/*char*/int promoChar));
void BackwardInner P((int target));
void ForwardInner P((int target));
+int Adjudicate P((ChessProgramState *cps));
void GameEnds P((ChessMove result, char *resultDetails, int whosays));
void EditPositionDone P((Boolean fakeRights));
void PrintOpponents P((FILE *fp));
void ParseGameHistory P((char *game));
void ParseBoard12 P((char *string));
+void KeepAlive P((void));
void StartClocks P((void));
void SwitchClocks P((void));
void StopClocks P((void));
int whiteNPS, blackNPS; /* [HGM] nps: for easily making clocks aware of NPS */
VariantClass currentlyInitializedVariant; /* [HGM] variantswitch */
int lastIndex = 0; /* [HGM] autoinc: last game/position used in match mode */
+Boolean connectionAlive;/* [HGM] alive: ICS connection status from probing */
int opponentKibitzes;
int lastSavedGame; /* [HGM] save: ID of game */
char chatPartner[MAX_CHAT][MSG_SIZ]; /* [HGM] chat: list of chatting partners */
case VariantNoCastle:
case VariantShatranj:
case VariantCourier:
+ case VariantMakruk:
flags &= ~F_ALL_CASTLE_OK;
break;
default:
};
ChessSquare fairyArray[2][BOARD_FILES] = { /* [HGM] Queen side differs from King side */
- { WhiteCannon, WhiteNightrider, WhiteAlfil, WhiteQueen,
+ { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
- { BlackCannon, BlackNightrider, BlackAlfil, BlackQueen,
- BlackKing, BlackBishop, BlackKnight, BlackRook }
+ { BlackLance, BlackAlfil, BlackMarshall, BlackAngel,
+ BlackKing, BlackMarshall, BlackAlfil, BlackLance }
};
ChessSquare ShatranjArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
BlackFerz, BlackAlfil, BlackKnight, BlackRook }
};
+ChessSquare makrukArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
+ { WhiteRook, WhiteKnight, WhiteMan, WhiteKing,
+ WhiteFerz, WhiteMan, WhiteKnight, WhiteRook },
+ { BlackRook, BlackKnight, BlackMan, BlackFerz,
+ BlackKing, BlackMan, BlackKnight, BlackRook }
+};
+
#if (BOARD_FILES>=10)
ChessSquare ShogiArray[2][BOARD_FILES] = {
case VariantAtomic: /* should work except for win condition */
case Variant3Check: /* should work except for win condition */
case VariantShatranj: /* should work except for all win conditions */
+ case VariantMakruk: /* should work except for daw countdown */
case VariantBerolina: /* might work if TestLegality is off */
case VariantCapaRandom: /* should work */
case VariantJanus: /* should work */
AddInputSource(icsPR, FALSE, read_from_ics, &telnetISR);
fromUserISR =
AddInputSource(NoProc, FALSE, read_from_player, &fromUserISR);
+ if(appData.keepAlive) // [HGM] alive: schedule sending of dummy 'date' command
+ ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
} else if (appData.noChessProgram) {
SetNCPMode();
} else {
void
KeepAlive()
{ // [HGM] alive: periodically send dummy (date) command to ICS to prevent time-out
+ if(!connectionAlive) DisplayFatalError("No response from ICS", 0, 1);
+ connectionAlive = FALSE; // only sticks if no response to 'date' command.
SendToICS("date\n");
if(appData.keepAlive) ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
}
char talker[MSG_SIZ]; // [HGM] chat
int channel;
+ connectionAlive = TRUE; // [HGM] alive: I think, therefore I am...
+
if (appData.debugMode) {
if (!error) {
fprintf(debugFP, "<ICS: ");
if(moveNum == 0 || gameInfo.variant != VariantFischeRandom)
{ int i, j; ChessSquare wKing = WhiteKing, bKing = BlackKing;
- for(i=BOARD_LEFT, j= -1; i<BOARD_RGHT; i++)
+ for(i=BOARD_LEFT, j=NoRights; i<BOARD_RGHT; i++)
if(board[0][i] == WhiteRook) j = i;
initialRights[0] = boards[moveNum][CASTLING][0] = (castle_ws == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
- for(i=BOARD_RGHT-1, j= -1; i>=BOARD_LEFT; i--)
+ for(i=BOARD_RGHT-1, j=NoRights; i>=BOARD_LEFT; i--)
if(board[0][i] == WhiteRook) j = i;
initialRights[1] = boards[moveNum][CASTLING][1] = (castle_wl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
- for(i=BOARD_LEFT, j= -1; i<BOARD_RGHT; i++)
+ for(i=BOARD_LEFT, j=NoRights; i<BOARD_RGHT; i++)
if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
initialRights[3] = boards[moveNum][CASTLING][3] = (castle_bs == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
- for(i=BOARD_RGHT-1, j= -1; i>=BOARD_LEFT; i--)
+ for(i=BOARD_RGHT-1, j=NoRights; i>=BOARD_LEFT; i--)
if(board[BOARD_HEIGHT-1][i] == BlackRook) j = i;
initialRights[4] = boards[moveNum][CASTLING][4] = (castle_bl == 0 && gameInfo.variant != VariantFischeRandom ? NoRights : j);
case BlackPromotionChancellor:
case WhitePromotionArchbishop:
case BlackPromotionArchbishop:
- if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier)
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk)
sprintf(user_move, "%c%c%c%c=%c\n",
AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
PieceToChar(WhiteFerz));
nrCastlingRights = 0;
SetCharTable(pieceToChar, "PN.R.QB...Kpn.r.qb...k");
break;
+ case VariantMakruk:
+ pieces = makrukArray;
+ nrCastlingRights = 0;
+ startedFromSetupPosition = TRUE;
+ SetCharTable(pieceToChar, "PN.R.M....SKpn.r.m....sk");
+ break;
case VariantTwoKings:
pieces = twoKingsArray;
break;
pawnRow = gameInfo.boardHeight - 7; /* seems to work in all common variants */
if(pawnRow < 1) pawnRow = 1;
+ if(gameInfo.variant == VariantMakruk) pawnRow = 2;
/* User pieceToChar list overrules defaults */
if(appData.pieceToCharTable != NULL)
if(gameInfo.variant == VariantShogi) {
promotionZoneSize = 3;
highestPromotingPiece = (int)WhiteFerz;
+ } else if(gameInfo.variant == VariantMakruk) {
+ promotionZoneSize = 3;
}
// next weed out all moves that do not touch the promotion zone at all
}
// we either have a choice what to promote to, or (in Shogi) whether to promote
- if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier) {
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk) {
*promoChoice = PieceToChar(BlackFerz); // no choice
return FALSE;
}
return WhiteDrop; /* Not needed to specify white or black yet */
}
- userOfferedDraw = FALSE;
-
/* [HGM] always test for legality, to get promotion info */
moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
fromY, fromX, toY, toX, promoChar);
MakeMove(fromX, fromY, toX, toY, promoChar); /*updates forwardMostMove*/
+ if(Adjudicate(NULL)) return 1; // [HGM] adjudicate: take care of automtic game end
+
if (gameMode == BeginningOfGame) {
if (appData.noChessProgram) {
gameMode = EditGame;
if (appData.icsActive) {
if (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
gameMode == IcsExamining) {
+ if(userOfferedDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
+ SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS
+ SendToICS("draw ");
+ SendMoveToICS(moveType, fromX, fromY, toX, toY);
+ }
+ // also send plain move, in case ICS does not understand atomic claims
SendMoveToICS(moveType, fromX, fromY, toX, toY);
ics_user_moved = 1;
}
break;
}
+ userOfferedDraw = FALSE; // [HGM] drawclaim: after move made, and tested for claimable draw
+
if(bookHit) { // [HGM] book: simulate book reply
static char bookMove[MSG_SIZ]; // a bit generous?
