Fix auto-play
[xboard.git] / backend.c
index 38c3533..cc42334 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -450,7 +450,7 @@ int adjudicateLossPlies = 6;
 char white_holding[64], black_holding[64];
 TimeMark lastNodeCountTime;
 long lastNodeCount=0;
-int shiftKey; // [HGM] set by mouse handler
+int shiftKey, controlKey; // [HGM] set by mouse handler
 
 int have_sent_ICS_logon = 0;
 int movesPerSession;
@@ -6664,7 +6664,7 @@ UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
                    if(boards[0][fromY][BOARD_WIDTH-2] == 0)  boards[0][fromY][BOARD_WIDTH-1] = EmptySquare;
                }
            } else
-           boards[0][fromY][fromX] = EmptySquare;
+           boards[0][fromY][fromX] = gatingPiece;
            DrawPosition(FALSE, boards[currentMove]);
            return;
        }
@@ -7060,6 +7060,7 @@ LeftClick (ClickType clickType, int xPix, int yPix)
            if (OKToStartUserMove(fromX, fromY)) {
                second = 0;
                MarkTargetSquares(0);
+               if(gameMode == EditPosition && controlKey) gatingPiece = boards[currentMove][fromY][fromX];
                DragPieceBegin(xPix, yPix, FALSE); dragging = 1;
                if(appData.sweepSelect && CanPromote(piece = boards[currentMove][fromY][fromX], fromY)) {
                    promoSweep = defaultPromoChoice;
@@ -12147,7 +12148,7 @@ LoadGame (FILE *f, int gameNumber, char *title, int useList)
       AnalyzeFileEvent();
     }
 
-    if (!matchMode && pos >= 0) {
+    if (!matchMode && pos > 0) {
        ToNrEvent(pos); // [HGM] no autoplay if selected on position
     } else
     if (matchMode || appData.timeDelay == 0) {