* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
*
* Enhancements Copyright 2005 Alessandro Scotti
*
void ParseBoard12 P((char *string));
void KeepAlive P((void));
void StartClocks P((void));
-void SwitchClocks P((void));
+void SwitchClocks P((int nr));
void StopClocks P((void));
void ResetClocks P((void));
char *PGNDate P((void));
static int exiting = 0; /* [HGM] moved to top */
static int setboardSpoiledMachineBlack = 0 /*, errorExitFlag = 0*/;
int startedFromPositionFile = FALSE; Board filePosition; /* [HGM] loadPos */
+Board partnerBoard; /* [HGM] bughouse: for peeking at partner game */
+Boolean partnerUp;
char endingGame = 0; /* [HGM] crash: flag to prevent recursion of GameEnds() */
int whiteNPS, blackNPS; /* [HGM] nps: for easily making clocks aware of NPS */
VariantClass currentlyInitializedVariant; /* [HGM] variantswitch */
DisplayMessage(second ? "!" : "", seekAdList[closest]);
lastSecond = second; displayed = closest;
}
- sprintf(buf, "play %d\n", seekNrList[closest]);
if(click == Press) {
if(moving == 2) zList[closest] = 100; // right-click; push to back on press
lastDown = closest;
return TRUE;
} // on press 'hit', only show info
if(moving == 2) return TRUE; // ignore right up-clicks on dot
+ sprintf(buf, "play %d\n", seekNrList[closest]);
SendToICS(ics_prefix);
- SendToICS(buf); // should this be "sought all"?
+ SendToICS(buf);
+ return TRUE; // let incoming board of started game pop down the graph
} else if(click == Release) { // release 'miss' is ignored
zList[lastDown] = 100; // make future selection of the rejected ad more difficult
if(moving == 2) { // right up-click
if(started == STARTED_NONE && (looking_at(buf, &i, "* tells you:") || looking_at(buf, &i, "* says:") ||
looking_at(buf, &i, "* whispers:") ||
looking_at(buf, &i, "*(*):") && (sscanf(star_match[1], "%d", &channel),1) ||
- looking_at(buf, &i, "*(*)(*):") && sscanf(star_match[2], "%d", &channel) == 1 )) {
+ looking_at(buf, &i, "*(*)(*):") && (sscanf(star_match[2], "%d", &channel),1) ||
+ looking_at(buf, &i, "*(*)(*)(*):") && (sscanf(star_match[3], "%d", &channel),1) ||
+ looking_at(buf, &i, "*(*)(*)(*)(*):") && sscanf(star_match[4], "%d", &channel) == 1 )) {
int p;
sscanf(star_match[0], "%[^(]", talker+1); // strip (C) or (U) off ICS handle
chattingPartner = -1;
looking_at(buf, &i, "It is not your move")) {
/* Illegal move */
if (ics_user_moved && forwardMostMove > backwardMostMove) { // only backup if we already moved
- currentMove = --forwardMostMove;
+ currentMove = forwardMostMove-1;
DisplayMove(currentMove - 1); /* before DMError */
DrawPosition(FALSE, boards[currentMove]);
- SwitchClocks();
+ SwitchClocks(forwardMostMove-1); // [HGM] race
DisplayBothClocks();
}
DisplayMoveError(_("Illegal move (rejected by ICS)")); // [HGM] but always relay error msg
if (appData.debugMode)
fprintf(debugFP, "Parsing holdings: %s, currentMove = %d\n",
parse, currentMove);
- if (sscanf(parse, " game %d", &gamenum) == 1 &&
- gamenum == ics_gamenum) {
+ if (sscanf(parse, " game %d", &gamenum) == 1) {
+ if(gamenum == ics_gamenum) { // [HGM] bughouse: old code if part of foreground game
if (gameInfo.variant == VariantNormal) {
/* [HGM] We seem to switch variant during a game!
