/* Send 'go' if we are in a mode where machine should play. */
if( (moveNum == 0 && setboardSpoiledMachineBlack && cps == &first) &&
(gameMode == TwoMachinesPlay ||
-#ifdef ZIPPY
+#if ZIPPY
gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite ||
#endif
gameMode == MachinePlaysBlack || gameMode == MachinePlaysWhite) ) {