if(x == BOARD_LEFT-2 && piece >= BlackPawn) {
n = PieceToNumber(piece - (int)BlackPawn);
- if(n > gameInfo.holdingsSize) { n = 0; piece = BlackPawn; }
+ if(n >= gameInfo.holdingsSize) { n = 0; piece = BlackPawn; }
boards[currentMove][BOARD_HEIGHT-1 - n][0] = piece;
boards[currentMove][BOARD_HEIGHT-1 - n][1]++;
} else
if(x == BOARD_RGHT+1 && piece < BlackPawn) {
n = PieceToNumber(piece);
- if(n > gameInfo.holdingsSize) { n = 0; piece = WhitePawn; }
+ if(n >= gameInfo.holdingsSize) { n = 0; piece = WhitePawn; }
boards[currentMove][n][BOARD_WIDTH-1] = piece;
boards[currentMove][n][BOARD_WIDTH-2]++;
}
SetProgramStats( &stats );
}
+int
+Adjudicate(ChessProgramState *cps)
+{ // [HGM] some adjudications useful with buggy engines
+ // [HGM] adjudicate: made into separate routine, which now can be called after every move
+ // In any case it determnes if the game is a claimable draw (filling in EP_STATUS).
+ // Actually ending the game is now based on the additional internal condition canAdjudicate.
+ // Only when the game is ended, and the opponent is a computer, this opponent gets the move relayed.
+ int k, count = 0; static int bare = 1;
+ ChessProgramState *engineOpponent = (gameMode == TwoMachinesPlay ? cps->other : (cps ? NULL : &first));
+ Boolean canAdjudicate = !appData.icsActive;
+
+ // most tests only when we understand the game, i.e. legality-checking on, and (for the time being) no piece drops
+ if(gameInfo.holdingsSize == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) {
+ if( appData.testLegality )
+ { /* [HGM] Some more adjudications for obstinate engines */
+ int NrWN=0, NrBN=0, NrWB=0, NrBB=0, NrWR=0, NrBR=0,
+ NrWQ=0, NrBQ=0, NrW=0, NrK=0, bishopsColor = 0,
+ NrPieces=0, NrPawns=0, PawnAdvance=0, i, j;
+ static int moveCount = 6;
+ ChessMove result;
+ char *reason = NULL;
+
+ /* Count what is on board. */
+ for(i=0; i<BOARD_HEIGHT; i++) for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
+ { ChessSquare p = boards[forwardMostMove][i][j];
+ int m=i;
+
+ switch((int) p)
+ { /* count B,N,R and other of each side */
+ case WhiteKing:
+ case BlackKing:
+ NrK++; break; // [HGM] atomic: count Kings
+ case WhiteKnight:
+ NrWN++; break;
+ case WhiteBishop:
+ case WhiteFerz: // [HGM] shatranj: kludge to mke it work in shatranj
+ bishopsColor |= 1 << ((i^j)&1);
+ NrWB++; break;
+ case BlackKnight:
+ NrBN++; break;
+ case BlackBishop:
+ case BlackFerz: // [HGM] shatranj: kludge to mke it work in shatranj
+ bishopsColor |= 1 << ((i^j)&1);
+ NrBB++; break;
+ case WhiteRook:
+ NrWR++; break;
+ case BlackRook:
+ NrBR++; break;
+ case WhiteQueen:
+ NrWQ++; break;
+ case BlackQueen:
+ NrBQ++; break;
+ case EmptySquare:
+ break;
+ case BlackPawn:
+ m = 7-i;
+ case WhitePawn:
+ PawnAdvance += m; NrPawns++;
+ }
+ NrPieces += (p != EmptySquare);
+ NrW += ((int)p < (int)BlackPawn);
+ if(gameInfo.variant == VariantXiangqi &&
+ (p == WhiteFerz || p == WhiteAlfil || p == BlackFerz || p == BlackAlfil)) {
+ NrPieces--; // [HGM] XQ: do not count purely defensive pieces
+ NrW -= ((int)p < (int)BlackPawn);
+ }
+ }
+
+ /* Some material-based adjudications that have to be made before stalemate test */
+ if(gameInfo.variant == VariantAtomic && NrK < 2) {
+ // [HGM] atomic: stm must have lost his King on previous move, as destroying own K is illegal
+ boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // make claimable as if stm is checkmated
+ if(canAdjudicate && appData.checkMates) {
+ if(engineOpponent)
+ SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move
+ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+ GameEnds( WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins,
+ "Xboard adjudication: King destroyed", GE_XBOARD );
+ return 1;
+ }
+ }
+
+ /* Bare King in Shatranj (loses) or Losers (wins) */
+ if( NrW == 1 || NrPieces - NrW == 1) {
+ if( gameInfo.variant == VariantLosers) { // [HGM] losers: bare King wins (stm must have it first)
+ boards[forwardMostMove][EP_STATUS] = EP_WINS; // mark as win, so it becomes claimable
+ if(canAdjudicate && appData.checkMates) {
+ if(engineOpponent)
+ SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets to see move
+ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+ GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
+ "Xboard adjudication: Bare king", GE_XBOARD );
+ return 1;
+ }
+ } else
+ if( gameInfo.variant == VariantShatranj && --bare < 0)
+ { /* bare King */
+ boards[forwardMostMove][EP_STATUS] = EP_WINS; // make claimable as win for stm
+ if(canAdjudicate && appData.checkMates) {
+ /* but only adjudicate if adjudication enabled */
+ if(engineOpponent)
+ SendMoveToProgram(forwardMostMove-1, engineOpponent); // make sure opponent gets move
+ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+ GameEnds( NrW > 1 ? WhiteWins : NrPieces - NrW > 1 ? BlackWins : GameIsDrawn,
+ "Xboard adjudication: Bare king", GE_XBOARD );
+ return 1;
+ }
+ }
+ } else bare = 1;
+
+
+ // don't wait for engine to announce game end if we can judge ourselves
+ switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove)) ) {
+ case MT_CHECK:
+ if(gameInfo.variant == Variant3Check) { // [HGM] 3check: when in check, test if 3rd time
+ int i, checkCnt = 0; // (should really be done by making nr of checks part of game state)