* Presumably no holdings were displayed, so we have
DrawPosition(FALSE, boards[currentMove]);
DisplayTitle(str);
+ } else if(appData.bgObserve) { // [HGM] bughouse: holdings of other game => background
+ sscanf(parse, "game %d white [%s black [%s <- %s",
+ &gamenum, white_holding, black_holding,
+ new_piece);
+ white_holding[strlen(white_holding)-1] = NULLCHAR;
+ black_holding[strlen(black_holding)-1] = NULLCHAR;
+ /* [HGM] copy holdings to partner-board holdings area */
+ CopyHoldings(partnerBoard, white_holding, WhitePawn);
+ CopyHoldings(partnerBoard, black_holding, BlackPawn);
+ if(partnerUp) DrawPosition(FALSE, partnerBoard);
+ }
}
/* Suppress following prompt */
if (looking_at(buf, &i, "*% ")) {
break;
}
+ if((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)
+ && newGameMode == IcsObserving && appData.bgObserve) {
+ // [HGM] bughouse: don't act on alien boards while we play. Just parse the board and save it */
+ char buf[MSG_SIZ];
+ for (k = 0; k < ranks; k++) {
+ for (j = 0; j < files; j++)
+ board[k][j+gameInfo.holdingsWidth] = CharToPiece(board_chars[(ranks-1-k)*(files+1) + j]);
+ if(gameInfo.holdingsWidth > 1) {
+ board[k][0] = board[k][BOARD_WIDTH-1] = EmptySquare;
+ board[k][1] = board[k][BOARD_WIDTH-2] = (ChessSquare) 0;;
+ }
+ }
+ CopyBoard(partnerBoard, board);
+ if(partnerUp) DrawPosition(FALSE, partnerBoard);
+ sprintf(buf, "W: %d:%d B: %d:%d (%d-%d) %c", white_time/60000, (white_time%60000)/1000,
+ (black_time/60000), (black_time%60000)/1000, white_stren, black_stren, to_play);
+ DisplayMessage(buf, "");
+ return;
+ }
+
/* Modify behavior for initial board display on move listing
of wild games.
*/
setboardSpoiledMachineBlack = 0; /* [HGM] assume WB 4.2.7 already solves this after sending setboard */
}
+static int autoQueen; // [HGM] oneclick
+
int
HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice)
{
*promoChoice = PieceToChar(BlackFerz); // no choice
return FALSE;
}
- if(appData.alwaysPromoteToQueen) { // predetermined
+ if(autoQueen) { // predetermined
if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantLosers)
*promoChoice = PieceToChar(BlackKing); // in Suicide Q is the last thing we want
else *promoChoice = PieceToChar(BlackQueen);
return TRUE;
}
+Boolean
+OnlyMove(int *x, int *y, Boolean captures) {
+ DisambiguateClosure cl;
+ if (appData.zippyPlay) return FALSE;
+ switch(gameMode) {
+ case MachinePlaysBlack:
+ case IcsPlayingWhite:
+ case BeginningOfGame:
+ if(!WhiteOnMove(currentMove)) return FALSE;
+ break;
+ case MachinePlaysWhite:
+ case IcsPlayingBlack:
+ if(WhiteOnMove(currentMove)) return FALSE;
+ break;
+ default:
+ return FALSE;
+ }
+ cl.pieceIn = EmptySquare;
+ cl.rfIn = *y;
+ cl.ffIn = *x;
+ cl.rtIn = -1;
+ cl.ftIn = -1;
+ cl.promoCharIn = NULLCHAR;
+ Disambiguate(boards[currentMove], PosFlags(currentMove), &cl);
+ if( cl.kind == NormalMove ||
+ cl.kind == AmbiguousMove && captures && cl.captures == 1 ||
+ cl.kind == WhitePromotionQueen || cl.kind == BlackPromotionQueen ||
+ cl.kind == WhitePromotionKnight || cl.kind == BlackPromotionKnight ||
+ cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) {
+ fromX = cl.ff;
+ fromY = cl.rf;
+ *x = cl.ft;
+ *y = cl.rt;
+ return TRUE;
+ }
+ if(cl.kind != ImpossibleMove) return FALSE;
+ cl.pieceIn = EmptySquare;
+ cl.rfIn = -1;
+ cl.ffIn = -1;
+ cl.rtIn = *y;
+ cl.ftIn = *x;
+ cl.promoCharIn = NULLCHAR;
+ Disambiguate(boards[currentMove], PosFlags(currentMove), &cl);
+ if( cl.kind == NormalMove ||
+ cl.kind == AmbiguousMove && captures && cl.captures == 1 ||
+ cl.kind == WhitePromotionQueen || cl.kind == BlackPromotionQueen ||
