*p++ = '+';
piece = (ChessSquare)(DEMOTED piece);
}
- *p++ = PieceToChar(piece);
+ *p++ = (piece == DarkSquare ? '*' : PieceToChar(piece));
if(p[-1] == '~') {
/* [HGM] flag promoted pieces as '<promoted>~' (Crazyhouse) */
p[-1] = PieceToChar((ChessSquare)(DEMOTED piece));
while (emptycount--)
board[i][(j++)+gameInfo.holdingsWidth] = EmptySquare;
#endif
+ } else if (*p == '*') {
+ board[i][(j++)+gameInfo.holdingsWidth] = DarkSquare; p++;
} else if (isdigit(*p)) {
emptycount = *p++ - '0';
while(isdigit(*p)) emptycount = 10*emptycount + *p++ - '0'; /* [HGM] allow > 9 */