buf2, buf1) == 2) {
       ChessSquare piece = WhitePawn;
       char *p=buf2;
-      if(cps != &first || appData.testLegality) return;
+      if(cps != &first || appData.testLegality && *engineVariant == NULLCHAR
+      /* For variants we don't have   */       && gameInfo.variant != VariantBerolina
+      /* correct rules for, we cannot */       && gameInfo.variant != VariantCylinder
+      /* enforce legality on our own! */       && gameInfo.variant != VariantUnknown
+                                               && gameInfo.variant != VariantFairy    ) return;
       if(*p == '+') piece = CHUPROMOTED WhitePawn, p++;
       piece += CharToPiece(*p) - WhitePawn;
       if(piece < EmptySquare) {