+ for(i=forwardMostMove-2; i>=backwardMostMove; i-=2) {
+ if(MateTest(boards[i], PosFlags(i)) == MT_CHECK)
+ checkCnt++;
+ if(checkCnt >= 2) {
+ reason = "Xboard adjudication: 3rd check";
+ boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE;
+ break;
+ }
+ }
+ }
+ case MT_NONE:
+ default:
+ break;
+ case MT_STALEMATE:
+ case MT_STAINMATE:
+ reason = "Xboard adjudication: Stalemate";
+ if((signed char)boards[forwardMostMove][EP_STATUS] != EP_CHECKMATE) { // [HGM] don't touch win through baring or K-capt
+ boards[forwardMostMove][EP_STATUS] = EP_STALEMATE; // default result for stalemate is draw
+ if(gameInfo.variant == VariantLosers || gameInfo.variant == VariantGiveaway) // [HGM] losers:
+ boards[forwardMostMove][EP_STATUS] = EP_WINS; // in these variants stalemated is always a win
+ else if(gameInfo.variant == VariantSuicide) // in suicide it depends
+ boards[forwardMostMove][EP_STATUS] = NrW == NrPieces-NrW ? EP_STALEMATE :
+ ((NrW < NrPieces-NrW) != WhiteOnMove(forwardMostMove) ?
+ EP_CHECKMATE : EP_WINS);
+ else if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi)
+ boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // and in these variants being stalemated loses
+ }
+ break;
+ case MT_CHECKMATE:
+ reason = "Xboard adjudication: Checkmate";
+ boards[forwardMostMove][EP_STATUS] = (gameInfo.variant == VariantLosers ? EP_WINS : EP_CHECKMATE);
+ break;
+ }
+
+ switch(i = (signed char)boards[forwardMostMove][EP_STATUS]) {
+ case EP_STALEMATE:
+ result = GameIsDrawn; break;
+ case EP_CHECKMATE:
+ result = WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins; break;
+ case EP_WINS:
+ result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins; break;
+ default:
+ result = (ChessMove) 0;
+ }
+ if(canAdjudicate && appData.checkMates && result) { // [HGM] mates: adjudicate finished games if requested
+ if(engineOpponent)
+ SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
+ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+ GameEnds( result, reason, GE_XBOARD );
+ return 1;
+ }
+
+ /* Next absolutely insufficient mating material. */
+ if( NrPieces == 2 || gameInfo.variant != VariantXiangqi &&
+ gameInfo.variant != VariantShatranj && // [HGM] baring will remain possible
+ (NrPieces == 3 && NrWN+NrBN+NrWB+NrBB == 1 ||
+ NrPieces == NrBB+NrWB+2 && bishopsColor != 3)) // [HGM] all Bishops (Ferz!) same color
+ { /* KBK, KNK, KK of KBKB with like Bishops */
+
+ /* always flag draws, for judging claims */
+ boards[forwardMostMove][EP_STATUS] = EP_INSUF_DRAW;
+
+ if(canAdjudicate && appData.materialDraws) {
+ /* but only adjudicate them if adjudication enabled */
+ if(engineOpponent) {
+ SendToProgram("force\n", engineOpponent); // suppress reply
+ SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see last move */
+ }
+ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+ GameEnds( GameIsDrawn, "Xboard adjudication: Insufficient mating material", GE_XBOARD );
+ return 1;
+ }
+ }
+
+ /* Then some trivial draws (only adjudicate, cannot be claimed) */
+ if(NrPieces == 4 &&
+ ( NrWR == 1 && NrBR == 1 /* KRKR */
+ || NrWQ==1 && NrBQ==1 /* KQKQ */
+ || NrWN==2 || NrBN==2 /* KNNK */
+ || NrWN+NrWB == 1 && NrBN+NrBB == 1 /* KBKN, KBKB, KNKN */
+ ) ) {
+ if(canAdjudicate && --moveCount < 0 && appData.trivialDraws)
+ { /* if the first 3 moves do not show a tactical win, declare draw */
+ if(engineOpponent) {
+ SendToProgram("force\n", engineOpponent); // suppress reply
+ SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
+ }
+ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+ GameEnds( GameIsDrawn, "Xboard adjudication: Trivial draw", GE_XBOARD );
+ return 1;
+ }
+ } else moveCount = 6;
+ }
+ }
+
+ if (appData.debugMode) { int i;
+ fprintf(debugFP, "repeat test fmm=%d bmm=%d ep=%d, reps=%d\n",
+ forwardMostMove, backwardMostMove, boards[backwardMostMove][EP_STATUS],
+ appData.drawRepeats);
+ for( i=forwardMostMove; i>=backwardMostMove; i-- )
+ fprintf(debugFP, "%d ep=%d\n", i, (signed char)boards[i][EP_STATUS]);
+
+ }
+
+ // Repetition draws and 50-move rule can be applied independently of legality testing
+
+ /* Check for rep-draws */
+ count = 0;
+ for(k = forwardMostMove-2;
+ k>=backwardMostMove && k>=forwardMostMove-100 &&
+ (signed char)boards[k][EP_STATUS] < EP_UNKNOWN &&
+ (signed char)boards[k+2][EP_STATUS] <= EP_NONE && (signed char)boards[k+1][EP_STATUS] <= EP_NONE;
+ k-=2)
+ { int rights=0;
+ if(CompareBoards(boards[k], boards[forwardMostMove])) {
+ /* compare castling rights */
+ if( boards[forwardMostMove][CASTLING][2] != boards[k][CASTLING][2] &&
+ (boards[k][CASTLING][0] != NoRights || boards[k][CASTLING][1] != NoRights) )
+ rights++; /* King lost rights, while rook still had them */
+ if( boards[forwardMostMove][CASTLING][2] != NoRights ) { /* king has rights */
+ if( boards[forwardMostMove][CASTLING][0] != boards[k][CASTLING][0] ||
+ boards[forwardMostMove][CASTLING][1] != boards[k][CASTLING][1] )
+ rights++; /* but at least one rook lost them */
+ }
+ if( boards[forwardMostMove][CASTLING][5] != boards[k][CASTLING][5] &&
+ (boards[k][CASTLING][3] != NoRights || boards[k][CASTLING][4] != NoRights) )
+ rights++;
+ if( boards[forwardMostMove][CASTLING][5] != NoRights ) {
+ if( boards[forwardMostMove][CASTLING][3] != boards[k][CASTLING][3] ||
