int promoDefaultAltered;
int keepInfo = 0; /* [HGM] to protect PGN tags in auto-step game analysis */
static int initPing = -1;
-static Boolean pieceDefs;
+int border; /* [HGM] width of board rim, needed to size seek graph */
/* States for ics_getting_history */
#define H_FALSE 0
{
int i;
if(!seekGraphUp) return FALSE;
- h = BOARD_HEIGHT * (squareSize + lineGap) + lineGap;
- w = BOARD_WIDTH * (squareSize + lineGap) + lineGap;
+ h = BOARD_HEIGHT * (squareSize + lineGap) + lineGap + 2*border;
+ w = BOARD_WIDTH * (squareSize + lineGap) + lineGap + 2*border;
DrawSeekBackground(0, 0, w, h);
DrawSeekAxis(hMargin, h-1-vMargin, w-5, h-1-vMargin);
gameInfo.boardHeight = 8;
gameInfo.holdingsSize = 0;
nrCastlingRights = -1; /* [HGM] Kludge to indicate default should be used */
- for(i=0; i<BOARD_FILES-2; i++)
+ for(i=0; i<BOARD_FILES-6; i++)
initialPosition[CASTLING][i] = initialRights[i] = NoRights; /* but no rights yet */
initialPosition[EP_STATUS] = EP_NONE;
+ initialPosition[TOUCHED_W] = initialPosition[TOUCHED_B] = 0;
SetCharTable(pieceToChar, "PNBRQ...........Kpnbrq...........k");
if(startVariant == gameInfo.variant) // [HGM] nicks: enable nicknames in original variant
SetCharTable(pieceNickName, appData.pieceNickNames);
}
}
+ if(fromY == 0) board[TOUCHED_W] |= 1<<fromX; else // new way to keep track of virginity
+ if(fromY == BOARD_HEIGHT-1) board[TOUCHED_B] |= 1<<fromX;
+ if(toY == 0) board[TOUCHED_W] |= 1<<toX; else
+ if(toY == BOARD_HEIGHT-1) board[TOUCHED_B] |= 1<<toX;
+
for(i=0; i<nrCastlingRights; i++) {
if(board[CASTLING][i] == fromX && castlingRank[i] == fromY ||
board[CASTLING][i] == toX && castlingRank[i] == toY
board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
board[fromY][fromX] = EmptySquare;
} else if ((fromY >= BOARD_HEIGHT>>1)
- && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality)
+ && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
&& (toX != fromX)
&& gameInfo.variant != VariantXiangqi
&& gameInfo.variant != VariantBerolina
board[toY][toX] = (ChessSquare) (PROMOTED board[toY][toX]);
board[fromY][fromX] = EmptySquare;
} else if ((fromY < BOARD_HEIGHT>>1)
- && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality)
+ && (oldEP == toX || oldEP == EP_UNKNOWN || appData.testLegality || abs(toX - fromX) > 4)
&& (toX != fromX)
&& gameInfo.variant != VariantXiangqi
&& gameInfo.variant != VariantBerolina