int count;
int error;
{
-#define BUF_SIZE 8192
+#define BUF_SIZE (16*1024) /* overflowed at 8K with "inchannel 1" on FICS? */
#define STARTED_NONE 0
#define STARTED_MOVES 1
#define STARTED_BOARD 2
// Last King gets castling rights
while(piecesLeft[(int)WhiteUnicorn]) {
i = put(board, WhiteUnicorn, 0, piecesLeft[(int)WhiteRook]/2, ANY);
- initialRights[2] = initialRights[5] = boards[0][CASTLING][2] = boards[0][CASTLING][5] = i;
+ initialRights[2] = initialRights[5] = board[CASTLING][2] = board[CASTLING][5] = i;
}
while(piecesLeft[(int)WhiteKing]) {
i = put(board, WhiteKing, 0, piecesLeft[(int)WhiteRook]/2, ANY);
- initialRights[2] = initialRights[5] = boards[0][CASTLING][2] = boards[0][CASTLING][5] = i;
+ initialRights[2] = initialRights[5] = board[CASTLING][2] = board[CASTLING][5] = i;
}
if(PosFlags(0) & F_FRC_TYPE_CASTLING) { // first and last Rook get FRC castling rights
if(first) {
first=0;
- initialRights[1] = initialRights[4] = boards[0][CASTLING][1] = boards[0][CASTLING][4] = i;
+ initialRights[1] = initialRights[4] = board[CASTLING][1] = board[CASTLING][4] = i;
}
- initialRights[0] = initialRights[3] = boards[0][CASTLING][0] = boards[0][CASTLING][3] = i;
+ initialRights[0] = initialRights[3] = board[CASTLING][0] = board[CASTLING][3] = i;
}
}
for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // copy black from white
/* [AS] Negate score if machine is playing black and reporting absolute scores */
if( cps->scoreIsAbsolute &&
- ((gameMode == MachinePlaysBlack) || (gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b')) )
+ ( gameMode == MachinePlaysBlack ||
+ gameMode == TwoMachinesPlay && cps->twoMachinesColor[0] == 'b' ||
+ gameMode == IcsPlayingBlack || // [HGM] also add other situations where engine should report black POV
+ (gameMode == AnalyzeMode || gameMode == AnalyzeFile || gameMode == IcsObserving && appData.icsEngineAnalyze) &&
+ !WhiteOnMove(currentMove)
+ ) )
{
curscore = -curscore;
}
*p++ = ' ';
if(q = overrideCastling) { // [HGM] FRC: override castling & e.p fields for non-compliant engines
- while(*p++ = *q++); if(q != overrideCastling+1) p[-1] = ' ';
+ while(*p++ = *q++); if(q != overrideCastling+1) p[-1] = ' '; else --p;
} else {
if(nrCastlingRights) {
q = p;
board[CASTLING][i] =
gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom ? NoRights : initialRights[i];
} /* assume possible unless obviously impossible */
- if(initialRights[0]>=0 && board[castlingRank[0]][initialRights[0]] != WhiteRook) board[CASTLING][0] = NoRights;
- if(initialRights[1]>=0 && board[castlingRank[1]][initialRights[1]] != WhiteRook) board[CASTLING][1] = NoRights;
- if(initialRights[2]>=0 && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights;
- if(initialRights[3]>=0 && board[castlingRank[3]][initialRights[3]] != BlackRook) board[CASTLING][3] = NoRights;
- if(initialRights[4]>=0 && board[castlingRank[4]][initialRights[4]] != BlackRook) board[CASTLING][4] = NoRights;
- if(initialRights[5]>=0 && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights;
+ if(initialRights[0]!=NoRights && board[castlingRank[0]][initialRights[0]] != WhiteRook) board[CASTLING][0] = NoRights;
+ if(initialRights[1]!=NoRights && board[castlingRank[1]][initialRights[1]] != WhiteRook) board[CASTLING][1] = NoRights;
+ if(initialRights[2]!=NoRights && board[castlingRank[2]][initialRights[2]] != WhiteKing) board[CASTLING][2] = NoRights;
+ if(initialRights[3]!=NoRights && board[castlingRank[3]][initialRights[3]] != BlackRook) board[CASTLING][3] = NoRights;
+ if(initialRights[4]!=NoRights && board[castlingRank[4]][initialRights[4]] != BlackRook) board[CASTLING][4] = NoRights;
+ if(initialRights[5]!=NoRights && board[castlingRank[5]][initialRights[5]] != BlackKing) board[CASTLING][5] = NoRights;
FENrulePlies = 0;
while(*p==' ') p++;