+ boards[forwardMostMove][CASTLING][4] != boards[k][CASTLING][4] )
+ rights++;
+ }
+ if( canAdjudicate && rights == 0 && ++count > appData.drawRepeats-2
+ && appData.drawRepeats > 1) {
+ /* adjudicate after user-specified nr of repeats */
+ if(engineOpponent) {
+ SendToProgram("force\n", engineOpponent); // suppress reply
+ SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
+ }
+ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+ if(gameInfo.variant == VariantXiangqi && appData.testLegality) {
+ // [HGM] xiangqi: check for forbidden perpetuals
+ int m, ourPerpetual = 1, hisPerpetual = 1;
+ for(m=forwardMostMove; m>k; m-=2) {
+ if(MateTest(boards[m], PosFlags(m)) != MT_CHECK)
+ ourPerpetual = 0; // the current mover did not always check
+ if(MateTest(boards[m-1], PosFlags(m-1)) != MT_CHECK)
+ hisPerpetual = 0; // the opponent did not always check
+ }
+ if(appData.debugMode) fprintf(debugFP, "XQ perpetual test, our=%d, his=%d\n",
+ ourPerpetual, hisPerpetual);
+ if(ourPerpetual && !hisPerpetual) { // we are actively checking him: forfeit
+ GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
+ "Xboard adjudication: perpetual checking", GE_XBOARD );
+ return 1;
+ }
+ if(hisPerpetual && !ourPerpetual) // he is checking us, but did not repeat yet
+ break; // (or we would have caught him before). Abort repetition-checking loop.
+ // Now check for perpetual chases
+ if(!ourPerpetual && !hisPerpetual) { // no perpetual check, test for chase
+ hisPerpetual = PerpetualChase(k, forwardMostMove);
+ ourPerpetual = PerpetualChase(k+1, forwardMostMove);
+ if(ourPerpetual && !hisPerpetual) { // we are actively chasing him: forfeit
+ GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
+ "Xboard adjudication: perpetual chasing", GE_XBOARD );
+ return 1;
+ }
+ if(hisPerpetual && !ourPerpetual) // he is chasing us, but did not repeat yet
+ break; // Abort repetition-checking loop.
+ }
+ // if neither of us is checking or chasing all the time, or both are, it is draw
+ }
+ GameEnds( GameIsDrawn, "Xboard adjudication: repetition draw", GE_XBOARD );
+ return 1;
+ }
+ if( rights == 0 && count > 1 ) /* occurred 2 or more times before */
+ boards[forwardMostMove][EP_STATUS] = EP_REP_DRAW;
+ }
+ }
+
+ /* Now we test for 50-move draws. Determine ply count */
+ count = forwardMostMove;
+ /* look for last irreversble move */
+ while( (signed char)boards[count][EP_STATUS] <= EP_NONE && count > backwardMostMove )
+ count--;
+ /* if we hit starting position, add initial plies */
+ if( count == backwardMostMove )
+ count -= initialRulePlies;
+ count = forwardMostMove - count;
+ if( count >= 100)
+ boards[forwardMostMove][EP_STATUS] = EP_RULE_DRAW;
+ /* this is used to judge if draw claims are legal */
+ if(canAdjudicate && appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) {
+ if(engineOpponent) {
+ SendToProgram("force\n", engineOpponent); // suppress reply
+ SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
+ }
+ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+ GameEnds( GameIsDrawn, "Xboard adjudication: 50-move rule", GE_XBOARD );
+ return 1;
+ }
+
+ /* if draw offer is pending, treat it as a draw claim
+ * when draw condition present, to allow engines a way to
+ * claim draws before making their move to avoid a race
+ * condition occurring after their move
+ */
+ if((gameMode == TwoMachinesPlay ? second.offeredDraw : userOfferedDraw) || first.offeredDraw ) {
+ char *p = NULL;
+ if((signed char)boards[forwardMostMove][EP_STATUS] == EP_RULE_DRAW)
+ p = "Draw claim: 50-move rule";
+ if((signed char)boards[forwardMostMove][EP_STATUS] == EP_REP_DRAW)
+ p = "Draw claim: 3-fold repetition";
+ if((signed char)boards[forwardMostMove][EP_STATUS] == EP_INSUF_DRAW)
+ p = "Draw claim: insufficient mating material";
+ if( p != NULL && canAdjudicate) {
+ if(engineOpponent) {
+ SendToProgram("force\n", engineOpponent); // suppress reply
+ SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
+ }
+ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+ GameEnds( GameIsDrawn, p, GE_XBOARD );
+ return 1;
+ }
+ }
+
+ if( canAdjudicate && appData.adjudicateDrawMoves > 0 && forwardMostMove > (2*appData.adjudicateDrawMoves) ) {
+ if(engineOpponent) {
+ SendToProgram("force\n", engineOpponent); // suppress reply
+ SendMoveToProgram(forwardMostMove-1, engineOpponent); /* make sure opponent gets to see move */
+ }
+ ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+ GameEnds( GameIsDrawn, "Xboard adjudication: long game", GE_XBOARD );
+ return 1;
+ }
+ return 0;
+}
+
char *SendMoveToBookUser(int moveNr, ChessProgramState *cps, int initial)
{ // [HGM] book: this routine intercepts moves to simulate book replies
char *bookHit = NULL;
if (cps->sendTime == 2) cps->sendTime = 1;
if (cps->offeredDraw) cps->offeredDraw--;
-#if ZIPPY
- if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) &&
- first.initDone) {
- SendMoveToICS(moveType, fromX, fromY, toX, toY);
- ics_user_moved = 1;
- if(appData.autoKibitz && !appData.icsEngineAnalyze ) { /* [HGM] kibitz: send most-recent PV info to ICS */
- char buf[3*MSG_SIZ];
-
- sprintf(buf, "kibitz !!! %+.2f/%d (%.2f sec, %u nodes, %.0f knps) PV=%s\n",
- programStats.score / 100.,
- programStats.depth,
- programStats.time / 100.,
- (unsigned int)programStats.nodes,
