return;
}
- if(toX < 0 || toY < 0) return;
+ if((toX < 0 || toY < 0) && (fromY != DROP_RANK || fromX != EmptySquare)) return;
pup = boards[currentMove][toY][toX];
/* [HGM] If move started in holdings, it means a drop. Convert to standard form */
moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
fromY, fromX, toY, toX, promoChar);
- if(fromY == DROP_RANK && fromX == EmptySquare && (gameMode == AnalyzeMode || gameMode == EditGame)) moveType = NormalMove;
+ if(fromY == DROP_RANK && fromX == EmptySquare && (gameMode == AnalyzeMode || gameMode == EditGame || PosFlags(0) & F_NULL_MOVE)) moveType = NormalMove;
/* [HGM] but possibly ignore an IllegalMove result */
if (appData.testLegality) {
int
QuickScan (Board board, Move *move)
{ // reconstruct game,and compare all positions in it
- int cnt=0, stretch=0, total = MakePieceList(board, counts);
+ int cnt=0, stretch=0, found = -1, total = MakePieceList(board, counts);
do {
int piece = move->piece;
int to = move->to, from = pieceList[piece];
+ if(found < 0) { // if already found just scan to game end for final piece count
+ if(QuickCompare(soughtBoard, minSought, maxSought) ||
+ appData.ignoreColors && QuickCompare(reverseBoard, minReverse, maxReverse) ||
+ flipSearch && (QuickCompare(flipBoard, minSought, maxSought) ||
+ appData.ignoreColors && QuickCompare(rotateBoard, minReverse, maxReverse))
+ ) {
+ static int lastCounts[EmptySquare+1];
+ int i;
+ if(stretch) for(i=0; i<EmptySquare; i++) if(lastCounts[i] != counts[i]) { stretch = 0; break; } // reset if material changes
+ if(stretch++ == 0) for(i=0; i<EmptySquare; i++) lastCounts[i] = counts[i]; // remember actual material
+ } else stretch = 0;
+ if(stretch && (appData.searchMode == 1 || stretch >= appData.stretch)) found = cnt + 1 - stretch;
+ if(found >= 0 && !appData.minPieces) return found;
+ }
if(piece <= Q_PROMO) { // special moves encoded by otherwise invalid piece numbers 1-4
- if(!piece) return -1;
+ if(!piece) return (appData.minPieces && (total < appData.minPieces || total > appData.maxPieces) ? -1 : found);
if(piece == Q_PROMO) { // promotion, encoded as (Q_PROMO, to) + (piece, promoType)
piece = (++move)->piece;
from = pieceList[piece];
}
}
if(appData.searchMode > 2) counts[pieceType[quickBoard[to]]]--; // account capture
- if((total -= (quickBoard[to] != 0)) < soughtTotal) return -1; // piece count dropped below what we search for
+ if((total -= (quickBoard[to] != 0)) < soughtTotal && found < 0) return -1; // piece count dropped below what we search for
quickBoard[from] = 0;
aftercastle:
quickBoard[to] = piece;
pieceList[piece] = to;
cnt++; turn ^= 3;
- if(QuickCompare(soughtBoard, minSought, maxSought) ||
- appData.ignoreColors && QuickCompare(reverseBoard, minReverse, maxReverse) ||
- flipSearch && (QuickCompare(flipBoard, minSought, maxSought) ||
- appData.ignoreColors && QuickCompare(rotateBoard, minReverse, maxReverse))
- ) {
- static int lastCounts[EmptySquare+1];
- int i;
- if(stretch) for(i=0; i<EmptySquare; i++) if(lastCounts[i] != counts[i]) { stretch = 0; break; } // reset if material changes
- if(stretch++ == 0) for(i=0; i<EmptySquare; i++) lastCounts[i] = counts[i]; // remember actual material
- } else stretch = 0;
- if(stretch && (appData.searchMode == 1 || stretch >= appData.stretch)) return cnt + 1 - stretch;
move++;
} while(1);
}
}
}
-/* Save game in PGN style and close the file */
-int
-SaveGamePGN (FILE *f)
+/* Save game in PGN style */
+static void
+SaveGamePGN2 (FILE *f)
{
int i, offset, linelen, newblock;
// char *movetext;
} else {
fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
}
+}
+/* Save game in PGN style and close the file */
+int
+SaveGamePGN (FILE *f)
+{
+ SaveGamePGN2(f);
fclose(f);
lastSavedGame = GameCheckSum(); // [HGM] save: remember ID of last saved game to prevent double saving
return TRUE;
if(!appData.pieceMenu && blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0);
SetBlackToPlayEvent();
} else if ((gameMode == AnalyzeMode || gameMode == EditGame ||
- gameMode == MachinePlaysBlack && PosFlags(0) & F_NULL_MOVE && !blackFlag) && WhiteOnMove(currentMove)) {
+ gameMode == MachinePlaysBlack && PosFlags(0) & F_NULL_MOVE && !blackFlag && !shiftKey) && WhiteOnMove(currentMove)) {
UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move: if not out of time, enters null move
} else if (shiftKey) {
AdjustClock(which, -1);
if(!appData.pieceMenu && !blackPlaysFirst) EditPositionMenuEvent(ClearBoard, 0, 0);
SetWhiteToPlayEvent();
} else if ((gameMode == AnalyzeMode || gameMode == EditGame ||
- gameMode == MachinePlaysWhite && PosFlags(0) & F_NULL_MOVE && !whiteFlag) && !WhiteOnMove(currentMove)) {
+ gameMode == MachinePlaysWhite && PosFlags(0) & F_NULL_MOVE && !whiteFlag && !shiftKey) && !WhiteOnMove(currentMove)) {
UserMoveEvent((int)EmptySquare, DROP_RANK, 0, 0, 0); // [HGM] multi-move
} else if (shiftKey) {
AdjustClock(which, -1);
hintRequested = TRUE;
}
+int
+SaveSelected (FILE *g, int dummy, char *dummy2)
+{
+ ListGame * lg = (ListGame *) gameList.head;
+ int nItem, cnt=0;
+ FILE *f;
+
+ if( !(f = GameFile()) || ((ListGame *) gameList.tailPred)->number <= 0 ) {
+ DisplayError(_("Game list not loaded or empty"), 0);
+ return 0;
+ }
+
+ creatingBook = TRUE; // suppresses stuff during load game
+
+ /* Get list size */
+ for (nItem = 1; nItem <= ((ListGame *) gameList.tailPred)->number; nItem++){
+ if(lg->position >= 0) { // selected?
+ LoadGame(f, nItem, "", TRUE);
+ SaveGamePGN2(g); // leaves g open
+ cnt++;
+ }
+ lg = (ListGame *) lg->node.succ;
+ }
+
+ fclose(g);
+ creatingBook = FALSE;
+
+ return cnt;
+}
+
void
CreateBookEvent ()
{