+ cl.kind == WhitePromotionKnight || cl.kind == BlackPromotionKnight ||
+ cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) {
+ fromX = cl.ff;
+ fromY = cl.rf;
+ *x = cl.ft;
+ *y = cl.rt;
+ autoQueen = TRUE; // act as if autoQueen on when we click to-square
+ return TRUE;
+ }
+ return FALSE;
+}
+
FILE *lastLoadGameFP = NULL, *lastLoadPositionFP = NULL;
int lastLoadGameNumber = 0, lastLoadPositionNumber = 0;
int lastLoadGameUseList = FALSE;
|| x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize) )
return;
+ autoQueen = appData.alwaysPromoteToQueen;
+
if (fromX == -1) {
+ if(!appData.oneClick || !OnlyMove(&x, &y, FALSE)) {
if (clickType == Press) {
/* First square */
if (OKToStartUserMove(x, y)) {
}
}
return;
+ }
}
/* fromX != -1 */
!(fromP == BlackKing && toP == BlackRook && frc))) {
/* Clicked again on same color piece -- changed his mind */
second = (x == fromX && y == fromY);
+ if(!second || !OnlyMove(&x, &y, TRUE)) {
if (appData.highlightDragging) {
SetHighlights(x, y, -1, -1);
} else {
DragPieceBegin(xPix, yPix);
}
return;
+ }
}
// ignore clicks on holdings
if(x < BOARD_LEFT || x >= BOARD_RGHT) return;
return -2;
}
+ if((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)
+ && !appData.zippyPlay && appData.bgObserve) { // [HGM] bughouse: show background game
+ if(action == Press) { flipView = !flipView; DrawPosition(TRUE, partnerBoard); partnerUp = TRUE; } else
+ if(action == Release) { flipView = !flipView; DrawPosition(TRUE, boards[currentMove]); partnerUp = FALSE; }
+ return -2;
+ }
+
xSqr = EventToSquare(x, BOARD_WIDTH);
ySqr = EventToSquare(y, BOARD_HEIGHT);
if (action == Release) UnLoadPV(); // [HGM] pv
gameMode = EditGame;
ModeHighlight();
}
- currentMove = --forwardMostMove;
+ currentMove = forwardMostMove-1;
DisplayMove(currentMove-1); /* before DisplayMoveError */
- SwitchClocks();
+ SwitchClocks(forwardMostMove-1); // [HGM] race
DisplayBothClocks();
sprintf(buf1, _("Illegal move \"%s\" (rejected by %s chess program)"),
parseList[currentMove], cps->which);
}
CopyBoard(boards[forwardMostMove+1], boards[forwardMostMove]);
ApplyMove(fromX, fromY, toX, toY, promoChar, boards[forwardMostMove+1]);
- forwardMostMove++; // [HGM] bare: moved to after ApplyMove, to make sure clock interrupt finds complete board
- SwitchClocks(); // uses forwardMostMove, so must be done after incrementing it !
+ // forwardMostMove++; // [HGM] bare: moved to after ApplyMove, to make sure clock interrupt finds complete board
+ SwitchClocks(forwardMostMove+1); // [HGM] race: incrementing move nr inside
timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
timeRemaining[1][forwardMostMove] = blackTimeRemaining;
gameInfo.result = GameUnfinished;
result, resultDetails ? resultDetails : "(null)", whosays);
}
+ fromX = fromY = -1; // [HGM] abort any move the user is entering.
+
if (appData.icsActive && (whosays == GE_ENGINE || whosays >= GE_ENGINE1)) {
/* If we are playing on ICS, the server decides when the
game is over, but the engine can offer to draw, claim
from the color that is *not* on move now.
*/
void
-SwitchClocks()
+SwitchClocks(int newMoveNr)
{
long lastTickLength;
TimeMark now;
if (StopClockTimer() && appData.clockMode) {
lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
- if (WhiteOnMove(forwardMostMove)) {
+ if (!WhiteOnMove(forwardMostMove)) {
if(blackNPS >= 0) lastTickLength = 0;
blackTimeRemaining -= lastTickLength;
/* [HGM] PGNtime: save time for PGN file if engine did not give it */
}
flagged = CheckFlags();
}
+ forwardMostMove = newMoveNr; // [HGM] race: change stm when no timer interrupt scheduled
CheckTimeControl();
if (flagged || !appData.clockMode) return;