- (unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.),
- programStats.movelist);
- SendToICS(buf);
-if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.nodes, programStats.nodes);
- }
- }
-#endif
/* currentMoveString is set as a side-effect of ParseOneMove */
strcpy(machineMove, currentMoveString);
strcat(machineMove, "\n");
}
}
- if( gameMode == TwoMachinesPlay ) {
- // [HGM] some adjudications useful with buggy engines
- int k, count = 0; static int bare = 1;
- if(gameInfo.holdingsSize == 0 || gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) {
-
-
- if( appData.testLegality )
- { /* [HGM] Some more adjudications for obstinate engines */
- int NrWN=0, NrBN=0, NrWB=0, NrBB=0, NrWR=0, NrBR=0,
- NrWQ=0, NrBQ=0, NrW=0, NrK=0, bishopsColor = 0,
- NrPieces=0, NrPawns=0, PawnAdvance=0, i, j;
- static int moveCount = 6;
- ChessMove result;
- char *reason = NULL;
-
- /* Count what is on board. */
- for(i=0; i<BOARD_HEIGHT; i++) for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
- { ChessSquare p = boards[forwardMostMove][i][j];
- int m=i;
-
- switch((int) p)
- { /* count B,N,R and other of each side */
- case WhiteKing:
- case BlackKing:
- NrK++; break; // [HGM] atomic: count Kings
- case WhiteKnight:
- NrWN++; break;
- case WhiteBishop:
- case WhiteFerz: // [HGM] shatranj: kludge to mke it work in shatranj
- bishopsColor |= 1 << ((i^j)&1);
- NrWB++; break;
- case BlackKnight:
- NrBN++; break;
- case BlackBishop:
- case BlackFerz: // [HGM] shatranj: kludge to mke it work in shatranj
- bishopsColor |= 1 << ((i^j)&1);
- NrBB++; break;
- case WhiteRook:
- NrWR++; break;
- case BlackRook:
- NrBR++; break;
- case WhiteQueen:
- NrWQ++; break;
- case BlackQueen:
- NrBQ++; break;
- case EmptySquare:
- break;
- case BlackPawn:
- m = 7-i;
- case WhitePawn:
- PawnAdvance += m; NrPawns++;
- }
- NrPieces += (p != EmptySquare);
- NrW += ((int)p < (int)BlackPawn);
- if(gameInfo.variant == VariantXiangqi &&
- (p == WhiteFerz || p == WhiteAlfil || p == BlackFerz || p == BlackAlfil)) {
- NrPieces--; // [HGM] XQ: do not count purely defensive pieces
- NrW -= ((int)p < (int)BlackPawn);
- }
- }
-
- /* Some material-based adjudications that have to be made before stalemate test */
- if(gameInfo.variant == VariantAtomic && NrK < 2) {
- // [HGM] atomic: stm must have lost his King on previous move, as destroying own K is illegal
- boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // make claimable as if stm is checkmated
- if(appData.checkMates) {
- SendMoveToProgram(forwardMostMove-1, cps->other); // make sure opponent gets move
- ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
- GameEnds( WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins,
- "Xboard adjudication: King destroyed", GE_XBOARD );
- return;
- }
- }
-
- /* Bare King in Shatranj (loses) or Losers (wins) */
- if( NrW == 1 || NrPieces - NrW == 1) {
- if( gameInfo.variant == VariantLosers) { // [HGM] losers: bare King wins (stm must have it first)
- boards[forwardMostMove][EP_STATUS] = EP_WINS; // mark as win, so it becomes claimable
- if(appData.checkMates) {
- SendMoveToProgram(forwardMostMove-1, cps->other); // make sure opponent gets to see move
- ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
- GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
- "Xboard adjudication: Bare king", GE_XBOARD );
- return;
- }
- } else
- if( gameInfo.variant == VariantShatranj && --bare < 0)
- { /* bare King */
- boards[forwardMostMove][EP_STATUS] = EP_WINS; // make claimable as win for stm
- if(appData.checkMates) {
- /* but only adjudicate if adjudication enabled */
- SendMoveToProgram(forwardMostMove-1, cps->other); // make sure opponent gets move
- ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
- GameEnds( NrW > 1 ? WhiteWins : NrPieces - NrW > 1 ? BlackWins : GameIsDrawn,
- "Xboard adjudication: Bare king", GE_XBOARD );
- return;
- }
- }
- } else bare = 1;
-
-
- // don't wait for engine to announce game end if we can judge ourselves
- switch (MateTest(boards[forwardMostMove], PosFlags(forwardMostMove)) ) {
- case MT_CHECK:
- if(gameInfo.variant == Variant3Check) { // [HGM] 3check: when in check, test if 3rd time
- int i, checkCnt = 0; // (should really be done by making nr of checks part of game state)
- for(i=forwardMostMove-2; i>=backwardMostMove; i-=2) {
- if(MateTest(boards[i], PosFlags(i)) == MT_CHECK)
- checkCnt++;
- if(checkCnt >= 2) {
- reason = "Xboard adjudication: 3rd check";
- boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE;
- break;
- }
- }
- }
- case MT_NONE:
- default:
- break;
- case MT_STALEMATE:
- case MT_STAINMATE:
- reason = "Xboard adjudication: Stalemate";
- if((signed char)boards[forwardMostMove][EP_STATUS] != EP_CHECKMATE) { // [HGM] don't touch win through baring or K-capt
- boards[forwardMostMove][EP_STATUS] = EP_STALEMATE; // default result for stalemate is draw
- if(gameInfo.variant == VariantLosers || gameInfo.variant == VariantGiveaway) // [HGM] losers:
- boards[forwardMostMove][EP_STATUS] = EP_WINS; // in these variants stalemated is always a win
- else if(gameInfo.variant == VariantSuicide) // in suicide it depends
- boards[forwardMostMove][EP_STATUS] = NrW == NrPieces-NrW ? EP_STALEMATE :
- ((NrW < NrPieces-NrW) != WhiteOnMove(forwardMostMove) ?
