fix engine-sync on move-number type-in bug
[xboard.git] / backend.c
index bb5933a..c2f46a0 100755 (executable)
--- a/backend.c
+++ b/backend.c
@@ -3134,6 +3134,7 @@ read_from_ics(isr, closure, data, count, error)
                    strncmp(why, "Continuing ", 11) == 0) {
                    gs_gamenum = gamenum;
                    strcpy(gs_kind, strchr(why, ' ') + 1);
+                   VariantSwitch(boards[currentMove], StringToVariant(gs_kind)); // [HGM] variantswitch: even before we get first board
 #if ZIPPY
                    if (appData.zippyPlay) {
                        ZippyGameStart(whitename, blackname);
@@ -9949,17 +9950,9 @@ SaveGamePGN(f)
         /* [AS] Add PV info if present */
         if( i >= 0 && appData.saveExtendedInfoInPGN && pvInfoList[i].depth > 0 ) {
             /* [HGM] add time */
-            char buf[MSG_SIZ]; int seconds = 0;
+            char buf[MSG_SIZ]; int seconds;
 
-            if(i >= backwardMostMove) {
-               if(WhiteOnMove(i))
-                       seconds = timeRemaining[0][i] - timeRemaining[0][i+1]
-                                 + GetTimeQuota(i/2) / (1000*WhitePlayer()->timeOdds);
-               else
-                       seconds = timeRemaining[1][i] - timeRemaining[1][i+1]
-                                  + GetTimeQuota(i/2) / (1000*WhitePlayer()->other->timeOdds);
-            }
-            seconds = (seconds+50)/100; // deci-seconds, rounded to nearest
+            seconds = (pvInfoList[i].time+5)/10; // deci-seconds, rounded to nearest
 
             if( seconds <= 0) buf[0] = 0; else
             if( seconds < 30 ) sprintf(buf, " %3.1f%c", seconds/10., 0); else {