if(sscanf(message, "piece %s %s", buf2, buf1) == 2) {
ChessSquare piece = WhitePawn;
char *p=buf2;
- if(cps != &first || appData.testLegality) return;
+ if(cps != &first || appData.testLegality && *engineVariant == NULLCHAR
+ /* For variants we don't have */ && gameInfo.variant != VariantBerolina
+ /* correct rules for, we cannot */ && gameInfo.variant != VariantCylinder
+ /* enforce legality on our own! */ && gameInfo.variant != VariantUnknown
+ && gameInfo.variant != VariantFairy ) return;
if(*p == '+') piece = CHUPROMOTED WhitePawn, p++;
piece += CharToPiece(*p) - WhitePawn;
if(piece < EmptySquare) {