#ifdef FALCON
ChessSquare FalconArray[2][BOARD_FILES] = {
- { WhiteRook, WhiteKnight, WhiteBishop, WhiteLance, WhiteQueen,
- WhiteKing, WhiteLance, WhiteBishop, WhiteKnight, WhiteRook },
- { BlackRook, BlackKnight, BlackBishop, BlackLance, BlackQueen,
- BlackKing, BlackLance, BlackBishop, BlackKnight, BlackRook }
+ { WhiteRook, WhiteKnight, WhiteBishop, WhiteFalcon, WhiteQueen,
+ WhiteKing, WhiteFalcon, WhiteBishop, WhiteKnight, WhiteRook },
+ { BlackRook, BlackKnight, BlackBishop, BlackFalcon, BlackQueen,
+ BlackKing, BlackFalcon, BlackBishop, BlackKnight, BlackRook }
};
#else // !FALCON
#define FalconArray CapablancaArray
static char resetOptions[] =
"-reuse -firstIsUCI false -firstHasOwnBookUCI true -firstTimeOdds 1 "
+ "-firstInitString \"" INIT_STRING "\" -firstComputerString \"" COMPUTER_STRING "\" "
"-firstOptions \"\" -firstNPS -1 -fn \"\"";
void
void
HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
{
+ DisplayBook(current+1);
+
MoveHistorySet( movelist, first, last, current, pvInfoList );
EvalGraphSet( first, last, current, pvInfoList );
fflush(serverMoves);
}
- if (forwardMostMove+1 > framePtr) { // [HGM] vari: do not run into saved variations
- DisplayFatalError(_("Game too long; increase MAX_MOVES and recompile"),
- 0, 1);
+ if (forwardMostMove+1 > framePtr) { // [HGM] vari: do not run into saved variations..
+ GameEnds(GameUnfinished, _("Game too long; increase MAX_MOVES and recompile"), GE_XBOARD);
return;
}
UnLoadPV(); // [HGM] pv: if we are looking at a PV, abort this
DrawPosition(FALSE, boards[currentMove]);
DisplayBothClocks();
HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
- DisplayBook(currentMove);
}
void SendEgtPath(ChessProgramState *cps)
for(i=1; command[i]; i++) if(!strcmp(mnemonic[i], engineName)) break;
if(mnemonic[i]) {
snprintf(buf, MSG_SIZ, "-fcp %s", command[i]);
- ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL;
+ ParseArgsFromString(resetOptions); appData.fenOverride[0] = NULL; appData.pvSAN[0] = FALSE;
ParseArgsFromString(buf);
}
free(engineName);
lastLoadPositionFP = f;
lastLoadPositionNumber = positionNumber;
safeStrCpy(lastLoadPositionTitle, title, sizeof(lastLoadPositionTitle)/sizeof(lastLoadPositionTitle[0]));
- if (first.pr == NoProc) {
+ if (first.pr == NoProc && !appData.noChessProgram) {
StartChessProgram(&first);
InitChessProgram(&first, FALSE);
}
}
startedFromSetupPosition = TRUE;
- SendToProgram("force\n", &first);
CopyBoard(boards[0], initial_position);
if (blackPlaysFirst) {
currentMove = forwardMostMove = backwardMostMove = 1;
DisplayMessage("", _("White to play"));
}
initialRulePlies = FENrulePlies; /* [HGM] copy FEN attributes as well */
- SendBoard(&first, forwardMostMove);
+ if(first.pr != NoProc) { // [HGM] in tourney-mode a position can be loaded before the chess engine is installed
+ SendToProgram("force\n", &first);
+ SendBoard(&first, forwardMostMove);
+ }
if (appData.debugMode) {
int i, j;
for(i=0;i<2;i++){for(j=0;j<6;j++)fprintf(debugFP, " %d", boards[i][CASTLING][j]);fprintf(debugFP,"\n");}
if ( !matchMode && gameMode != Training) { // [HGM] PV info: routine tests if empty
DisplayComment(currentMove - 1, commentList[currentMove]);
}
- DisplayBook(currentMove);
}
HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
// [HGM] PV info: routine tests if comment empty
DisplayComment(currentMove - 1, commentList[currentMove]);
- DisplayBook(currentMove);
}
void