return flags;
}
-FILE *gameFileFP, *debugFP;
+FILE *gameFileFP, *debugFP, *serverFP;
char *currentDebugFile; // [HGM] debug split: to remember name
/*
ClearOptions(cps);
- cps->which = _(engineNames[n]);
+ cps->which = engineNames[n];
cps->maybeThinking = FALSE;
cps->pr = NoProc;
cps->isr = NULL;
{
int oldFMM = forwardMostMove; // N.B.: this was currentMove before PV was loaded!
if(endPV < 0) return;
+ if(appData.autoCopyPV) CopyFENToClipboard();
endPV = -1;
if(gameMode == AnalyzeMode && currentMove > forwardMostMove) {
Boolean saveAnimate = appData.animate;
{ // performs game initialization that does not invoke engines, and then tries to start the game
int res, firstWhite, swapColors = 0;
if(!NextTourneyGame(nextGame, &swapColors)) return; // this sets matchGame, -fcp / -scp and other options for next game, if needed
+ if(matchMode && appData.debugMode) { // [HGM] debug split: game is part of a match; we might have to create a debug file just for this game
+ char buf[MSG_SIZ];
+ snprintf(buf, MSG_SIZ, appData.nameOfDebugFile, nextGame+1); // expand name of debug file with %d in it
+ if(strcmp(buf, currentDebugFile)) { // name has changed
+ FILE *f = fopen(buf, "w");
+ if(f) { // if opening the new file failed, just keep using the old one
+ ASSIGN(currentDebugFile, buf);
+ fclose(debugFP);
+ debugFP = f;
+ }
+ if(appData.serverFileName) {
+ if(serverFP) fclose(serverFP);
+ serverFP = fopen(appData.serverFileName, "w");
+ if(serverFP && first.pr != NoProc) fprintf(serverFP, "StartChildProcess (dir=\".\") .\\%s\n", first.tidy);
+ if(serverFP && second.pr != NoProc) fprintf(serverFP, "StartChildProcess (dir=\".\") .\\%s\n", second.tidy);
+ }
+ }
+ }
firstWhite = appData.firstPlaysBlack ^ (matchGame & 1 | appData.sameColorGames > 1); // non-incremental default
firstWhite ^= swapColors; // reverses if NextTourneyGame says we are in an odd round
first.twoMachinesColor = firstWhite ? "white\n" : "black\n"; // perform actual color assignement
break;
}
- if(matchMode && appData.debugMode) { // [HGM] debug split: game is part of a match; we might have to create a debug file just for this game
- snprintf(buf, MSG_SIZ, appData.nameOfDebugFile, nextGame+1); // expand name of debug file with %d in it
- if(strcmp(buf, currentDebugFile)) { // name has changed
- FILE *f = fopen(buf, "w");
- if(f) { // if opening the new file failed, just keep using the old one
- ASSIGN(currentDebugFile, buf);
- fclose(debugFP);
- debugFP = f;
- }
- }
- }
// forwardMostMove = currentMove;
TruncateGame(); // [HGM] vari: MachineWhite and MachineBlack do this...
fprintf(debugFP, "%ld >%-6s: %s",
SubtractTimeMarks(&now, &programStartTime),
cps->which, message);
+ if(serverFP)
+ fprintf(serverFP, "%ld >%-6s: %s",
+ SubtractTimeMarks(&now, &programStartTime),
+ cps->which, message), fflush(serverFP);
}
count = strlen(message);
SubtractTimeMarks(&now, &programStartTime), cps->which,
quote,
message);
+ if(serverFP)
+ fprintf(serverFP, "%ld <%-6s: %s%s\n",
+ SubtractTimeMarks(&now, &programStartTime), cps->which,
+ quote,
+ message), fflush(serverFP);
}
}