- EP_CHECKMATE : EP_WINS);
- else if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantXiangqi)
- boards[forwardMostMove][EP_STATUS] = EP_CHECKMATE; // and in these variants being stalemated loses
- }
- break;
- case MT_CHECKMATE:
- reason = "Xboard adjudication: Checkmate";
- boards[forwardMostMove][EP_STATUS] = (gameInfo.variant == VariantLosers ? EP_WINS : EP_CHECKMATE);
- break;
- }
-
- switch(i = (signed char)boards[forwardMostMove][EP_STATUS]) {
- case EP_STALEMATE:
- result = GameIsDrawn; break;
- case EP_CHECKMATE:
- result = WhiteOnMove(forwardMostMove) ? BlackWins : WhiteWins; break;
- case EP_WINS:
- result = WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins; break;
- default:
- result = (ChessMove) 0;
- }
- if(appData.checkMates && result) { // [HGM] mates: adjudicate finished games if requested
- SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
- ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
- GameEnds( result, reason, GE_XBOARD );
- return;
- }
-
- /* Next absolutely insufficient mating material. */
- if( NrPieces == 2 || gameInfo.variant != VariantXiangqi &&
- gameInfo.variant != VariantShatranj && // [HGM] baring will remain possible
- (NrPieces == 3 && NrWN+NrBN+NrWB+NrBB == 1 ||
- NrPieces == NrBB+NrWB+2 && bishopsColor != 3)) // [HGM] all Bishops (Ferz!) same color
- { /* KBK, KNK, KK of KBKB with like Bishops */
+ if(Adjudicate(cps)) return; // [HGM] adjudicate: for all automatic game ends
- /* always flag draws, for judging claims */
- boards[forwardMostMove][EP_STATUS] = EP_INSUF_DRAW;
-
- if(appData.materialDraws) {
- /* but only adjudicate them if adjudication enabled */
- SendToProgram("force\n", cps->other); // suppress reply
- SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see last move */
- ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
- GameEnds( GameIsDrawn, "Xboard adjudication: Insufficient mating material", GE_XBOARD );
- return;
- }
- }
-
- /* Then some trivial draws (only adjudicate, cannot be claimed) */
- if(NrPieces == 4 &&
- ( NrWR == 1 && NrBR == 1 /* KRKR */
- || NrWQ==1 && NrBQ==1 /* KQKQ */
- || NrWN==2 || NrBN==2 /* KNNK */
- || NrWN+NrWB == 1 && NrBN+NrBB == 1 /* KBKN, KBKB, KNKN */
- ) ) {
- if(--moveCount < 0 && appData.trivialDraws)
- { /* if the first 3 moves do not show a tactical win, declare draw */
- SendToProgram("force\n", cps->other); // suppress reply
- SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
- ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
- GameEnds( GameIsDrawn, "Xboard adjudication: Trivial draw", GE_XBOARD );
- return;
- }
- } else moveCount = 6;
- }
- }
-
- if (appData.debugMode) { int i;
- fprintf(debugFP, "repeat test fmm=%d bmm=%d ep=%d, reps=%d\n",
- forwardMostMove, backwardMostMove, boards[backwardMostMove][EP_STATUS],
- appData.drawRepeats);
- for( i=forwardMostMove; i>=backwardMostMove; i-- )
- fprintf(debugFP, "%d ep=%d\n", i, (signed char)boards[i][EP_STATUS]);
-
+#if ZIPPY
+ if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) &&
+ first.initDone) {
+ if(cps->offeredDraw && (signed char)boards[forwardMostMove][EP_STATUS] <= EP_DRAWS) {
+ SendToICS(ics_prefix); // [HGM] drawclaim: send caim and move on one line for FICS
+ SendToICS("draw ");
+ SendMoveToICS(moveType, fromX, fromY, toX, toY);
}
+ SendMoveToICS(moveType, fromX, fromY, toX, toY);
+ ics_user_moved = 1;
+ if(appData.autoKibitz && !appData.icsEngineAnalyze ) { /* [HGM] kibitz: send most-recent PV info to ICS */
+ char buf[3*MSG_SIZ];
- /* Check for rep-draws */
- count = 0;
- for(k = forwardMostMove-2;
- k>=backwardMostMove && k>=forwardMostMove-100 &&
- (signed char)boards[k][EP_STATUS] < EP_UNKNOWN &&
- (signed char)boards[k+2][EP_STATUS] <= EP_NONE && (signed char)boards[k+1][EP_STATUS] <= EP_NONE;
- k-=2)
- { int rights=0;
- if(CompareBoards(boards[k], boards[forwardMostMove])) {
- /* compare castling rights */
- if( boards[forwardMostMove][CASTLING][2] != boards[k][CASTLING][2] &&
- (boards[k][CASTLING][0] != NoRights || boards[k][CASTLING][1] != NoRights) )
- rights++; /* King lost rights, while rook still had them */
- if( boards[forwardMostMove][CASTLING][2] != NoRights ) { /* king has rights */
- if( boards[forwardMostMove][CASTLING][0] != boards[k][CASTLING][0] ||
- boards[forwardMostMove][CASTLING][1] != boards[k][CASTLING][1] )
- rights++; /* but at least one rook lost them */
- }
- if( boards[forwardMostMove][CASTLING][5] != boards[k][CASTLING][5] &&
- (boards[k][CASTLING][3] != NoRights || boards[k][CASTLING][4] != NoRights) )
- rights++;
- if( boards[forwardMostMove][CASTLING][5] != NoRights ) {
- if( boards[forwardMostMove][CASTLING][3] != boards[k][CASTLING][3] ||
- boards[forwardMostMove][CASTLING][4] != boards[k][CASTLING][4] )
- rights++;
- }
- if( rights == 0 && ++count > appData.drawRepeats-2
- && appData.drawRepeats > 1) {
- /* adjudicate after user-specified nr of repeats */
- SendToProgram("force\n", cps->other); // suppress reply
- SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
- ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
- if(gameInfo.variant == VariantXiangqi && appData.testLegality) {
- // [HGM] xiangqi: check for forbidden perpetuals
- int m, ourPerpetual = 1, hisPerpetual = 1;
- for(m=forwardMostMove; m>k; m-=2) {
- if(MateTest(boards[m], PosFlags(m)) != MT_CHECK)
- ourPerpetual = 0; // the current mover did not always check
- if(MateTest(boards[m-1], PosFlags(m-1)) != MT_CHECK)
- hisPerpetual = 0; // the opponent did not always check
- }
- if(appData.debugMode) fprintf(debugFP, "XQ perpetual test, our=%d, his=%d\n",
- ourPerpetual, hisPerpetual);
- if(ourPerpetual && !hisPerpetual) { // we are actively checking him: forfeit
- GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
- "Xboard adjudication: perpetual checking", GE_XBOARD );
- return;
- }
- if(hisPerpetual && !ourPerpetual) // he is checking us, but did not repeat yet
- break; // (or we would have caught him before). Abort repetition-checking loop.
