Boolean
ParseOneMove (char *move, int moveNum, ChessMove *moveType, int *fromX, int *fromY, int *toX, int *toY, char *promoChar)
{
+ int badFrom;
*moveType = yylexstr(moveNum, move, yy_textstr, sizeof yy_textstr);
switch (*moveType) {
*toX = currentMoveString[2] - AAA;
*toY = currentMoveString[3] - ONE;
*promoChar = currentMoveString[4];
- if (*fromX < BOARD_LEFT || *fromX >= BOARD_RGHT || *fromY < 0 || *fromY >= BOARD_HEIGHT ||
+ badFrom = (*fromX < BOARD_LEFT || *fromX >= BOARD_RGHT || *fromY < 0 || *fromY >= BOARD_HEIGHT);
+ if(currentMoveString[1] == '@') { badFrom = FALSE; *fromX = CharToPiece(currentMoveString[0]); *fromY = DROP_RANK; } // illegal drop
+ if (badFrom ||
*toX < BOARD_LEFT || *toX >= BOARD_RGHT || *toY < 0 || *toY >= BOARD_HEIGHT) {
if (appData.debugMode) {
fprintf(debugFP, "Off-board move (%d,%d)-(%d,%d)%c, type = %d\n", *fromX, *fromY, *toX, *toY, *promoChar, *moveType);
SendToProgram(buf, &first);
}
+Boolean right; // instructs front-end to use button-1 events as if they were button 3
+
void
LeftClick (ClickType clickType, int xPix, int yPix)
{
ChessSquare piece;
static TimeMark lastClickTime, prevClickTime;
- if(SeekGraphClick(clickType, xPix, yPix, 0)) return;
-
- prevClickTime = lastClickTime; GetTimeMark(&lastClickTime);
-
- if (clickType == Press) ErrorPopDown();
- lastClickType = clickType, lastLeftX = xPix, lastLeftY = yPix; // [HGM] alien: remember state
-
x = EventToSquare(xPix, BOARD_WIDTH);
y = EventToSquare(yPix, BOARD_HEIGHT);
if (!flipView && y >= 0) {
x = BOARD_WIDTH - 1 - x;
}
+ if(appData.monoMouse && gameMode == EditPosition && fromX < 0 && clickType == Press && boards[currentMove][y][x] == EmptySquare) {
+ static int dummy;
+ RightClick(clickType, xPix, yPix, &dummy, &dummy);
+ right = TRUE;
+ return;
+ }
+
+ if(SeekGraphClick(clickType, xPix, yPix, 0)) return;
+
+ prevClickTime = lastClickTime; GetTimeMark(&lastClickTime);
+
+ if (clickType == Press) ErrorPopDown();
+ lastClickType = clickType, lastLeftX = xPix, lastLeftY = yPix; // [HGM] alien: remember state
+
if(promoSweep != EmptySquare) { // up-click during sweep-select of promo-piece
defaultPromoChoice = promoSweep;
promoSweep = EmptySquare; // terminate sweep
return;
}
}
-
+printf("to click %d,%d\n",x,y);
/* fromX != -1 */
if (clickType == Press && gameMode != EditPosition) {
ChessSquare fromP;
// ignore clicks on holdings
if(x < BOARD_LEFT || x >= BOARD_RGHT) return;
}
+printf("A type=%d\n",clickType);
+
+ if(x == fromX && y == fromY && gameMode == EditPosition && SubtractTimeMarks(&lastClickTime, &prevClickTime) < 200) {
+ gatingPiece = boards[currentMove][fromY][fromX]; // prepare to copy rather than move
+ return;
+ }
if (clickType == Release && x == fromX && y == fromY && killX < 0) {
DragPieceEnd(xPix, yPix); dragging = 0;
}
clearFlag = 0;
-
+printf("B\n");
if(gameMode != EditPosition && !appData.testLegality && !legal[y][x] &&
fromX >= BOARD_LEFT && fromX < BOARD_RGHT && (x != killX || y != killY) && !sweepSelecting) {
if(dragging) DragPieceEnd(xPix, yPix), dragging = 0;
DrawPosition(TRUE, NULL);
return; // ignore to-click
}
-
+printf("(%d,%d)-(%d,%d) %d %d\n",fromX,fromY,toX,toY,x,y);
/* we now have a different from- and (possibly off-board) to-square */
/* Completed move */
if(!sweepSelecting) {