{
dst[ count-1 ] = '\0'; // make sure incomplete copy still null-terminated
if(appData.debugMode)
- fprintf(debugFP, "safeStrCpy: copying %s into %s didn't work, not enough space %d\n",src,dst, (int)count);
+ fprintf(debugFP, "safeStrCpy: copying %s into %s didn't work, not enough space %d\n",src,dst, (int)count);
}
return dst;
InitBackEnd2 ()
{
if (appData.debugMode) {
- fprintf(debugFP, "%s\n", programVersion);
+ fprintf(debugFP, "Version: %s (%s)\n", programVersion, __GIT_VERSION);
}
ASSIGN(currentDebugFile, appData.nameOfDebugFile); // [HGM] debug split: remember initial name in use
}
}
if (appData.debugMode) {
- fprintf(debugFP, _("recognized '%s' (%d) as variant %s\n"),
+ fprintf(debugFP, "recognized '%s' (%d) as variant %s\n",
e, wnum, VariantName(v));
}
return v;
gameInfo.whiteRating = string_to_rating(star_match[1]);
gameInfo.blackRating = string_to_rating(star_match[3]);
if (appData.debugMode)
- fprintf(debugFP, _("Ratings from header: W %d, B %d\n"),
+ fprintf(debugFP, "Ratings from header: W %d, B %d\n",
gameInfo.whiteRating, gameInfo.blackRating);
}
continue;
newGame = FALSE;
if (appData.debugMode)
- fprintf(debugFP, _("Parsing board: %s\n"), string);
+ fprintf(debugFP, "Parsing board: %s\n", string);
move_str[0] = NULLCHAR;
elapsed_time[0] = NULLCHAR;
partnerUp = 0; flipView = !flipView; } // [HGM] dual
snprintf(partnerStatus, MSG_SIZ,"W: %d:%02d B: %d:%02d (%d-%d) %c", white_time*fac/60000, (white_time*fac%60000)/1000,
(black_time*fac/60000), (black_time*fac%60000)/1000, white_stren, black_stren, to_play);
- DisplayMessage(partnerStatus, "");
+ if(!twoBoards) DisplayMessage(partnerStatus, "");
partnerBoardValid = TRUE;
return;
}
to canonical algebraic form. */
if (moveNum > 0) {
if (appData.debugMode) {
- if (appData.debugMode) { int f = forwardMostMove;
- fprintf(debugFP, "parseboard %d, castling = %d %d %d %d %d %d\n", f,
- boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2],
- boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]);
- }
+ int f = forwardMostMove;
+ fprintf(debugFP, "parseboard %d, castling = %d %d %d %d %d %d\n", f,
+ boards[f][CASTLING][0],boards[f][CASTLING][1],boards[f][CASTLING][2],
+ boards[f][CASTLING][3],boards[f][CASTLING][4],boards[f][CASTLING][5]);
fprintf(debugFP, "accepted move %s from ICS, parse it.\n", move_str);
fprintf(debugFP, "moveNum = %d\n", moveNum);
fprintf(debugFP, "board = %d-%d x %d\n", BOARD_LEFT, BOARD_RGHT, BOARD_HEIGHT);
return -1;
}
+Boolean extendGame; // signals to UnLoadPV() if walked part of PV has to be appended to game
+
Boolean
LoadMultiPV (int x, int y, char *buf, int index, int *start, int *end, int pane)
{
}
ParsePV(buf+startPV, FALSE, gameMode != AnalyzeMode);
*start = startPV; *end = index-1;
+ extendGame = (gameMode == AnalyzeMode && appData.autoExtend);
return TRUE;
}
int which = gameMode == TwoMachinesPlay && (WhiteOnMove(forwardMostMove) == (second.twoMachinesColor[0] == 'w'));
lastX = x; lastY = y;
ParsePV(lastPV[which], FALSE, TRUE); // load the PV of the thinking engine in the boards array.
+ extendGame = FALSE;
return TRUE;
}
if(endPV < 0) return;
if(appData.autoCopyPV) CopyFENToClipboard();
endPV = -1;
- if(gameMode == AnalyzeMode && currentMove > forwardMostMove) {
+ if(extendGame && currentMove > forwardMostMove) {
Boolean saveAnimate = appData.animate;
if(pushed) {
if(shiftKey && storedGames < MAX_VARIATIONS-2) { // wants to start variation, and there is space
board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
board[fromY][fromX] = EmptySquare;
} else if ((fromY >= BOARD_HEIGHT>>1)
+ && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality)
&& (toX != fromX)
&& gameInfo.variant != VariantXiangqi
&& gameInfo.variant != VariantBerolina
board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
board[fromY][fromX] = EmptySquare;
} else if ((fromY < BOARD_HEIGHT>>1)
+ && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality)
&& (toX != fromX)
&& gameInfo.variant != VariantXiangqi
&& gameInfo.variant != VariantBerolina
else
SaveGameToFile(appData.saveGameFile, TRUE);
} else if (appData.autoSaveGames) {
- AutoSaveGame();
+ if(gameMode != IcsObserving || !appData.onlyOwn) AutoSaveGame();
}
if (*appData.savePositionFile != NULLCHAR) {
SavePositionToFile(appData.savePositionFile);
/* secure check */
if (appData.icsEngineAnalyze) {
if (appData.debugMode)
- fprintf(debugFP, _("Found unexpected active ICS engine analyze \n"));
+ fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
ExitAnalyzeMode();
ModeHighlight();
}
}
appData.icsEngineAnalyze = TRUE;
if (appData.debugMode)
- fprintf(debugFP, _("ICS engine analyze starting... \n"));
+ fprintf(debugFP, "ICS engine analyze starting... \n");
}
if (gameMode == AnalyzeMode) { ToggleSecond(); return 0; }