- // Now check for perpetual chases
- if(!ourPerpetual && !hisPerpetual) { // no perpetual check, test for chase
- hisPerpetual = PerpetualChase(k, forwardMostMove);
- ourPerpetual = PerpetualChase(k+1, forwardMostMove);
- if(ourPerpetual && !hisPerpetual) { // we are actively chasing him: forfeit
- GameEnds( WhiteOnMove(forwardMostMove) ? WhiteWins : BlackWins,
- "Xboard adjudication: perpetual chasing", GE_XBOARD );
- return;
- }
- if(hisPerpetual && !ourPerpetual) // he is chasing us, but did not repeat yet
- break; // Abort repetition-checking loop.
- }
- // if neither of us is checking or chasing all the time, or both are, it is draw
- }
- GameEnds( GameIsDrawn, "Xboard adjudication: repetition draw", GE_XBOARD );
- return;
- }
- if( rights == 0 && count > 1 ) /* occurred 2 or more times before */
- boards[forwardMostMove][EP_STATUS] = EP_REP_DRAW;
- }
- }
-
- /* Now we test for 50-move draws. Determine ply count */
- count = forwardMostMove;
- /* look for last irreversble move */
- while( (signed char)boards[count][EP_STATUS] <= EP_NONE && count > backwardMostMove )
- count--;
- /* if we hit starting position, add initial plies */
- if( count == backwardMostMove )
- count -= initialRulePlies;
- count = forwardMostMove - count;
- if( count >= 100)
- boards[forwardMostMove][EP_STATUS] = EP_RULE_DRAW;
- /* this is used to judge if draw claims are legal */
- if(appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) {
- SendToProgram("force\n", cps->other); // suppress reply
- SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
- ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
- GameEnds( GameIsDrawn, "Xboard adjudication: 50-move rule", GE_XBOARD );
- return;
- }
-
- /* if draw offer is pending, treat it as a draw claim
- * when draw condition present, to allow engines a way to
- * claim draws before making their move to avoid a race
- * condition occurring after their move
- */
- if( cps->other->offeredDraw || cps->offeredDraw ) {
- char *p = NULL;
- if((signed char)boards[forwardMostMove][EP_STATUS] == EP_RULE_DRAW)
- p = "Draw claim: 50-move rule";
- if((signed char)boards[forwardMostMove][EP_STATUS] == EP_REP_DRAW)
- p = "Draw claim: 3-fold repetition";
- if((signed char)boards[forwardMostMove][EP_STATUS] == EP_INSUF_DRAW)
- p = "Draw claim: insufficient mating material";
- if( p != NULL ) {
- SendToProgram("force\n", cps->other); // suppress reply
- SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
- GameEnds( GameIsDrawn, p, GE_XBOARD );
- ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
- return;
- }
- }
-
-
- if( appData.adjudicateDrawMoves > 0 && forwardMostMove > (2*appData.adjudicateDrawMoves) ) {
- SendToProgram("force\n", cps->other); // suppress reply
- SendMoveToProgram(forwardMostMove-1, cps->other); /* make sure opponent gets to see move */
- ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
-
- GameEnds( GameIsDrawn, "Xboard adjudication: long game", GE_XBOARD );
-
- return;
- }
- }
+ sprintf(buf, "kibitz !!! %+.2f/%d (%.2f sec, %u nodes, %.0f knps) PV=%s\n",
+ programStats.score / 100.,
+ programStats.depth,
+ programStats.time / 100.,
+ (unsigned int)programStats.nodes,
+ (unsigned int)programStats.nodes / (10*abs(programStats.time) + 1.),
+ programStats.movelist);
+ SendToICS(buf);
+if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.nodes, programStats.nodes);
+ }
+ }
+#endif
bookHit = NULL;
if (gameMode == TwoMachinesPlay) {
Board board;
{
ChessSquare captured = board[toY][toX], piece, king; int p, oldEP = EP_NONE, berolina = 0;
+ int promoRank = gameInfo.variant == VariantMakruk ? 3 : 1;
/* [HGM] compute & store e.p. status and castling rights for new position */
/* we can always do that 'in place', now pointers to these rights are passed to ApplyMove */
}
/* [HGM] In Shatranj and Courier all promotions are to Ferz */
- if((gameInfo.variant==VariantShatranj || gameInfo.variant==VariantCourier)
+ if((gameInfo.variant==VariantShatranj || gameInfo.variant==VariantCourier || gameInfo.variant == VariantMakruk)
&& promoChar != 0) promoChar = PieceToChar(WhiteFerz);
if (fromX == toX && fromY == toY) return;
board[toY][toX+1] = board[fromY][BOARD_LEFT];
board[fromY][BOARD_LEFT] = EmptySquare;
} else if (board[fromY][fromX] == WhitePawn
- && toY == BOARD_HEIGHT-1
+ && toY >= BOARD_HEIGHT-promoRank
&& gameInfo.variant != VariantXiangqi
) {
/* white pawn promotion */
board[fromY][0] = EmptySquare;
board[toY][2] = BlackRook;
} else if (board[fromY][fromX] == BlackPawn
- && toY == 0
+ && toY < promoRank
&& gameInfo.variant != VariantXiangqi
) {
/* black pawn promotion */
- board[0][toX] = CharToPiece(ToLower(promoChar));
- if (board[0][toX] == EmptySquare) {
- board[0][toX] = BlackQueen;
+ board[toY][toX] = CharToPiece(ToLower(promoChar));
+ if (board[toY][toX] == EmptySquare) {
+ board[toY][toX] = BlackQueen;
}
