if(!sweepSelecting) {
toX = x;
toY = y;
- saveAnimate = appData.animate;
} else sweepSelecting = 0; // this must be the up-click corresponding to the down-click that started the sweep
+ saveAnimate = appData.animate;
if (clickType == Press) {
if(gameMode == EditPosition && boards[currentMove][fromY][fromX] == EmptySquare) {
// must be Edit Position mode with empty-square selected