assert( count > 0 );
for(i=0; i<count; i++) if((dst[i] = src[i]) == NULLCHAR) break;
- if( i == count-1 && dst[i] != NULLCHAR)
+ if( i == count && dst[count-1] != NULLCHAR)
{
dst[ count-1 ] = '\0'; // make sure incomplete copy still null-terminated
if(appData.debugMode)
- printf("safeStrCpy: copying %s into %s didn't work, not enough space %d\n",src,dst,count);
+ fprintf(debugFP, "safeStrCpy: copying %s into %s didn't work, not enough space %d\n",src,dst,count);
}
return dst;
ChessSquare fairyArray[2][BOARD_FILES] = { /* [HGM] Queen side differs from King side */
{ WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
- { BlackLance, BlackAlfil, BlackMarshall, BlackAngel,
- BlackKing, BlackMarshall, BlackAlfil, BlackLance }
+ { BlackCardinal, BlackAlfil, BlackMarshall, BlackAngel,
+ BlackKing, BlackMarshall, BlackAlfil, BlackCardinal }
};
ChessSquare ShatranjArray[2][BOARD_FILES] = { /* [HGM] (movGen knows about Shatranj Q and P) */
if(mps)
snprintf(buf, MSG_SIZ, ":%d/%s+%g", mps, mytc, ti);
- else
+ else
snprintf(buf, MSG_SIZ, ":%s+%g", mytc, ti);
} else {
if(mps)
snprintf(buf, MSG_SIZ, ":%d/%s", mps, mytc);
- else
+ else
snprintf(buf, MSG_SIZ, ":%s", mytc);
}
fullTimeControlString = StrSave(buf); // this should now be in PGN format
-
+
if( NextTimeControlFromString( &tc, &tc1 ) != 0 ) {
return FALSE;
}
if (!have_sent_ICS_logon && looking_at(buf, &i, "login:")) {
ICSInitScript();
have_sent_ICS_logon = 1;
- /* if we don't send the login/password via icsLogon, use special readline
- code for it */
- if (strlen(appData.icsLogon)==0)
- {
- sending_ICS_password = 0; // in case we come back to login
- sending_ICS_login = 1;
- };
+ sending_ICS_password = 0; // in case we come back to login
+ sending_ICS_login = 1;
continue;
}
/* need to shadow the password */
if (!sending_ICS_password && looking_at(buf, &i, "password:")) {
- /* if we don't send the login/password via icsLogon, use special readline
- code for it */
- if (strlen(appData.icsLogon)==0)
- sending_ICS_password = 1;
+ sending_ICS_password = 1;
continue;
}
-
- if (ics_getting_history != H_GETTING_MOVES /*smpos kludge*/ &&
+
+ if (ics_getting_history != H_GETTING_MOVES /*smpos kludge*/ &&
(looking_at(buf, &i, "\n<12> ") ||
looking_at(buf, &i, "<12> "))) {
loggedOn = TRUE;
pup = boards[currentMove][toY][toX];
/* [HGM] If move started in holdings, it means a drop. Convert to standard form */
- if( fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) {
+ if( fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) {
if( pup != EmptySquare ) return;
moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
- if(appData.debugMode) fprintf(debugFP, "Drop move %d, curr=%d, x=%d,y=%d, p=%d\n",
+ if(appData.debugMode) fprintf(debugFP, "Drop move %d, curr=%d, x=%d,y=%d, p=%d\n",
moveType, currentMove, fromX, fromY, boards[currentMove][fromY][fromX]);
// holdings might not be sent yet in ICS play; we have to figure out which piece belongs here
if(fromX == 0) fromY = BOARD_HEIGHT-1 - fromY; // black holdings upside-down
fromX = fromX ? WhitePawn : BlackPawn; // first piece type in selected holdings
- while(PieceToChar(fromX) == '.' || PieceToNumber(fromX) != fromY && fromX != (int) EmptySquare) fromX++;
+ while(PieceToChar(fromX) == '.' || PieceToNumber(fromX) != fromY && fromX != (int) EmptySquare) fromX++;
fromY = DROP_RANK;
}
if (fromX == -1) {
gatingPiece = EmptySquare;
+ if (clickType != Press) {
+ if(dragging) { // [HGM] from-square must have been reset due to game end since last press
+ DragPieceEnd(xPix, yPix); dragging = 0;
+ DrawPosition(FALSE, NULL);
+ }
+ return;
+ }
if(!appData.oneClick || !OnlyMove(&x, &y, FALSE)) {
- if (clickType == Press) {
/* First square */
if (OKToStartUserMove(x, y)) {
fromX = x;
SetHighlights(x, y, -1, -1);
}
}
- } else if(dragging) { // [HGM] from-square must have been reset due to game end since last press
- DragPieceEnd(xPix, yPix); dragging = 0;
- DrawPosition(FALSE, NULL);
+ return;
}
- return;
- }
}
/* fromX != -1 */
} else {
int i;
+ if( board[fromY][fromX] == WhiteLance || board[fromY][fromX] == BlackLance ) {
+ if( gameInfo.variant == VariantFairy ) board[EP_STATUS] = EP_PAWN_MOVE; // Lance in fairy is Pawn-like
+ } else
if( board[fromY][fromX] == WhitePawn ) {
if(fromY != toY) // [HGM] Xiangqi sideway Pawn moves should not count as 50-move breakers
board[EP_STATUS] = EP_PAWN_MOVE;
} else if(!appData.testLegality && promoChar != NULLCHAR && promoChar != '=') { // without legality testing, unconditionally believe promoChar
board[toY][toX] = CharToPiece(piece < BlackPawn ? ToUpper(promoChar) : ToLower(promoChar));
}
- if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)
- && promoChar != NULLCHAR && gameInfo.holdingsSize) {
+ if((gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)
+ && promoChar != NULLCHAR && gameInfo.holdingsSize) {
// [HGM] superchess: take promotion piece out of holdings
int k = PieceToNumber(CharToPiece(ToUpper(promoChar)));
if((int)piece < (int)BlackPawn) { // determine stm from piece color
overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8;
if( gameInfo.variant == VariantGreat )
overruled = gameInfo.boardWidth != 10 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 8;
+ if( gameInfo.variant == VariantSChess )
+ overruled = gameInfo.boardWidth != 8 || gameInfo.boardHeight != 8 || gameInfo.holdingsSize != 7;
if(overruled) {
snprintf(b, MSG_SIZ, "%dx%d+%d_%s", gameInfo.boardWidth, gameInfo.boardHeight,
while(commentList[index][oldlen-1] == '\n')
commentList[index][--oldlen] = NULLCHAR;
commentList[index] = (char *) malloc(oldlen + len + 6); // might waste 4
- safeStrCpy(commentList[index], old, oldlen);
+ safeStrCpy(commentList[index], old, oldlen + len + 6);
free(old);
// [HGM] braces: join "{A\n}\n" + "{\nB}" as "{A\nB\n}"
if(commentList[index][oldlen-1] == '}' && (text[0] == '{' || addBraces)) {