if(gameInfo.variant==VariantBughouse ||
gameInfo.variant==VariantCrazyhouse) /* [HGM] use shadow piece */
case BlackQueen:
if(gameInfo.variant == VariantShatranj ||
gameInfo.variant == VariantXiangqi ||
- gameInfo.variant == VariantCourier )
+ gameInfo.variant == VariantCourier ||
+ gameInfo.variant == VariantMakruk )
selection = (ChessSquare)((int)selection - (int)WhiteQueen + (int)WhiteFerz);
goto defaultlabel;
int n;
if(x == BOARD_LEFT-2 && selection >= BlackPawn) {
n = PieceToNumber(selection - BlackPawn);
- if(n > gameInfo.holdingsSize) { n = 0; selection = BlackPawn; }
+ if(n >= gameInfo.holdingsSize) { n = 0; selection = BlackPawn; }
boards[0][BOARD_HEIGHT-1-n][0] = selection;
boards[0][BOARD_HEIGHT-1-n][1]++;
} else
if(x == BOARD_RGHT+1 && selection < BlackPawn) {
n = PieceToNumber(selection);
- if(n > gameInfo.holdingsSize) { n = 0; selection = WhitePawn; }
+ if(n >= gameInfo.holdingsSize) { n = 0; selection = WhitePawn; }
boards[0][n][BOARD_WIDTH-1] = selection;
boards[0][n][BOARD_WIDTH-2]++;
}
SendToICS(ics_prefix);
SendToICS("draw\n");
+ userOfferedDraw = TRUE; // [HGM] drawclaim: also set flag in ICS play
} else if (cmailMsgLoaded) {
if (currentMove == cmailOldMove &&
commentList[cmailOldMove] != NULL &&
}
if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
- gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier ) {
+ gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier && gameInfo.variant != VariantMakruk ) {
/* En passant target square */
if (move > backwardMostMove) {
fromX = moveList[move - 1][0] - AAA;
} /* assume possible unless obviously impossible */
if(initialRights[0]!=NoRights && board[castlingRank[0]][initialRights[0]] != WhiteRook) board[CASTLING][0] = NoRights;
if(initialRights[1]!=NoRights && board[castlingRank[1]][initialRights[1]] != WhiteRook) board[CASTLING][1] = NoRights;
- if(initialRights[2]!=NoRights && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights;
+ if(initialRights[2]!=NoRights && board[castlingRank[2]][initialRights[2]] != WhiteUnicorn
+ && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights;
if(initialRights[3]!=NoRights && board[castlingRank[3]][initialRights[3]] != BlackRook) board[CASTLING][3] = NoRights;
if(initialRights[4]!=NoRights && board[castlingRank[4]][initialRights[4]] != BlackRook) board[CASTLING][4] = NoRights;
- if(initialRights[5]!=NoRights && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights;
+ if(initialRights[5]!=NoRights && board[castlingRank[5]][initialRights[5]] != BlackUnicorn
+ && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights;
FENrulePlies = 0;
while(*p==' ') p++;
(gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom) &&
( *p >= 'a' && *p < 'a' + gameInfo.boardWidth) ||
( *p >= 'A' && *p < 'A' + gameInfo.boardWidth) ) {
- char c = *p++; int whiteKingFile=-1, blackKingFile=-1;
+ char c = *p++; int whiteKingFile=NoRights, blackKingFile=NoRights;
for(i=BOARD_LEFT; i<BOARD_RGHT; i++) {
if(board[BOARD_HEIGHT-1][i] == BlackKing) blackKingFile = i;
if(board[0 ][i] == WhiteKing) whiteKingFile = i;
}
+ if(gameInfo.variant == VariantTwoKings || gameInfo.variant == VariantKnightmate)
+ whiteKingFile = blackKingFile = BOARD_WIDTH >> 1; // for these variant scanning fails
+ if(whiteKingFile == NoRights || board[0][whiteKingFile] != WhiteUnicorn
+ && board[0][whiteKingFile] != WhiteKing) whiteKingFile = NoRights;
+ if(blackKingFile == NoRights || board[BOARD_HEIGHT-1][blackKingFile] != BlackUnicorn
+ && board[BOARD_HEIGHT-1][blackKingFile] != BlackKing) blackKingFile = NoRights;
switch(c) {
case'K':
for(i=BOARD_RGHT-1; board[0][i]!=WhiteRook && i>whiteKingFile; i--);
board[CASTLING][2] = whiteKingFile;
break;
case'Q':
- for(i=BOARD_LEFT; board[0][i]!=WhiteRook && i<whiteKingFile; i++);
+ for(i=BOARD_LEFT; i<BOARD_RGHT && board[0][i]!=WhiteRook && i<whiteKingFile; i++);
board[CASTLING][1] = i != whiteKingFile ? i : NoRights;
board[CASTLING][2] = whiteKingFile;
break;
board[CASTLING][5] = blackKingFile;
break;
case'q':
- for(i=BOARD_LEFT; board[BOARD_HEIGHT-1][i]!=BlackRook && i<blackKingFile; i++);
+ for(i=BOARD_LEFT; i<BOARD_RGHT && board[BOARD_HEIGHT-1][i]!=BlackRook && i<blackKingFile; i++);
board[CASTLING][4] = i != blackKingFile ? i : NoRights;
board[CASTLING][5] = blackKingFile;
case '-':
}
}
}
+ for(i=0; i<nrCastlingRights; i++)
+ if(board[CASTLING][i] != NoRights) initialRights[i] = board[CASTLING][i];
if (appData.debugMode) {
fprintf(debugFP, "FEN castling rights:");
for(i=0; i<nrCastlingRights; i++)
/* read e.p. field in games that know e.p. capture */
if(gameInfo.variant != VariantShogi && gameInfo.variant != VariantXiangqi &&
- gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier ) {
+ gameInfo.variant != VariantShatranj && gameInfo.variant != VariantCourier && gameInfo.variant != VariantMakruk ) {
if(*p=='-') {
p++; board[EP_STATUS] = EP_NONE;
} else {