*toX = currentMoveString[2] - AAA;
*toY = currentMoveString[3] - ONE;
*promoChar = currentMoveString[4];
+ if(*promoChar == ';') *promoChar = NULLCHAR;
if (*fromX < BOARD_LEFT || *fromX >= BOARD_RGHT || *fromY < 0 || *fromY >= BOARD_HEIGHT ||
*toX < BOARD_LEFT || *toX >= BOARD_RGHT || *toY < 0 || *toY >= BOARD_HEIGHT) {
if (appData.debugMode) {
{
int n = 0;
if(!*escapes) return strlen(s);
- while(*s) n += (*s != '/' && *s != '-' && *s != '^' && *s != '*' && !strchr(escapes, *s)), s++;
+ while(*s) n += (*s != '/' && *s != '-' && *s != '^' && *s != '*' && !strchr(escapes, *s)) - 2*(*s == '='), s++;
return n;
}
table[i+offs] = map[j++];
if(p = strchr(escapes, map[j])) j++, table[i+offs] += 64*(p - escapes + 1);
if(c) partner[i+offs] = table[i+offs], table[i+offs] = c;
+ if(*escapes && map[j] == '=') pieceNickName[i+offs] = map[++j], j++;
}
table[(int) WhiteKing] = map[j++];
for( ii=offs=0; ii<NrPieces/2-1; ii++ ) {
table[i+offs] = map[j++];
if(p = strchr(escapes, map[j])) j++, table[i+offs] += 64*(p - escapes + 1);
if(c) partner[i+offs] = table[i+offs], table[i+offs] = c;
+ if(*escapes && map[j] == '=') pieceNickName[i+offs] = map[++j], j++;
}
table[(int) BlackKing] = map[j++];
int p;
for(p=0; p<EmptySquare; p++) if(table[p] == partner[i]) break;
if(c == '^') table[i] = '+';
- if(p < EmptySquare) promoPartner[p] = i, promoPartner[i] = p; // marry them
+ if(p < EmptySquare) {
+ if(promoPartner[promoPartner[p]] == p) promoPartner[promoPartner[p]] = promoPartner[p]; // divorce old partners
+ if(promoPartner[promoPartner[i]] == i) promoPartner[promoPartner[i]] = promoPartner[i];
+ promoPartner[p] = i, promoPartner[i] = p; // and marry this couple
+ }
} else if(c == '*') {
table[i] = partner[i];
promoPartner[i] = (i < BlackPawn ? WhiteTokin : BlackTokin); // promotes to Tokin
return FALSE;
}
CopyBoard(boards[0], initial_position);
- if(*engineVariant) // [HGM] for now, assume FEN in engine-defined variant game is default initial position
+ if(*engineVariant || gameInfo.variant == VariantFairy) // [HGM] for now, assume FEN in engine-defined variant game is default initial position
CopyBoard(initialPosition, initial_position);
if (blackPlaysFirst) {
currentMove = forwardMostMove = backwardMostMove = 1;
for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
for (j = BOARD_LEFT; j < BOARD_RGHT; j++) {
char c = PieceToChar(boards[move][i][j]);
- fputc(c == 'x' ? '.' : c, fp);
+ fputc(c == '?' ? '.' : c, fp);
fputc(j == BOARD_RGHT - 1 ? '\n' : ' ', fp);
}
}