Fix reading castling rights FEN in knightmate and twokings
[xboard.git] / backend.c
index b9348a9..a220324 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -743,7 +743,7 @@ InitBackEnd1()
     /* [HGM] time odds: set factor for each machine */
     first.timeOdds  = appData.firstTimeOdds;
     second.timeOdds = appData.secondTimeOdds;
-    { int norm = 1;
+    { float norm = 1;
         if(appData.timeOddsMode) {
             norm = first.timeOdds;
             if(norm > second.timeOdds) norm = second.timeOdds;
@@ -3700,6 +3700,11 @@ ParseBoard12(string)
         for(k=BOARD_LEFT; k<BOARD_RGHT; k++)
             if(board[BOARD_HEIGHT-1][k] == bKing)
                 initialRights[5] = castlingRights[moveNum][5] = k;
+        if(gameInfo.variant == VariantTwoKings) {
+            // In TwoKings looking for a King does not work, so always give castling rights to a King on e1/e8
+            if(board[0][4] == wKing) initialRights[2] = castlingRights[moveNum][2] = 4;
+            if(board[BOARD_HEIGHT-1][4] == bKing) initialRights[5] = castlingRights[moveNum][5] = 4;
+        }
     } else { int r;
         r = castlingRights[moveNum][0] = initialRights[0];
         if(board[0][r] != WhiteRook) castlingRights[moveNum][0] = -1;
@@ -4349,7 +4354,7 @@ ParseOneMove(move, moveNum, moveType, fromX, fromY, toX, toY, promoChar)
        if (appData.testLegality) {
          return (*moveType != IllegalMove);
        } else {
-         return !(fromX == fromY && toX == toY);
+         return !(*fromX == *toX && *fromY == *toY);
        }
 
       case WhiteDrop:
@@ -4713,7 +4718,7 @@ InitPosition(redraw)
       break;
     case VariantFairy:
       pieces = fairyArray;
-      SetCharTable(pieceToChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk"); 
+      SetCharTable(pieceToChar, "PNBRQFEACWMOHIJGDVLSUKpnbrqfeacwmohijgdvlsuk"); 
       break;
     case VariantGreat:
       pieces = GreatArray;
@@ -12602,7 +12607,7 @@ SendTimeRemaining(cps, machineWhite)
     /* [HGM] translate opponent's time by time-odds factor */
     otime = (otime * cps->other->timeOdds) / cps->timeOdds;
     if (appData.debugMode) {
-        fprintf(debugFP, "time odds: %d %d \n", cps->timeOdds, cps->other->timeOdds);
+        fprintf(debugFP, "time odds: %f %f \n", cps->timeOdds, cps->other->timeOdds);
     }
 
     if (time <= 0) time = 1;
@@ -13895,10 +13900,12 @@ ParseFEN(board, blackPlaysFirst, fen)
     }   /* assume possible unless obviously impossible */
     if(initialRights[0]>=0 && board[castlingRank[0]][initialRights[0]] != WhiteRook) FENcastlingRights[0] = -1;
     if(initialRights[1]>=0 && board[castlingRank[1]][initialRights[1]] != WhiteRook) FENcastlingRights[1] = -1;
-    if(initialRights[2]>=0 && board[castlingRank[2]][initialRights[2]] != WhiteKing) FENcastlingRights[2] = -1;
+    if(initialRights[2]>=0 && board[castlingRank[2]][initialRights[2]] != WhiteUnicorn
+                          && board[castlingRank[2]][initialRights[2]] != WhiteKing) FENcastlingRights[2] = -1;
     if(initialRights[3]>=0 && board[castlingRank[3]][initialRights[3]] != BlackRook) FENcastlingRights[3] = -1;
     if(initialRights[4]>=0 && board[castlingRank[4]][initialRights[4]] != BlackRook) FENcastlingRights[4] = -1;
-    if(initialRights[5]>=0 && board[castlingRank[5]][initialRights[5]] != BlackKing) FENcastlingRights[5] = -1;
+    if(initialRights[5]>=0 && board[castlingRank[5]][initialRights[5]] != BlackUnicorn
+                          && board[castlingRank[5]][initialRights[5]] != BlackKing) FENcastlingRights[5] = -1;
     FENrulePlies = 0;
 
     while(*p==' ') p++;
@@ -13919,9 +13926,15 @@ ParseFEN(board, blackPlaysFirst, fen)
             if(board[BOARD_HEIGHT-1][i] == BlackKing) blackKingFile = i;
             if(board[0             ][i] == WhiteKing) whiteKingFile = i;
         }
+        if(gameInfo.variant == VariantTwoKings || gameInfo.variant == VariantKnightmate)
+            whiteKingFile = blackKingFile = BOARD_WIDTH >> 1; // scanning fails in these variants
+        if(whiteKingFile<0 || board[0][whiteKingFile]!=WhiteUnicorn
+                           && board[0][whiteKingFile]!=WhiteKing) whiteKingFile = -1;
+        if(blackKingFile<0 || board[BOARD_HEIGHT-1][blackKingFile]!=BlackUnicorn
+                           && board[BOARD_HEIGHT-1][blackKingFile]!=BlackKing) blackKingFile = -1;
         switch(c) {
           case'K':
-              for(i=BOARD_RGHT-1; board[0][i]!=WhiteRook && i>whiteKingFile; i--);
+              for(i=BOARD_RGHT-1; i>whiteKingFile && board[0][i]!=WhiteRook; i--);
               FENcastlingRights[0] = i != whiteKingFile ? i : -1;
               FENcastlingRights[2] = whiteKingFile;
               break;
@@ -13931,7 +13944,7 @@ ParseFEN(board, blackPlaysFirst, fen)
               FENcastlingRights[2] = whiteKingFile;
               break;
           case'k':
-              for(i=BOARD_RGHT-1; board[BOARD_HEIGHT-1][i]!=BlackRook && i>blackKingFile; i--);
+              for(i=BOARD_RGHT-1; i>blackKingFile && board[BOARD_HEIGHT-1][i]!=BlackRook; i--);
               FENcastlingRights[3] = i != blackKingFile ? i : -1;
               FENcastlingRights[5] = blackKingFile;
               break;