if(cps->tidy == NULL) cps->tidy = (char*) malloc(MSG_SIZ);
TidyProgramName(cps->program, cps->host, cps->tidy);
cps->matchWins = 0;
- ASSIGN(cps->variants, appData.variant);
+ ASSIGN(cps->variants, appData.noChessProgram ? "" : appData.variant);
cps->analysisSupport = 2; /* detect */
cps->analyzing = FALSE;
cps->initDone = FALSE;
return;
case VariantNormal: /* definitely works! */
- if(strcmp(appData.variant, "normal") && appData.chessProgram) { // [HGM] hope this is an engine-defined variant
+ if(strcmp(appData.variant, "normal") && !appData.noChessProgram) { // [HGM] hope this is an engine-defined variant
safeStrCpy(engineVariant, appData.variant, MSG_SIZ);
return;
}
case WhitePromotion:
case BlackPromotion:
if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
- gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN)
+ gameInfo.variant == VariantMakruk)
snprintf(user_move, MSG_SIZ, "%c%c%c%c=%c\n",
AAA + fromX, ONE + fromY, AAA + toX, ONE + toY,
PieceToChar(WhiteFerz));
{
ChessSquare result;
if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
- gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN)
+ gameInfo.variant == VariantMakruk)
result = WhiteFerz; // no choice
+ else if(gameInfo.variant == VariantASEAN)
+ result = WhiteRook; // no choice
else if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantGiveaway)
result= WhiteKing; // in Suicide Q is the last thing we want
else if(gameInfo.variant == VariantSpartan)
// we either have a choice what to promote to, or (in Shogi) whether to promote
if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
- gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) {
+ gameInfo.variant == VariantMakruk) {
ChessSquare p=BlackFerz; // no choice
while(p < EmptySquare) { //but make sure we use piece that exists
*promoChoice = PieceToChar(p++);
if(IS_SHOGI(gameInfo.variant) || gameInfo.variant == VariantXiangqi ||
gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat ||
gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
- gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN) return FALSE;
+ gameInfo.variant == VariantMakruk) return FALSE;
return (piece == BlackPawn && y <= zone ||
piece == WhitePawn && y >= BOARD_HEIGHT-1-zone ||
piece == BlackLance && y == 1 ||